• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Xenosaga: Was mi�riert

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 >
  #451  
Old 03-24-2016, 03:18 PM
pudik pudik is offline
Senior Member
 
Join Date: Sep 2015
Posts: 1,000
Default

thinking back now, I'm afraid to look back at my old memory cards and check save time, because I'm sure that it's much larger than goggle's, but it's going to scare me to look back and find out that I may have spent 20 hours playing that card game or something...
  #452  
Old 03-26-2016, 10:14 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default

Okay, folks, last call on voting for new thread or same thread (currently tied by my count), or any random questions about Xenosaga 1 before the plot gets even more convoluted.
  #453  
Old 03-26-2016, 10:58 PM
TirMcDohl TirMcDohl is offline
The Goofiest Roebro
 
Join Date: Sep 2008
Location: Utah
Posts: 6,868
Default

New thread, just for cleanliness, I'd say.
  #454  
Old 03-27-2016, 04:05 AM
Moon Orbit Moon Orbit is offline
just ignore my posts
 
Join Date: Jan 2016
Posts: 3,804
Default

New thread for the same reason as TirMcDohl. It's much easier to navigate a 20 page thread than a 60 page thread.
  #455  
Old 03-27-2016, 10:20 AM
BEAT BEAT is offline
RRRAAAAARRRAAAARRAAARRGH
 
Join Date: Jun 2007
Location: SKELETON HELL.
Pronouns: DUDE/BRO
Posts: 25,457
Default

I'D LIKE EM ALL IN ONE PLACE.
  #456  
Old 03-27-2016, 11:13 AM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

i'd prefer a new thread for every update, myself
  #457  
Old 03-27-2016, 01:44 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

A new update for every thread!
  #458  
Old 03-28-2016, 11:51 AM
upupdowndown upupdowndown is offline
REVOLUTION GRRR STYLE NOW
 
Join Date: Jun 2007
Location: Cincinnati
Pronouns: he/him/his
Posts: 12,344
Default

Quote:
Originally Posted by BEAT View Post
I'D LIKE EM ALL IN ONE PLACE.
same
  #459  
Old 03-28-2016, 12:07 PM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

One thread to rule them all

Get someone to write you a table of contents at some point
  #460  
Old 03-28-2016, 01:21 PM
Adam Adam is offline
the :motion: stands
 
Join Date: Mar 2010
Location: OR
Pronouns: He / Him
Posts: 7,728
Default

one thread because then when you do all the weird side shit you don't have to think about which of the threads it goes in
  #461  
Old 03-28-2016, 02:36 PM
upupdowndown upupdowndown is offline
REVOLUTION GRRR STYLE NOW
 
Join Date: Jun 2007
Location: Cincinnati
Pronouns: he/him/his
Posts: 12,344
Default

Quote:
Originally Posted by Adam View Post
one thread because then when you do all the weird side shit you don't have to think about which of the threads it goes in
Exactly! This was my thinking too.
  #462  
Old 03-28-2016, 06:23 PM
Eishtmo Eishtmo is offline
Member
 
Join Date: Feb 2016
Posts: 78
Default

One thread because, well, it's just easier to follow.
  #463  
Old 03-28-2016, 06:50 PM
SpoonyBardOL SpoonyBardOL is online now
Too Big For Smash?!
 
Join Date: Jul 2008
Location: Newfie Land
Posts: 17,071
Default

I was originally all for multiple threads, but as long as the first page gets a nice ToC then I'm fine with one.
  #464  
Old 03-28-2016, 07:10 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default

Other than the addition of the most recent entry (which I was waiting for the end of the voting to add, because I'm lazy), does the TOC on the first post in this thread not pass muster?

I live to please.
  #465  
Old 03-28-2016, 08:11 PM
pudik pudik is offline
Senior Member
 
Join Date: Sep 2015
Posts: 1,000
Default

it's perfectly fine
  #466  
Old 03-28-2016, 08:41 PM
Adam Adam is offline
the :motion: stands
 
Join Date: Mar 2010
Location: OR
Pronouns: He / Him
Posts: 7,728
Default

It makes my mouth water
  #467  
Old 03-28-2016, 08:43 PM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

make each link sing the title when you mouse over it and then we'll talk
  #468  
Old 03-28-2016, 11:42 PM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

Oh wow, you're thorough. That's a great TOC.
  #469  
Old 03-28-2016, 11:52 PM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

i can't wait until this becomes the biggest thread on the forum
  #470  
Old 03-29-2016, 02:46 AM
LancerECNM LancerECNM is offline
did his best!
 
Join Date: Apr 2011
Location: Space Virginia
Posts: 8,940
Default

I was gonna vote for one thread per update, so that all may be swallowed by Xenosaga.
  #471  
Old 03-29-2016, 04:39 AM
SpoonyBardOL SpoonyBardOL is online now
Too Big For Smash?!
 
Join Date: Jul 2008
Location: Newfie Land
Posts: 17,071
Default

Probably should have actually LOOKED at the first page before saying that, derp on my end.

So, yes, that sort of ToC is grand.
  #472  
Old 03-29-2016, 08:27 AM
pudik pudik is offline
Senior Member
 
Join Date: Sep 2015
Posts: 1,000
Default

also i found my copy of episode 2 so now I should rush through episode 1 and try to catch up any play along. shared anguish.
  #473  
Old 03-30-2016, 06:59 AM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default

Alright, I'm calling the voting now, looks like we'll be sticking to one Xenosaga Mega Thread. Thank you for your part in contributing to the thread conservation effort.
  #474  
Old 03-30-2016, 11:24 AM
TirMcDohl TirMcDohl is offline
The Goofiest Roebro
 
Join Date: Sep 2008
Location: Utah
Posts: 6,868
Default

I wanted to make a Metal Gear Solid reference to the pre-insertion briefing with how Xenosaga 2 opens, but I don't really remember the details of either situation enough to make it correctly.
  #475  
Old 03-30-2016, 03:08 PM
BEAT BEAT is offline
RRRAAAAARRRAAAARRAAARRGH
 
Join Date: Jun 2007
Location: SKELETON HELL.
Pronouns: DUDE/BRO
Posts: 25,457
Default THE JOKE IS THAT MGS4 SUCKS AT MAKING YOU FEEL BAD FOR SOMEONE YOU JUST KILLED.

I am bound by no such restraints, because I know nothing about either.

Shion sitting in stone-faced silence as a Gaignun (represented by a static image of the Kukai Foundation Logo) dives into a 10 minute monologue on Cherenkov's hilariously tragic life story mere moments after she finished killing him.

Last edited by BEAT; 03-30-2016 at 03:11 PM. Reason: MAYBE EVEN MORE SO THIS GAME. HELL, *PROBABLY* EVEN MORE SO THAN THIS GAME! YEAH I SAID IT IDGAF!
  #476  
Old 04-01-2016, 07:14 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default Xenosaga Episode 2 1-1

The story continues…

You could say Xenosaga Episode 1 was many things, but you certainly wouldn’t be able to say it was short. Clocking in at somewhere between thirty and fifty hours, XS1 had plenty of content, and, complete with the segment addresses and various optional bosses, even had a splattering of stuff to do after completing the “actual” game. If you bought one video game for all of 2003, there was probably something seriously wrong with you, but, conceivably, that one game could have been Xenosaga Episode 1, because, one way or another, there was a lot of “there” there.

But it wasn’t complete.

As the story goes, Episode 1 was, basically, just what the design team had time to finish. Originally, Episode 1 was going to contain a great deal of content beyond landing on Second Miltia, and, had everything panned out perfectly, Episode 1 would have had as much plot as Episode 1 and Episode 2 combined. We only got half a game!

Of course, this might not have been a bad thing. Unlike a lot of mediums, where sequels are often seen as dubious franchise cash-ins (has there been a single sequel in the Marvel movie canon that was better than the original? Captain America squeaks by because it changed genres…), video games almost universally get better with later editions. Show me a man that would rather play Mega Man (1) over Mega Man 2 and I’ll show you a man about to be sent to jail. Bad taste jail. While marketing will always tell you the sequel is going to be better than the original, history has actually proven that to be true with a number of video game franchises, from Super Mario Bros. 3 to Pokémon X/Y. Hell, it took, what, seven games for Castlevania to hit Symphony of the Night? In a number of ways, in the “early years” of a franchise, a sequel is practically inevitably a better game than its ancestor.

So maybe “Episode 1” being divided into Episode 1 and Episode 2 was a good thing from the very start. Episode 1 had more than its share of problems, both from a gameplay (Cathedral Ship) and story (Cathedral Ship) perspective. And, really, this is a JRPG. Name one JRPG franchise that had the exact same battle system between sequels, with no improvements or innovations. Shut-up, slime, don’t try to tell me there haven’t been tweaks to even your tried-and-true system, even if they do seem miniscule. This was a chance to continue a very established story with upgraded, superior gameplay. It’s Groundhog Day, Monolith Soft, and you get a chance to do it all again, but better!

And, from another perspective, a sequel could only do Xenosaga good. Episode 1 took a lot of time (like, entire presidential administrations) establishing its characters. Every character got their own introductory dungeon (well, at least pairs of characters) (and chaos doesn’t count) with entire subplots that just happened to dovetail into the main story. It’s a great way to definitively establish your characters, but it also means a lot of time given over to introductory and expository dialogue (“As you, vice president of the Kukai Foundation, know, we are currently collecting Zohar emulators, which are…”). And that’s even before you look at the setting of Xenosaga, a “space sci-fi” universe set thousands of years in the future with Realians, gnosis, URTVs, the U.M.N., nerdlingers, etc. How does everyone eat or breathe and other science facts are important in this universe, and, yes, there’s a whole ship full of NPCs wandering around to explain to you (Shion or the player) the minutia of exactly how gravity works.

And it gets boring.

I’m glad everyone on the Woglinde is dead.

But here’s the sequel! All the place setting is over, so we can get right into the giant robot fights we were all expecting in the first place! We know Shion, Junior, Ziggy, and MOMO by now. KOS-MOS and chaos may be mysterious, but we basically understand how they work. We know we hate Margulis, U-TIC, and Albedo. Wilhelm is up to something, and we’re keeping an eye on that dude. We’re no longer in a situation where Junior has to explain why he doesn’t get along with Albedo, we can move on to an actual fight!

And, speaking of fighting, this story may be “just” the second half of the opening story of Xenosaga, but it’s the good half! It’s the second, final half, so there are very good odds we’ll actually get some closure on some of these plots, something that was sorely lacking from Xenosaga Episode 1. Most of the big bosses in Xenosaga Episode 1 were practically anonymous gnosis (quick, name the boss of Encephelon Dive, aka “the Virtual World” dungeon. It was a three hour area! You should know this!), and the only villains you actually fought were Margulis, Albedo, and Blue Virgil; all of which ended their battles by scoffing at your meager skills and then walking off like nothing happened. This story should be the chance to actually beat at least one of those nitwits, and maybe get a climatic confrontation out of the deal. Everybody has something exciting to say about the final battle with Sephiroth, but people barely even remember Schizo.

All in all, Xenosaga Episode 2 had every opportunity to be better than its predecessor in practically every way. More exciting, more refined, more polished, and all with familiar characters with hours of preexisting investment. It wasn’t guaranteed, but couple this all with the assumption that there’d be some damn answers, and you can guess why the average Xenosaga fan was excited for Episode 2.

And did it live up to the hype? Well, that’s what we’re all here for.

To reiterate my mission statement from the introduction of Episode 1, this LP is focusing primarily on the story, because that’s clearly what Xenosaga cares about. We’re also looking at the other nuts and bolts that make up the game itself, but that story is first priority. Additionally, the battles and boss battles will be addressed, but this isn’t a FAQ, so don’t expect to get the expert tips from the pros. Heck, I’m basing my assessments of the battle system on my own experiences, and I’ve been known to miss gigantic “oh you should have been doing this” clues in the past, so feel free to chime in with any tips or insight in that regard. And sidequests, of which there are many, many more in XS2 than XS1, will be addressed according to relevance, or skipped entirely if I somehow miss ‘em. And, while I can’t guarantee it at this point, I’m guessing a number (if not all) of them will be segregated into their own, late post, like in Update #17 of the XS1 LP.

Additionally, as this is Episode 2, I will be looking at a few more matters. The most obvious is “how does it compare? “ Something is happening, is it happening better or worse than a similar event or system in Episode 1? And, in a similar vein, I’ll be looking at retcons.

Look, I’m not going to claim to be a Xenosagaologist. I have not done any greater research for this series than reading a few interviews and wiki articles. However, I know bullshit when I smell it. The company line has always been that Xenosaga 1 and 2 were supposed to be one solid piece, and, perfect world, they’d have been one game from the beginning, and the plot would be exactly the same. I don’t buy it. There are a number of events in Xenosaga Episode 2 that, seriously, you cannot tell me were intended from day one. To be clear, I’m not blaming Monolith Soft for retcons, or claiming that they’re in some way “bad”, I’m just saying that there are events in XS2 that really push the boundaries of contradiction when you look back at XS1, and you better believe I’m going to be keeping an eye out for such events. This kind of thing is inevitable in any long running series (and this might only be the second game, but it was released a full two years later), and again, it’s not necessarily a bad thing, just something I know I’ll be observing. And, yes, because I’m a giant nerd, I will be applauding the game when it comes back to something that clearly was foreshadowed in the previous episode.

I think that about covers it. Let’s get this LP on the road.

(Oh, and this post will likely be the “thickest” in this LP… lot to cover, even if it’s about the same number of screenshots)



Xenosaga Episode II: Jenseits von Gut und B�se begins! I’m not whipping this subtitle through the ol’ German translator, but I’m pretty sure it refers to a woman named Jade taking pictures with some manner of pig man.



First change from Episode 1: the title screen’s background changes to a full video of some mech being constructed within Vector industries. Music also plays! The Episode 1 title screen would just stay white and silent forever. This is an improvement!



Your first choice in Xenosaga Episode 2 is to search for that all important XS1 clear save data and unlock… a pair of swimsuits for Ziggy and KOS-MOS. Yay? Alright, yes, these items are completely unavailable if you don’t have the clear data, and you do get them from the first moment you have the characters, so it’s a nice reward for clearing XS1… but I’m still bitter about how insignificant it feels in the face of any actual “you put in the effort, here’s your loot” rewards. I want something more… 1:1.



We also received a Geriatric Swimsuit. Ew.

Alright, this one takes a little explanation. See, Namco really wanted Xenosaga to be the next Final Fantasy, and that, naturally, involves a lot of promotion. In order to drum up interest for the upcoming Xenosaga Episode 2 after two years of practically nothing, Namco released Xenosaga Freaks on April 28, 2004 (Episode 2 itself was released June 24th of that same year). Nowadays, this kind of “game” would be a downloadable “paid demo”, but back in the day, the Land of the Rising Sun was saddled with a complete retail release that was, in its entirety:
  1. A game of scrabble
  2. A glossary of Episode 1 terms
  3. A demo for Episode 2
  4. A visual novel featuring a random day in the life of the Xenosaga cast

And that was about it. It really only existed for the most dedicated of Xenosaga fans, and it never made its way across the Pacific, presumably thanks to the glut of voice acting required and the fact that its scrabble game would literally not translate well.

For anyone curious, the “visual novel” tells a tale that presumably takes place after the Encephalon Dive but before the gnosis invasion of the Kukai Foundation, and it involves Professor and Assistant Scott (!) kidnapping Allen (!) to use his security clearance to investigate the Zohar Emulators, and then plant a virus on KOS-MOS (!) that causes her to pursue an imaginary cat through the Elsa/Durandal (!), and she blows up half the friendly locations of XS1 along the way. Also, infected KOS-MOS interprets all speech as meows, and a number of female cast members wind up with cat ears. Also also, we learn that when Ziggy gets bored, he just sits in his room and counts to himself, which is the saddest thing.

Anyway, this whole ridiculous scenario is apparently canon, because Assistant Scott asks how Allen is doing in XS2, and KOS-MOS has gained the ability to understand cats between games.

If you would like to experience this nonsense for yourself, there’s been an English fan translation in the works, and what has been completed is available here. I got my fill of visual novels for the decade from Aksys fighting games, so you can let me know how that all goes.

Oh, back to my original point, the “geriatric swimsuit” was an award for having Xenosaga Freaks save data in Japan, but since we never got that game, it’s unlocked with XS1 save data like the other swimsuits. Always nice to see a game account for regional marketing differences.



The game officially begins… and it brought presents!



Come in, Corneria?



Monolith takes credit as some kind of news broadcast begins.



Hey, we’re looking at that nonsense from the Virtual World. Guess we’re kicking off this story back on the Old Miltia of 14 years ago.



Apparently the Miltian Conflict originated with a sort of Realian Rebellion. I understand the Realian Wreckers lost the Miltian Cup and things… escalated.



So we’re in a flashback of a guy watching TV? Alright.



Hey everybody, it’s Helmer, and he’s wearing a kicky lil’ beret!

Note: Please combine MGS and Xenosaga references responsibly. Should their plots merge… the density would swallow us all.

Before we go any further, let’s talk voice acting. Helmer is no longer Jet Black, as his voice actor has been replaced. Want to know who else has a new VA? Shion, KOS-MOS, MOMO, and chaos. It’s not all bad, because MOMO is a little more mature in this game, so it’s appropriate that she no longer sounds like an eight year old. Also, “new” chaos is doing a pretty good impression of old chaos. But Shion and KOS-MOS? It’s jarring, particularly given these two are the main characters of the franchise (… though maybe not this game). I want to say a number of the bit players, like Mary and Shelly, have new VAs as well, though there’s less of an impact there, for obvious reasons.

Luckily, we’ve still got Junior, Ziggy, Margulis, and, probably most importantly, Albedo/Gaignun (yes, they both have the same VA. Presumably Junior would, too… if his balls ever dropped). Hooray for some level of continuity.

Oh, and we’ve still got Allen. You aaaaaall still have Allen.

Actually, in looking up voice actors, I found that Dave Wittenberg, voice of Allen, is also the voice actor who gave breath to the most important fictional character of the last century: TIME BABY. So I guess Shion’s lame assistant isn’t all that bad, if only by association.



Here’s our POV character for the moment, an orange haired fellow that identifies himself as a Realian pretty quickly.



Like a lot of Realians, he speaks with a vaguely robotic monotone, but he’s got some misgivings about this “mission” Helmer is apparently sending him on.



And apparently he’s Canaan, a Realian that was literally built for this kind of mission.



Canaan is our first new Episode 2 character, and, in a perfect world, he’d probably be a playable character. To skip ahead just a tweak, when we get back to the present and a few random things go down, Canaan will join our “real” team as its second Allen, aka that guy that always seems to be along for the ride but never actually does anything. Whoops. He’s not entirely useless, though, as, like MOMO and Johnny Mnemonic, he becomes a walking USB drive that must be… I’m getting ahead of myself. Point is that Canaan is more a plot point than actual person, and if you want any personality out of this guy, it’s going to be relegated to this update.



Anyway, as Helmer is giving Canaan an ego boost to get him to do his damn job, another fellow saunters in.



No, that’s Canaan, we just covered this.



Canaan, who must be stuck in doubt mode, doesn’t believe this chaos kid is going to be useful to the mission.



chaos claims to not be a normal human. Well, duh.

chaos is also our first real introduction to the shift in art style, thus why I’ve stuck a shot from his introduction in XS1 up there, too. As you can see, we’ve moved away from the more “anime” proportions and over to something slightly more realistic. It’s not that dramatic with the male characters, but when we get to the rest of the cast… well… brace yourselves, gentle readers.



We're all counting on you.



Initiate launch sequence.



First tiny glimpse of our craft in the blue there.



If you’re really paying attention, you’ll notice the pans across this craft reveal it to be the same thing being built during the title screen.



Hey, this kinda looks like the inside of Albedo’s mech.



Yeah, because that means something.

CONTINUED NEXT POST
  #477  
Old 04-01-2016, 07:22 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default Xenosaga Episode 2 1-2

Second post in the first update regarding Xenosaga Episode 2... geez, there couldn't have been one more post on the previous page?



Other than “make the Miltian conflict suck less”, we finally get an explanation of the purpose of this “top secret mission”: it’s to rescue the URTVs. Aw, chaos is heading down there to save Junior.



And, hey, if you’ve got time, go ahead and hack U-TIC while you’re in the area. Anything else? Want us to save Shion’s parents while we’re at it?



Incidentally, between Canaan the wannabe robot and chaos the cryptic, both of these dudes sound incredibly… bored. Like, they’re preparing for a mission that sounds incredibly dangerous, and they’re about to be in the middle of super duper action, and their every line sounds like your Great Aunt Bernie reading a shopping list. It’s appropriate for both characters, so I don’t fault the VAs, it just creates an uncomfortable dichotomy with what’s actually happening. Weird way to start the game.



We’ve got a name for the craft du jour. It’s the ES Asher.



There it is! The ES Asher is a new invention for Xenosaga Episode 2. Kinda.

Let’s talk about giant robots. Xenosaga Episode 1 had the AGWS, and they were boring and stupid and I hated them. They were barely giant, they didn’t have any impact on the plot of the game, and their combat versatility were severely limited by their lack of healing and constant need for expensive upgrades. And to add insult to injury, a number of bosses had distinctly anti-AGWS attacks, meaning that the one place where they might come in handy, nope, you’re dead now.

The one shining outlier in Xenosaga Episode 1 was Albedo’s ES Simeon, a giant mech that dwarfed AGWS and proved itself capable of trashing an entire galaxy of Federation Ships and gnosis. Sure, it was powered by sucking the life out of Realian orphans, but that was more of a feature, not a bug, to its sadistic pilot.

Well, to even the playing field, AGWS have been trashed for XS2, and we’ll never see them again. Rejoice. Now we’ve got an ES, and, eventually, so will the rest of the party. First of all, the ES stands for “Ein Sof”, which roughly translates to “no end” or “infinite”. This is a reference to the fact that every ES is powered by a Vessel of Anima, which is connected to the Zohar, and effectively provides unlimited operating energy (even when the Zohar is hiding in a double black hole). The downside of this setup, though, is that Vessels of Anima are very rare in this universe, so there’s only twelve ESes, total.

The party gets three (and one more in a side story), Albedo has his, the Testaments each have one, and the remainder go to U-TIC, if you’re curious. Think that’s all the major players.

ES are not to be confused with AMWS, though. AMWS (Assault Maneuver Weapon System) are the mechs that belong to everybody that isn’t important to the plot, and are just there so your party has a whole army of enemies to shoot at. If you see a mech, and it’s piloted by someone without a character portrait, it’s an AMWS, and it’ll be gone in a few rounds. I believe exactly one “hero” pilots an AMWS once, and we’ll see it this update, and then watch it get abandoned.

Anyway, for now, the ES Asher is being piloted by Canaan, with chaos on support. This means that, almost literally, God is Canaan’s copilot.



You know what? New game, new font, let’s crank up the ol’ pixel count for the LP.



Wooo flying down into the fun zone.



After clearing the cloud layer, we can see that Old Miltia is basically lit up with gunfire.



And oh boy! AMWS (pronounced “aims”, by the way) to fight!



Pew pew pew.



So here’s another big change for Xenosaga Episode 2: someone remembered they were making a video game.

Let’s remember Xenosaga Episode 1 for a moment. Think about it, think about its important scenes, and consider what you were watching. I reviewed XS1 before writing this, and I realized something: 90% of XS1 could have been a stage play. A very healthy portion of XS1 was just two or three characters standing around talking. Action sequences existed, like the finale with KOS-MOS’s random sacrifices, but most of the big action moments, seriously, could be replicated “live” with costumes and proper lighting. Albedo and Junior both stand around shouting at each other while freaky auras shine on. KOS-MOS launches the X-Buster, which just involves her standing there and opening her death womb. Ziggy is an inhuman cyborg, and I think the most physical thing he ever did for the plot was carry around MOMO.

This is, of course, in stark contrast to the battles of the game, where Ziggy could bicycle kick meteors into space monsters or chaos randomly grew wings to swoop around and attack. Same for the mechs of the game, the AGWS, which, if you didn’t use them in battle, you’d forget they ever existed at all past the opening chapter.

In contrast, Episode 2 decided to up the ol’ action budget. We’ve got a bitchin’ aerial battle between mechs here, and, before this update is out, we’ll have a thrilling sword fight. Unlike XS1, where important scenes are punctuated with Shion and MOMO chilling on a park bench, nearly every dungeon in XS2 involves some crazy something happening.

While I enjoy the plot of XS1, I do have to commend XS2 for being about 1000% more exciting, and right from the get go. Reminder, at this point in XS1, we’re either watching a scientist find a rock, or Allen boot up a computer.



Anyway, this whole scene basically just exists to show that the Asher (I reserve the right to randomly drop the ES prefix) kicks all of the ass.



Again, this is announced with all the excitement of ordering coffee.



Nobody ever called anyone in the Xenosaga cast “normal”.



The “battle” is a lot longer than these screenshots indicate, but eventually they run out of… I don’t know… fly fuel, and decide to land.



Yeah, just bring her down in front of that flaming car. Seems like a great spot.



Couldn’t have landed any closer? Alright.



Yeah, “cover”, like we’re not going to just obliterate everybody between here and our goal.



Now that we’re down on the ground, chaos reveals to Canaan that there’s more to this mission than meets the eye.



chaos is uncharacteristically concerned about the URTVs. Alright, I guess it is pretty characteristic for him, as he’s super duper caring about everyone, but it seems uncharacteristic five seconds after blasting a bunch of robots to Kingdom Come.



URTVs : good guys :: U-TIC : bad guys



“I understand that they're bioweapons sent in to sever the link between the U-TIC's mobile weapons fleet and their source of power, the Zohar.”

Hey, first mention of the Zohar for the game. And we know U-TIC has it at this point. And is using it, apparently.



And the scene ends with chaos alluding to the fact that the URTVs may be a double-edged sword. Dude just does not understand how to end a conversation without leaving more questions.



Okay, we’ve got control! We’re about ten minutes in, and it’s time to play video games!



First order of business: the ES Asher has dainty little heels and an amazing walk.

CONTINUED NEXT POST
  #478  
Old 04-01-2016, 07:31 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default Xenosaga Episode 2 1-3



Here’s our new and improved (?) menu. We’ll get into the details over the next few updates, but what’s important at the moment is the ES Asher itself. The mechs of this game are not like the gears of Xenogears or the AGWS of Xenosaga, they level up all on their own, technically independent of the characters. Effectively, they’re their own playable characters, albeit characters you can only use in predetermined areas. This means you don’t have to stay up on buying the latest equipment/upgrades just to make the mechs viable. Additionally (and this will be more important when we have a full party of the suckers), ES crafts each have a pilot and a co-pilot, and, while the pilot is always the same, you can swap around co-pilots for different special skills.



And our first savepoint is just inches from the starting line. I realize some people may think this is wasteful, but I’m someone who anxiously pops a new disc into the system du jour, presses X to start (circle in this case), and then starts counting down to the first moment I can take a break. I hate games that take forever to give you that first savepoint (like Xenosaga Episode 1), so good on you, XS2.



New gameplay quirk! Savepoints now restore your party’s HP/EP automatically, so you don’t have to go through the menu and shell out a Bio Sphere (space tent) every time you see a savepoint. Streamlining is awesome.



Like for XS1, I’m hacking my way to a more pleasant experience. For instance, I granted myself the boon of 99 of all consumable items, because I’m lazy, and would rather chug a megalixer than blow another ten minutes of my life trying to beat Boss X. Additionally, I granted chaos a larger (but not too large) HP and EP count, and did the same for another character that will be joining us shortly. Amusingly, neither of these hacks will significantly impact ES combat.



That’s what I like to hear from a game! Like XS1, we’ve got the ability to destroy any random object that the game deigns destructible. XS2 will wind up doing more interesting things with this concept (for better or worse), but, for this area and a lot like it, the idea is to just blow up everything and hope to find random items.



Like this mech-sized treasure chest. Who builds something like that?



This sounds a lot more exciting than it is, but it’s still pretty alright. I mentioned that an ES will level up, but it still has three “accessory slots” for equipping items like +DEF armor, anti-status ailment protection, or items that otherwise increase your combat parameters. Almost all of the accessories are defensive, but there’s a few that will help blow things up.



After a little wandering around, we get back to another cutscene with Canaan asking chaos for further information. Good luck, buddy.



chaos cares about the URTVs as people, not weapons. Aw.



“The system that currently controls the Zohar was actually designed to be used for the U.M.N. transport system. However...”

Yes, chaos?



Oh yeah. Have you noticed this? People have no problem transporting objects through space, like KOS-MOS and her materializing chain guns, or how the entire party could summon AGWS anywhere last game. As was actually explained in XS1, this is a function of the UMN, which also provides email, Wikipedia, and savepoints to the galaxy. But you don’t ever see anybody except vaguely omnipotent freaks (like chaos) teleporting.



Whoops, looks like using the UMN to teleport is not something that leads to a long and happy life. Also, how many test subjects do you have to use to get a percentage like 99.26?



And the survivors… hm. Didn’t exist as people? Does that sound familiar to anybody?



Yes, it’s consciousness that makes you “human”, tinman.



Helmer knows a doomsday object when he sees one: the Zohar is dangerous.



“Lieutenant General Helmer concluded that if contact with the system led to the destruction of the human mind, then even the U.R.T.V.s, created as the system's antithesis, might be affected. Therefore, if the U.R.T.V.s were to suffer a mental breakdown, then likely the Zohar, a source of infinite energy, would spiral out of control. That would be devastating.”

Stealth origin explanation for a certain albino…



But nobody else took Helmer seriously, so here’s these two guys picking up the pieces.



Ah-ha! Our first battle!



New Game, new way to load battles.



First of all, like I obliquely mentioned, “mechs” are no longer optional, so you best learn how to handle your ES. You do not “stock” stock segments while in the ES, so you only ever have one “attack” option per round. In the Asher’s case, as you can see with the lil’ icons, a square attack will give you a close-range physical attack, and the triangle attack is long range and piercing. Like in XS1, there are occasionally enemies that require a long range attack.



Also new, in a mech or out, you now have movement options, and you can wind up behind an enemy (or vise versa). A back attack is a guaranteed hit, and will usually be critical. You can use a turn moving around your target, but they usually move themselves, too, so it’s kind of a waste. More often than not, this only becomes important during the newly introduced possibility of pincer or “we’re surrounded” battles.



ES battles also always have ridiculous HP counts for both sides. Later, when facing the boss of this area on foot, he’ll be doing, like, 16 HP damage, and it can hurt. Our first hit, meanwhile, scores 1,636 damage.



Boost is back, and, while it doesn’t make a difference in this battle, the big change is that the party (and enemy party) has a shared boost gauge, so Ziggy can do the fighting, and then MOMO can boost using the boost he accumulated. You still only have a maximum of “three” boosts available (without using items), but the other new, good thing is that the boost gauge carries from battle to battle. So, hey, you can start boss battles with a full boost gauge. Yay!



Like I said, you don’t stock “moves” in the ES, but you do stock Stock Points every time you attack (25), and you can stock 100 at once by spending your turn on the stock command. “Stock” also doubles as “Defend”, and may potentially save you from a hard hitting super boss way the hell down the line. 200 SP is usually the stock limit. Unlike the boost gauge, your stock points are reset to zero after every battle.



Stock Points allow you to use Special Attacks, which are basically the Tech Attacks of XS1 in mech form.

CONTINUED NEXT POST
  #479  
Old 04-01-2016, 07:37 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default Xenosaga Episode 2 1-4



And the rotating “event slot” returns with one slight change. It still goes Increased Critical Hits -> Increased Boost -> Increased Skill Point Rewards, but the final slot is now a random space.



The random slots can increase Ether effects by 50%, knock out a character’s turn if they’re directly attacked, or grant bonus boost for being attacked. Since these random slots are… random, they’re usually more of a pain in the ass than helpful, because you can’t “plan” to be able to get additional healing from an Ether event, or knock out a dangerous enemy’s turn. You’re a lot more likely to remember every time your opponent knocked out one of your turns…



Here’s Asher’s special beam attack, which costs 100 Stock Points. In general (and we’ll look at this more in later updates), the main reason you want to use a Special Attack is because it uses a particular element (in this case, beam) or property, and, hopefully, that’s your enemy’s weakness (and not something they absorb). While a Special Attack is generally more powerful than your usual attack, it’s not usually so powerful that you’re chomping at the bit to use it every round.

Also, just to be clear, unlike the Tech Attacks of XS1, there is no longer any mechanic for making Special Attacks, in or out of the mech, faster, stronger, etc. What you see is what you get.



Mechs receive Experience Points, but not Skill or Class Points, whatever they are. Also, as you can probably guess from Asher’s zero EP count, the Asher cannot use ether abilities.



That’s basically what you need to know about ES battles. As you may have noticed, with no Ether or Item command in battle for the ES, healing is currently very limited for the Asher, but you can restore HP outside of battle with, basically, mech potions.



Traps are back from XS1. They’re a tiny bit better placed in this game. Tiny bit.



These flying buggers will occasionally be hanging out just outside of bounds, so Asher’s long range gun attack is a must. Spoilers that you can probably guess: Junior will one day pilot this ES.



After a few more battles and hallways, something shiny happens.



Very shiny.



And, hm, I think a very familiar theme is playing.



Oh yeah, that one. Nephilim’s greatest hits.



“Them”, and the source of that light pillar, is U-TIC.



chaos is, like fourteen years later, rather concerned. First he decided to emote all day.



And now “friendly” AMWS (just now introduced) are targeting us.



Oh, poor, na�ve, millennia-old chaos. When has talking ever solved anything?



No response, gonna die.



The Asher loses an arm. Things look grim.



Even worse, Canaan starts succumbing to the siren song of the… song.



But the Asher is saved by… something? Something fast, at least.



Something with a damn big sword.



It’s… I have no idea who this is. Green Mecher Dude?



Canaan and chaos have no idea who it is, either.



But what’s important is that he’s kicking ass for the good guys. Hooray!



Yeah, let’s team up with the guy that is the only reason we’re alive.



Asher and Greenie work together to fend off the hordes of angry AMWS.

CONTINUED NEXT POST
  #480  
Old 04-01-2016, 07:45 PM
GoggleBob GoggleBob is offline
The Goggles do Nothing
 
Join Date: Mar 2010
Location: New Jersey, USA
Posts: 1,777
Default Xenosaga Episode 2 1-5



The threat is defeated, but neither Asher nor Greenie is doing well, so everyone decides to hoof it from here.



For maximum effect, Greenie’s pilot is completely covered… oh… oh… is this Samus Aran? That would be so cool!



And apparently Pilot kicks ass inside and out of Greenie.



I know, right?



The suspense is killing me… I hope it lasts.



Pretty much every word in this sentence is a revelation. Hey, everybody, it’s Shion’s brother! And he’s competent as hell!



Jin reports that, yeah, it’s getting crazy around here.



Jin tells these two that he just single-handedly rescued that they should just book it and head home, but, sorry, not an option.



Canaan, not quite understanding the concept of a “secret mission”, claims they can’t leave until the URTVs are safe.



No it’s not. chaos is right there. There is no such thing as a coincidence with that guy.



And it looks like a thunderstorm has started. Remember any other events that happened on Old Miltia opposite a thunderstorm?



Whatever, Jin knows where to find the URTVs, so let’s follow that guy.



Jin Uzuki is defined by being Shion’s brother. Jin is no retcon, he was seen at the start of Xenosaga Episode 1, and Shion mentions him here and there throughout the adventure. The only issue is that every time she mentions him, it’s usually with a qualifier that goes something like “my idiot brother…” I kept a careful eye on any mention of Jin in the previous LP, and I can say that if you assembled your image of Jin based exclusively on Shion’s references to the guy, you’d picture a slovenly nerd that carries around a sword all the time because he thinks it looks cool.

And that would be about half right.

As we’ve just witnessed, Jin is actually pretty damn adept with a sword, and, in this environment, he’s practically a force of nature. Downside? Take the soldier out of the war, and give him the job of raising his younger sister because their parents just got julienned? He’s not so great at that.

Jin is another one of Xenosaga’s stabs at deconstructing the typical JRPG archetype. Jin is just the kind of experienced “wandering samurai” type that joins your party at level 99, saves the day, and then leaves to later sacrifice himself at the most emotionally devastating moment so the new generation of heroes can survive. Here, we see Jin be the big damn hero (and that will only escalate as the update continues), and then, in the intervening years… he becomes a giant disappointment to the rest of his family, and can’t stick to any one job for longer than six months. He’s no legendary hero, he’s a capricious layabout.

Anyway, the main reason I’m bringing this all up is so you can enjoy the dichotomy between how everyone sees Jin (wow, this guy is a really great party member!) versus how Shion sees the dork (would you please get a job!).

Or, put another way, consider that the reason your heroes are your heroes is because you don’t have to live with them.

Also, just to be clear, Jin is the party’s seventh active member, and the last character to permanently join the team. Yes, we have a whole new playable character for Xenosaga Episode 2. We needed a new “complete human” after Shion went all chosen one.



And now we’re officially on foot. Sorry, Asher, won’t be seeing you again for a while.



Canaan is a noncombatant, but Jin is ready to go with chaos. As previously mentioned, I pumped up chaos and Jin’s HP/EP, but, at least in the HP department, it’s not that much of a boost, just an extra couple hundred, so I’m like five or six levels ahead of normal.



Though one big difference is that I’ve hacked in 999 Strength for Jin. Spoilers, but Jin won’t always be a part of the party, and he’s the only character I’ve granted this boon. Basically, Jin is there so, when a battle is going too long, I can switch him in and call it a day. Erde Kaiser spoiled me. I’ll still have to do without him for a lot of the game, but when he is on the front lines, the battles will end very quickly.



Insignificant but cute change: now all characters use their own attacks to destroy objects on the world map, as opposed to before when they just kinda pointed and things exploded. This doesn’t really affect gameplay (sometimes you have to “attack” something more than once), but it’s more visually dynamic.



The on-foot battle system is similar to XS1, but generally pretty different. Before, it was basically square = physical, triangle = ether, and circle = special attack (when available). Build up your stock, use a Tech Attack, and eventually modify your Tech Attacks outside of battle so you can use them every turn. Now…



Break Zones, eh?



Basically, the trick here is that every attack hits a certain area. Square is “middle”, Triangle is “low”, and Circle is either “high” or “low” depending on the character. chaos, for instance, hits low with Circle, while Jin hits high.



The idea is to find the right combination that will “break” the enemy. Usually the break zone makes some kind of sense, like “middle middle” usually works for humans (you’re effectively repeatedly hitting them in their squishy middle) while some walker-looking robots you’ll see later are “low middle” because you’re sweeping their vulnerable legs before hitting the “face”. It’s not exactly fire beats ice, but, in general, you can look at a monster and have a good starting guess.



What you want to do is “break” an enemy, and then either use your accumulated stock to continue the attack, or boost in an ally who then hammers the “broken” opponent. The difference in damage to a broken enemy is significant, like, we’re talking 6 HP damage vs. 600.



Also, you can knock a “broken” enemy into the air or down to the ground. Either one incapacitates the enemy and causes you to do additional damage, but there are advantages/disadvantages to both. If you knock an enemy down, they’re down and vulnerable, but will be back up after the attack. If you knock an enemy into the air, they will then fall into the down state, thus taking two “turns” to get back on their feet; however not every character can attack an enemy up in the air. If KOS-MOS tosses a soldier into the stratosphere and boosts Ziggy in for the spike, he’s going to stand there on the ground, unable to get the ups, and basically waste a turn. Either way, though, an enemy in Air or Down status means you have an advantage.

Anyway, that’s the basics of XS2 battle. Aim to break your opponent, and then pile on the damage during the break. We’ll get into how that influences random battles at our first big dungeon.



Did you notice what was missing from the results and status screens? Here’s a hint: Jean Luc Picard would approve. That’s right, Xenosaga is now a cashless society. There are no shops in Xenosaga Episode 2, and all healing items are obtained only through the spoils of battle (or stealing). As far as I’m concerned, this is great, because money basically only meant pain in Xenosaga Episode 1, which had an economy based almost entirely on grinding that stupid card game or answering that one email correctly. Side effects of this include later Med Kits (potions) being more valuable than ether skills (magic), and a complete lack of purchasing/upgrading equipment like weapons and armor.

Using XS1 as a comparison point, the lack of money streamlines the game, and I support it whole-heartedly. And for those of you that enjoy selling vendor trash (which you still receive), there is a sidequest for that.



There are a few items in this “dungeon” that indicate you’ll be back, even if it’s just using the Encephalon Simulator like in XS1.

CONTINUED NEXT POST
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 >
Top