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Let's Play: Lone Wolf 1 "Flight from the Dark"

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  #211  
Old 05-17-2008, 01:14 PM
MoltenBoron MoltenBoron is offline
See you April 15th, folks
 
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Eh. The South will rise again, but I don't see any reason why you should help it along. Go North.
  #212  
Old 05-17-2008, 01:15 PM
Falselogic Falselogic is offline
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Go north, only to be contrary!

Last edited by Falselogic; 05-17-2008 at 01:15 PM. Reason: Molten beat me to it!
  #213  
Old 05-17-2008, 01:18 PM
Ample Vigour Ample Vigour is offline
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Go south without me; I'm too busy mourning Dirty Dancing to go on an adventure.
  #214  
Old 05-17-2008, 01:48 PM
Loki Loki is offline
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Quote:
100. The cold corridor suddenly makes an abrupt turning towards the east. You notice a greenish glow that lights the tunnel in the far distance. As you creep nearer you can see that the corridor opens out into a larger chamber.

The strange light seems to emanate from a large bowl resting upon the top of a granite throne. On a plinth in front of the throne stands a statue. It looks like a winged serpent curved in the shape of an 'S'.

If you wish to sit on the throne, turn to 161.

If you wish to examine the statue, turn to 133.

If you wish to look for an exit from this chamber, turn to 257.
As the last Kai lord not sitting on the throne would be an insult to my position.

Quote:
161. As you sit down, the stone serpent slowly moves forward on its plinth. You suddenly break out in a cold sweat and grasp your weapon with trembling fingers in case it should attack. A red forked tongue appears from the head of this strange statue and dips into the bowl of green light above your head. Slowly the tongue re-emerges holding a Golden Key which, to your surprise, it drops into your lap. A panel in the east wall clicks open to reveal an exit.

You take the Key and leave as quickly as possible.


Quote:
Turn to 209.
So far this graveyard has been disappointingly short of ghouls and ghosts. I want action not keys.

Quote:
209. You see ahead a corridor sloping upwards, and as you reach the top of this slope, a stone portal slides across to reveal another passage ahead.

You step through the opening which then quickly closes with a crunch.

Turn to 23.
Not zombies in here either. Drat.

Quote:
23. The corridor soon widens into a large hall. At the far end, a stone staircase leads up to a huge door. Two black candles on either side of the stone steps dimly illuminate the chamber. You notice that no wax has melted, and as you get nearer you can feel that they give off no heat. Ancient engravings cover the stone surfaces of the walls.
Maybe it's a Zombie door.



Quote:
Anxious to leave this evil tomb, you examine the door for a latch. An ornate pin appears to lock the door, but there is also a keyhole in the lockplate.

If you have a Golden Key and wish to use it, turn to 326.

If you have the Kai Discipline of Mind Over Matter, turn to 151.

If you wish to remove the pin, turn to 337.
How convenient that I just received the key to this door. This is most boring ancient tomb I've ever been in.

Quote:
326. You carefully insert the Key and turn it clockwise. You hear a dull click--the Key works. You lift out the pin, and the large granite door slowly swings towards you on hidden hinges. The grey half-light of the Graveyard floods into the tomb. The exit is overgrown with graveweed and you suffer many cuts to your face and arms as you fight your way through to the surface.

Looking back, you see the tomb door slowly close and a cruel inhuman laugh seems to rise out of the very ground on which you stand. In blind panic, you race through the eerie necropolis towards the south gate.

Turn to 61.
And now I'm leaving. Having gained nothing I've managed to waste some time and loose a horse. What a fun diversion.

Quote:
61. At last you can reach the wooden fieldworks surrounding the outer city. As you race towards a sentry post, you can hear the excited shouts of the guards cheering you on. Thank the gods that they recognize you, for you must appear a ragged and suspicious figure. Your cloak is torn and hangs in tatters, your face is scratched and blood-smeared and the dust of the Graveyard covers you from head to toe.

Splashing through a shallow stream, you stagger towards the gate. The full horror of the Graveyard encounter begins to catch up with you. The last thing you recall before exhaustion robs you of consciousness, is falling into the outstretched arms of two soldiers who have run from the fieldworks to help you.

Turn to 268.
Yes, the horror of boredom. I blame you guys. Who knows what adventures I might have encountered if only I had gone north.

Quote:
268. You black out for only a few minutes before you are revived with a measure of strong spirit. Feeling weary but thankful to be alive, you lean on the shoulders of the King's men and you stagger towards the outer defences.

Turn to 288.
At least we're back on track. To the king!

Quote:
288. As you reach the walls of the fieldworks, the large oak gates open and you are quickly hurried inside. A sergeant, bloodstained and battle-weary, calls to an officer who turns and recognizes your cloak.

'My Lord,' he says. 'Where are the other Kai Masters? We are in desperate need of their wisdom. The Darklords press us most cruelly and casualties are high.'

You inform the brave officer of the terrible fate of your kinsmen, and the urgency of your mission to seek the King's council. Without saying a word, he motions to a soldier to bring forward two horses. You both mount and gallop off towards the high city wall of Holmgard.

Turn to 129.
I can't really think of a good name for this horse. Maybe you guys have some suggestions?

Quote:
129. You reach the main gates of the capital, and stare in awe at the height of the city's walls. Two hundred feet high, the walls of Holmgard have withstood the ravages of both time and the Darklords. You and the officer race through the tunnel of the inner gatehouse, one hundred yards in length, and finally halt outside the doorway of the main watchtower. Great crowds of soldiers and civilians are running to and fro.

If you wish to continue following the officer, turn to 3.

If you feel that you stand a better chance of making your way to the King's citadel on your own, turn to 144.
At least here's a chance to explore the city, or should I just stay on course and meet the king?

It's up to you, Talking Time! SHOULD I BECOME A RUDE AND IGNORANT TOURIST?
  #215  
Old 05-17-2008, 01:52 PM
PapillonReel PapillonReel is offline
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But of course! Bon jorr, ass too parll franksays?
  #216  
Old 05-17-2008, 01:57 PM
Rai Rai is offline
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The horse should be named Elmer. I really like his glue, so I believe he deserves to have horses named after him.

But you should stay with the officer! We don't want to possibly lose another horse to our most mistaken adventures.
  #217  
Old 05-17-2008, 01:57 PM
Ample Vigour Ample Vigour is offline
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Quote:
Originally Posted by PapillonReel View Post
But of course! Bon jorr, ass too parll franksays?
What he said.
  #218  
Old 05-17-2008, 01:57 PM
Thinaran Thinaran is offline
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You'll probably be stabbed to death in an alley, this guy is no urbanman. Follow the officer I say.
  #219  
Old 05-17-2008, 02:01 PM
shivam shivam is offline
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PATRICK SWAYZE

also, tourist.
  #220  
Old 05-17-2008, 02:05 PM
Shadax Shadax is offline
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name the horse Dirty Dancing 2: Havana Nights
  #221  
Old 05-17-2008, 02:06 PM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
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Possible horse names:
Dirty Dancing II
Son of Dirty Dancing
Dirtier Dancing
Dirty Dancing Goes to Hollywood

The officer is probably leading you into a trap. He'll also certainly prevent you from buying a "my homeland was burned down and I got lost in a graveyard and all I got was this stupid t-shirt" t-shirt. Page 144!
  #222  
Old 05-17-2008, 02:26 PM
sraymonds sraymonds is offline
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I'd name the second horse Dirty Dancing 2: Havana Nights.

Or 2 Fast 2 Furious.
  #223  
Old 05-17-2008, 02:27 PM
Thinaran Thinaran is offline
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Quote:
Originally Posted by CJ Awesome View Post
fix'd.


  #224  
Old 05-17-2008, 02:28 PM
PapillonReel PapillonReel is offline
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How about "She's Like The Wind"?
  #225  
Old 05-17-2008, 02:39 PM
Octopus Prime Octopus Prime is offline
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Name the horse after one of my favorite episodes of The Twilight Zone. Name him... It's a Good Life: The Horse Edition*.

And stick with that soldier, he's less likely to stab you to death then the people in town.

*I'm also willing to accept:
To Serve Horse
Little Horse Lost
The Horses Are Due on Maple Street
~or~
Horse Enough At Last
  #226  
Old 05-17-2008, 02:41 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by PapillonReel View Post
How about "She's Like The Wind"?
I think you're just fooling yourself.
  #227  
Old 05-17-2008, 03:03 PM
Alixsar Alixsar is offline
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Go with the guard. Tourists are jerks.
  #228  
Old 05-17-2008, 03:07 PM
Loki Loki is offline
Your wild heart glitters
 
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Those are all great horse names, but there's only one that rises above the others.

Me and Dirty Dancing 2: Havana Nights ditch the officer while he's busting some punks for loitering and go off into the city on our own.

Quote:
144. You fight your way through the press of bodies along the main street towards the citadel in the distance. City folk are rushing to and fro in the grip of panic, as the cries of Kraan are heard circling high above.

In the crush, one item is stolen from your Backpack. If you no longer have a Backpack or if you have no Backpack Items, you lose a Weapon. Remember to take this off your Action Chart.
Luckily, I get to pick what item is stolen. It's between the gem and the scroll which I never read. The gem has to be worth money, so the thief makes off with the scroll.

Quote:
A runaway horse and cart career past and knock you into a doorway. You are stunned and you lose 2 ENDURANCE points.
The book seems to have forgotten I'm riding Dirty Dancing 2: Havana Nights. But don't worry, I'll never forget her.

Quote:
As you stagger to your feet, the door bursts open and a decrepit old man attacks you with a meat cleaver. He is quite insane and you must fight him or take evasive action.

If you choose to fight, turn to 63.

If you wish to evade a fight, turn to 217.
Hell yeah! Now this is what I'm talking about! Dirty Old Man Hobo Fight!



Quote:
63. The wild old man is screaming at you. He blames you for the war and curses the Kai Lords as agents of the Darklords. He will not listen to reason and you must fight him.


Quote:
Madman: COMBAT SKILL 11 ENDURANCE 10

If you win, turn to 269.
Combat Ratio: 16 + 2 - 11 = 7

This old man ain't gunna known what hit him. Time for a smack down.

Round 1

"Get out of my way old man," I yell as I punch him in the face. He reels backwards, upsetting a barrel full of apples. The apples spill out onto the street when they roll under the hobo's feet. He tries to regain his balance but ends up comically flopping his arms around while his feet fly about in every direction. He flips up into the air and down into a pile of Dirty Dancing 2: Havana Nights manure taking 14 pratfall damage. "Manure, he says spitting some out, "I hate manure."

VICTORY!


Quote:
The madman lies dead at your feet. Two soldiers soon appear at the doorway and immediately congratulate you. They tell you that he was an escaped lunatic whom they had been tracking for the last two days. One of the soldiers gives you 10 Gold Crowns reward money and offers to escort you to the citadel.
No way. Not only do I get to beat up an old man I get paid for it as well. This city ROCKS.

Quote:
If you accept his offer, turn to 314.

If you would prefer to trust your own sense of direction, turn to 7.
"No thanks, officer. I'm sure I can make it on my own." Heck, there might be some more downtrodden to fight.

Quote:
7. For what seems an eternity, the rush of the crowd carries you along like a leaf on a fast-flowing stream. You desperately fight to stay on your feet, but you feel weak and dizzy from your ordeal, and your legs are as heavy as lead. Suddenly, you catch a glimpse of a long, narrow stone stairway that leads up to the roof of an inn.

Gathering the last reserves of your strength, you dive for the stairs and climb slowly up to the top. From here you can see the magnificent view of the rooftops and spires of Holmgard, with the high stone walls of the citadel gleaming in the sun.


Quote:
The houses and buildings of the capital are built very close to each other, and it is possible to jump from one roof to the next. In fact many of the citizens of Holmgard used to use the 'Roofways' (as they are known) when the heavy autumn rains made the unpaved parts of the streets too muddy for walking. But after many accidents, a royal decree forbade their use.

After careful thought, you decide to use the 'Roofways', as they are your only chance of reaching the King.
I don't know if they're my only chance, but they certainly are the best.

Quote:
You have hopped, skipped and jumped across several streets and you are only one street away from the citadel when you come to the end of a row of rooftops.

The jump to the next row is much further than anything you have tried before, and your stomach begins to feel as if it were full of butterflies. Determined to reach the citadel, you turn and take a long run-up to the jump. With blood pounding in your ears, you sprint to the edge of the roof and leap into space, your eyes fixed on the opposite rooftop.

Pick a number from the Random Number Table.

If you have picked a number that is 0-2, turn to 108.

If the number if 3-9, turn to 25.
Let see here.... 7!

Quote:
25. You land with such a crash on the opposite roof, that the wind is knocked out of you and you lie flat on your back with your head in a spin.

It takes a minute or so for you to realize that you've made it and are perfectly safe. When you are sure you are all right, you jump up and let out a shout for joy at your skill and daring.
Whoop!

Quote:
Quickly you find a way across the roof and climb down a long drainpipe to the street below. You see the large iron doors of the citadel open, and a wagon drawn by two large horses tries to leave. The horses are frightened by the noisy crowd and they both rear up, causing the wagon to smash a front wheel against the door. In the confusion, you see a chance to enter and quickly slip inside just as the guards slam the doors shut.

Turn to 139.
I'm guessing Dirty Dancing 2: Havana Nights didn't make the jump. How is it that I can't keep a horse in this game?
  #229  
Old 05-17-2008, 03:08 PM
Loki Loki is offline
Your wild heart glitters
 
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Quote:
139. The inner courtyard is a bustle of activity. Cavalry scouts are waiting beside their nervous horses for messages from their unit commanders inside the Great Hall. They take orders with great speed to the defenders of the outer fieldworks. No sooner do they gallop off, than other scouts return, many of them breathless and wounded.

You have taken less than a dozen steps across the courtyard when you hear a deep voice boom out. 'Stop that man!'

Turn to 66.
Oh boy, another fight!

Quote:
66. Startled, you turn around to see a burly sergeant and two soldiers running towards you, their swords drawn as if to strike.

You prepare to defend yourself for it looks as if they are about to attack first and ask questions later; but suddenly the sergeant calls his men to a halt. He has recognized your cloak. They put away their weapons and apologize many times for their mistake. The sergeant orders one of the men to fetch the captain of the Guard as he leads you to the doors of the Great Hall.
Or not... things feel like they're wrapping up here. I can't decided if the dirty old man makes for the worst last boss ever or the best.

Quote:
You are greeted by a tall and handsome warrior who listens intently to your story. When you have finished the account of your perilous journey to the capital, you notice a tear in the brave man's eye as he bids you to follow him. You walk through the splendid halls and corridors of the inner Palace. The richness and grandeur are a wonder to behold. You eventually arrive at a large carved door, guarded by two soldiers wearing silver armour.

You are about to meet the King.

Turn to 350.
I actually made this guy cry? Well... now that I think about it... I can see what. OH DIRTY DANCING AND DIRTY DANCING 2: HAVANA NIGHTS I SWARE I'LL AVENGE YOU!!!

Quote:
350. You enter the Chamber of State, a magnificent hall decorated lavishly in white and gold. The King and his closest advisers are studying a large map spread upon a marble plinth in the centre of the chamber. Their faces are lined with worry and concentration. A silence fills the hall as you tell of the death of your kinsmen and of your perilous journey to the citadel. As you finish your story, the King approaches and takes your right hand in his.


Quote:
'Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.'

You receive the praise and heartfelt thanks of the entire hall--an honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

'You have done all that Sommerlund could have asked of a loyal son, but she is greatly in need of you still. The Darklords are powerful once more and their ambition knows no bounds. Our only hope lies within Durenor with the power that once defeated the Darklords an age ago. Lone Wolf, you are the last of the Kai--you have the skills. Will you journey to Durenor and return with the Sommerswerd, the sword of the sun? Only with that gift of the gods may we crush this evil and save our land.'
The End.

CONGRATULATIONS, Talking Time. Thanks to your help I have successfully fled from the dark. I only died once and ended up with a gem, a dagger and a dead prince's sword. Also, I gained 34 gold though I didn't have a chance to spend it. All in all it was a pretty successful adventure. Later I'm going to post the rest of the pictures from the book, plus one I drew that didn't get used. After that we'll find out all about fire and its location to water.
  #230  
Old 05-17-2008, 03:13 PM
Octopus Prime Octopus Prime is offline
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I nominate Crazed Derelict as the Best Final Boss Ever.

Ever.
  #231  
Old 05-17-2008, 03:23 PM
shivam shivam is offline
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ONWARDS TO THE SEQUEL!

and dude, you never got the hardcore sword. there is one, isnt there?
  #232  
Old 05-17-2008, 03:46 PM
nunix nunix is offline
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Quote:
Originally Posted by shivam View Post
and dude, you never got the hardcore sword. there is one, isnt there?

ONWARDS TO THE SEQUEL!
Maybe!

I never liked that "council" illustration. The focus is this giant Conan-looking guy in the middle of the picture, but the actual king is kind of in the corner there on the left. Every single time I see it I immediately think, "Is it some kind of evil king? Ah, no, just his general-guy."

Nice work, Loki. =)
  #233  
Old 05-17-2008, 05:55 PM
mr_bungle700 mr_bungle700 is offline
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Congratulations!

You've made an awesome Let's Play.

Consider yourself a hero.
  #234  
Old 05-17-2008, 06:02 PM
Rai Rai is offline
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I'm actually kind of ashamed that we only got you killed once.

Really. We tried so hard.

Ah well. At least the second book has more death possibilities! Even if you'll probably be too overpowered to be killed by them.
  #235  
Old 05-17-2008, 06:06 PM
shivam shivam is offline
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(i love that we're totally taking for granted that loki will grace us with a beautifully illustrated sequel thread)
  #236  
Old 05-17-2008, 06:26 PM
mr_bungle700 mr_bungle700 is offline
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He'd better!

If he knows what's good for him.
  #237  
Old 05-17-2008, 07:00 PM
Ample Vigour Ample Vigour is offline
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This was a marvel. Loki, you got me right here.

From now on, when I think of Lone Wolf, I will picture a deformed little hobgoblin with a sword bigger than he is. Thank you for that.
  #238  
Old 05-17-2008, 09:32 PM
sraymonds sraymonds is offline
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A++ would read again.
  #239  
Old 05-17-2008, 09:47 PM
Lumber Baron Lumber Baron is offline
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Eight pages of responses and not a single "white flight" joke? Come on people.
  #240  
Old 05-17-2008, 10:03 PM
nunix nunix is offline
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The tenth result of "white flight lone wolf" in google is.. your post.. so whatever you're hoping for is maybe a little obscure? =p
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