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I use my Broadsword. Let's play HeroQuest!

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  #121  
Old 11-19-2012, 04:14 PM
Mogri Mogri is online now
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Quote:
Originally Posted by Eddie View Post
Don't forget that I'm currently emptying my bladder on that orc I cut down. That should give me both a +2 to intimidate checks on that goblin, as well as allow me to drink at least three more mugs of ale before I'm fully "reloaded".
Very well, but I'll have to give you the "Wet Loincloth" status effect for five rounds.
  #122  
Old 11-19-2012, 05:03 PM
Eddie Eddie is offline
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Originally Posted by Mogri View Post
Very well, but I'll have to give you the "Wet Loincloth" status effect for five rounds.
Deal.

I take whatever damage that goblin tries to deal to me (I rolled a 0 for my defense roll earlier) and then try and tap him back (one hit), more of a playful nudge as I point to his pee-stained comrade with the biggest grin on my face.
  #123  
Old 11-19-2012, 07:48 PM
Shinkirou Shinkirou is offline
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Exactly what does the wet loincloth status entail anyway? I assume it is -3 to all checks to feel a draft?
  #124  
Old 11-20-2012, 05:55 AM
Loki Loki is offline
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See, I moved out of the way under the assumption that a mage would cast a spell. I slide back to H19 and grudgingly bap the orc with my axe.

bap.
  #125  
Old 11-20-2012, 06:56 AM
SladeForrester SladeForrester is offline
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Believe it or don't, my only direct-damage spells are easier for the monster to resist than my dagger. They're really only good as a long-range option or against creatures with more defense dice since they ignore the monster's defense. Besides, I only have two of them, and there is still 3/4 of the map yet unexplored.
  #126  
Old 11-20-2012, 09:32 AM
Eddie Eddie is offline
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Quote:
Originally Posted by SladeForrester View Post
Believe it or don't, my only direct-damage spells are easier for the monster to resist than my dagger. They're really only good as a long-range option or against creatures with more defense dice since they ignore the monster's defense. Besides, I only have two of them, and there is still 3/4 of the map yet unexplored.
It's been a while, but my memories of this game is that it rarely uses the entire board for any particular mission (perhaps some of the late ones); as magic spells refresh at the end, it's really a "smoke em if you got em" kind of game.

That said, let's be careful not to jump too far ahead here; technically, Mogri's monsters haven't moved. I simply put my defense/attack roll up to speed things along; the chances of that lone goblin not attacking me (and me not attacking it) were pretty slim (he would need to run out of the room, which would be pretty awesome but morale checks do not exist in this game).

The Orc could move in an attack the Wizard, potentially preventing our dwarf from moving, so we really should wait for Mogri to move his guys before declaring too much movement ourselves.

I do however, think some sort of "this is what I'm going to try and do next turn" can be helpful to keep the game moving tho.
  #127  
Old 11-20-2012, 09:41 AM
SladeForrester SladeForrester is offline
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Very true that we probably won't see the entire board, but it is possible, so it's best to err on the side of caution. Also, in this room there are 3 of us to only one greenskin, and the quest description says this ends with a boss encounter, so I'm playing it a bit conservative with the magics.
  #128  
Old 11-20-2012, 09:46 AM
Loki Loki is offline
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Quote:
Originally Posted by me
that stuff i did
THIS IS WHAT I THINK I MIGHT TRY TO THINK TO DO Caps ran
  #129  
Old 11-20-2012, 10:05 AM
Eddie Eddie is offline
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Quote:
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THIS IS WHAT I THINK I MIGHT TRY TO THINK TO DO Caps ran
Dwarves <3
  #130  
Old 11-20-2012, 09:21 PM
Aerdan Aerdan is offline
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Oh, is it my turn again?

Bop.

And I will move to J15.
  #131  
Old 11-20-2012, 10:01 PM
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Originally Posted by Aerdan View Post
Oh, is it my turn again?
Technically we've skipped over ZARGONS turn entirely but he's evil so piss on him.
  #132  
Old 11-23-2012, 09:57 PM
Mogri Mogri is online now
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Now, let's see... where were we?

Evil Turn
The orc moves to H16 and takes out its anger on Sylvis with a critical hit: three out of three. Defend that!

The goblin takes a shot at Guts, scoring one hit.

Guts Turn
Guts is just joshing around with the gobbo. No one gets hurt.

Dorf Turn
Frupladlusfidrotus moves to H17 and attacks. The orc fails to defend, and then he fails to exist.

Elf Turn
There's nobody here! Also, I need a defense roll from you.

  #133  
Old 11-24-2012, 04:10 AM
SladeForrester SladeForrester is offline
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Roku's action will depend on the results of the Elf's defense roll.
  #134  
Old 11-24-2012, 08:58 AM
Shinkirou Shinkirou is offline
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Quote:
Originally Posted by Mogri View Post
The orc fails to defend, and then he fails to exist.
Lol. Also I like how Guts is now a race... er class... er what ever Dorfs and Elves are considered for this game.
  #135  
Old 11-24-2012, 10:38 AM
Mogri Mogri is online now
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D&D 1e had Elf as a class. I don't remember if you could choose race for other classes. I think I've mentioned that it's the probable inspiration behind a lot of things in this game.
  #136  
Old 11-24-2012, 07:22 PM
SladeForrester SladeForrester is offline
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This game seems to be a mish-mash of elements from 1st Ed D&D and WFRP. Most importantly, it's just a lot of fun. =)
  #137  
Old 11-25-2012, 11:56 AM
Eddie Eddie is offline
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Where is our elf friend? There are monsters to slay!

Question: could it speed things up if we (i.e. Mogri and all players) simply rolled both for attack AND monster defense at the same time?

I.E. Guts wants to gib another Orc. He rolls (in invisible castle code) 3d6.hits(4); 2d6.hits(5) = 0 hit, 0 defense and instead of fighting, Guts and the Orc go dancing.
  #138  
Old 11-25-2012, 02:25 PM
Aerdan Aerdan is offline
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Ow.

Uh. Search for treasure, then.
  #139  
Old 11-26-2012, 10:17 AM
Red Hedgehog Red Hedgehog is offline
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Look what I found!

Quote:
Originally Posted by Mogri View Post
D&D 1e had Elf as a class. I don't remember if you could choose race for other classes. I think I've mentioned that it's the probable inspiration behind a lot of things in this game.
Nerd nitpick: 1st Edition D&D (and Original D&D before it) had races and classes as separate. Basic D&D had races as classes.
  #140  
Old 11-26-2012, 10:50 AM
SladeForrester SladeForrester is offline
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How many Body points does Sylvis have left?
  #141  
Old 11-26-2012, 01:23 PM
Shinkirou Shinkirou is offline
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That art is of poor likeness...

Last edited by Shinkirou; 11-26-2012 at 04:07 PM.
  #142  
Old 11-26-2012, 02:00 PM
Eddie Eddie is offline
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Quote:
Originally Posted by SladeForrester View Post
How many Body points does Sylvis have left?
Quote:
Originally Posted by Mogri, before the attack
Sylvis
4/6 Body, 4 Mind
Shortsword (2)
Quote:
Originally Posted by Mogri, attacks Sylvis
Evil Turn
The orc moves to H16 and takes out its anger on Sylvis with a critical hit: three out of three. Defend that!
Quote:
Originally Posted by Sylvis defends
(Ed. note: one successful defense die. Sylvis takes two damage, putting him(?) at 2/6 body points)
  #143  
Old 11-26-2012, 03:49 PM
Mogri Mogri is online now
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Quote:
Originally Posted by Aerdan View Post
Ow.

Uh. Search for treasure, then.
Amidst old rags, tattered fur robes and soiled blankets, you find a collection of 15 gold coins.

It probably wasn't worth it; those blankets are seriously disgusting.
  #144  
Old 11-26-2012, 04:38 PM
SladeForrester SladeForrester is offline
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Quote:
Originally Posted by Roku
Spirits of Earth, I call upon you to restore one of your children to health... Heal Body!
Roku moves to I-16 and casts the Earth spell Heal Body on Sylvis, restoring 4 Body Points to the Elf. Roku then opens the door to the next room to see what's there.
  #145  
Old 11-26-2012, 05:01 PM
Mogri Mogri is online now
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Roku heals Sylvis back to full health, then opens the door. An old weapon rack, an angry-looking goblin, and OH MY GOODNESS WHAT IS THAT THING



It's everybody's favorite lizardman equivalent: the Fimir!



Somewhat more threatening than orcs by virtue of better defenses, fimirs still don't have enough punch to kill Roku.



This one in particular doesn't hit at all. Maybe one of these fancier models could've done the trick!

The goblin at K15 stays where he is, since the fimir and Roku are blocking both sides of the doorway. Meanwhile, Guts's new friend swings and misses as well.

Whole lotta nothin' going on here in HeroQuest! Let's see if Guts can carry on the proud tradition.
  #146  
Old 11-26-2012, 05:15 PM
Eddie Eddie is offline
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Do you mind if I roll the Goblin's defense roll with my attack roll? I really think it would speed things up for all players to just say "Goblin takes X damage" or "Guts takes 3 damage". I don't mind you doing it for me; better than waiting for me to see it.

Not that it matters anyway, as I once again swing and miss. Clearly, me and this Goblin don't really want to kill each other. Perhaps he's a Rush fan too?
  #147  
Old 11-26-2012, 05:16 PM
Eddie Eddie is offline
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Quote:
Originally Posted by Mogri View Post
Are you sure? It looks like you hit twice to me.
  #148  
Old 11-26-2012, 05:28 PM
SladeForrester SladeForrester is offline
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Yeah, it was set to monster defense instead of attack, but unfortunately for the big green and ugly, Roku is a wall.
  #149  
Old 11-26-2012, 05:38 PM
Eddie Eddie is offline
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Quote:
Originally Posted by SladeForrester View Post
Yeah, it was set to monster defense instead of attack, but unfortunately for the big green and ugly, Roku is a wall.
At this point we should really just declare both ourselves and the enemy to be evenly matched, and go for nachos.
  #150  
Old 11-26-2012, 05:53 PM
Mogri Mogri is online now
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Quote:
Originally Posted by Eddie View Post
Are you sure? It looks like you hit twice to me.
oh haha

And yeah, go ahead and roll defense with your attack. I don't mind, and it speeds things up a touch.
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