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I use my Broadsword. Let's play HeroQuest!

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  #331  
Old 01-31-2013, 12:05 AM
Kalir Kalir is offline
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MURDERSTORM.

Of the Sparkly Forest.

"Murd" to your friends.
  #332  
Old 01-31-2013, 12:37 AM
SladeForrester SladeForrester is offline
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Peace out. Murd to your mutha.
  #333  
Old 02-01-2013, 04:39 PM
Mogri Mogri is online now
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NOTE: It is Loki's turn
  #334  
Old 02-01-2013, 04:41 PM
Loki Loki is offline
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It is!? Sorry.

I hit the orc once and don't move.
  #335  
Old 02-01-2013, 05:00 PM
Mogri Mogri is online now
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That kills the, uh, orc zombie.

Neo Sylvis! Show us your power!

Rules refresher: You roll 2d6 to move. You also get 2d6 to attack, and you succeed on a 4, 5, or 6. The enemy defends with its Defense score, and succeeds on a 6. See Loki's roll for an example.

You have one spell remaining, which is Swift Wind: This spell may be cast on any one Hero, including yourself. Its powerful burst of energy enables that Hero to roll twice as many dice as normal the next time he moves.



With the orc zombie out of the way, you could attack the mummy on a movement roll of 4 or higher, or the other zombie on a movement roll of 8 or higher. Staying right where you are is also a thing you can do. You're at 4/6 Body Points, if my numbers are to be trusted (hint: they generally aren't).
  #336  
Old 02-01-2013, 05:43 PM
Gerad Gerad is offline
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Quote:
Originally Posted by Mogri View Post
Neo Sylvis! Show us your power!
Call me MURDERSTORM, or Murd for short. Has a nice ring to it.

No time now, but I'll get my move in later tonight.
  #337  
Old 02-01-2013, 06:34 PM
Shinkirou Shinkirou is offline
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When did Murd graduate from elf school anyway?

Also I predict Guts: Wall Mode (TM) will be a great form of opposition to the Orc Zombie, and his Mummy.

Best of luck/sniffing guys.
  #338  
Old 02-01-2013, 08:48 PM
Büge Büge is offline
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Quote:
Originally Posted by Mogri View Post
You have one spell remaining, which is Swift Wind: This spell may be cast on any one Hero, including yourself. Its powerful burst of energy enables that Hero to roll twice as many dice as normal the next time he moves.
The spell is more colloquially known as Grampa's Baked Beans.
  #339  
Old 02-01-2013, 10:12 PM
Gerad Gerad is offline
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Movement is a...uh...3.

I'll stay put and do nothing unless you guys want me to move up one, I guess.

The MURDERSTORM can wait another turn (yes that is how I refer to myself).
  #340  
Old 02-05-2013, 11:38 AM
Gerad Gerad is offline
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Not sure if everyone's still waiting on me, but you can lock in my move as staying put.
  #341  
Old 02-05-2013, 12:16 PM
Mogri Mogri is online now
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No, it's wizman's turn.
  #342  
Old 02-06-2013, 10:11 PM
SladeForrester SladeForrester is offline
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Getting into the room will only allow the undead access to my fragile robed body, so I'll bypass my turn and cheer on the murdersquad from the sidelines.
  #343  
Old 02-06-2013, 10:33 PM
SladeForrester SladeForrester is offline
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Remember, GUTS gets an extra die for defense until he takes damage from an enemy hit.
  #344  
Old 02-07-2013, 01:09 AM
narcodis narcodis is offline
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something we used to do when my siblings used to play this was when there were no monsters in sight, we used to just "line up" at a door, meaning we'd just say we took turns rolling and moving and getting everything in order until we were lined up just the way we wanted to be.
  #345  
Old 02-07-2013, 11:11 AM
Mogri Mogri is online now
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The mummy does negative damage to Guts. The zombie does a little better, but doesn't manage to pierce Guts's ROCK SOLID defense.

L-lucky!
  #346  
Old 02-07-2013, 03:08 PM
Eddie Eddie is offline
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Guts finally manages to land a single point of damage on the Mummy. Only one more hit to go!

I don't think moving from the doorway is optimal, so I'll stick here unless anyone has any objections.
  #347  
Old 02-07-2013, 04:31 PM
Loki Loki is offline
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I move over to H-3 and take a swing at the orc and hit it two times. The orc manages to dodge once but then dies.

I am the hero.
  #348  
Old 02-07-2013, 04:33 PM
Mogri Mogri is online now
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Loki has vanquished the, uh, orc mummy. But a zombie is still shambling! MURDERSTORM, show us how it's done.
  #349  
Old 02-07-2013, 04:38 PM
Gerad Gerad is offline
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I move to G2. The zombie does not attempt to defend but I decide to simply wave my short sword around like a featherduster.
  #350  
Old 02-07-2013, 05:33 PM
SladeForrester SladeForrester is offline
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Lather, rinse, repeat. Rah Rah Rah!
  #351  
Old 02-07-2013, 05:54 PM
Mogri Mogri is online now
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Does that mean you're passing? I guess you can't reach the zombie anyway.

The zombie bites MURDERSTORM for a point of damage. Oh no! You've been infected. Luckily, the incubation period is a few days, so you'll easily finish this quest. Just in case, though, your companions should be careful to keep their brains out of sight.
  #352  
Old 02-07-2013, 06:18 PM
SladeForrester SladeForrester is offline
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I'll switch to a garlic shampoo. Elves don't like garlic.
  #353  
Old 02-07-2013, 09:11 PM
Eddie Eddie is offline
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Gut's gibs the Zombie. Where to next gents? Line up at I3? There's not furniture in here so I'm going to assume that any searching will reveal an orc.
  #354  
Old 02-07-2013, 09:36 PM
Gerad Gerad is offline
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I3 sounds good to me.
  #355  
Old 02-07-2013, 10:26 PM
SladeForrester SladeForrester is offline
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There can still be money or potions in the random treasures, but there could also be Orcs or arrows. Not worth the risk for me since I only have 2 Body Points left, but it's still a good idea for someone a little more hardy.
  #356  
Old 02-11-2013, 04:44 PM
Mogri Mogri is online now
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Is I3 the consensus? What's going on here?
  #357  
Old 02-11-2013, 05:19 PM
Gerad Gerad is offline
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I'm fine with lining up at I3. Put me in one of the spots adjacent to the spot in front of the door.

I don't want to search anything as I'm only at 3 body points.
  #358  
Old 02-11-2013, 07:06 PM
Eddie Eddie is offline
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Okay, move to I3 with the same "grouping" as last time, and once I roll a good move... nope, well, a 7 should work, Guts will open the door and see who's inside.
  #359  
Old 02-13-2013, 02:22 AM
SladeForrester SladeForrester is offline
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I stand behind meatshield GUTS
  #360  
Old 02-13-2013, 04:39 PM
Mogri Mogri is online now
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With some trepidation, you swing open the door. Surely some great evil lurks beyond the threshold!



Wait, what? This isn't Verag*! It's just another mummy and a pair of skeletons! You feel like shaking your tiny fists and cursing the name of Zargon, or perhaps even uttering the foul swear of "Milton Bradley" (didn't your mothers teach you any better?), but then your eyes come to rest on a treasure chest** and you know that this was all worthwhile.

You know, assuming the chest isn't empty. And the tomb isn't trapped.

Suddenly, you feel the influence of Zargon throughout the dungeon. His thoughts echo in your heads, and you sense that he has only just noticed some sort of "footnote" referring to the room you just cleared: "This mummy is the Guardian of Fellmarg's Tomb and was once a mighty warrior. It rolls 4 dice instead of 3 when it attacks." You don't begin to understand what any of that means, but you do feel Zargon's anger rising.


*You vaguely recall that this quest was about killing a gargoyle or something.

**Except for Frupladlusfidrotus, who doesn't have a line of sight to the chest.
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