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#1
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Let's Play: Lone Wolf 2 "Fire on the Water"
You kids these days. What with your vid-ja games and high-definition expanded edition Lord of the Rings on DVD. You make me sick. Back in my day if we wanted to Role Play a Game we had to make due with WORDS on PAPER. And damned if we didn't have hours of fun too.
In fact, I remember having so much fun that I wouldn't mind doing it again! Quote:
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Now, there isn't any pushing reset while powering off here. This is a book, not some electronic thing where all the mechanics are done for you, and so there is a whole new system to learn and love. Up Next: The Rules of the Game or How to Play With No Controller. Last edited by Loki; 05-19-2008 at 01:00 PM. |
#2
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I remember encountering precisely one of these books back in the day. It was something in between D&D and Choose Your Own Adventure.
I don't recall much except that it was set in Middle-earth and I was too young to really grasp the concept of the rules, and I ended up killing a monster (or an NPC? I don't remember) I shouldn't have been able to, and the book actually said "You beat [the monster]! Check your math, because we're pretty sure that's impossible." |
#3
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exciting!
Let's Play!
As a youth i went through my entire school library's collection of choose your own adventure books... good times |
#4
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It's funny to me that you exploited a glitch in a book. That's pretty awesome.
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#5
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Wow, haven't thought about these books in a while. I had about the first 6 in the series (as well as one of the later ones, maybe #11) and I liked them a lot. You could carry over your character from one book to another, which was wicked, although it occasionally led to me cheating if I had something happen that lead to a permanent stat decrease. Man, those pissed me off something fierce.
But seriously, are you going to transcribe the entire book? That's a hell of a project to undertake. Anyway, if have some say in the skills you pick, I've got to recommend the one that lets you regain health for every story section that you pass without a battle. Forget what it's called, though, hunting? Foraging? I'm probably all mixed up, it's been 15 years since I read any of these. |
#6
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Let's Read!
Oh, yeah, definitely go with that one first if you can, just to save yourself the tedium. And make sure you give yourself a proficiency with swords, or whatever the mechanic used was!
http://www.projectaon.org/en/Main/Home this is a great way to kill a weekend. |
#7
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Back when I was a kid, I wrote and erased so much on these charts that I wore a hole the page. Heaven forbid I just keep track of the numbers on a separate piece of paper or something. Quote:
Wait. What? The game doesn't even ask us to find a die? That's nice of it I guess... But still poking a chart with a pencil? Well, I showed the book who's the boss here. I used a pen. Quote:
I threw in that "/25" under my endurance so I'd always know what the max was and also to make it seem more like Final Fantasy. Quote:
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I'm going to skip the rules of combat for now and save them for our first big battle. Quote:
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#8
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Camouflage This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place. If you choose this skill, write 'Camouflage' on your Action Chart. Hunting This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move stealthily when stalking his prey. If you choose this skill, write 'Hunting: no need for a Meal when instructed to eat' on your Action Chart. Sixth Sense This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure. If you choose this skill, write 'Sixth Sense' on your Action Chart. Tracking This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks. If you choose this skill, write 'Tracking' on your Action Chart. Healing This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level. If you choose this skill write 'Healing: +1 ENDURANCE point for each section without combat' on your Action Chart. Weaponskill Upon entering the Kai monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL. The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Lone Wolf is carrying from the start of the adventure. (Explained fully in the Equipment section.) You cannot carry more than 2 weapons. If you choose this skill, write 'Weaponskill in _______ +2 COMBAT SKILL points if this weapon carried' on your Action Chart. Mindshield The Darklords and many of the evil creatures in their command have the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack. If you choose this skill, write 'Mindshield: no points lost when attacked by Mindblast' on your Action Chart. Mindblast This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune. If you choose this skill, write 'Mindblast: +2 COMBAT SKILL points' on your Action Chart. Animal Kinship This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others. If you choose this skill, write 'Animal Kinship' on your Action Chart. Mind Over Matter Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration. If you choose this skill, write 'Mind Over Matter' on your Action Chart. What ones will they be, Talking Time? |
#9
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I have faint memories of reading/playing a few of these books sometime in my past. Only went as far as beating the Darklords (what was that, book 3? 4?), but I do remember them as being something above and beyond the normal choose your own adventure books. I'll follow along, and i'm sure something along the line will jog my memory of these adventures. What year were these released? My covers looked a lot different then the one pictured.
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#10
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holy shit. this is fucking awesome.
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#11
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Hell yeah.
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#12
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#13
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My suggestions
1. hunting
2. mindshield 3.mindforce 4. healing 5. six sense |
#14
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So is this a Fighting Fantasy rip-off series? I approve.
In which case, I'm totally trying to beat Starship: Traveler legitimately for the first time ever when I'm done with X-Com. That or Master of Chaos, which was basically a sandbox game in book form for the first 60% of the quest. (After checking the Wikipedia entry: or Robot F'n Commando, where at one point they just give up and hand you a Valkyrie to beat the book with.) |
#15
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I never encountered Fighting Fantasy books in my youth, so I don't know how closely Lone Wolf adheres to them. It was my understanding that each Fighting Fantasy was it's own story. More "Chose-Your-Own-Adventure" than D&D.
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#16
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I suggest you play a pacifist character; no skills reflecting violence or combat!
sixth sense healing camouflage animal kinship mind over matter I can't wait to get home and see the "screenshots". It sounds like with some practice the Random Number Table could possibly be exploitable. I recall the hobbit book that I had growing up required a d6, but maybe it didn't and I just knew how to pick 9s every time and that's how I beat the unkillable monster |
#17
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Oh yeah, Healing was the skill that I wanted you to take. Consider that a vote! I will also request MindBlast, because who doesn't want to Blast things with their Mind?
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#18
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Mindblast is like Weaponskill except that you always have it except when you don't.
I can't remember if a lot of the monsters had protection against it but I'm guessing that the final boss of the book most defiantly will. |
#19
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Camouflage
Healing Sixth Sense Weaponskill in Spears Mindblast |
#20
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Lone Wolf is the jam. I'm salivating.
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#21
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This does indeed sound like Fighting Fantasy, except with more awesome.
...I did read many a Fighting Fantasy book in my youth, and they were more Choose Your Own Adventure-y, but that didn't stop me from being proud that I beat a couple of them! Also, I ignored the RPG-y bits and focused on the story, which made victory easier to come by, and didn't require me rolling dice in the middle of class. |
#22
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Take HUNTING! I reccomend Animal Kinship just to create some moral dissonance as well.
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#23
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Of course, then there was something like Agents of F.E.A.R., which was an awesome riff on superhero stories that was both brilliantly written (because you could be any one of four different hero types) yet impossible (because half the situations in the book had you looking on helplessly because your powers wouldn't help in that situation). |
#24
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This is sweet. I couldn't see how this could really work until I just remembered a series of Star Wars books that did the same thing I spent some time with. First there was the kit with a couple dice, cards for characters and weapons, and notepads and stuff. Then there was a new book with extra cards each month. It was extremely nerdy.
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#26
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You know, the Japanese have their own Fighting Fantasy spinoff.
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#28
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I'm debating playing book 2 now, but I think I'll save that for tomorrow. |
#29
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#30
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Still, it's frustrating, because I wanted to play the book "seriously". But I figured there was no point in starting over, I'd just end up at exactly the same spot 10 minutes later +/- 5 Endurance.
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