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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #421  
Old 06-02-2008, 12:46 AM
MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by Red Hedgehog View Post
Clearly you lost, because you didn't pick 6.
  #422  
Old 06-02-2008, 12:48 AM
Falselogic Falselogic is offline
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Default No, no, no!

Why are we paying people for to gamble at all? Just mind blast them all and take the gold! I'm pretty sure we didn't leave our mind at the front door! When everyone's brains are oozing out of their ears we can take all the gold in this place!



if that doesn't work, you can pick 3, I guess... But, I really thing my idea is better
  #423  
Old 06-02-2008, 01:52 AM
Merus Merus is offline
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I read ahead to find out what happens if we lose all our money.

I'm not saying, though. Don't want to ruin the surprise.
  #424  
Old 06-02-2008, 02:32 AM
mr_bungle700 mr_bungle700 is offline
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PLEASE TELL ME WE DON'T HAVE TO SELL THE BLANKET FOR MONEY

Now that we have it, I don't think we can live without it.
  #425  
Old 06-02-2008, 02:34 AM
PapillonReel PapillonReel is offline
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You should bet on lucky sevens next time.
  #426  
Old 06-02-2008, 07:04 AM
Loki Loki is offline
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Three votes for three. We're staying with the number that let us down.

Let's spin!

.
..
...2! Nice! A win. That pays 5 gold and we're up to six.

Staying with the three theme I'm going to be three gold this time on number 6.

.
..
...6! L-Lucky! That's 8x6 = 48. The casino throws me out after I hit 40 for "counting cards" even though I wasn't playing Blackjack! I thought they were supposed to pamper high rollers.

Anyway, let's go buy that ticket.

Quote:
10. You pocket the ticket (mark this as a Special Item on your Action Chart) and the man takes you to a coach that is waiting near the east gate of the seaport. It is empty and you take a seat near one of its circular windows. You are relieved to find that the seat is quite comfortable, for the journey to Port Bax will take seven days.

Stowing your equipment beneath the seat, you settle back in comfort and doze off.

When you awake, there are five other passengers and the journey to Durenor has already begun.

Pick a number from the Random Number Table.

If the number you have picked is 0-3, turn to 51.

If the number you have picked is 4-6, turn to 195.

If the number you have picked is 7-9, turn to 339.
2.

Quote:
51. After nearly an hour, the coach stops at the shrine of Kalanane. It is said that this shrine is built upon the grave of King Alin, the first ruler of Durenor, and all around the shrine grow clumps of Laumspur.

If you wish to pick some of this herb, turn to 103.

If you do not, return to the coach by turning to 249.
More couldn't hurt I guess...

Quote:
103. Laumspur is a delicious herb, much sought after in the Lastlands for its healing properties. You have picked enough for one Meal. Eating this meal will restore 3 ENDURANCE points to your total. (Remember to add this to your Action Chart.) You wrap the herb up, and return to the coach with the other passengers.

Turn to 249.
Wee. More meals I don't need. I'm just going to enjoy the ride for now. I'll adventure more later.
  #427  
Old 06-02-2008, 08:51 AM
Loki Loki is offline
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Quote:
249. During the course of the afternoon's journey, you chat with your fellow travellers and learn about their backgrounds.


Yech. Good thing I have the Kai Lord skill of tolerance of ugly people.

Quote:
Sitting opposite are two brothers named Ganon and Dorier. They are knights in the Order of the White Mountain, warrior lords of Durenor who have pledged allegiance to protect the country from raids by the bandits of the Wildlands. They own a castle and land near Port Bax. Next to them sits Halvorc the merchant. His nose is swollen and his face is badly bruised thanks to Lachlan, the Overlord of Ragadorn. A little misunderstanding about port taxes lost him his cargo and most of his gold. Seated by the far door is a priest called Parsion. Like you, he is a Sommlending who has journeyed across the Wildlands by coach on his way to Port Bax. Beside you sits a young woman called Viveka. She is a mercenary adventuress who earns her gold by fighting for it, and sells her services to the highest bidder. She is returning to Port Bax having collected payment for a successful adventure in Ragadorn.

Not wishing to reveal your true identity, you have pretended to be a simple peasant. The travellers seem unaware of the war that now rages in Sommerlund.

Turn to 39.
Amazingly, they know nothing of the war. Ignorant and ugly. What a horrible combination.

Quote:
39. At dusk the coach stops at an inn on the coast road to Port Bax. The cost of a room for the night is 1 Gold Crown for coach passengers and 3 Gold Crowns for anyone else. As you are about to enter, the coach driver demands to see your ticket.

If you have a ticket for the journey to Port Bax, turn to 346.
If you do not have a ticket, turn to 156
I show my ticket and pony up the gold. I'm back to 19 moneys. Can I go back to that casino?

Quote:
346. The driver nods and hands back the ticket. The inn is warm but poorly furnished. You must eat a Meal here which will cost you 1 Gold Crown unless you have a Meal in your Backpack.
I think I'll just hunt for some rats in the kitchen instead.

Quote:
The Kai Discipline of Hunting cannot be used on your journey through the Wildlands, as it is a barren wasteland inhabited only by creatures called Szalls, a weak and cowardly breed of Giak.
Well shoot. Fine, book I'll just eat one of my beach fruits.

Quote:
If you can afford the 1 Gold Crown for the room, turn to 280.

If you have no money, turn to 205.
Quote:
280. You sleep deeply without being disturbed before rising at dawn, gathering your equipment and joining the others as they board the coach.

For two days and nights, the coach follows the trade route across the flat, treeless Wildlands. It stops only to allow the driver to sleep. But on the morning of the ninth day of your quest, there is an unfortunate accident.

Pick a number from the Random Number Table.

If the number you have picked is 0-4, turn to 2.

If the number is 5-9, turn to 108
Uh-oh! Let's see what kind of unfortunate accident it is. Random Number, I choose you! I chose 0! It's super effective!

Quote:
2. You are travelling along a narrow section of coast road which follows a dizzy course beneath high, overhanging cliffs. A rockfall has blocked the road ahead and you must stop to clear it. You are helping the driver to lever a large rock from the path of the carriage, when you hear the sound of falling rocks. A boulder crashes down from the overhanging cliff, killing the driver before you can make any attempt to save him. He was standing less than six feet away from you at the time of his death.

If you have the Kai Discipline of Sixth Sense, turn to 42.

If you do not have this skill, turn to 168.
And he was only one week away from retirement too.

Spider Sense!

Quote:
42. You sense that someone is on the cliff above and that you were the intended victim of their attack. Someone is trying to kill you!

Turn to 168.
Doc Oc?!

Quote:
168. Slowly, one by one, the other travellers appear and stare in shock at the dead coachman. 'We must bury him,' says the priest.

You silently nod your agreement and prepare a grave in which to lay the corpse. As you all walk back to the coach, you discuss what should be done.

'I know the road to Port Bax. I had better drive the coach,' volunteers Halvorc.

'I do hope we're not blamed for his death,' says the priest nervously.

'It was an act of the gods,' says Dorier.

'I shall testify to that,' says Ganon. 'Lies are never spoken by Knights of the White Mountain.'

It is true that in Durenor, a true knight will speak only the truth whether for his own good or ill. His words seem to reassure the priest and you are all soon once more on the road heading towards the eastern horizon. It is late in the afternoon when you arrive at a coach station in a small coastal village known as Gorn Cove, which is mainly populated by outcasts, thieves and Szalls.

The death of the coachman is met by the villagers, with great suspicion, but Dorier's words convince them that it was accidental.

There is only one inn at the village, a tavern known as the Forlorn Hope. Its state of disrepair is typical of all the other hovels in this poor sea village. A room for the night costs 1 Gold Crown.

If you can pay for the room, turn to 314.

If you cannot, turn to 25.
There's a mystery afoot. Do you know who did it?

Anyway. I pay for the night and am down to 18 gold.

Quote:
314. The innkeeper is a thin old man with only one eye. He hands you a key and points to a balcony opposite. 'Number two, the red door,' he says.

The other travellers each pay their one Crown, collect a key and make their way across the crowded tavern floor towards the stairs.

'We must make plans for tomorrow.' says Dorier. The others all nod in agreement. 'I suggest we meet here in the bar in one hour to decide what to do.'

As you close the red door of your room, for some unknown reason you recall the words of Captain Kelman when you left Holmgard harbour: 'There is evil treachery at work when the enemy already has plans afoot to thwart your quest.'

An hour has nearly passed when your thoughts are disturbed by a knock at the door. It is the innkeeper and he is carrying a tray of hot food.


Quote:
'With the compliments of one of your friends,' he says, and leaves before you can ask which one. The food smells most appetizing. You have not eaten today and now you must eat a Meal or lose 3 ENDURANCE points.

If you have the Kai Discipline of Hunting, turn to 290.

If you wish to eat the hot food put before you, turn to 36.

If you do not want to eat this food, turn to 178.
I'm guessing this is poisoned. Good thing I can hunt even though it said I couldn't before.

Quote:
290. The food smells delicious, but you notice that there are two or three drops of clear liquid on the side of the plate and another on the tray. At first you suspect that it is only water, until you touch the fluid and notice that it is sticky. You recognize it as sap from the gnadurn tree, a deadly poison used by assassins because of its lack of flavour or scent. The shock of your discovery soon turns to anger and you race out of the room, intent on discovering the identity of your enemy.

Turn to 200.
Shock! I am completly shocked!

Quote:
200. By the time you reach the bar, the others are all seated at a large table awaiting your appearance. Drawing closer to the table, you realize you have found your would-be assassin. You will have to attack without giving any warning to your enemy, so study your fellow travellers carefully and then make your decision.


Quote:
If you wish to attack the Knight of the White Mountain called Dorier, turn to 7.

If you wish to attack the merchant called Halvorc, turn to 60.

If you wish to attack the adventuress called Viveka, turn to 85.

If you with to attack the priest called Parsion, turn to 158.

If you wish to attack the Knight of the White Mountain called Ganon, turn to 270.
Who commited the crime, Talking Time? HEY, THAT RHYMES!
  #428  
Old 06-02-2008, 08:58 AM
PapillonReel PapillonReel is offline
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Dude, there's a guy there named Ganon. It's pretty obvious who did it.

Hint: it's Ganon.
  #429  
Old 06-02-2008, 08:59 AM
mr_bungle700 mr_bungle700 is offline
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Uh, duh, it was GANON.

Quickly, shoot him with you Silver Arrows!
  #430  
Old 06-02-2008, 09:01 AM
Pombar Pombar is offline
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White Knights are meant to never lie, yet Dorier clearly just did. Therefore the only intelligent answer is to kill Parsion. I hate priests!
  #431  
Old 06-02-2008, 09:02 AM
Octopus Prime Octopus Prime is offline
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Oh come on, do you honestly expect us to pick anyone but the guy named GANON to be the evil one?
  #432  
Old 06-02-2008, 09:14 AM
Brickroad Brickroad is offline
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Uh, yeah, I'm gonna go with Ganon too on this one. And not just because Lone Wolf reminds me of Link.

Well okay, a little because Lone Wolf reminds me of Link.

Wolf Link. Heh.
  #433  
Old 06-02-2008, 09:15 AM
Merus Merus is offline
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Guess what happens if you don't have a ticket? The assassin we're just about to kill murders us in our beds! Yay!

Anyway, I'm going to say kill Parsion because he's rude for wearing a hood inside. And because the tattoos make him look like a tosser.
  #434  
Old 06-02-2008, 10:03 AM
Rai Rai is offline
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Y'know, now that we've accepted a blankie into our hearts, it's only going to go the way the rest of our friends have. Violent deaths and what not.

Also, Merus is right. We really need to make sure that people aren't rude. So let's make an example of the hooded dude.
  #435  
Old 06-02-2008, 10:21 AM
Tanto Tanto is offline
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Viveka hasn't said a word so far. I'm betting it's her -- you know what they say about the silent types. She's for hire, too, so she'd kill you without guilt then pocket the crowns and laugh all the way home.
  #436  
Old 06-02-2008, 10:56 AM
Crested Penguin Crested Penguin is offline
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Quote:
Originally Posted by Pombar View Post
White Knights are meant to never lie, yet Dorier clearly just did.
This is correct, and is the proper clue we have.

...Kill Ganon anyway.
  #437  
Old 06-02-2008, 11:01 AM
Brickroad Brickroad is offline
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Wait, where did Dorier lie? I'm missing something here.
  #438  
Old 06-02-2008, 11:03 AM
PapillonReel PapillonReel is offline
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Back when the rock killed some guy, Dorier said that it was an act of the Gods, even though we knew it wasn't.

However, that's not all - if you read between the lines, you'll notice that the mercenary woman wasn't there at all during the scene. Combine that with her description of doing anything for money, and she becomes very suspicious indeed.
  #439  
Old 06-02-2008, 11:06 AM
Brickroad Brickroad is offline
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Quote:
Originally Posted by PapillonReel View Post
Back when the rock killed some guy, Dorier said that it was an act of the Gods, even though we knew it wasn't.
Yeah, but Ganon agreed with him ("I'll testify to that!") and besides, we only knew it was a murder attempt and not a freak accident because of Spidey Sense. If I'm Dorier and I see a rock fall out of the sky and squish some poor bastard, I'm going to conclude it was God too.

Quote:
However, that's not all - if you read between the lines, you'll notice that the mercenary woman wasn't there at all during the scene. Combine that with her description of doing anything for money, and she becomes very suspicious indeed.
Yeah, she hasn't said anything at all. I'm changing my vote to Viveka. Anyway it's probably not a crime to kill women right?
  #440  
Old 06-02-2008, 11:21 AM
Red Hedgehog Red Hedgehog is offline
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I don't know if the picture tells you anything, but Viveka clearly looks most surprised to see you alive. Well, her and the priest, but I guess he always looks that way.

I'd go for Viveka. But man, they're all so ugly you should kill all of them just to put them out of their misery.

EDIT:
Quote:
Originally Posted by Loki View Post
...6! L-Lucky! That's 8x6 = 48. The casino throws me out after I hit 40 for "counting cards" even though I wasn't playing Blackjack! I thought they were supposed to pamper high rollers.
Once again proof that you should always listen to me. Look at that six!
  #441  
Old 06-02-2008, 11:21 AM
Ample Vigour Ample Vigour is offline
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Quote:
Originally Posted by Brickroad View Post
Wait, where did Dorier lie? I'm missing something here.
Yeah, I don't see that anywhere.
  #442  
Old 06-02-2008, 11:37 AM
shivam shivam is offline
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also, blankey pic wins.
  #443  
Old 06-02-2008, 11:50 AM
JohnB JohnB is offline
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The correct answer here is Parson.
  #444  
Old 06-02-2008, 12:58 PM
Loki Loki is offline
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it's tied right now with 4 votes each for Ganon, Parson, and Viveka.
  #445  
Old 06-02-2008, 01:00 PM
shivam shivam is offline
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Viveka. Anyone with an indian name and a face like that can't be honest.
  #446  
Old 06-02-2008, 01:18 PM
Brickroad Brickroad is offline
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Just break the tie with the Random Number Chart:

0-2 = Ganon
3-5 = Viveka
6-8 = Parson
9 = SEPUKKU
  #447  
Old 06-02-2008, 01:32 PM
Falselogic Falselogic is offline
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It's the fat merchant, in these books it's always the most hideous looking person, you know that ugly on the outside, ugly on the inside thing.

On a side note, god these people are hideous! You have to be pretty fucking ugly to win that competition!
  #448  
Old 06-02-2008, 01:54 PM
Dhroo Dhroo is offline
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Come on, it's obviously the priest! He has a suspicious-looking tattoo!
  #449  
Old 06-02-2008, 03:04 PM
dwolfe dwolfe is offline
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Quote:
Originally Posted by Loki View Post
Staying with the three theme I'm going to be three gold this time on number 6.

.
..
...6! L-Lucky! That's 8x6 = 48.
Um.....huh??? Three gold....times 8?

Meh, whatever, the story didn't mention that we actually mind blasted the heck out of the guy and stole the cash. Close enough.

.........

KILL PARISON. KILL HIM DEAD. He's a priest, you can't ever trust the church in an RPG. EVER.

Edit:
Quote:
Originally Posted by Dhroo View Post
Come on, it's obviously the priest! He has a suspicious-looking tattoo!
He's so right on this one. But I like my reason better.

Last edited by dwolfe; 06-02-2008 at 03:05 PM. Reason: Dhroo actually uses his eyes, unlike me
  #450  
Old 06-02-2008, 03:12 PM
PapillonReel PapillonReel is offline
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We have to kill Ganon. Or else...

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