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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #481  
Old 06-10-2008, 07:22 PM
SpoonyGundam SpoonyGundam is offline
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  #482  
Old 06-10-2008, 08:31 PM
nonstop nonstop is offline
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lone wolf returning? awesome news!

also: i vote villager murder.
  #483  
Old 06-10-2008, 11:32 PM
Ample Vigour Ample Vigour is offline
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Quote:
Originally Posted by SpoonyGundam View Post

There, there, lil' buckaroo. There, there.

More Lone Wolf! Maybe now the screaming in my head will stop.
  #484  
Old 06-13-2008, 06:38 PM
Loki Loki is offline
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So yeah, sorry about that. BACK TO ADVENTURE.

It was 8 to fight, 11 to run. Thank god, I don't know if I could take all six of these dudes. Out the back! Whoosh!

Quote:
88. Although night has fallen, a full moon casts a bright light upon the village. Behind the tavern, you see a small wheelwright's shop with two horses hitched to a hay-cart.

If you have the Kai Discipline of Camouflage, turn to 179.

If you wish to take a horse and escape, turn to 150.

If you wish to hide in the wheelwright's shop, turn to 71.
Camouflage!

Quote:
179. Using your Kai Discipline of Camouflage, you can hide undetected in the hay-cart until it is safe to come out.

If you wish to hide in the hay-wain, turn to 82.

If you would rather take a horse and leave the village, turn to 150.

If you wish to enter the wheelwright's shop, turn to 71.
Dang, a choice so soon? Oh well, what should I do, Talking Time? HIDE IN SOME HAY OR WHEELWRIGHT? OR SHOULD I STEAL DIRTY DANCING THREE: ELECTRIC BOOGALOO?
  #485  
Old 06-13-2008, 06:46 PM
Tanto Tanto is offline
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Horsey. Easy answer.
  #486  
Old 06-13-2008, 06:54 PM
PapillonReel PapillonReel is offline
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You know what to do: get down and dirty with your dancing.
  #487  
Old 06-13-2008, 07:01 PM
Alex Alex is offline
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Oh there's no way that the horse is going to lose! I vote hay wagon.
  #488  
Old 06-13-2008, 07:04 PM
Ample Vigour Ample Vigour is offline
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Get in that hay and like it, mister!
  #489  
Old 06-13-2008, 07:43 PM
Rai Rai is offline
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Remember what happened to all the other horses we've had up to this point?

Do we want to go through that pain again? DO WE!?

I say nay! We shall hide in the hay!
  #490  
Old 06-13-2008, 08:46 PM
nunix nunix is offline
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Quote:
Originally Posted by Rai View Post
I say <strike>nay!</strike>neigh!
  #491  
Old 06-13-2008, 08:52 PM
Octopus Prime Octopus Prime is offline
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Get yon Wolf on that Horse Dagnabbit!
  #492  
Old 06-13-2008, 09:32 PM
nonstop nonstop is offline
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Forthwith! Hide thee in yon hay-wain.
  #493  
Old 06-13-2008, 10:00 PM
Crested Penguin Crested Penguin is offline
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Hay wain, if only because it justifies having camouflage by being the only choice different from the non-camouflage choices.
  #494  
Old 06-13-2008, 10:08 PM
Aquadeo Aquadeo is offline
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I've got to agree with Mr. Penguin -- hide in the hay. Besides, the horse in question is the one pulling the hay wain. It's almost the same thing!
  #495  
Old 06-13-2008, 10:25 PM
StriderDL StriderDL is offline
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What do flamboyant horses eat?
  #496  
Old 06-13-2008, 11:37 PM
Lucas Lucas is offline
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Hide in the hay-cart. The only way this can fail is if we're some kind of last-of-his-kind super soldier with allergies.
  #497  
Old 06-14-2008, 12:51 AM
Red Hedgehog Red Hedgehog is offline
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I'm with Rai. Getting another horse would only lead to his tragic demise and we couldn't deal with more emotional scars.

Hide in the hay.

Just watch out if "the wagon have started to move!"
  #498  
Old 06-14-2008, 05:53 PM
Loki Loki is offline
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I'm shocked that more people didn't pick the horse. Into th' hay!



Looks like that blanket came in handy after all.

Quote:
82. When you are certain that the angry mob have passed, you jump from the hay-wain and run stealthily along the street, dodging from one shadow to the next. To your left there is a shop with a sign above the door.


Quote:
There is a light in the window and the door is open.

If you wish to enter this shop, turn to 55.

If you would rather continue your escape, turn to 347.
I know, I know. You guys want me to go in. I don't even have to ask.

Quote:
55. A large man dressed in a leather apron is busily sharpening a fine Broadsword. He is seated at a grindstone that sends a shower of sparks high into the air every time he touches the blade to it. He bids you good evening and offers you the Broadsword.


Quote:
''Tis a fine blade, wrought of Durenese steel. It can be yours for only 12 Gold Crowns.'

If you wish to purchase this Broadsword, mark it on your Action Chart.

If you leave this shop by the front door, turn to 347.

If you leave by the rear door, turn to 3.
Hmmm. Freshly minted too... but I've already got two weapons and I want to hold onto my money if I run into any more casinos. I think I'll just slip out the back. Whoosh!

Quote:
3. You enter a small alleyway behind the shop, at the end of which you can see a horse tethered to a post.

If you wish to take this animal and flee the village, turn to 150.

If you do not want to take the horse, leave the alleyway by turning to 19.
Ha-HA! You people who didn't want me to have a horse are suckers. Hi-Ho, Dirty Dancing 3: Electric Boogaloo, AWAY!

Quote:
150. You spur the horse along the twisting village street across a wooden bridge and up a steep path towards the crest of the cove. In the light of the moon, you catch a glimpse of a signpost pointing eastwards.


Quote:
You ride all night without sleep. As the dawn breaks, you are greeted by a startling change of landscape. The barren Wildlands have given way to moors and waterlogged fens. And a dark shadow runs the length of the eastern horizon for as far as the eye can see. This is the Durenor forest, the natural frontier of the mountain kingdom where it borders the untamed Wildlands. It is indeed a welcome sight.

You are no more than a day's ride from Port Bax, but you are tired after your night ride and you must eat a Meal or lose 3 ENDURANCE Points. If you have the Kai Discipline of Hunting, you may use this skill to trap a wild moor-rat or marsh-bird for your breakfast.

After an hour's ride you come to a fork in the road. There is no signpost.

If you wish to take the left fork, turn to 261.

If you wish to take the right fork, turn to 334.
Alright! I can hunt again! Left!

Quote:
261. The road follows a course along a high, grassy ridge for many miles before turning northwards to the coast. You pass a village where the houses curve in a circle around a large pond of stagnant water. As you ride through, a gaggle of Szall children come running towards you, shouting and throwing stones.
What the hell is Szall!?

Quote:
You descend into the deep valley beyond and gradually the moor gives way to richer land that has been cleared and ploughed. The hillside opposite is heavily wooded. You are not far from the coast and you can see the tall cliffs with their multicoloured bands of rock jutting out into the ocean.

Then just as you are passing through a small copse, you hear desperate cries for help off to your right.

If you wish to aid the people in trouble, turn to 95.

If you wish to ignore their desperate pleas, continue riding along the road by turning to 198.
Normal I would ignore any cry for help... but these... they're desperate.

Quote:
95. You spur your horse through the tangle of trees until you enter a small clearing. Six Szalls are jumping excitedly around the writhing body of a man on the ground. A strangely carved spear is stuck in his chest, and lying dead beside him is the body of a Knight of the White Mountain. The creatures are shrieking at each other and appear to be unconcerned with the man's obvious agony.


Quote:
If you have the Kai Discipline of Healing, a healing potion or some Laumspur, and you want to try to save the man's life, turn to 239.

If you wish to attack the Szalls, turn to 28.
Wait a second... I have the Kai Discipline of Healing! This might work out!

Quote:
239. You try to apply your hands to the injured man's chest, but the Szalls are pulling at your cloak and trying to drag you away.

If you have the Kai Discipline of Camouflage, turn to 77.

If you do not possess this skill, you must attack the Szalls in order to save the man's life. Turn to 28.
I have Camouflage too! What do you know! I'm going to hide in the middle of a fight!

Quote:
77. During the period of your Kai training, your masters taught you many of the languages and dialects of northern Magnamund, one of which was Szall. The creatures in this clearing are Szalls and they are screaming at you that the wounded man is not a man at all. They say he is a Helghast, a powerful shape-changing servant of the Darklords.

If you believe that they are telling the truth, check what the man has in his pack by turning to 320.

If you suspect that the Szalls are lying to stop you interfering with their spiteful game, fend them off with your weapon by turning to 28.
Gosh! It's a conundrum, Talking Time! SHOULD I BELIEVE A SZALL (?) OR SHOULD I STAB A SZALL?
  #499  
Old 06-14-2008, 05:57 PM
Rai Rai is offline
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Never believe anyone with a "z" in their name. They're clearly trying to kill a good friend of ours who we haven't met before.

So fend them off!
  #500  
Old 06-14-2008, 06:14 PM
PapillonReel PapillonReel is offline
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Darklords suck. Ergo, you must check his pack.
  #501  
Old 06-14-2008, 06:17 PM
Tanto Tanto is offline
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What the hell's a Szall?
  #502  
Old 06-14-2008, 06:21 PM
MCBanjoMike MCBanjoMike is offline
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I know that if you stuck a spear in my chest, I'd just hurry up and die. This guy hasn't yet, so either he's a helghast...or else I am.
  #503  
Old 06-14-2008, 06:41 PM
Aquadeo Aquadeo is offline
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So, if he's an agent of evil... you check his backpack?

Shoot, we were going to do that anyway. Listen to a Szall!

Quote:
Originally Posted by Tanto
What the hell's a Szall?
I don't know about Szall children, but Szall teens can make a tasty hors d'oeuvre.
  #504  
Old 06-14-2008, 06:59 PM
nunix nunix is offline
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Szall are weaker, watered-down version of giaks. Tend towards cruelty but, to be fair, not really moreso than any of you.

(There's a passage in the book that explains this, but I can't remember if it comes before or after this, and on what path you might actually acquire that information)
  #505  
Old 06-14-2008, 07:19 PM
Red Hedgehog Red Hedgehog is offline
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You gotta do what? You gotta believe!
  #506  
Old 06-14-2008, 08:56 PM
Loki Loki is offline
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Wait. Szalls are like Giaks? Now I really don't think I should trust them, guys.
  #507  
Old 06-14-2008, 09:14 PM
PapillonReel PapillonReel is offline
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If they were evil like the Giaks, then why would they try and warn us of a servant of the darklords? Better safe than sorry, I say.
  #508  
Old 06-14-2008, 09:28 PM
Tanto Tanto is offline
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Quote:
Originally Posted by PapillonReel View Post
If they were evil like the Giaks, then why would they try and warn us of a servant of the darklords? Better safe than sorry, I say.
Trickery, of course. They just want Loki to turn his back long enough for them to stab him in said back.
  #509  
Old 06-14-2008, 09:43 PM
PapillonReel PapillonReel is offline
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So you're saying that all Szalls are evil backstabbers? That's racist.
  #510  
Old 06-14-2008, 10:14 PM
dwolfe dwolfe is offline
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They're giving you a chance to find FREE STUFF in the stabbed guy's backpack? Awesome.

I'm awful suspicious of anyone who gets stabbed in the chest with a spear and is still living.

Yeah, the Szall kids were mean to you, but maybe it's cause their parents were out hunting this thing down and told the kids not to trust any humanoids.
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