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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #601  
Old 12-23-2008, 01:13 PM
liquidben liquidben is offline
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Quote:
Originally Posted by Lucas View Post
Son the shipwreck.
...Frogs in winter? (Please, someone get this)
  #602  
Old 12-23-2008, 03:19 PM
Red Hedgehog Red Hedgehog is offline
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I'm sure if we talk to the captain of the death hulk, we can work out a peaceful resolution to our differences.
  #603  
Old 12-23-2008, 03:44 PM
Mightyblue Mightyblue is offline
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Quote:
Originally Posted by Red Hedgehog View Post
I'm sure if we talk to the captain of the death hulk, we can work out a peaceful resolution to our differences.
Pertinent!
  #604  
Old 12-23-2008, 05:26 PM
liquidben liquidben is offline
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Quote:
Originally Posted by nunix View Post
I've always done double-takes on that illustration. That forecastle is HUGE; it makes it look like it's actually the rear of the ship.
From wiki Citation needed
Quote:
The term "forecastle" relates to medieval shipbuilding, where ships of war were usually equipped with a tall, multi-deck castle-like structure in the bows of the ship which served as a platform for archers to shoot down on enemy ships and could also be used as a defensive stronghold if the ship was boarded
*Shrugs* Anyway, I vote to board that sucka! (slightly irrelevant)
  #605  
Old 12-23-2008, 08:57 PM
Kirin Kirin is offline
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If there were a clearer indication of imminent undead-cleaving time, I'd love to see it.
  #606  
Old 01-06-2009, 06:24 PM
dwolfe dwolfe is offline
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Undead heads should explode extra good. Kill us some undead.
  #607  
Old 01-08-2009, 09:18 PM
Loki Loki is offline
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I take a brief pause to consider then leap onto the pirate ghost ship.

Quote:
Originally Posted by 30
You land on the rotting timbers and crash straight through to the deck below. You are unharmed by the fall, but the stench of decay that fills your nostrils is overwhelming. You clamber up and unsheathe the Sommerswerd. Four ghastly zombies stagger out of the gloom, their twisted hands extended towards your throat. You must fight them as one enemy.
There's a slight typo here. There's not four ghastly zombies but rather one ghastly zombie in four parts.



And, no, I do not know where his other foot is. I didn't bother to ask.

Quote:
Zombie Crew: COMBAT SKILL 13 ENDURANCE 16

They are undead creatures, so remember to double all ENDURANCE points that they lose due to the power of the Sommerswerd. They are immune to Mindblast.

If you win the fight, turn to 258.
COMBAT RATIO: 16 (+10 for wielding the summer sword) - 13 = 13.

Wow. This guy(s) don't stand a chance.

Round 1

I flicked an 8. I swing the mighty sword of summer, missing the zombie crew completely. However, the blade catches a beam of light and shines it onto the zombie sailor. The light burns up all the pieces of the jigsaw man reducing them to dust. Because the Sommerswerd does double damage to undead the zombie crew is now double dead. Well, triple dead technically.

I blow imaginary smoke off the sword like a badass. Other zombies laugh at me for being a dork.

Quote:
Originally Posted by 258
The stench of the ship is making you choke. You lose 1 ENDURANCE point.
Ouch. Down to 24.

Quote:
You must get out of this vile hold or you will suffocate.

If you have the Kai Discipline of Sixth Sense, turn to 272.

If you wish to climb through the shattered deck, turn to 17.

If you wish to leave the hold through a door in the far wall, turn to 5.
I spiderman my way to page 272.

Quote:
Originally Posted by 272
Someone or something is approaching the door of the hold from the other side. If you climb out through the shattered deck, you will leave your legs vulnerable to attack from below and there is no other way out.
No not my legs!

Quote:
You sense that it is an evil creature of some considerable power. Raise the Sommerswerd and prepare for combat.

Turn to 5.
Prepared.

Quote:
Originally Posted by 5
The door bursts open and in rushes a Helghast, its black sword raised. You strike the creature as it enters the hold and open a terrible gash in its chest. It lets out a hideous cry but although badly wounded, it leaps forward to attack you. You must fight this creature to the death.
Nice. I think this counts as a preemptive battle. Fighting a Helghast would suck. But a wounded Helghast? Ayyyy![/fonzie]

Quote:
Wounded Helghast: COMBAT SKILL 22 ENDURANCE 20

It is an undead creature. Double all ENDURANCE points that it loses, due to the power of the Sommerswerd. It is immune to Mindblast. If you kill the creature, you may leave via the open hold door.

Turn to 166.
COMBAT RATIO: 16 (+10 for wielding the summer sword) - 22 = 4.

Normally this thing would be way strong than me, but with the mana sword it barley poses a threat.

Round 1
I touched a 1. Hmm... I make a lunging stab with the Sommerswerd and miss the ghast. The blade plunges into the wall of the hold behind the monster doing 12 flying splinter damage to the beast. It eats one of my eyes doing 3 what the hell, man?! damage to me. I'm down to 21 endurance.

Round 2
1 again. I pull hard on the Sommerswerd and fly backwards into the helghast. This does 12 comical knockdown damage to it and 3 I landed on it's terrible claws damage to me. I'm down to 18. But thanks to the power of the Sommerswerd the creature is dead. Ew! I'm touching a corpse! Gross gross gross!

Quote:
Originally Posted by 166
You make your way up a flight of stairs and onto the crowded deck. Fierce battle rages all around you as the Durenese fleet is engulfed by the rush of ghostly death-hulks. Suddenly a flash of searing flame shoots from a tower at the rear of the death-hulk you are on, and explodes into the side of a Durenese warship less than fifty yards away. You watch with horror as soldiers leap from the deck, their clothes and hair in flames.
No! My ride!



Quote:
If you wish to investigate the tower, turn to 328.

If you wish to escape from this ship, jump overboard by turning to 267.
Well, Talking Time, if I dive after my ship now I might be able to get it back. BUT WHAT IF THERE'S A SHARK?
  #608  
Old 01-08-2009, 09:43 PM
Jeanie Jeanie is offline
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Quote:
Originally Posted by Loki View Post
Well, Talking Time, if I dive after my ship now I might be able to get it back. BUT WHAT IF THERE'S A SHARK?
Just ask yourself WWMHD: What Would Mike Haggar Do? The answer is, of course, Spinning Piledrive the shark.

I vote for the tower.
  #609  
Old 01-08-2009, 10:51 PM
Pajaro Pete Pajaro Pete is offline
so exciting!
 
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Tower. The more phallic, the better!
  #610  
Old 01-08-2009, 10:59 PM
dwolfe dwolfe is offline
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Your crew is on fire. You couldn't explode undead heads. The only thing to cheer you up is a giant cannon probably in that tower, which you can use to blow heads up.
  #611  
Old 01-09-2009, 01:36 AM
Sporophyte Sporophyte is offline
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The only way to avoid the risk of sharks in the water is to fire yourself out of the cannon and land on the deck of one of the other ships. Also there must be some sort of undead fiend up there firing the thing so maybe killing him will be a nice diversion in the mean time.
Deffinately go to the Tower.
  #612  
Old 01-09-2009, 04:01 AM
Octopus Prime Octopus Prime is offline
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The only thing more important then slaughtering a crew of ghost pirates, is stealing the cannon of a crew of ghost pirates~ Winston Churchill.

Do what he said.
  #613  
Old 01-09-2009, 12:25 PM
Loki Loki is offline
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Up to the the tower. ...the ship tower.

Quote:
Originally Posted by 328
Two zombies try to block your passage but you cleave them in half with one sweep of the Sommerswerd. You are at the foot of the tower and you can now see a hunchbacked man in crimson robes above you. He wears a tall, curved tokmor, a magician's head-dress. It bears the emblem of a serpent. In his right hand is a black staff
Agahnim! Good thing I've got the master sword to cut through his magical barrier.

Quote:
If you possess a Crystal Star Pendant, turn to 113.
If you have the Kai Discipline of Tracking, turn to 204.
If you wish to climb the tower and attack the hunchback, turn to 73.
If you wish to escape
Woah! Remember back-way way back-to our very first encounter? Finally, the crystal star has some use.

Quote:
Originally Posted by 113
He is Vonotar the Traitor, renegade wizard from the Magicians' Guild of Toran. He is a master of the black arts and now possesses great power which the Darklords themselves have given him. It was his agents who tried to assassinate you during your quest,
Of course. I knew it was his assassins the whole time. Thanks for pointing out this painfully obvious fact, book.

Quote:
...and it is he who commands the death-hulk fleet. Destroy Vonotar and you will destroy the evil force that gives power to the death-hulks and their crews.10

You may climb the tower and attack Vonotar by turning to 73.
If you do not wish to risk your life against this powerful magician, escape from this ship by jumping overboard, and turning to 267.
This is the same choice the book just gave us. Don't worry, Talking Time, I'm not going to waste your time like the book has wasted mine. Up the tower we go!

Quote:
Originally Posted by 73
The climb is very difficult, for you have only one free hand--the other holds the glowing hilt of the Sommerswerd.
One of the unique properties of the Sommerswerd is that it's hilt glows while it's blade remains dull and lifeless.

Quote:
You eventually reach the rim of the tower and quickly hook a leg over the narrow ledge. You are about to jump into the tower and attack when a thin voice makes you freeze.

'How I shall delight in the irony of your death, Lone Wolf.'

The sorcerer is standing in the far corner of the tower, his left hand pointing at your head. 'Your quest has failed Lone Wolf. Now you must die!
That's not ironic at all! I tell Sauroman this and he tells me that I have spunk, kid and that he hates spunk.



Quote:
A blinding flash of orange flame shoots from his hand towards your face.

Turn to 336.
That's not ironic either.

Quote:
Originally Posted by 336
In a fraction of a second, the searing burst of flame changes direction in mid-air and is drawn towards the blade of the Sommerswerd. The bolt of energy disappears into the golden blade like water into a drain. (You remember that the Sommerswerd has the power to absorb magic. This power has saved you from certain death.)
Oh the irony! Magically saved by my magic sword! The very definition of! Let's bust some heads.

Quote:
The sorcerer curses you, pulls a jewel from his ornate tokmor and throws it at your feet. There is a flash of flame and a cloud of choking green gas billows up in your face, filling your nostrils with its acidic smell. You are forced to jump to the deck below to avoid the poisonous gas, and you just catch a glimpse of the sorcerer as he frantically paddles a small boat away from the death-hulk flagship.

If you wish to dive into the sea and swim after him, turn to 109.
If you wish to fight your way back to a Durenese warship, turn to 185
What a cheap trick! Well, Talking Time, I really want to fight this guy... BUT, STILL... SHARKS...
  #614  
Old 01-09-2009, 12:28 PM
Brickroad Brickroad is offline
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Oh HELL naw. Get in that water and swim after that jive turkey!
  #615  
Old 01-09-2009, 12:29 PM
PapillonReel PapillonReel is offline
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Bring doom to Agahnim in the form of the Sommerswerd! After him!
  #616  
Old 01-09-2009, 12:54 PM
Rai Rai is offline
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Man, that guy threw jewelry at your feet. Oh, and he also tried to kill you and such. Lone Wolf repays his enemies in full! With swords to the face!

It is on like Donkey Kong!
  #617  
Old 01-09-2009, 01:21 PM
Brer Brer is offline
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Damned if you're going to have to play through all of book three just to track down his hunch-backed ass. Get 'im.
  #618  
Old 01-09-2009, 05:58 PM
liquidben liquidben is offline
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Quote:
The sorcerer curses you, pulls a jewel from his ornate tokmor and throws it at your feet
I don't know what a tokmor is, so I'm inclined to come up with a funny definition. Unfortunately, as a man, I empathically wince at the thought of genital damage. This ruins the potential humor.
  #619  
Old 01-09-2009, 07:24 PM
Octopus Prime Octopus Prime is offline
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Use HAMMER on WIZARD!
  #620  
Old 01-10-2009, 08:15 AM
MoltenBoron MoltenBoron is offline
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Fight the wizard! No half-measures!
  #621  
Old 01-10-2009, 08:18 AM
PapillonReel PapillonReel is offline
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Quote:
Originally Posted by OctoPrime View Post
Use HAMMER TIME on WIZARD!
  #622  
Old 01-10-2009, 09:37 AM
JohnB JohnB is offline
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Let that pussy wizard go. You know what they say-

WATCH OUT FOR SHARKS !?
  #623  
Old 01-10-2009, 05:25 PM
Loki Loki is offline
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I like the cut of your jib, Jjb, but the masses say kill the huchback and so a hunchback I will kill. Sharks be damned, into the water I go!

Quote:
Originally Posted by 109
Blinking the foul water from your eyes, you can see that the flagship of the death-hulk fleet is now ablaze. Black smoke is pouring from the decks, and tongues of orange and yellow flame flicker from its rotten black hull.
Acid smoke jewellery will do that to a ship.



Quote:
Suddenly, you are aware of the beating of wings directly above you. You are shocked to see a Kraan hovering above, trying to grab at you with its sharp claws. Its hooked talons catch your cloak and suddenly you are snatched up into the air. But it is to be a short flight. You draw the Sommerswerd and sink it into the soft belly of the creature. With a shriek of agony, it releases its grip and you fall. You pray that luck will be on your side and that you will land safely.

Turn to 120.
I... guess the wizard will have to wait?

Quote:
Originally Posted by 120
Luck is with you, for you land safely on the deck of the Kalkarm, a Durenese warship.
I think it would be safer to land in the water. Let's just pretend there was a nice pile of fluffy pillows on deck to break my fall.

Quote:
The soldiers here have been involved in a desperate battle but have fought off the enemy and are cutting the grappling ropes that hold the ship to a death-hulk. From out of the smoke strides Lord Axim, his face bloodied and his shield badly scarred.

'Thank the gods you are alive, Lone Wolf. The fight has been bitter and our losses are high, but I am heartened indeed to see you standing before me now,' he says and leads you to the ship's rail. 'Look yonder, their flagship is ablaze.'

Through the fog of war you can see that the huge death-hulk is slowly sinking beneath a plume of dense black smoke. The Kalkarm is eventually freed and slowly it manoeuvres out of the tangle of wreckage. A wind begins to stir, filling its tattered sails and carrying away the smoke of battle. Lord Axim orders the Royal Arms of Durenor to be hoist aloft so that other ships can rally to the Kalkarm. For the first time since the battle began, you can now see the other Durenese ships. It is an amazing sight for as the enemy flagship sinks beneath the waves, so every death-hulk on the horizon returns to its watery grave.

'Their sorcery is broken. We have won this battle,' says Lord Axim. And within a few minutes, not one of the death-hulks remains afloat.

Turn to 225.
And yet the wizard got away. How anti-climatic. I like how the book gave me the illusion of choice but no matter what I ended up on the other Durenor ship. Maybe this was forshadowing a big battle with the wizard.

Quote:
Originally Posted by 225
Seventy Durenese warships left Port Bax, but only fifty now enter the Holmgulf. The battle has claimed many brave men including Admiral Calfen, who died aboard the flagship Durenor, the first ship to be sunk. But despite the heavy loss, a great victory has been won, a victory which inspires the Durenese soldiers with new strength so that the past ordeal of both the voyage and the battle are now forgotten. As their optimism and determination return, all are eager to reach Holmgard and raise the siege.
Sad, a guy never mentioned before is dead. I will morn his loss forever.

Quote:
It is dusk on the thirty-seventh day of your quest when you sight the spires of Holmgard on the horizon. The city still stands defiantly against the army of Darklords, although constantly under siege. Flickering in the darkness you can see the small fires which burn throughout the capital. A confident Lord Axim joins you at the prow.

'The moonless sky will aid us this night. We shall enter the harbour unseen. Come the dawn, my men will scatter the wretched foe like dead leaves upon the wind of a storm.'

As you enter Holmgard harbour at the head of the Durenese fleet, you unsheathe the Sommerswerd and prepare to fulfil your destiny.

Turn to 350.
Yes. It all comes down to this. Time to rescue the kingdom and kicks some wretched dead leaf ass.

Quote:
Originally Posted by 350
Holmgard has suffered much since your departure. Many of the shops and houses you remember passing on your way to the quay, are little more now than heaps of ashes. The Darklords' army with their evil engines of war surround the walls, and the flaming arcs of fireballs shooting through the air continually light the night sky as they rain down on the streets below. The people fight the fire as best they can, but they are hungry and exhausted and close to surrender. At first, as it enters the harbour, the fleet is mistaken for the enemy and cries of despair can be heard all along the quay. But as the first of the soldiers set foot in the city and unfurl the royal arms of Durenor, the news of your return spreads quickly. The cries of despair have changed to a chorus of cheers: 'The Kai Lord has returned.'

You are standing at the top of the great watchtower, high above the main gate of the city, when the first light of dawn creeps slowly over the horizon. Thousand upon thousand of the black-clad enemy are massed around the city wall, huddled like beetles in the trenches that cover the plain. In the midst of this horde, a great red tent has been erected bearing the symbol of a broken skull. It is the mark of Zagarna, Lord of Kaag, a Darklord of Helgedad. His great ambition is the destruction of Holmgard; his fiercest desire to lead his army to victory over the House of Ulnar and claim Sommerlund for his own.

But victory is not to be his this day. Raising the Sommerswerd high above your head, a shaft of dawn sunlight catches upon the tip of the golden sword and a brilliant flash of blinding white flame runs the entire length of the blade. The power of the Sommerswerd electrifies you. Your senses reel and now your body reacts instinctively. You lower the Sommerswerd and point the blade towards the tent of Lord Zagarna. There is a mighty roar as the power of the sun-sword is unleashed in a searing white beam. The tent explodes and a brilliant fireball of white flame mushrooms skyward. A long and terrible cry rends the air. It is Lord Zagarna. The leader of the evil army is no more.


That... that was easy. I don't get to one and one with the hunchback magician, I don't get to one and one with Lord Ganon. All I got to spare against was a zombie hand. Maybe those ringwraths will show up again. They would make a fitting foe.

Quote:
Gripped with fear and panic, the vast black army rise up and run in chaos from the city wall. The impossible has happened, their invincible master is slain. Again the Sommerswerd has returned to defeat them. The army and the allies of Durenor ride out of the city gates in pursuit of the panic-stricken enemy as they run blindly towards the Durncrag Mountains. The victory is yours. Holmgard is saved and the murder of the Kai has finally been avenged.
It sure doesn't feel like it has. Shining a light on a tent does not an vengance make.

Quote:
But for you, Lone Wolf, a life of high adventure has only just begun. A new challenge awaits you and the Sommerswerd in Book Three of the Lone Wolf series:

The Caverns of Kalte
That's it!? No epic battle? No desperate fight with a dark lord? I wave my sword and the army turns tail? Talk about anti-climatic.

Well the day (month) is saved, my family can rest in peace, the dark lord has been thwarted, the one ring has been destroyed, the thirteen treasures of Rule have been found, and Hyrule will not rise from the ocean despite my best efforts.

Thanks for joining me on this little quest. I couldn't have done it without you guys. You were my guide in the dark and my light on the tent. Maybe someday I'll be back and I'll visit these Kalte caverns. But not today. In the meantime there are deeper depths to explore.

The End
  #624  
Old 01-10-2009, 06:35 PM
PapillonReel PapillonReel is offline
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It's always nice to see a long journey reach it's end. Or is it just the beginning? In any case, congratulations, and here's looking forward to your next LP!
  #625  
Old 01-10-2009, 08:29 PM
Octopus Prime Octopus Prime is offline
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The first book at least ended with you beating a deranged hobo to death.

This ending is a bit more disappointing.
  #626  
Old 01-10-2009, 09:24 PM
Loki Loki is offline
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Abrupt and unsatisfying endings seem to be the Lone Wolf book's MO.
  #627  
Old 01-10-2009, 11:26 PM
shivam shivam is offline
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on to book 3!
  #628  
Old 01-11-2009, 02:02 AM
DiGiKerot DiGiKerot is offline
You wanna contract, Boss?
 
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Quote:
Originally Posted by Ample Vigour View Post
You know, the Japanese have their own Fighting Fantasy spinoff.
You know, the Japanese have their own release of the Fighting Fantasy books (now with half-nekkid anime girls! *sigh*)
  #629  
Old 01-11-2009, 09:25 PM
liquidben liquidben is offline
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Yay! go Loki!
  #630  
Old 01-12-2009, 10:08 AM
DeeMer DeeMer is offline
Totally Radicola!
 
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Quick outsider's question: Is it possible to not get the Claimh Solais
Sommerswerd? I find it strange that a game would have such an instant win button forced upon you.
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