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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #571  
Old 12-16-2008, 08:56 PM
Loki Loki is offline
Your wild heart glitters
 
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Man, "Cranky Geezer" is right!
  #572  
Old 12-16-2008, 09:52 PM
Rai Rai is offline
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These soldiers will see nothing, because we will make their head explode. All this time back and we haven't yet been maimed or done any maiming? For shame, fellow Tyrants.

For shame.
  #573  
Old 12-16-2008, 10:18 PM
poetfox poetfox is offline
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Two new updates and no murder?

That's ridiculous.

Kill.
KILL, KAI LORD!
  #574  
Old 12-16-2008, 10:21 PM
Brickroad Brickroad is offline
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Quote:
Originally Posted by Brer View Post
I know I'm all boring and stuff, but let's see if we can't convince these Durenese soldiers to see things our way with something other than a sword.
I agree completely.

Explode one of their heads, and then if the remaining ones still don't see things your way, use your sword*.




*By "sword" I mean "explode their heads".
  #575  
Old 12-17-2008, 09:29 AM
DeeMer DeeMer is offline
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Quote:
If Rhygar is to hold off the Helghast, he will need a magic weapon as his own sword is of no use against the creatures.

If you wish to give him your Magic Spear, so that he can defend the tunnel entrance, or if you do not possess a Magic Spear, turn to 118.
He needs a magic weapon! But if you don't have one, that's cool. Turn to the exact same page. He'll be fine.
  #576  
Old 12-17-2008, 02:29 PM
dwolfe dwolfe is offline
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Dudes are just worried you're a bad guy. Make nice with them, tell them how some two-foot tall mice robbed you blind, and they might even give you some cash!!

Save the head exploding for the bad guys who aren't immune to it.
  #577  
Old 12-17-2008, 02:46 PM
Gredlen Gredlen is offline
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Quote:
Originally Posted by DeeMer View Post
He needs a magic weapon! But if you don't have one, that's cool. Turn to the exact same page. He'll be fine.
Yeah, I think I reread that part like five times, trying to figure out how that was supposed to work.
  #578  
Old 12-17-2008, 07:15 PM
Loki Loki is offline
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Alright! Let's teach these fools just what it means to be a lone wolf!

Quote:
Originally Posted by 87
As you raise your weapon and strike at the knight, you realize too late that you have made a dreadful mistake, for he is a champion swordsman and the soldiers are from the élite regiment of King Alin IV's bodyguard. Thinking you are a Helghast, they quickly surround you and cut you to pieces.

Your mission and your life come to a tragic end here in Tarnalin.
...That's what it means, all right.

  #579  
Old 12-17-2008, 07:27 PM
Octopus Prime Octopus Prime is offline
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I don't care how good with a sword you are, someone who can explode heads beat someone who can't explode heads every time.
  #580  
Old 12-17-2008, 07:36 PM
Rai Rai is offline
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It's like the book is hell bent on not letting us use our powers of Awesome. I am very disappointed.
  #581  
Old 12-17-2008, 07:56 PM
dwolfe dwolfe is offline
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Quote:
Originally Posted by dwolfe View Post
Dudes are just worried you're a bad guy. Make nice with them
Damn, it feels good being this right.
  #582  
Old 12-18-2008, 08:37 AM
Kirin Kirin is offline
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Yeah, that one was actually pretty obvious, but it would be nice if the book would let you get away with some really stupid shit once in a while. I mean, the player should be punished for it (lose items, health, etc), but the problem here is that rather than being the ultimate punishment, death is really no punishment at all - because who the heck isn't just gonna turn right back to the previous page and go again?
  #583  
Old 12-18-2008, 09:04 AM
Loki Loki is offline
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Me, that's who.

Game's over. The end. GO HOME PEOPLE.
  #584  
Old 12-18-2008, 11:44 AM
nunix nunix is offline
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Good job guys, this is why we can't have nice LPs. =(
  #585  
Old 12-18-2008, 12:17 PM
Sporophyte Sporophyte is offline
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Stupid knights, they should have recognized the cloak of a kai lord and willingly let us cave their heads in with our weapons since we are the world's last hope. Their king is gonna just have to sit around waiting for death now.
  #586  
Old 12-18-2008, 09:55 PM
Merus Merus is offline
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That was a very long book.
  #587  
Old 12-20-2008, 02:05 PM
dwolfe dwolfe is offline
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Quote:
Originally Posted by Loki View Post
Me, that's who.

Game's over. The end. GO HOME PEOPLE.
I've discovered Loki's secret identity!

  #588  
Old 12-22-2008, 02:37 PM
Loki Loki is offline
Your wild heart glitters
 
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Let's do the time warp again! This time I'll surender reluctantly to these jerks.

Quote:
Originally Posted by 284
Cautiously, the soldiers surround you and take your Weapons and Backpack.22 The knight steps forward and raises the visor of his helm.

'Who are you? What is your purpose in Tarnalin?' he demands in a gruff voice.


Quote:
You tell him that you are a Kai Lord from Sommerlund on an urgent mission to King Alin. He seems unconvinced by your words until you show him the Seal of Hammerdal. Then, without hesitation, he orders his men to return your belongings and ushers you through the wall of wagons. Beyond, you can see a horse-drawn carriage waiting in the centre of the crowded tunnel.

'Back to Hammerdal without delay,' he orders the driver, and you are thrown back in your seat as the coach moves off at breakneck speed.

You soon learn that the knight is Lord Axim of Ryme, commander of King Alin's personal bodyguard. He was on his way to Port Bax when the Helghast entered Tarnalin. He and ten soldiers were the only ones to survive a deadly encounter with these evil creatures.

During your ride through the Tarnalin, you must eat a Meal or lose 3 ENDURANCE points.
I'll just use my hunting skill to eat some splinters from this carriage instead.

Quote:
As you slowly drift off to sleep, you begin a dream about the Sommerswerd. You picture a triumphant return to Holmgard and the defeat of the Darklord siege. Perhaps it will be a good omen of events to come?

Turn to 9.
I hope this dream means I get the mastersword soon. This game has gone on entirely too long without it.

Quote:
Originally Posted by 9
It is early morning on the fifteenth day of your quest when you open your eyes to the breathtaking spectacle of Hammerdal, the mountain city. The capital of Durenor, unlike other cities in the Lastlands, does not need man-made fortifications. The encircling peaks of the Hammerdal range offer a far more secure protection to the people within.


Quote:
The carriage speeds through the lush farmlands surrounding the city with its many towers and wide streets. On a hill in the very centre of Hammerdal stands the King's Tower, a magnificent structure of glass and stone. As the carriage halts at the tower gates, you suddenly realize for the first time that as a wielder of the Sommerswerd, your destiny is to become part of the oldest legend of the Lastlands.

Turn to 196.
What possibly can stop me now!

Quote:
Originally Posted by 196
King Alin IV sits alone in his domed tower, viewing his mountain domain through one of the many portals of tinted glass. You and Lord Axim are formally announced as you enter the chamber, and you respectfully bow to his Majesty. Then, Lord Axim removes the Seal of Hammerdal from your finger and walks over to the King's side. For nearly an hour they talk, their sombre faces reflecting the seriousness of the situation. There is a short pause of silent meditation, and King Alin suddenly rises from his throne and addresses you for the first time.

'Alas, the Darklords have woken once more, and once more does Sommerlund come in search of our aid. I had prayed that my reign would be remembered as a time of peace and fulfilment, but in my heart I knew it was to be otherwise.'

The King removes a golden key from the pocket of his white robe and inserts it in a marble dais standing in the centre of the chamber. A gentle humming fills the room, as the stone cover slides back to reveal the hilt of a golden sword.

'Take the sword, Lone Wolf. It is foretold that only a true son of Sommerlund can release the powers that lie within its blade.'

As you grasp the glowing hilt, a tingling sensation runs up your arm and radiates throughout your body.

If you have the Kai Discipline of Sixth Sense, turn to 79.
If you do not possess this skill, turn to 123.
Oh "tingling." Let's mind read this sword and see just what the deal is.

Quote:
Originally Posted by 79
The power coursing through your body so overwhelms your senses that you become oblivious to your surroundings. You instinctively raise the blade above your head where a shaft of sunlight suddenly catches upon its very tip and floods the chamber with a blinding white glow. At that moment the true power of the Sommerswerd is revealed to you.
Yup. This is a RPG alright. STRIKA POSE.

Quote:
This weapon was forged long before the Sommlending, the Durenese or the Darklords dwelt in the Lastlands. Its makers were of a race that men would now call gods. To release the power that it contains, only a Kai Lord may wield it. Should it be used in combat by anyone who is not a Kai Lord, its power will fade and be lost forever.

When used in combat, the Sommerswerd will add 8 points to your COMBAT SKILL (10 points if you possess the Kai Discipline of Weaponskill with swords). It has the ability to absorb any magic that is used against its bearer, and it doubles the total of all ENDURANCE points lost by undead enemies (e.g. Helghast) in combat. It is the only weapon in all of Magnamund that can kill a Darklord, and for this reason the Darklords are bent on thwarting your quest.
Neat. This little baby is quite nice. I can only carry two weapons so I'm going to ditch the spear and keep the mace.

Quote:
You now realize you hold the only power in Magnamund that can save your people. Slowly the light starts to fade and you become aware of Lord Axim's hand upon your shoulder.

'Come, Lone Wolf, there is much preparation for your return to Sommerlund.'

You sheathe the Sommerswerd in its jewelled scabbard and follow Lord Axim as he leaves the King's chamber.

Make the necessary adjustments to your COMBAT SKILL total now that you possess the Sommerswerd. Note the powers of the sword under the Special Items section of your Action Chart.

Turn to 40.


Mission ACOMPLISHED?

Quote:
Originally Posted by 40
The muster of the army and the preparation of the Durenese fleet takes fourteen days to complete, during which time you remain as a guest of the king in Hammerdal. As each day passes, you despair for your besieged countrymen of Holmgard and pray that they have enough strength to resist the Darklords until you return.

Every day of your reluctant exile you devote long periods to exercise and meditation. You are also visited by a Durenese herbwarden called Madin Rendalim, who is famous throughout the Lastlands for his knowledge and skill in the healing arts. He restores all the ENDURANCE points you may have lost so far on your adventure, and he gives you a potent Laumspur potion that will restore 5 ENDURANCE points if swallowed after combat. (Mark this under Backpack Items on your Action Chart.)

He is also the bearer of some sad news. The body of Lord-lieutenant Rhygar was found in the forest near to the entrance to Tarnalin. He was killed by Helghast.
OH NOOOOOOOOOOooooooooo......

Quote:
If you have the Kai Discipline of Sixth Sense, turn to 97.

If you do not possess this skill, turn to 242.
Quote:
Originally Posted by 97
You have noticed during your rigorous training exercises with the Sommerswerd that your Kai Discipline of Sixth Sense has become more sensitive than ever before: you knew exactly what Madin Rendalim's sad news was long before he actually told you. You may find that your improved Sixth Sense will be an important advantage upon your return to Holmgard.

Turn to 152.
I think I knew he was dead because I didn't have a magic spear to give him and he was as good as dead anyway but it doesn't matter because now I have super spider sense woo!

Quote:
Originally Posted by 152
It is early in the morning of the thirty-third day of your quest, when you ride into Port Bax with Lord Axim at your side.

The preparations for war have been completed. The galleons of the Durenese war fleet lie at anchor in the harbour, impatiently awaiting the order to set sail for Sommerlund. On board each ship are many brave soldiers from the mountain kingdom, a tough army of skilled warriors, eager to face the Darklords in battle. Each man has sworn to avenge their besieged allies, or die in the attempt.

You are to sail back to Holmgard aboard the flagship Durenor, a warship whose great curving prow and tall masts emphasize its sheer power and strength. You and Lord Axim are taken aboard and welcomed by Admiral Calfen, commander of the fleet, and then the fleet prepares to set sail.

In less than an hour, the harbour lies far behind you. The domes of Port Bax are now merely dots on the horizon.
Back to sea as well! Finally, this quest is back on its feet.

Quote:
Pick a number from the Random Number Table.

If the number you have picked is 0-3, turn to 216.
If the number is 4-6, turn to 49.
If the number is 7-9, turn to 193
I took the Summer Sword and stabbed a three.
  #589  
Old 12-22-2008, 02:38 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
Originally Posted by 216
For three days and nights the mighty fleet of Durenor steers swiftly towards the Holmgulf, a strong wind filling the sails of the warships. But although the voyage is fast, the soldiers' confidence and eagerness for battle has slowly faded as if their will has been drained by some invisible vampire. Lord Axim is close to despair.
But I have a sword that does double damage against invisible vampires!

Quote:
'This black mood that haunts our decks is the evil work of the Darklords. I know of their power to turn a man's mind, but the curse that befalls us is a sorcery we cannot even see to destroy. How I pray that this spell would end, for even if we arrive at our destination, I fear that we are too weak in mind to break our foe.'

As if in answer to his prayer, the black curse seems to be lifted from the fleet with the dawning of the next day. But the spell is replaced by a threat far deadlier.

Turn to 100.
VISIBLE VAMPIRES?!

Quote:
Originally Posted by 100
A veil of sea fog has rolled across the still ocean from the broken spine of land known as the Kirlundin Isles. Strange dark shapes hide within this mist. They are growing larger, and slowly the distinct outlines of ships become plain.

'Prepare for battle!' The admiral's cry is repeated along the many decks of the Durenese fleet.

'All hands on deck!'

As the black ships approach through the fog, a horrific sight befalls you. They are death-hulks, sunken ships crewed by the living corpses of drowned sailors. They have been summoned to the surface by great wizardry, and they are closing for battle. Suddenly the fog vanishes, and you can now see that the death-hulks bar the entrance to the Holmgulf. In the centre of the line is their sinister flagship. Swiftly it sails towards you, a huge ram protruding from its black prow. As it rips its way through the hull of the Durenor, you hear the admiral's last desperate order.


Quote:
'Abandon ship!'

You are now in the thick of the enemy fleet and the Durenor is sinking fast.

If you wish to jump onto the deck of the death-hulk flagship, turn to 30.

If you wish to dive into the sea and try to swim to another Durenese ship, turn to 267.
Well Talking Time, I have a sword that does +a million to pirate ghost ships. WHAT SHALL IT BE?
  #590  
Old 12-22-2008, 02:52 PM
shivam shivam is offline
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wreck that shit, son.
  #591  
Old 12-22-2008, 03:11 PM
Mightyblue Mightyblue is offline
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Quote:
Originally Posted by shivam View Post
wreck that shit, son.
indeed.
  #592  
Old 12-22-2008, 03:11 PM
Gredlen Gredlen is offline
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Wreck that ship, son.
  #593  
Old 12-22-2008, 03:21 PM
Brickroad Brickroad is offline
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Shit that wreck, son.
  #594  
Old 12-22-2008, 03:42 PM
Octopus Prime Octopus Prime is offline
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Son, that Shit-Wrecker!
  #595  
Old 12-22-2008, 03:44 PM
Lucas Lucas is offline
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Son the shipwreck. I don't even know what we're saying anymore.
  #596  
Old 12-22-2008, 04:39 PM
Brer Brer is offline
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That deathhulk thingy looks awfully inviting.
  #597  
Old 12-22-2008, 06:32 PM
nunix nunix is offline
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I've always done double-takes on that illustration. That forecastle is HUGE; it makes it look like it's actually the rear of the ship. But then you notice the battering ram on the water line, and the direction of the sails. It's certainly an interesting ship design, although I'm not sure it's practical.

Also! Note this line in the Sommerswerd description:

Quote:
Should it be used in combat by anyone who is not a Kai Lord, its power will fade and be lost forever.
Pure old-school D&D action right there.
  #598  
Old 12-22-2008, 06:56 PM
Lucas Lucas is offline
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Actually, a battering ram at the waterline isn't that unusual for a war ship. If you have to put a hole in the side of a ship somewhere, putting the hole where water can come in easily helps make the other ship sink faster.
  #599  
Old 12-22-2008, 06:59 PM
nunix nunix is offline
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Quote:
Originally Posted by Lucas View Post
Actually, a battering ram at the waterline isn't that unusual for a war ship. If you have to put a hole in the side of a ship somewhere, putting the hole where water can come in easily helps make the other ship sink faster.
...yeah, that's not what the unusual part was, but thanks for trying? -.-

BACK TO THE ACTION~
  #600  
Old 12-22-2008, 07:05 PM
Lucas Lucas is offline
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Oh, now I get how you meant that sentence to be read. Silly me.
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