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#571
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Whose turn is it?
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#572
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I think it's Gerad's.
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#573
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I already attacked this turn (right after Buge) and did not hit.
If SladeForrester used Courage on Dwarf, I think we're ready for another monster turn. That monopoly stuff isn't part of the game, right? I don't remember who our fourth was. |
#574
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Eddie is GUTS, Büge is dorf, you are Murderstorm, and Slade is wizard. That's also the player order, which is why I was confused; you took your turn before Büge. (That's fine; this was my fault.)
Slade still hasn't mentioned whether he's actually casting Courage, though, just that he was planning to. |
#575
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I have to apologize for being so quiet, I caught a nasty case of bronchitis and my pc caught something just as vicious. I will be casting Courage on the Dwarf in the hopes that he will give the Chaos Warrior a nasty case of bloody death.
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#576
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The dwarf is using you as a human shield. Is this OK (Y/N)?
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#577
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I can muscle my way past the wizard and bury my sword in the chaos warrior's crotch with Courage still active, right?
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#578
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Not if the Wizard is standing next to the Chaos Warrior (i.e. because the Chaos Warrior chooses to attack the Wizard).
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#579
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Is that what's happening? Because I think it's Zargon's turn.
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#580
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I think SladeForrester should move behind Buge so as to avoid getting hit and open up an attack for Buge. Otherwise, SladeForrester may die!
Up to him, though. |
#581
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But then Buge is likely to die.
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#582
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Well, that's a real pickle, isn't it!
Somebody flip a coin. |
#583
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If you're going to sac the dwarf, you're better off casting Courage on someone else.
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#584
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Considering how horrible a plan this is turning out to be, should I try to put the Chaos Warrior to Sleep instead? There is a much better chance that one o us will not get wrecked, and then Courage can be saved for Verag.
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#585
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Sounds good to me! If I have our positions right, Verag can still run up and wreck one of you, but we can beat on the Chaos Warrior at the same time. Maybe you two should run away as well?
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#586
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Hey, whatever works. I'm not sure what spells you and Murderstorm have left.
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#587
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All MURDERSTORM has is something that lets someone run away really fast.
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#588
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If the rest of us die, he'll probably need it.
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#589
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for a party of adventurers you guys gab more than a flock of retirees
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#590
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What else is there to do between turns?
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#591
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So are you going to use Sleep? It's more likely to hit this guy than the Gargoyle.
You can decide whether to move after resolving the spell (although I think he also gets to reroll at the start of the Zargon turn). |
#592
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The CW will get to re-roll at the start of the Zargon turn, but I think it will still lose the turn even if it succeeds. In any case...
Sleep sticks. Roku then moves out of harm's way so that two people can maul the CW next turn. |
#593
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#594
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Did the dwarf move out of the way? Can I run up at hit the guy?
3d6 hits 4 for GUTS, 4d6 hits 6 for the warrior, right? If so, two hits. That is, if I can move up and hit him. |
#595
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Chaos Warrior is at 1 Body Point.
Dwarf, you can still run back in and hit him, unless you're counting on the Wizard to do your work for you. |
#596
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Quote:
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#597
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Congrats! The Chaos Warrior is dead and then some.
It's Bashful and Guts surrounding the entrance, and Murderstorm is up. |
#598
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What do you guys want to do? I could charge in and attack it; it'll probably prefer to attack one of you guys anyway, and then anybody still alive can hit it next turn.
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#599
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Our best case scenario probably involves losing one, maybe two, characters. I say moving in just inside (to block the door but allow us in) probably isn't a bad idea.
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#600
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Quote:
Move roll: 2d6=9. I'll move to P10. Over to Roku. |