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Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!

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  #361  
Old 03-30-2012, 07:22 AM
poetfox poetfox is offline
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Remind me of a rule thing I think I am remembering correctly.

If I fail an evade check, I take Stamina damage, and can evade again, unless they have that "can't run away" keyword, but I won't have to make a horror check until I decide to attack them. Correct? No?

The answer to this question basically determines whether I consult DARK FORCES on all this, or just throw caution to the wind and try to run.
  #362  
Old 03-30-2012, 08:18 AM
sraymonds sraymonds is offline
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If you fail an evade, you take Stamina damage and then combat begins.

I'm currently weighing my options and I may stop by Rivertown streets to take care of those monsters for you. Mark can't get arrested if he stops in the streets but he may die from these monsters. Hmmmm
  #363  
Old 03-30-2012, 09:06 AM
poetfox poetfox is offline
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If you do come help me, I will gladly toss you this Holy Water to help you deal with that Flying Polyp, as it's pretty useless to my sword-wielding self now.
  #364  
Old 03-30-2012, 10:08 AM
dussssstin dussssstin is offline
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Focus: 2
Change my Speed/Sneak to 3/2 and my Lore/Luck to 4/1

Patrice smells a clue several blocks away in the Science Building.

There's only one place she needs to be.
  #365  
Old 03-30-2012, 10:09 AM
sraymonds sraymonds is offline
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Ok, Mark's charging to the rescue!

Upkeep:
  • Moving Lore/Luck to 1/3
  • Exhaust Blood Pact to sacrifice 2 Stamina for 2 Power = Total of 6 Power

Mark's moving into the Rivertown streets to give Minh a fighting chance.

Mark vs the Flying Polyp
Mark vs the Star Spawn
And that's my turn. Mark is now left with 1 SAN and 1 STA.
  #366  
Old 03-30-2012, 10:15 AM
poetfox poetfox is offline
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I'd give you a dollar to heal yourself, but you can't trade money because this game is STUPID.

Do you want the Holy Water? Again, completely useless to me, and you don't have any magical weapons.

Either way, I'm now going to run to the Asylum and spend 2 bucks to Re-sane myself.
  #367  
Old 03-30-2012, 10:17 AM
sraymonds sraymonds is offline
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If you don't want it I'll totally take it.

/pours out holy water and fills the flask with vodka
  #368  
Old 03-30-2012, 11:15 AM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
Mark vs the Star Spawn
  #369  
Old 03-30-2012, 03:35 PM
sraymonds sraymonds is offline
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This one's for Jim!

Quote:
Cultist 1
Awareness -3

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
- 	- 	     1           -2 	1
Quote:
Cultist 2
Awareness -3

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
- 	- 	     1           -2 	1
  #370  
Old 03-30-2012, 03:55 PM
Mogri Mogri is online now
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I didn't realize we had buffed cultists. Can I bump my Fight up one?
  #371  
Old 03-30-2012, 03:59 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Mogri View Post
I didn't realize we had buffed cultists. Can I bump my Fight up one?
To 2/3? I've got no problem with that.
  #372  
Old 03-30-2012, 04:07 PM
Sarcasmorator Sarcasmorator is offline
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I could reach Independence Square if I adjust my speed/sneak, and I think I have the power to take on both monsters there. With 6 clues I'm in good shape to close that gate once I've been through, and I have a Find Gate spell to speed things up. What do you guys think?
  #373  
Old 03-30-2012, 04:13 PM
Mogri Mogri is online now
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Jim whips out his trusty shotgun. "Get off my turf!"

3, 1, 2, 6

1, 2, 3, 2
2, 2, 2, 4
2, 2, 6, 3

...


. . .



Jim is knocked around a bit.

Last edited by Mogri; 03-30-2012 at 04:32 PM.
  #374  
Old 03-30-2012, 04:19 PM
sraymonds sraymonds is offline
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Wait, hold on, I'm a bit confused. You had a fight of 2 and the Cultist's CR brought it down to 0, and then you had the shotgun that gives you +4. So you should be rolling 4 dice per cultist. The cultist's also one hit for 1 STA, so you would have had to fail 4 times to be knocked unconscious.
  #375  
Old 03-30-2012, 04:32 PM
Mogri Mogri is online now
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Quote:
Originally Posted by sraymonds View Post
Wait, hold on, I'm a bit confused. You had a fight of 2 and the Cultist's CR brought it down to 0, and then you had the shotgun that gives you +4. So you should be rolling 4 dice per cultist. The cultist's also one hit for 1 STA, so you would have had to fail 4 times to be knocked unconscious.
Ah! Maths, my one weakness.

So Jim is still somewhat alive, then.
  #376  
Old 03-30-2012, 04:35 PM
sraymonds sraymonds is offline
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So you used 2 Clue tokens and you lost 2 Stamina, correct?
  #377  
Old 03-30-2012, 04:37 PM
Mogri Mogri is online now
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No, I just lost two stamina is all. Four dice per attack, right?
  #378  
Old 03-30-2012, 04:42 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Mogri View Post
No, I just lost two stamina is all. Four dice per attack, right?
Yeah, you're right, I forgot what clue tokens do. I thought you had to use clues to reroll.
  #379  
Old 03-31-2012, 12:10 PM
sraymonds sraymonds is offline
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Could you use a gate trophy to become uncursed?

Sarc: going to the gate would be super.
  #380  
Old 03-31-2012, 10:18 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Queen Possum View Post
I thought I used my gate trophies to get an ally the other round?
I forgot to remove both from your wiki so I thought you still had 1 gate trophy.
  #381  
Old 03-31-2012, 10:51 PM
Sarcasmorator Sarcasmorator is offline
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Quote:
Originally Posted by sraymonds View Post
Could you use a gate trophy to become uncursed?

Sarc: going to the gate would be super.
OK, consider my speed ticked over to 4, and me moving to the Independence Square space. I'll crunch the numbers on evasion/combat in a while.
  #382  
Old 04-01-2012, 08:56 AM
sraymonds sraymonds is offline
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Quote:
High Priest - Magical Immunity
Awareness -2

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
+1 	-1 	     2           -2 	2
Quote:
Dimensional Shambler
Awareness -3

Code:
Combat Stats 
Horror 	          Toughness 	Combat
Rating 	Damage 	  	       Rating 	Damage
-2 	1 	     1           -2 	Special
If you fail a Combat check against the dimensional shambler, you are lost in time and space
  #383  
Old 04-01-2012, 07:59 PM
CaptBlasto CaptBlasto is offline
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Upkeep: None

Spend 2 Movement Points to activate the Book of Dyzan again. Lore(-1) check is 3 dice. Rolls are 4,4,5! I lose 1 Sanity, Sarcasmorator and I both draw one spell, and then the Book of Dyzan is discarded. I'll then just sit here again and heal up 1 Sanity.

Also, I bought a Holy Water 2 turns ago sraymonds, but its not up on the wiki. I should have $2 left as well.
  #384  
Old 04-01-2012, 08:32 PM
Sarcasmorator Sarcasmorator is offline
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OK, I'll take on the High Priest first.

My Horror check is 3(+1) — a pass with 4, 2, 2, 5. I'll attack him with my saber for 2(+2)(-2), with a result of 1, 5. I need one more hit to put him down, and I have lots of clues, so: 6. Scratch one high priest.

Now the Shambler! Horror check is 3(-2) — and a 5 passes. The combat check is the same, with result of: 2, 2. If I don't burn another clue token I'll be lost in time and space, so I think it's worth it: 4. Crap. Try one more: 6. Boom.

Down three clues, up two monster trophies, no damage. Booyah.
  #385  
Old 04-01-2012, 09:18 PM
sraymonds sraymonds is offline
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Luke gets Call Down the Storm and Ursula gets Curse of Darkness.

Ursula beats up some baddies and gets transported to another dimension.
  #386  
Old 04-01-2012, 09:28 PM
sraymonds sraymonds is offline
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Arkham Encounters


Roland Banks - Ye Olde Magic Shoppe

Quote:
Roland pays $5 to learn one spell.
The police try to arrest Mark Harrigan but his flamethrower scares them away.


Akachi Onleye - South Church

Quote:
If you show Father Michael proof of the doom that threatens Arkham, he will lead a congregation in prayer that will purge the streets of evil. If you spend 1 Gate trophy, you may remove all monsters from the Southside neighborhood.
Patrice Hathaway - The Science Building
Quote:
A loud roaring noise emanates from a laboratory. You see a vortex collapsing on itself, giving you a glimpse of the worlds beyond. Make a Will (-2) check. If you fail, lose 2 Sanity. Whether you succeed or not, if you are not driven insane, gain 1 Unique item.
Luke Robinson gets free mental health advice


Ursula Downs boards a plane to Another Dimension


Jim Culver heads into R’lyeh


Minh Thi Phan gets her noggin checked at Arkham


Other World Encounters

Ursula Downs - Another Dimensions

Quote:
Pass a Speed (-1) check to grab the carving before it falls. Draw 1 Spell.
Jim Culver - R’lyeh

Quote:
The humidity and heat is exhausting. Lose 1 Stamina.
  #387  
Old 04-01-2012, 09:43 PM
Sarcasmorator Sarcasmorator is offline
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6, 1, 6. I get a spell, and so does my bro!
  #388  
Old 04-01-2012, 09:46 PM
sraymonds sraymonds is offline
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Ursula - Flesh Ward
Luke - Find Gate

Maybe I need to shuffle better...
  #389  
Old 04-01-2012, 09:46 PM
The Giant Head The Giant Head is offline
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I've already got Wither, so I'll go with Bind Monster. Looks like a pretty easy way to get rid of something terrible.
  #390  
Old 04-01-2012, 09:53 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by The Giant Head View Post
I've already got Wither, so I'll go with Bind Monster. Looks like a pretty easy way to get rid of something terrible.
Errrr....when did you get Wither? I have you as only having Shrivelling
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