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Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!

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  #271  
Old 03-14-2012, 09:17 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by dussssstin View Post
Patrice makes her way to Ye Olde Magic Shoppe
For an encounter or for magic spells?
  #272  
Old 03-14-2012, 09:28 PM
The Giant Head The Giant Head is offline
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Well alright, Roland now moves to the woods problem-free.

Quote:
Originally Posted by sraymonds View Post
Gives Roland a head nod as he walks by.
  #273  
Old 03-14-2012, 09:40 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by The Giant Head View Post
Well alright, Roland now moves to the woods problem-free.



Ronald vs

Quote:
Zombie
Awareness +1

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
-1 	1 	     1           -1 	2
Ghoul
Awareness -3

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
+0 	1 	     1           -1 	1
Ambush
  #274  
Old 03-14-2012, 10:20 PM
The Giant Head The Giant Head is offline
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Time to crack some skulls. Zombie goes first.

Horror Check: Will = 2 - 1 (zombie is scary) = 1: Roland rolls a 6.

Combat check: Fight = 4 -1 (zombie is strong) + 1 (bullwhip) + 1 (Thomas Malone is egging him on I guess) = 5: 6,1,2,1,3. Roland hits the zombie pretty hard once, then flails 4 more times as it falls over.

Zombie is dead. Now on to the ghoul.

Horror Check: Will = 2: 4,6. Roland is not impressed.

Combat Check: 4 -1 (ghoul is strong) + 1 (bullwhip) + 1 (Thomas Malone called Roland a chicken. Nobody. Calls him. Chicken.) = 5: 1,1,1,5,2. Yikes, way to do almost the literal bare minimum to pass that check, Roland.

The Ghoul is just barely dead. Up ahead, Roland spots a gate to another dimension.

  #275  
Old 03-15-2012, 06:40 AM
The Giant Head The Giant Head is offline
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Also, Minh now gets +1 to combat because of our relationship card.
  #276  
Old 03-15-2012, 05:49 PM
poetfox poetfox is offline
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Upkeep. $2. CHA-CHING! Roll for Retainer: Um, well, I guess I didn't need all that money anyway.

Adjust my Fight/Will to 4/1.

I'm moving to shoot the Dimensional Shambler using gunz.

So okay, here's what I do. I fail the horror check. I lose a sanity, bringing me to four. I equip my pistol, +2, and I have my Fight, +5, and my relationship, +1. That's six die after the -2 for combat with the Shambler. Surely I can get one success on six die.

Two successes. I murdered a guy yay!

How's that for a turn? It is... something...!
  #277  
Old 03-16-2012, 10:50 AM
sraymonds sraymonds is offline
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To help speed things along, I'll declare actions for Ursula sometime after lunch today. Anyone have any suggestions? I was thinking of taking out the Dhole suing the Power.

If Ursula can pass the horror check.
  #278  
Old 03-16-2012, 12:58 PM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
To help speed things along, I'll declare actions for Ursula sometime after lunch today. Anyone have any suggestions? I was thinking of taking out the Dhole suing the Power.


DO IT
  #279  
Old 03-16-2012, 01:35 PM
Sarcasmorator Sarcasmorator is offline
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Aw, dang, sorry! Thought we were still in the last round for some reason. You should send me a PM if I'm being a slow ass!
  #280  
Old 03-16-2012, 01:39 PM
sraymonds sraymonds is offline
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It's cool.

I was typing up the action when I saw you posted. Speed/Sneak went to 2/3 and then I rolled an evade check.

You can keep what I just did and move her to a location or you can start your turn however you like.
  #281  
Old 03-16-2012, 01:49 PM
Sarcasmorator Sarcasmorator is offline
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I've got a Find Gate spell, so me getting into a gate seems like a good move. The monsters at the Woods should be easy enough to dispatch if I can evade this Dhole. I have 1 die to roll — Sneak 2(-1).

4. Drat. Burn a clue.
6. So long, Dhole!

I head to the Woods and deal with the monsters! Ghoul first, cuz they're powerful weak.

Horror check 1(+0): 2. I take a hit to Sanity.
Combat check: 4(+2)(-1) with Cavalry Saber: 2, 6, 4, 2, 5. That Ghoul is double dead.

I'll go ahead and fight the Zombie to thin out the monster numbers, even though it means an automatic Horror Check failure and a sanity loss. I think I have 2 left now.
Combat check 4(+2)(-1): 6, 6, 3, 3, 5. I hack that Zombie to pieces.


Also, did I really kill the Witch? I don't remember doing that, but I have the trophy.

Last edited by Sarcasmorator; 03-16-2012 at 02:10 PM.
  #283  
Old 03-16-2012, 02:10 PM
Sarcasmorator Sarcasmorator is offline
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Well, shit. I'm all mixed up.

Give me a few minutes and I'll redo my post-Dhole-escape turn.

I'm super poor. I'll head to the Administration space and see if I draw an encounter that'll give me some money.
  #284  
Old 03-16-2012, 02:20 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Also, did I really kill the Witch? I don't remember doing that, but I have the trophy.
Indeed you did.
  #285  
Old 03-16-2012, 02:25 PM
Sarcasmorator Sarcasmorator is offline
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Why are my brain not work
  #286  
Old 03-16-2012, 02:39 PM
sraymonds sraymonds is offline
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Arkham Encounters

Ursula Downs - Administration
Quote:
You can help an anthropolgy professor decipher a stone tablet. If so, make a Lore (-2) check. If you pass, draw 1 Spell. If you fail, you are cursed.
Akachi Onleye emerges from Celeano.
Quote:
Gate closing time!
Patrice Hathaway - Ye Olde Magic Shoppe
Quote:
Miriam offers to cleanse your aura. If you accept, discard 1 Unique item and pay $3 to become Blessed.
Roland Banks is transported to Yuggoth

Minh Thi Phan is straight up rollin on the Eastside Streets

Mark Harrigan is hanging out at the Southside streets

Luke is still LOST IN SPACE and Time.

Other World Encounters

Jim Culver - Celeano

Quote:
The symbol above the doorway glows. Make a Luck (-2) check. If you pass, gain 2 Stamina and 2 Sanity. If you fail, discard 2 items of your choice.
Roland Banks - Yuggoth
Quote:
What are these strange discs? If you pass a Luck (-1), they are coins worth $3! If you fail, they are hazardous Mi-Go artifacts. Lose 1 Stamina.
  #287  
Old 03-16-2012, 02:43 PM
Mogri Mogri is online now
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Luck (-2): 3, 3, 2

Why do I even got these stats, anyway? I'll discard Flesh Ward and the trumpet. (Spells is items, right?)
  #288  
Old 03-16-2012, 02:46 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Mogri View Post
Luck (-2): 3, 3, 2

Why do I even got these stats, anyway? I'll discard Flesh Ward and the trumpet. (Spells is items, right?)
Yeah, they are
  #289  
Old 03-16-2012, 02:53 PM
CaptBlasto CaptBlasto is offline
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Hey, sraymonds, I realized that what Sarcasmorator's character gained the Spell Find Gate, I should have also gained a spell due to our Relationship Card.
  #290  
Old 03-16-2012, 02:56 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by CaptBlasto View Post
Hey, sraymonds, I realized that what Sarcasmorator's character gained the Spell Find Gate, I should have also gained a spell due to our Relationship Card.
Good catch; I'll draw a spell for you when I get home.
  #291  
Old 03-16-2012, 03:14 PM
Sarcasmorator Sarcasmorator is offline
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My Lore stat is horrible, so I pass on that challenge.
  #292  
Old 03-16-2012, 03:19 PM
The Giant Head The Giant Head is offline
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Quote:
What are these strange discs? If you pass a Luck (-1), they are coins worth $3! If you fail, they are hazardous Mi-Go artifacts. Lose 1 Stamina.
Luck = 4 - 1 = 3: 3,3,2

Roland suffers one ouchie.
  #293  
Old 03-17-2012, 11:54 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by CaptBlasto View Post
Hey, sraymonds, I realized that what Sarcasmorator's character gained the Spell Find Gate, I should have also gained a spell due to our Relationship Card.
Luke learns Wither
  #294  
Old 03-18-2012, 08:51 PM
sraymonds sraymonds is offline
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I think dusssstin is away at a conference in New York or something, but luckily his encounter isn't something he can do and there's no negative penalties attached.

I'll draw a new Mythos card and hopefully update the map tonight.
  #295  
Old 03-19-2012, 10:15 PM
sraymonds sraymonds is offline
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The gate Akachi closed and sealed had the Star symbol but no monsters share it. And unless Mogri comes up with a lucky gate draw, he's going to end up lost in time and space.

Mythos - Sunny and Clear (Enviroment)


Sneak checks in Arkham are made at a -1 penalty.

Will checks in Arkham are made at a +1 bonus.

Clue : Hibbs Roadhouse

Monster Movement:
  • White - Cross - None
  • Black - Crescent - None

Gate - Split Gate leading to either Another Dimension or Yuggoth (-3) opens at the Black Caves
  • Dark Young and Star Spawn appear.
  • Patrice gains 1 Clue Token
.

Reckoning- Further Temptation: Each investigator with a Dark Pact draws 1 Spell.
  • Marks gains the Red Sign of Shudde Mell spell



Doom Track: 1 2 3 4 5 6 7 8 9 10 11 12 13

Gates Open to Begin Final Battle: 3/6

Elder Signs Needed to Win: 3/6

Arkham Monster Limit: 7/11

Terror Level: 1



Code:
||    Roland Banks  ||  Mark Harrigan   || Akachi Onleye    || Patrice Hathaway ||
|| Sanity: 4/4      || Sanity: 2/3      || Sanity: 7/7      || Sanity: 4/5      ||
|| Stamina: 5/6     || Stamina: 4/7     || Stamina: 3/3     || Stamina: 5/5     ||
|| Speed/Sneak: 1/4 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 ||
|| Fight/Will: 4/2  || Fight/Will: 6/0  || Fight/Will: 2/3  || Fight/Will: 1/5  ||
|| Lore/Luck: 2/3   || Lore/Luck: 0/4   || Lore/Luck: 4/1   || Lore/Luck: 5/0   ||

||   Luke Robinson  ||   Ursula Downs   ||    Jim Culver    ||  Minh Thi Phan   ||
|| Sanity: 4/7      || Sanity: 5/5      || Sanity: 6/6      || Sanity: 4/6      ||
|| Stamina: 3/3     || Stamina: 4/5     || Stamina: 4/4     || Stamina: 4/4     ||
|| Speed/Sneak: 2/2 || Speed/Sneak: 3/2 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 ||
|| Fight/Will: 3/4  || Fight/Will: 2/3  || Fight/Will: 1/4  || Fight/Will: 4/1  ||
|| Lore/Luck: 4/1   || Lore/Luck: 1/4   || Lore/Luck: 1/5   || Lore/Luck: 4/0   ||
Jim Culver is lost in time and space.
Luke Robinson can come back to any place in Arkham.

Last edited by sraymonds; 03-21-2012 at 07:56 PM.
  #296  
Old 03-20-2012, 08:30 AM
poetfox poetfox is offline
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I'm thinking about murdering the Elder Thing, provided I still have the relationship bonus (I have one trophy and he has 2, right?)
  #297  
Old 03-20-2012, 08:37 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by poetfox View Post
I'm thinking about murdering the Elder Thing, provided I still have the relationship bonus (I have one trophy and he has 2, right?)
Yup. Sweep the leg.
  #298  
Old 03-20-2012, 08:58 AM
CaptBlasto CaptBlasto is offline
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Ok, Upkeep, move Speed/Sneak to 2/2. Put me at the Curiositie Shoppe, and lets go shopping. With my 2 movement points, I'm going to activate my Book of Dyzan to see if I can get Sarcasmorator and I some more spells.

4 Lore -1 for Book of Dyzan check = 3 rolls. Rolls are 2,6,5 Success! I lose 1 Sanity and gain a spell, and Sarcasmorator also gains a spell from our relationship card.
  #299  
Old 03-20-2012, 09:17 AM
poetfox poetfox is offline
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Combat time! Put on some combat muzak.

No upkeep, move to the Elder Thing, fail the sanity check, down to 2 Sanity. WHO NEEDS SANITY, I SAY?

Okay, so +5 Fight, +1 for relationship, +2 for my pistol, and Elder Thing is -0, so that's 8 dice for two successes. THIS BETTER WORK.

Three Successes! I'll take it.

Minh may be taking a trip to the Asylum next turn, though.

(Also, don't I have 3 dollars? I had 1, and the retainer gave me $2 before giving up the ghost.)
  #300  
Old 03-20-2012, 09:29 AM
sraymonds sraymonds is offline
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Fixed Minh's money thang.

Mark is moving to St. Mary's Hospital and paying 2 bucks for some TLC.
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