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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #181  
Old 05-15-2008, 07:15 PM
shivam shivam is offline
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Quote:
Originally Posted by Gredlen View Post
Camouflage was worth picking up for that picture alone. The upside-down horse is just perfect.
and the bird's nest.
  #182  
Old 05-15-2008, 08:10 PM
Red Hedgehog Red Hedgehog is offline
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Maybe the clearing is a Dryad's grove and we will get some nookie! I say go for the clearing.
  #183  
Old 05-15-2008, 08:29 PM
Falselogic Falselogic is offline
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well your spidersense isn't tingling so it must be safe, into the clearing!
  #184  
Old 05-15-2008, 10:30 PM
Ample Vigour Ample Vigour is offline
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Bird's nest is king!

Stay hidden; I bet something happens with or without you plunging into it.
  #185  
Old 05-16-2008, 12:42 AM
Loki Loki is offline
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I ain't afraid of no clearing!

Quote:
Without warning, a terrible apparition in red robes swoops down from the sky on the back of a Kraan. Its cry freezes your blood. The beast is a Vordak, a fierce lieutenant of the Darklords.

He is above you and you must fight him.


OH SHIP! IT'S THAT ONE GUY!

Quote:
Deduct 2 points from your COMBAT SKILL unless you have the Kai Discipline of Mindshield, for the creature is attacking you with the power of its Mindforce as well as with a huge black mace.

Vordak: COMBAT SKILL 17 ENDURANCE 25

If you win, turn to 328.
This guy sure does cut an imposing figure. There's only one thing to say when confronted with a threat like this.



Combat Ratio: 16 - 2 - 17 = -3

Round 1

Touched a 3. Oh man, he did not like that crack about his hat, though it did do him 3 absurd headgear damage. He maced my face for 5 damage in retaliation. You know what? Totally worth it.

I'm down to 9 endurance.

Round 2

4 on the chart. We take a turn to glare at each other, this guy and I, and in the process both do 4 sizing-up damage to each other. Ouch? I'm down to 5 endurance.

Round 3

I felt an 8! While he was trying to mind blast me I blasted his mind and it made his mind miss the mind blast while my mind blast blasted his mind at full force. MIND BLAST! He took 8 blasted mind damage, and while trying to figure out just what happened I took 1 confusion damage. I'm at 4 endurance.

Round 4

9! If I keep my luck up I might just survive this scrap. You know what such a high number on the chart means? SWORD TO THE GROIN! Bif! He takes 9 doubles-over-in-pain damage and misses his chance to strike me. I take the opportunity to do a little dance and mock his hat again.

Round 5

My lucky finger touches a 6. He manages to smack me around a little bit and I eat 3 more endurance. With all the pluck and grim determination I have I gather up my strength and plunge my sword right through his stupid head. "Barf!" he says, and dies. I'm at 1 endurance.

WOW. I'm honestly amazed I beat this guy.

You know what, I'm going to take this opertunity to eat my last Laumspur herb. I may be out of meals, but my endurance is restored. Phew!

Quote:
328. As the creature dies, its body slowly dissolves into a vile green liquid. You notice that the grass and plants beneath the smoking fluid are beginning to shrivel and die. But a large valuable looking Gem lies on the ground near to the decaying body.

If you wish to take the Gem, turn to 76.

If you would rather leave as quickly as possible, turn to 118.
Don't want to leave any spoils of war laying around.

Quote:
76. The Gem feels very hot and burns your hand. Lose 2 ENDURANCE points. You quickly grab it with the edge of your cloak and slip it into the pocket of your jacket.1 A Gem that size must be worth hundreds of Crowns! You smile at your good fortune, mount your horse and ride off along the south track.


Quote:
Turn to 118.
Yes, sir! C'mon, Dirty Dancing, 118 awaits!

Quote:
118. You spur your horse to a gallop and race down the long straight path. In the far distance you can just make out the silhouette of Holmgard on the horizon, its high walls and tall spires glinting in the morning sun. Your path joins a highway running from north to south. It is the main turnpike road between the northern port of Toran and the capital. You set off towards Holmgard, your eyes peeled for Kraan in the clear morning sky.

Turn to 224.
Finally! Alright, Dirty Dancing, we're going to 224 now.

Quote:
224. You have ridden several miles and have seen no sign of refugees or of the enemy. You race on towards a high ridge in the middle distance. You should be able to see the capital from there.

As you reach the peak, the sight that meets you on the far side is one of hope--but there is still one challenge you know you have to face.

Turn to 153.
The book says I know that I have one challenge to face, but I totally didn't know before it said so.

Let's go, Dirty Dancing, 153 now...

Quote:
153. Before you are the tall grey-white walls and glimmering spires of Holmgard, the city's banners fluttering from the battlements in the fresh morning breeze. Stretching out towards the west, the River Eledil traces its course from the mountains of the Durncrag range to the Holmgulf. But below the mountain peaks you can see a vast black army marching relentlessly on towards the capital.


Quote:
To your right you can see the highway heading off over the rolling plain towards Holmgard. At a gallop you could make the outer fieldworks of the city's defences in less than an hour, but you would be in the open for most of the time and vulnerable to attack by Kraan. Directly ahead of you, a wide river drifts sluggishly towards the Eledil. If you abandoned your horse, you could swim towards the outer defences under cover of the river banks. Or there is a final alternative. To your left lies the Graveyard of the Ancients. These tombs and crumbling monuments to a forgotten age would conceal your approach but it is a forbidden area. Many are the unnamed horrors that lie there in restless sleep, waiting to consume the unwary trespasser.

If you will try your luck by the highway, turn to 202.

If you feel that you stand a better chance of reaching the capital via the river then turn to 135.

Or if you are brave enough to risk the unknown perils of the Graveyard of the Ancients, turn to 329.
This is it, Talking Time! HIGHWAY, RIVER, OR GRAVEYARD?

Out of game note: My fiancée's mom is coming out for the weekend. I don't know if I'll have a chance to update again before she leaves. I'll try but it could be Monday at the latest before I can post again.
  #186  
Old 05-16-2008, 12:46 AM
PapillonReel PapillonReel is offline
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The Graveyard or bust.
  #187  
Old 05-16-2008, 12:50 AM
poetfox poetfox is offline
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Well, there's no way Dirty Dancing can be left behind, so there's no way you can use the river. We've proven that riding through places without cover makes people swoop down and leave you expensive gems, so the highway might be the way to go if you like money. And who doesn't like money? You gotta buy Dirty Dancing some Horse Armor, or something.
  #188  
Old 05-16-2008, 12:55 AM
shivam shivam is offline
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i wanna see you draw the graveyard.

incidentally, these sketches are fucking great. Go Supper Squid!
  #189  
Old 05-16-2008, 12:59 AM
Gredlen Gredlen is offline
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I'm torn between the highway and graveyard, so I flipped a coin and got graveyard.
Definitely not the river, though. We can't leave our horse behind.
  #190  
Old 05-16-2008, 01:13 AM
Merus Merus is offline
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I took Healing when I went through this, so I was at full health the entire time.

What I'm trying to say is that you're so very screwed.
  #191  
Old 05-16-2008, 01:14 AM
Ample Vigour Ample Vigour is offline
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Not a single "I ain't afraid of no ghosts!" post? For shame, Talking Time.

For shame.

Graveyard! Leave no horse behind!
  #192  
Old 05-16-2008, 01:19 AM
Gredlen Gredlen is offline
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I thought we did take Healing. Why aren't we using that?
  #193  
Old 05-16-2008, 01:22 AM
shivam shivam is offline
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every time he flips a page, he gains two endurance back because of healing.
  #194  
Old 05-16-2008, 01:30 AM
Gredlen Gredlen is offline
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Quote:
Originally Posted by shivam View Post
every time he flips a page, he gains two endurance back because of healing.
Oh, I didn't realize it was passive. Maybe I should pay attention to these things.
  #195  
Old 05-16-2008, 01:48 AM
nunix nunix is offline
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The comabt reports (hat damage, etc) reminds me of Kingdom of Loathing. I approve.
  #196  
Old 05-16-2008, 02:34 AM
mr_bungle700 mr_bungle700 is offline
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I can't imagine anything that could possibly go wrong in a place called the Graveyard of the Ancients. That is obviously the safest course of action that you could take next.
  #197  
Old 05-16-2008, 02:38 AM
Lakupo Lakupo is offline
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Whether it's safe or not the Graveyard of the Ancients must be full of AWESOME LOOT. Oh, wait, it was probably taken already by almost-ancient grave robbers. STILL! It is the way to go!
  #198  
Old 05-16-2008, 08:26 AM
Octopus Prime Octopus Prime is offline
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I don't even see how this is up for debate.

You get your tuckus into that grave yard, and don't come out until you've killed either a really big ghost, or a skeleton made up of a bunch of different skeletons.
  #199  
Old 05-16-2008, 09:30 AM
Rai Rai is offline
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Graveyard of the Ancients?

Not only is it a graveyard, which has clues to bigger places to awesome stuff to grab, it is of the Ancients. This doubles all loot! At least, it does in Munchkins. Or something.

I believe a trip to rob some graves is in order.
  #200  
Old 05-16-2008, 09:49 AM
Red Hedgehog Red Hedgehog is offline
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I concur, this is no choice. Especially because some friendly ghost is bound to give us some help in the graveyard.
  #201  
Old 05-16-2008, 10:21 AM
MoltenBoron MoltenBoron is offline
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I'm sure the graveyard is filled with friendly ghosts who just want to help. If the ancients were that evil, they wouldn't have put them right next to the capital. Go that way.
  #202  
Old 05-16-2008, 12:18 PM
JohnB JohnB is offline
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Having owned all 20 Lone Wolf books published in the US, along with the Gray Star series and Legends of Lone Wolf books, I have the following to say:

A)Enjoyed this thread immensly. YAY LOKI! You have resurrected the joy I had in the series for all our fellow Talking Tyrants to take part in. (You can also buy the books, which have been nearly 20 years out of print!) Your sketches are killer.

B)DO. NOT. GO. INTO. THE. GRAVEYARD.

Last edited by JohnB; 05-16-2008 at 12:41 PM.
  #203  
Old 05-16-2008, 12:19 PM
shivam shivam is offline
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Also, hey, how can we make sure that Loki gets the rest of this series? we can't fucking stop now, folks.
  #204  
Old 05-16-2008, 12:21 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by jjb0070 View Post
B)DO. NOT. GO. INTO. THE. GRAVEYARD.
This is just crazy talk. The sooner you get into that graveyard, the sooner you can get mangled by crazy ghosts and reload your game and not go into the graveyard.
  #205  
Old 05-16-2008, 12:43 PM
JohnB JohnB is offline
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Quote:
Originally Posted by shivam View Post
Also, hey, how can we make sure that Loki gets the rest of this series? we can't fucking stop now, folks.
Here you go. Loki can keep cribbing from this source.
  #206  
Old 05-16-2008, 01:30 PM
nunix nunix is offline
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jjb: These guys are pretty headstrong. Also, they picked up a mysterious, burning gem! Why wouldn't they take that into a graveyard?
  #207  
Old 05-17-2008, 11:15 AM
Loki Loki is offline
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Quote:
329. As you descend the ridge towards the Graveyard of the Ancients, you are aware of a strange mist and cloud that swirls all around this grey and forbidding place, blocking the sun and keeping the Graveyard in perpetual gloom.
I drew my dagger because it's a rule that if you're going to fight the undead you must be woefully under equipped.



Quote:
A creeping chill seems to penetrate your very bones. Dirty Dancing becomes startled and no matter how you urge him on, he refuses to go any nearer to this dreadful place. So you must leave Dirty Dancing and press on by foot.

Turn to 284.
That's okay. I'm sure he'll be nice and safe in this dangerous graveyard. It won't be long before I seem him again. I'm sure of it.

Quote:
284. Your passage through the Graveyard will not be easy, for the ground is broken and covered with a thorny graveweed. This wicked briar tears your cloak and cuts your legs. The air hangs heavy and still. Foul gases seep from open crypts and the haunting murmur of distant whispering fills your ears.


Quote:
Carefully, you approach a gap between two ancient pillars, and part the graveweed with your cloaked hand. Suddenly, the ground collapses beneath you and you fall in a tumble of earth and stone.

Turn to 71.
That's no problem. It would be hard to rob graves if I didn't get down and dirty. This is right where I want to be.

Quote:
71. You are winded but not hurt. You have fallen fifteen feet or so through the roof of an underground tomb. The walls are sheer and you cannot climb them. An arched tunnel leads out of the tomb towards the east, in front of which lies the sarcophagus of some ancient noble.

If you wish to use the Kai Discipline of Sixth Sense, turn to 65.

If you wish to open the sarcophagus to see if it contains any treasure, turn to 242.

If you wish to leave via the tunnel, turn to 104.
Go, Spidy sense, and warn me that the sarcophagus is evil!

Quote:
65. Your senses scream at you that this place is very evil.
Thanks!

Quote:
Leave as quickly as you can.

Turn to 104.
Whoop whoop whoop whoop!

Quote:
The walls are dank and slimy. The stale air chokes you and cobwebs brush across your face. You can feel panic grip your stomach, as the tunnel gets darker and darker.

You reach a junction where the tunnel meets a corridor leading from north to south.

If you wish to turn north, go to 26.

If you wish to go south, turn to 100.
Ah, North or South, the eternal question.

What shall it be, Talking Time. ETERNAL DOOM OR ETERNAL DEATH?
  #208  
Old 05-17-2008, 11:31 AM
PapillonReel PapillonReel is offline
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100 sounds like a nice, round number. South it is!
  #209  
Old 05-17-2008, 11:44 AM
Rai Rai is offline
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Oh god, what have we done!?

Quickly, southward!
  #210  
Old 05-17-2008, 12:17 PM
MCBanjoMike MCBanjoMike is offline
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Go south, young kai lord!
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