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Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!

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  #181  
Old 03-06-2012, 08:16 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by poetfox View Post
Do we have people in both gates? I'll just go try to close one to close it if need be, though I can't seal it.
Ursula's going to exit out into the Science Building and I'm assuming Luke will exit into the graveyard this turn. That leaves the only unoccupied gate is the Silver Twilight one, which Akachi just headed towards.
  #182  
Old 03-06-2012, 09:20 AM
poetfox poetfox is offline
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That's what I figured, but I thought I'd check. Oh, and I just now realized what spell I got. I guess that's... okay...? No sanity cost means I'll probably just keep running and sneaking now. Though let's be honest: every spell that isn't Withering is kind of a disappointment. Heh.

So let's Library some more!

Set Lore/Luck to 4/0.

First, let's read The King in Yellow! There's no way that could go badly for Minh. It's such a fun read.

Success! A little insanity is a small price to pay for 4 clue tokens, in theory. If only Hastur wasn't around, I'd be able to seal a gate now! Oh well.

But yeah, more Library. Research is where it's at!
  #183  
Old 03-06-2012, 10:56 AM
CaptBlasto CaptBlasto is offline
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Well, with my gate box I can come out anywhere. Is the Graveyard the gate you would recommend me to close? I'm only going to have 1 die to roll to try and close it after the Lurker's modifier, since my Fight and Lore can both only go to 4.

Upkeep for me is to switch Lore/Luck from 3/2 to 4/1.

I'll entertain advice on which gate to come out at.
  #184  
Old 03-06-2012, 06:42 PM
dussssstin dussssstin is offline
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Patrice runs to The Unamable.
  #185  
Old 03-06-2012, 06:45 PM
Sarcasmorator Sarcasmorator is offline
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I think Ursula comes out of the gate this phase. And she tries to close it during Arkham Encounters, right?
  #186  
Old 03-06-2012, 06:51 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
I think Ursula comes out of the gate this phase. And she tries to close it during Arkham Encounters, right?
Correcto

Quote:
Originally Posted by CaptBlasto View Post
Well, with my gate box I can come out anywhere. Is the Graveyard the gate you would recommend me to close? I'm only going to have 1 die to roll to try and close it after the Lurker's modifier, since my Fight and Lore can both only go to 4.

Upkeep for me is to switch Lore/Luck from 3/2 to 4/1.

I'll entertain advice on which gate to come out at.
If you exit and close the gate located at the Silver Twilight Lodge, that leaves the possibility of Akachi being lost in Time and Space. I believe the Dreamslands gate is the best out to exit out of, but it is ultimately your call.

And sorry, I've been playing Mass Effect 3 all day.
  #187  
Old 03-06-2012, 07:05 PM
sraymonds sraymonds is offline
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Queen Possum - You get to fight or evade a Cultist and a Byakhee!

Byakhee
Awareness -2

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
-1 	1 	     1           +0 	2
Cultist
Awareness -3

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
- 	- 	     1           -2 	1
Akachi. Sweep the leg.
  #188  
Old 03-06-2012, 07:08 PM
CaptBlasto CaptBlasto is offline
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Quote:
Originally Posted by sraymonds View Post
Correcto



If you exit and close the gate located at the Silver Twilight Lodge, that leaves the possibility of Akachi being lost in Time and Space. I believe the Dreamslands gate is the best out to exit out of, but it is ultimately your call.

And sorry, I've been playing Mass Effect 3 all day.
Alright, Dreamlands Gate it is!
  #189  
Old 03-06-2012, 09:37 PM
CaptBlasto CaptBlasto is offline
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Quote:
Originally Posted by Queen Possum View Post
Ok, let's do this.

Horror check on the Byakhee: Success!
Combat check: Also a success!

Cast Wither: C-C-C-COMBO BREAKER. :\
I guess if it's cool with dussssstin, I'll exhaust our relationship card to add to the Cultist combat?
If you need some more, I can cast Intervene as well.
  #190  
Old 03-06-2012, 11:20 PM
sraymonds sraymonds is offline
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Well, while we wait for dusssstin, I'll take my turn.

Upkeep:
  • Stats stay the same
  • Take Blood Pact.
  • Exhaust Blood Pact and sacrifice 3 Stamina for 3 Power tokens.

Movement: Mark Harrigan's going to kill some monsters.

Round One - Maniac: Toughness 1
Round Two - Dark Young: Toughness 3
  • Horror Check - +0 to Mark's Will score of 0; autofails and loses 3 Sanity; discard 3 Power tokens for the 3 Sanity lost.
  • Exhaust Flamethrower to gain + 7 to combat check (Dark Young has Physical Resistance so bonus is halved (rounded up))
  • Combat Check - Fight 6 -1 (Dark Young) +4 (Flamethrower) = 9 Dice
  • Results = Mark reduces the Dark Young into kindling

Then he hangs out at the Historical Society waiting for this pact to bite him in the butt.
  #191  
Old 03-07-2012, 11:14 AM
dussssstin dussssstin is offline
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Quote:
Originally Posted by Queen Possum View Post
Ok, let's do this.
I guess if it's cool with dussssstin, I'll exhaust our relationship card to add to the Cultist combat?
Yeah, that's fine with me.

Also, this turn I move to The Unnamable.
  #192  
Old 03-07-2012, 12:59 PM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
Round Two - Dark Young: Toughness 3
  • Horror Check - +0 to Mark's Will score of 0; autofails and loses 3 Sanity; discard 3 Power tokens for the 3 Sanity lost.
  • Exhaust Flamethrower to gain + 7 to combat check (Dark Young has Physical Resistance so bonus is halved (rounded up))
  • Combat Check - Fight 6 -1 (Dark Young) +4 (Flamethrower) = 9 Dice
  • Results = Mark reduces the Dark Young into kindling
Charbroiled Dark Young? Them's good eatin'!
  #193  
Old 03-08-2012, 06:30 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Queen Possum View Post
Ok, let's do this.

Horror check on the Byakhee: Success!
Combat check: Also a success!

Cast Wither: C-C-C-COMBO BREAKER. :\
I guess if it's cool with dussssstin, I'll exhaust our relationship card to add to the Cultist combat?
ASSUMING DIRECT CONTROL

Exhausting the Skullcrackers relationship card gives Akachi +1 to Combat, so she rolls 1 die total. Fingers crossed!

BAM! Cultist just got Akachied!
  #194  
Old 03-08-2012, 08:25 AM
sraymonds sraymonds is offline
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Arkham Encounters


Luke Robinson - Graveyard
Quote:
Luke steps out of the Dreamlands and into the Graveyard.
Jim Culver - Woods
Quote:
You find a sleeping Sheldon gang member near the still. Make a Sneak (-2) check to try to swipe the shotgun he's dropped on the ground. If you pass, take the Shotgun from the Common deck. If you fail, the guard awakens and beats you, losing 2 Stamina. Move to the streets.
Minh Thi Phan - Library
Quote:
Make a Will (+0) check. Then tell me how many successes you get. There's a chart I don't want to type out.
Roland Banks - Train Station
Quote:
Bill Washington offers to drive you to any location or street area in Arkham. If you move to a location, immediately have an encounter there.
Mark Harrigan - Historical Society
Quote:
Pass a Luck (-1) [2] check to gain insight into a skill. Draw 1 Skill but stay here next turn.
Akachi Onleye steps into the Great Hall of Celeano


Patrice Hathaway - The Unnamable
Quote:
You hear the scurrying of rats and realize that they're moving to surround you. Pass a Speed (-1) check to escape. If you fail, you are lost in time and space.
Ursula Downs - Science Building
Quote:
Ursula emerges from the City of the Great Race.
Other World Encounters

Akachi Onleye - Great Hall of Celeano
Quote:
You are lost in a labyrinth of high walls. Pass a Lore (-1) check or stay here next turn.
  #195  
Old 03-08-2012, 08:30 AM
poetfox poetfox is offline
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Minh steels her will for some mysterious thing.

She gets one success.
  #196  
Old 03-08-2012, 08:34 AM
sraymonds sraymonds is offline
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Quote:
Abigail lets you into a private section of the library where you find an ancient tome. Draw 2 Spells and keep whichever one of them you want.
Of which we'll do when I get home.
  #197  
Old 03-08-2012, 08:45 AM
Sarcasmorator Sarcasmorator is offline
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Ursula will attempt to close the Monstrous Gate.

I can use Fight or Lore for this, right? I wish I'd thought to adjust my attributes at Upkeep.
  #198  
Old 03-08-2012, 09:00 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Ursula will attempt to close the Monstrous Gate.

I can use Fight or Lore for this, right? I wish I'd thought to adjust my attributes at Upkeep.
Yup! Just FYI, if you fail to close the gate, a monster will appear in your location. Or you could just use your Elder Sign.
  #199  
Old 03-08-2012, 09:46 AM
poetfox poetfox is offline
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Yeah, goodness, Elder sign all the way! We lose a Doom Token that way. Then again, if you already have the clues, maybe it'd be better to spend them now and be able to hand that Sign to someone without later... hm.
  #200  
Old 03-08-2012, 11:13 AM
Sarcasmorator Sarcasmorator is offline
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Well, assuming Patrice doesn't mind me taking 3 clue tokens to pay the sealing cost, I have enough clues to seal this one on my own (I think a Fight 2(+0) roll is decent odds for success here, and I can deal with a monster if not). I'd rather save the Elder Sign for something dire, like a Devouring Gate. What do you folks think?
  #201  
Old 03-08-2012, 11:19 AM
Mogri Mogri is online now
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You've got two dice? I'd say give 'em a roll.

For my event, I'll burn a clue token for a chance at the Shotgun. My skill gives me two dice off it as a bonus.

1, 4



...Oh, wait! My skill also adds 1 to my Sneak score, so I should have 3 Sneak natively.

5! Shotgun, please.
  #202  
Old 03-08-2012, 11:20 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
I'd rather save the Elder Sign for something dire, like a Devouring Gate. What do you folks think?
The Devouring Gate only devours if it opens in a location occupied by an investigator. After that it's a plain jane gate. The price of failing to close a Monstrous Gate is more monsters, and while we currently only have two monsters on the board, I don't know if we want to chance it.

It's been a long time since I've played AH so take my advice with a grain of salt.
  #203  
Old 03-08-2012, 02:56 PM
The Giant Head The Giant Head is offline
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I'll go to Administration and see what happens there.
  #204  
Old 03-08-2012, 03:02 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by The Giant Head View Post
I'll go to Administration and see what happens there.
Quote:
You own copies of some of the books being used this semester. Make a Luck (+1) check to find students willing to buy your used copies. If you pass, gain $2.
  #205  
Old 03-08-2012, 03:14 PM
The Giant Head The Giant Head is offline
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I'm in an airport on my phone so I'm not competent enough to link it, but my luck was 5 and I managed to squeak a single success out of it. Bling bling!
  #206  
Old 03-08-2012, 03:25 PM
sraymonds sraymonds is offline
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Either Roland's a very young FBI agent or every textbook for this university is outdated.
  #207  
Old 03-08-2012, 03:41 PM
CaptBlasto CaptBlasto is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Well, assuming Patrice doesn't mind me taking 3 clue tokens to pay the sealing cost, I have enough clues to seal this one on my own (I think a Fight 2(+0) roll is decent odds for success here, and I can deal with a monster if not). I'd rather save the Elder Sign for something dire, like a Devouring Gate. What do you folks think?
If your Fight is at 2, you only get 1 die to roll, because the Lurker makes all gate seals one harder (so the +0 becomes -1). At one die roll, I think you might be better off Elder Signing it, unless you don't mind fighting a monster and upping fight or lore for a better shot next turn.

Edit: Luke attempts to close the Dual Gate at the Graveyard. Using Lore I roll one die (4 Lore -2 Gate Difficulty -1 for Luker =1), and get a 1. Gate didn't close this time

Last edited by CaptBlasto; 03-08-2012 at 03:47 PM. Reason: Forgot my roll
  #208  
Old 03-08-2012, 04:11 PM
sraymonds sraymonds is offline
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Mark has Luck 4, minus 1 for the encounter

1 success, which isn't enough to get another Skill.
  #209  
Old 03-08-2012, 04:18 PM
Sarcasmorator Sarcasmorator is offline
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Still a 1-in-6 chance. I'll give it a shot. Fight check 2(-1)(+0).

Result: 1.

Damn. I have one clue token to spare and still seal the gate if I succeed. I'll burn it to roll another die.

Result: 2.

Double damn. Monster me up, I suppose! I'll either adjust my sliders or Elder Sign this gate next turn.
  #210  
Old 03-08-2012, 05:06 PM
dussssstin dussssstin is offline
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Patrice Hathaway - The Unnamable

You hear the scurrying of rats and realize that they're moving to surround you. Pass a Speed (-1) check to escape. If you fail, you are lost in time and space.

Patrice kicks a few rats off her and narrowly escapes the Unnamable. She slams the door behind her to reassure her safety.

Roll(3d6)+0:
2,2,6
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