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#271
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Move so Dwarf at E2, GUTS at E3, Elf-boy at E4, Magicman at D3? then I bust the door in once I roll a not-terrible movement roll (>4)?
If you guys want to cast spells before we bust in you can do so, don't know what you'd use beforehand. |
#272
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#273
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Okay, have another wandering monster. He takes two Body Points from you. He'll appear at E7.
Monsters: they just love wandering! |
#274
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Mogri, that should be one point. Remember that "subtraction" stuff doesn't work correctly (our Dwarf rolled a 6 on one of his defense dice).
Loki, when there aren't monsters on the table we can pretty much just maneuver as we wish; we could theoretically take infinite turns to do so. Everybody, I think we should stop searching for treasure unless we've got a compelling reason to do so! |
#275
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I am bad at Invisible Castle. (Actually, I was just using autocomplete and I thought I used the semicolon version, not the subtraction version.)
Incidentally, here are the stats I have for everyone: Guts 8/8 Body, 2 Mind Chroyikis Dadreechinthleeblifus Frupladlusfidrotus 6/7 Body, 3 Mind Sylvis 4/6 Body, 4 Mind Roku 2/4 Body, 6 Mind |
#276
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I do! I'm looking for treasure!
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#277
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Quote:
Dwarf-friend, how about we save the treasure searching once the room clearing has finished? We're wasting valuable body points for no benefit everytime we dig up another wandering orc. |
#278
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I want to play this game in the second run.
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#279
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#280
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Third run is fine too.
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#281
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...sorry Eddie. I'm dumb. I didn't realize that we could move freely. I thought was had to clear all possible monsters off the map first.
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#282
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Quote:
Then we crash the next room holding hands! |
#283
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So how many Orcs are in the room now?
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#284
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#285
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Then I await Elf-bop attempt.
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#286
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#287
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OK so now we move so Dwarf at E2, GUTS at E3, Elf-boy at E4, Magicman at D3? then I bust the door in once I roll a not-terrible movement roll (>4)?
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#288
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NO I WANT TO TREASURE Just kidding also caps ban
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#289
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Can I have a map update please?
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#290
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It's the same as the last map, except there are no monsters. As long as there are no monster, we can more-or-less just move wherever we wish.
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#291
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Other than the Orc at E-7 that's trying to nom on the Dwarf, right?
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#292
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Quote:
Assuming Aedran would have moved to attack that orc at E7 (he had enough movement) the roll would have killed the orc. I don't know what Mogri's policy is for confused adventurers however. |
#293
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#294
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pssst this is why having maps update every action, even if it's tedious, is a good idea.
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#295
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I don't see the problem here. Sylvis is just really bad at identifying monsters.
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#296
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So.... group line-up in front of the door at E3? Yes?
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#297
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Why aren't you guys sacking every room you enter? There could be gems or potions under that spellbook!
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#298
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If memory serves, fully half the deck is wandering monsters. Granted, they are just Orcs, but we aren't very well equipped at the moment. I like to make sure every room is searched at least once though.
Group line-up it is. I'll sit at D-3 behind the line. |
#299
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Guts spends a turn psyching himself up (and letting his comrades assemble behind him) before getting a good movement roll (10) and opening the door at E3.
What's inside to smash boss-Mogri? |
#300
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True, but sometimes searching for treasure gets you stuff that isn't in the deck.
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