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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #91  
Old 05-13-2008, 11:11 PM
SpoonyGundam SpoonyGundam is offline
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Go down. It wouldn't be much of an adventure if you played it safe.
  #92  
Old 05-13-2008, 11:16 PM
sraymonds sraymonds is offline
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Slides are fun. I say slide down.
  #93  
Old 05-14-2008, 12:31 AM
Loki Loki is offline
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Quote:
226. At first the descent is quite easy, but you soon find it difficult to see clearly and your legs feel very weak. The 'Sleeptooth' scratches are affecting you, and suddenly you pitch forward and slip head-first into darkness.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 277.

If the number is 5-9, turn to 338.
I was sleepy when I pointed at the chart and I landed a 0. Uh-Ohhhhzzzzz....



Quote:
277. When you awake, you find yourself lying at the foot of a steep slope in a tangle of tall grasses. Your Backpack and Weapon are missing and your head aches. You cannot tell how long you have been unconscious, but you realize that you must not delay in pressing on with your mission.

Standing up, you see your Backpack is intact but the Weapon is broken in two and is now useless. Remember to cross it off your Action Chart. (If you have more than one weapon, only one of them is broken--you may choose which one it is.) You quickly pick up your Backpack and move off into the trees ahead.

Turn to 113.
No! My axe! How will I gather firewood now? I can't explode firewood with my mind, that's fool's talk there.

Quote:
113. You have been walking for over half an hour when your eye is caught by some bright red flowers growing near to a mossy bank. You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.

Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and you have gathered enough for two such Meals.2 Closing your pack, you continue your mission.

If you wish to head northeast, turn to 347.

If you wish to head east, turn to 295.
Well, at least I got some good simples out of this debacle. I'm still kinda woozy, so I'm just going to head east.

Quote:
295. You have continued your journey for about fifteen minutes when suddenly a black arrow whistles past your head and embeds itself in a tree. Instinctively you duck and draw your weapon.

If you wish to remain where you are in order to try and spot the hidden archer, turn to 185.

If you wish to run for the cover of denser undergrowth, turn to 92.
It might be the drugs talking but this all seems familiar. Do I stay and fight like a man or run away like an animal. A wolf animal.

Ambush, Talking Time! WHAT TO DO?
  #94  
Old 05-14-2008, 12:38 AM
Gredlen Gredlen is offline
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Your pictures make this thread so much more awesome.

Anyway, we've done enough running. Now that we are weaponless, it's time to stay and fight!
  #95  
Old 05-14-2008, 12:40 AM
nunix nunix is offline
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You have no weapon, which means you're suffering a -4 in combat; run! D&D-ish rules have no place for unarmed wuxia unless you start out some kinda Oriential Adventures monk.
  #96  
Old 05-14-2008, 12:49 AM
SpoonyGundam SpoonyGundam is offline
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You already drew your non-weapon, man. You can't wuss out now.

Face the archer like a man and hope you can mindblast him later.
  #97  
Old 05-14-2008, 12:59 AM
shivam shivam is offline
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fucking RUN, son!
  #98  
Old 05-14-2008, 01:29 AM
Ample Vigour Ample Vigour is offline
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Lone Wolf aint going out like no punk! Put up your dickbeaters and fight!
  #99  
Old 05-14-2008, 01:47 AM
Alixsar Alixsar is offline
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Fight him! Robin Hood ain't got shit!
  #100  
Old 05-14-2008, 01:50 AM
shivam shivam is offline
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dude, you guys are aiming to end this thread in a hurry.
  #101  
Old 05-14-2008, 02:22 AM
Alixsar Alixsar is offline
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Quote:
Originally Posted by shivam View Post
dude, you guys are aiming to end this thread in a hurry.
Hey, he asked for my opinion. This is how I play games. I get burnt out on stats and trying to do the "right" thing. Screw it; let's have some fun and fist fight Robin Hood.

Besides, it autosaved right after he fell down the hill.
  #102  
Old 05-14-2008, 09:22 AM
Brickroad Brickroad is offline
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Discretion is the better part of valor. You've already shown considerable bravery by drawing your... uh... hands, but arrows are mean and it would probably hurt quite a bit to get poked by them.

Page 92, brother.
  #103  
Old 05-14-2008, 09:37 AM
Octopus Prime Octopus Prime is offline
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Discretion might be the better part of valor, but fist fights are the better part of awesome.

And Awesome trumps Valor every time.
  #104  
Old 05-14-2008, 09:45 AM
Rai Rai is offline
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What do you mean you can't mindblast firewood? You're just just not trying hard enough.

Also, you are an unstoppable fist punching, mind blowing dude. What could an archer possibly hope to do? Stand your ground and fight!
  #105  
Old 05-14-2008, 10:02 AM
MCBanjoMike MCBanjoMike is offline
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Get thy punk ass to some cover, pronto. Hours of Call of Duty 4 have taught me that standing around trying to find the guy who's shooting at you is a poor strategy.
  #106  
Old 05-14-2008, 10:37 AM
Loki Loki is offline
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Quote:
185. You narrow your eyes and scan the trees for some sign of the hidden archer. Your wait is not a long one, for a moment later a sharp pain tears through your chest and you are thrown back by the force of three arrows. Two of the black shafts have sunk deep into your rib cage, and the third has pierced your thigh.

The last thing that you see is the canopy of fern trees above and a large green dragonfly as it settles on your belt buckle.

Your life and your mission end here.


Dang. Didn't even get a chance to fight. Looks like MC Banjo nailed this one on the head.
  #107  
Old 05-14-2008, 10:40 AM
Octopus Prime Octopus Prime is offline
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They just got lucky. Reload to your last save and try it again!

Punches beat Arrows every time, I swear!
  #108  
Old 05-14-2008, 10:54 AM
Brickroad Brickroad is offline
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Don't forget to add "Dragonfly" to your Action Chart.

Known Uses: likes belt buckles
  #109  
Old 05-14-2008, 12:07 PM
Ample Vigour Ample Vigour is offline
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"Would you like to try again?"
Y
  #110  
Old 05-14-2008, 12:24 PM
Loki Loki is offline
Your wild heart glitters
 
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Let's rewind time a little bit and jump into cover rather than hanging around. WHOOP!

Quote:
92. You dive for cover not a moment too soon, for a hail of black arrows scream out of the woods and bombard the area where you were standing seconds before. Pulling your cloak around you to blend into the dense bracken, you dash through the forest and away from the hidden ambushers as fast as possible.
That's not to say there weren't any causalities though.



Quote:
This entire area is infested by Giaks and you must escape as quickly as you can. You run without rest for over an hour until you happen to fall upon a straight forest path heading towards the east. You follow the path, taking care to keep watch for signs of the enemy.

Turn to 13.
I can run for an hour without stopping but I can't take an arrow to the chest?

Quote:
13. The path soon ends at a large clearing. In the centre of the clearing is a tree much taller and wider than any others you have seen in the forest.


Quote:
Looking up through the massive branches you can see a large treehouse some twenty-five to thirty feet above the ground. There is no ladder, but the gnarled bark of the tree offers many footholds.

If you wish to climb the tree and search the treehouse, turn to 307.

If you would rather press on, turn to 213.
How could I ignore it? Up we go!

Quote:
307. Your climb is swift and easy. It reminds you of the many trees that you climbed and explored near Toran as a child, when you wanted to pick fruit or to look out over the beautiful countryside of Sommerlund.

Pushing open the treehouse door, you see an old hermit huddled in the corner of the small cabin. A look of great relief spreads across his face as he recognizes your green Kai cloak. He tells you that this area is full of Giaks, and that he has counted over forty Kraan flying over his home in the last three hours. They were heading east.
In the grand tradition of RPG NPCs this old man tells me things I already know.



Quote:
He scurries over to a cupboard and returns with a plate of fresh fruit. You thank him and place the fruit in your Backpack. There is enough for one Meal. The hermit also produces a fine Warhammer and lays it upon a table by the door. 'Your need is greater than mine, Kai Lord,' he says. 'Please take this trusty Warhammer if you so wish.'
Nice! Who needs an axe when I can have Mjolnir here. Time to bash some skulls!

Quote:
You may take this Weapon only if you exchange it for another Weapon already in your possession, for it is the only defence that the hermit has against the enemy.
Okay. I'll just leave my fists...

...dang.

Quote:
Thanking the old man, you carefully descend the tree and continue on your mission.

Turn to 213.
Good bye, old man. Thanks for nothing!

Quote:
213. You have been trudging through the forest for nearly two hours. The nagging fear that you are lost begins to seem a reality. Apart from the occasional cry of a Kraan in the far distance, you have seen or heard no evidence that the enemy is in this part of the forest. As you descend a rocky hillock, you see something unusual in the tangled woods ahead.

Turn to 331.
About time. So far this adventure has just been a lot of running away. Time to bash some skulls?

Quote:
Surrounded by thorny briars and closely packed roots, you see the entrance of a tunnel disappearing into the hillside beyond. It is approximately seven feet in height and just over ten feet wide. As you get closer, you can feel a slight breeze coming from the inky blackness. If the other end of this tunnel emerges on the far side of the hill, it could save you many hours of difficult climbing. But it could also harbour unknown danger.


Quote:
If you wish to enter the tunnel, turn to 170.

If you would prefer to climb the hillside, turn to 280.
What shall it be, boys? SHOULD I HARBOR UNKNOWN DANGER?
  #111  
Old 05-14-2008, 12:29 PM
Brickroad Brickroad is offline
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Technically you could have left the old man your broken axe. Or given him your Dragonfly and told him it was a guardian spirit or somesuch rubbish.

Oh wait, you don't actually have the Dragonfly in this timeline.

Anyway, there is approximately a 100% chance that the tunnel is either an abandoned gold mine or a stash for pirate treasure. Harbour yourself on over to page 170.
  #112  
Old 05-14-2008, 12:30 PM
Octopus Prime Octopus Prime is offline
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Caves are a frequent source of fun and adventure. Often in that order.

Do it man! DO IT!
  #113  
Old 05-14-2008, 12:39 PM
Ample Vigour Ample Vigour is offline
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Quote:
Originally Posted by Loki View Post
That's not to say there weren't any causalities though.
NOOOOOOOOOOOOOOOOOOO!

Quote:
Originally Posted by Loki
What shall it be, boys? SHOULD I HARBOR UNKNOWN DANGER?
If you don't you will go the rest of your life wishing you had.
  #114  
Old 05-14-2008, 12:39 PM
Gredlen Gredlen is offline
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The caves might harbor unknown danger and I believe we are a man of danger.
  #115  
Old 05-14-2008, 12:46 PM
Rai Rai is offline
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DRAGONFLY! Truly, your loss shall be avenged.

Well, we've got nothing to lose now. To the caves!
  #116  
Old 05-14-2008, 01:12 PM
sraymonds sraymonds is offline
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I like this thread. In fact, I like like it.

Also, caves are meant to be explored. Haven't you seen "The Descent"?
  #117  
Old 05-14-2008, 01:13 PM
Red Hedgehog Red Hedgehog is offline
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In real life, caves are small and rarely have anything in them. In fantasy adventures, they contain monsters and treasure.

Clearly, we want monsters and treasure.
  #118  
Old 05-14-2008, 01:23 PM
Falselogic Falselogic is offline
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Default into the darkness

Into the cave, we can mindblast things we can't see! or just mindblast everything, also next time we fight something we must use the battlecry, "For the fallen Kai and Dragonfly!"
  #119  
Old 05-14-2008, 02:36 PM
Loki Loki is offline
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Entering random caves woefully under equipped. I feel like I'm playing Oblivion. In we go!

Quote:
170. The tunnel is dark and the air is much cooler than outside. You carefully advance with one hand on the tunnel wall to aid your sense of direction. You have been in total darkness for three minutes when you detect the foul smell of decay ahead, similar to rotting meat. If you have a Torch and Tinderbox in your Pack, you may light the Torch to see your way ahead.

Suddenly, something heavy drops from the tunnel ceiling onto your back and you fall to your knees. It is a Burrowcrawler and you must fight it, for it is trying to strangle you with its long slimy tentacles.


Quote:
Burrowcrawler: COMBAT SKILL 17 ENDURANCE 7

If you do not have a torch, deduct 3 points from your COMBAT SKILL during this fight. The Burrowcrawler is immune to Mindblast and Animal Kinship.
I'm in for a world of hurt.

BATTLE START!



FWOSH! FWOSH!

So how battles work for Lone Wolf is I calculate my Combat Skill and subtract the baddie's Combat Skill. I started with a skill of 16, but because it's dark I lose 3, and because I'm weaponless I lose 4 more. That puts mine at 9. Subtract the Harbored Danger's 17 and that leaves me with a Combat Ratio of -8. NOT LOOKING SO GOOD.

Now I pull up this chart.



I grope a number on the random number chart, find it's cross section with my combat ratio, and the chart tells me how much damage I take and how much the enemy takes. The one piece of luck I have on my side is because of the healing skill I'm back to full health after I got all scraped up in the thorns.

TIME TO PUNCH A BUG.



Round 1

First random number... 1. Crap.

Apparently my swing goes wild missing the Harbored Danger completely, and my momentum takes me off balance and I fall right into the thing's tentacles.

I take 8 points of tentacle rape damage and my endurance is down to 21.

Round 2

The next number I picked was... 1 again!?! Hell. Let me tell you guys I was really tempted to pretend like that never happened and pick again. While pondering my integrity the Danger clawed open my face. I'm down to 13 endurance.

Round 3

C'mon big number big number big number... 6! That's pretty good. Let's see... after wrestling with the bug I've managed to give him some bruises. He takes 4 damage and is down to 3 endurance. But in the tussle I also managed to take 5. I'm down to 8. I just might be able to pull through this battle.

Round 4

Of course if I get 1 again it's all over. I closed my eyes and gritted my teeth... 7! Alright. I Dracula Bit the bug for 5 damage, scraping my teeth on his carapace for 4 gum damage myself. That leaves me with 4 endurance, but it leaves the Burrowcrawler defeated. The only thing you're harboring now, bug, is death! Ha-ha!

Quote:
319. The slimy creature lets out a long, ghastly death-cry and collapses. You are near to panic and scramble to your feet, grabbing what you think to be your belt from the jaws of the dead beast. You can see light in the far distance, and you sprint for it as fast as you can. When you finally emerge into the daylight, you fall onto the leafy ground and fight for breath in painful gasps.
Wait. I'm went through all that and I didn't even get any pirate gold? What a rip off.

Quote:
Slowly sitting upright, you notice that you are still wearing your belt--you had not lost it after all. What you grabbed from the jaw of the Burrowcrawler was a leather strap with a small pouch and a sheathed Dagger halfway along it. You break open the clasp to find it contains 20 Gold Crowns. You may take both the Dagger and the Crowns if you are able to.

Feeling a little better now, you gather your Equipment together and push on eastwards into the forest.

Turn to 157.
Alright! It's not pirate gold, but it'll do. And I've got this shiny dagger to replace my axe. Now all I need is a toten' chip and I'll be able to use it.

Quote:
157. The forest begins to thin out until finally you can make out a road through the trees ahead. The highway is full of people heading south. Many are wheeling their possessions along on handcarts.

If you wish to join the refugees and perhaps learn more of what has happened in the north, turn to 30.

If you would prefer to continue to move south but under cover of the trees, turn to 167.
Two sections with no battles means I'm up to 6 endurance. So, should I eat one of those Laumspur herbs and regain my health or just push on? Maybe I can hold up one of those refugees with my dagger.

It's up to you, Talking Time. SHOULD I ROB THE POOR?
  #120  
Old 05-14-2008, 02:39 PM
Ample Vigour Ample Vigour is offline
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Shelter yourself amongst the wretched refuse, yearning to breath free!
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