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#181
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Ursula's going to exit out into the Science Building and I'm assuming Luke will exit into the graveyard this turn. That leaves the only unoccupied gate is the Silver Twilight one, which Akachi just headed towards.
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#182
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That's what I figured, but I thought I'd check. Oh, and I just now realized what spell I got. I guess that's... okay...? No sanity cost means I'll probably just keep running and sneaking now. Though let's be honest: every spell that isn't Withering is kind of a disappointment. Heh.
So let's Library some more! Set Lore/Luck to 4/0. First, let's read The King in Yellow! There's no way that could go badly for Minh. It's such a fun read. Success! A little insanity is a small price to pay for 4 clue tokens, in theory. If only Hastur wasn't around, I'd be able to seal a gate now! Oh well. But yeah, more Library. Research is where it's at! |
#183
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Well, with my gate box I can come out anywhere. Is the Graveyard the gate you would recommend me to close? I'm only going to have 1 die to roll to try and close it after the Lurker's modifier, since my Fight and Lore can both only go to 4.
Upkeep for me is to switch Lore/Luck from 3/2 to 4/1. I'll entertain advice on which gate to come out at. |
#184
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Patrice runs to The Unamable.
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#185
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I think Ursula comes out of the gate this phase. And she tries to close it during Arkham Encounters, right?
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#186
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And sorry, I've been playing Mass Effect 3 all day. |
#187
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Queen Possum - You get to fight or evade a Cultist and a Byakhee!
Byakhee Awareness -2 Code:
Combat Stats Horror Toughness Combat Rating Damage Rating Damage -1 1 1 +0 2 Awareness -3 Code:
Combat Stats Horror Toughness Combat Rating Damage Rating Damage - - 1 -2 1 |
#188
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#189
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#190
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Well, while we wait for dusssstin, I'll take my turn.
Upkeep:
Movement: Mark Harrigan's going to kill some monsters. Round One - Maniac: Toughness 1
Round Two - Dark Young: Toughness 3
Then he hangs out at the Historical Society waiting for this pact to bite him in the butt. |
#191
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Also, this turn I move to The Unnamable. |
#192
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#193
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Exhausting the Skullcrackers relationship card gives Akachi +1 to Combat, so she rolls 1 die total. Fingers crossed! BAM! Cultist just got Akachied! |
#194
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Arkham Encounters Luke Robinson - Graveyard
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Jim Culver - Woods
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Minh Thi Phan - Library
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Roland Banks - Train Station
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Mark Harrigan - Historical Society
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Akachi Onleye steps into the Great Hall of Celeano Patrice Hathaway - The Unnamable
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Ursula Downs - Science Building
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Other World Encounters Akachi Onleye - Great Hall of Celeano
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#195
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#196
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#197
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Ursula will attempt to close the Monstrous Gate.
I can use Fight or Lore for this, right? I wish I'd thought to adjust my attributes at Upkeep. |
#198
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Yup! Just FYI, if you fail to close the gate, a monster will appear in your location. Or you could just use your Elder Sign.
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#199
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Yeah, goodness, Elder sign all the way! We lose a Doom Token that way. Then again, if you already have the clues, maybe it'd be better to spend them now and be able to hand that Sign to someone without later... hm.
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#200
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Well, assuming Patrice doesn't mind me taking 3 clue tokens to pay the sealing cost, I have enough clues to seal this one on my own (I think a Fight 2(+0) roll is decent odds for success here, and I can deal with a monster if not). I'd rather save the Elder Sign for something dire, like a Devouring Gate. What do you folks think?
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#201
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You've got two dice? I'd say give 'em a roll.
For my event, I'll burn a clue token for a chance at the Shotgun. My skill gives me two dice off it as a bonus. 1, 4 ...Oh, wait! My skill also adds 1 to my Sneak score, so I should have 3 Sneak natively. 5! Shotgun, please. |
#202
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It's been a long time since I've played AH so take my advice with a grain of salt. |
#203
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I'll go to Administration and see what happens there.
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#204
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#205
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I'm in an airport on my phone so I'm not competent enough to link it, but my luck was 5 and I managed to squeak a single success out of it. Bling bling!
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#206
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Either Roland's a very young FBI agent or every textbook for this university is outdated.
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#207
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Edit: Luke attempts to close the Dual Gate at the Graveyard. Using Lore I roll one die (4 Lore -2 Gate Difficulty -1 for Luker =1), and get a 1. Gate didn't close this time Last edited by CaptBlasto; 03-08-2012 at 03:47 PM. Reason: Forgot my roll |
#208
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#209
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Still a 1-in-6 chance. I'll give it a shot. Fight check 2(-1)(+0).
Result: 1. Damn. I have one clue token to spare and still seal the gate if I succeed. I'll burn it to roll another die. Result: 2. Double damn. Monster me up, I suppose! I'll either adjust my sliders or Elder Sign this gate next turn. |
#210
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Patrice Hathaway - The Unnamable
You hear the scurrying of rats and realize that they're moving to surround you. Pass a Speed (-1) check to escape. If you fail, you are lost in time and space. Patrice kicks a few rats off her and narrowly escapes the Unnamable. She slams the door behind her to reassure her safety. Roll(3d6)+0: 2,2,6 |