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#391
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"Fight for justice...posts of fury! Redundant Post!"
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#392
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Orbonne Monastery |
#393
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Last edited by Eddie; 03-25-2010 at 02:41 PM. |
#394
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Last edited by Eddie; 03-25-2010 at 02:43 PM. |
#395
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#396
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Foxbird is great against monsters, since they always have counters and their attacks are (mostly) Brave-based. Anyway, Oracle is one of my favorites. They have some great spells, but their attack with a stick-type weapon is also pretty decent. I still would have preferred a Blue Mage, though. |
#397
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Sticks are fantastic. They have reach and are based off MA, which Oracle/Mystic have a good score in and have good damage multipliers.
They're also one of the classes I really prefer the PSP translation for, as even if the spell visual makes Foxbird make sense, the name Trepidation just works so much better. An issue of Beowulf stealing all the early canonical and simple translations that were rooted in D&D... |
#398
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Some storyline questions:
Who do Ramza's brothers support? Is Delita currently with Goltana (if this would produce a spoiler, feel free to ignore it)? During chapter 1, whose side was Ramza on? Because I'll admit, I'm totally lost in the storyline department. |
#399
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While Zalbag's alliance is perhaps a bit murky, Dycedarg is seen working with Prince Larg in Chapter 1.
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- Eddie |
#400
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That's something that several people, including Delita, Wiegraf, and Algus, called him out for. Ramza spent Chapter 1 (and, arguably, all his life up to that point) just coasting along on others' whims. He joined the Academy and was given a squad to lead not because he particularly wanted to, but because it was expected of a noble from the House of Beoulve, and thus he did as his brothers commanded. He kept boasting high ideals because it was easy for him, sheltered by his family and innocent of the harsh world. Even if he was brought up to believe in them and uphold them, he hadn't really taken them to heart --and upcoming events are sure to change that. Now, in Chapter 2, instead of actually choosing a path, he has forgone the matter altogether. By becoming a sellsword, he deliberately avoids giving anyone his allegiance, but some would say that this is him just coasting along again. Instead of being ignorant of responsibility, he's willfully shirking it. The "I don't know" has become "I don't care," and, like mentioned above, the world is about to test just how much he doesn't care. |
#401
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Last edited by Eddie; 03-25-2010 at 02:45 PM. |
#402
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Treasure is the most common thing you'll find, but you can also get a nice sum of gil occasionally as well. As you may Last edited by Eddie; 03-25-2010 at 02:47 PM. |
#403
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Summoner Last edited by Eddie; 03-25-2010 at 02:48 PM. |
#404
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"Yugudoracil"? Seriously?
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#405
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My favorite part of Propositions is reading about them in the Brave Story section. They add a lot of depth to Ramza's Ivalice.
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#406
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I'll be compiling batches of 15 into their own posts eventually. I'm still a little uncertain as to how to approach Propositions in the LP; my gut is to show them off in 'supplemental' posts. We'll see. - Eddie |
#407
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Actually, there is a way! You can check your Job->Work History in the Brave Story, and if a job is complete, it will say it has 0 days left. This isn't really all that useful though, because why not just spend a few days going in a loop around the map and catching up on some sweet random battle experience?
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#408
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I tend to go for Leviathan more often than Odin because I love the animation. Also you can use a 108 Gems to boost it a bit past Odin's damage if you don't mind using the accessory slot that way.
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#409
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i dont think i've ever used a summoner seriously. they're just too time and mana intensive for my style of play.
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#410
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All the magic-users are too slow and mana-intensive, when you get right down to it. The Summoner just packs the power(and carefree targeting) to make it fun.
Among the many things that I think FFTA does better than either game before or after it is mana supply - automatic mana regeneration without having to start at zero as in FFTA2. Last edited by Violet; 09-18-2009 at 05:33 PM. Reason: typo |
#411
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The only thing I hold against Summoners is that their ultimate skill is locked away as the (roundabout) reward of the toughest bonus dungeon in the game, when the Job as a whole really isn't versatile or important enough to merit the distinction. And even then, it's a hassle to obtain (even more, to get on more than one character.) Sure, the best weapons in the game are in there too, but imagine having to learn Blade Grasp or Steal Weapon from the hardest battle in the hardest map, one character at a time.
But other than that Summoners are fine! Summoned Monsters may not have elaborate animations, but I like how their area effects roughly match their appearance, Golem's usefulness cannot be stressed enough, and a TM's Short Charge makes their offensive spells a viable tactic. Don't rely on Moogle, Fairy, or Sylph to save you in a pinch, tho'. |
#412
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i dunno, there's nothing a summoner can do that a well equipped calc can't.
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#413
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C'mon, nothing compares to calculators. They're easy mode.
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#414
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Golem. |
#415
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I wouldn't really call the biggest summon their best, ability. By the time you get it it's overkill. The mid-ranged spells are usually where it's at. |
#416
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Also, I loved the GBA's Tactics Ogre: The Knights of Lodis. It makes me wish that every game would let me turn one of my characters into a sweet weapon. - Eddie |
#417
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Heal a targeted area without healing the enemies within it?
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#418
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And without restricting yourself to healing via specialized element-absorbing gear on every friendly unit?
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#419
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It was a fantastic game hobbled by one poor design decision. Why no attack->move when you still have move->attack? Really, guys?
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#420
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My dreams of a high agility character with a high-agility sword, dashed... - Eddie |