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Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!

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  #421  
Old 04-06-2012, 11:11 AM
dussssstin dussssstin is offline
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Patrice is gonna stay in the Asylum and spend $2 to restore sanity.
  #422  
Old 04-06-2012, 02:31 PM
poetfox poetfox is offline
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Upkeep: No adjustments? I'm happy for the moment.

Running to St. Mary's since I got myself nearly killed by evil Bouncers to take advantage of free health care.
  #423  
Old 04-06-2012, 02:56 PM
Mogri Mogri is online now
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Bump my Lore up two steps.
  #424  
Old 04-09-2012, 09:10 AM
sraymonds sraymonds is offline
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Oh shoot, I forgot to make my move.

Upkeep:Then Mark's moving to the Library for an encounter.

I'll get Queen Possum's decision on which encounter she wants to keep and then I'll move on to the Arkham Encounters phase.
  #425  
Old 04-09-2012, 04:03 PM
CaptBlasto CaptBlasto is offline
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Upkeep, Speed/Sneak from 3/1 to 2/2

Shoot, forgot I wanted to cast Find Gate, so I lose 1 Sanity for casting, and roll 3 dice (4 Lore - 1 Cast Difficulty). Rolls are 3, 5, 5. So I come out at a gate. I guess I will come out at the Black Cave gate.
  #426  
Old 04-09-2012, 05:53 PM
sraymonds sraymonds is offline
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Arkham Encounters


Roland Banks - Administration

Quote:
  • +1 Speed
  • +1 Lore
Mark Harrigan - Library

Quote:
The librarian is peering over your shoulder. Make a Will (-1) check. If you pass, take the first Tome from the Unique item deck. If you fail, you’ve made too much noise and she escorts you out of the Library and into the street.
Patrice Hathaway - Arkham Asylum
Quote:
Restoring Sanity for 2 bucks
Luke Robinson - The Black Cave

Quote:
Split Gate to Another Dimension or Yuggoth (-3)
Ursula Downs - Independence Square

Quote:
Gate to Another Dimension (+0)
Jim Culver - Unvisited Isle

Quote:
Gate to R’lyeh (-3)
Minh Thi Phan - St. Mary’s

Quote:
Free health care for 1 Stamina
Other World Encounters

Akachi Onleye - Dreamlands

Quote:
You find a $5 bill on the ground, with no possible explanation for it’s presence. Gain $5.
  #427  
Old 04-09-2012, 06:40 PM
The Giant Head The Giant Head is offline
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I'll take Lore
  #428  
Old 04-09-2012, 06:46 PM
sraymonds sraymonds is offline
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I autofail my encounter so Mark is thrown into the Miskatonic U streets
  #429  
Old 04-09-2012, 06:52 PM
Büge Büge is offline
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Quote:
Originally Posted by sraymonds View Post
Akachi Onleye - Dreamlands

Quote:
You find a $5 bill on the ground, with no possible explanation for it’s presence. Gain $5.
what is the best encounter?
  #430  
Old 04-09-2012, 07:27 PM
CaptBlasto CaptBlasto is offline
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So I can't actually roll to close the gate unless I cast the Sigil of Hermes Trismegistus spell or burn clue tokens, since its -3 difficulty and the Lurker adds -1 to the check. However, I think Mogri is in a similar position. So, sraymonds, would either of the gates return the Gug or Formless Spawn to the cup?

I'm going to hold off on my turn until I see what Sarcasmorator and Mogri want do, as both of them have enough clues with dussssstin's to seal a gate. A gate needs to be closed this turn, but I think I'm in a better position to aid someone in closing their gate than closing one myself.
  #431  
Old 04-09-2012, 09:25 PM
sraymonds sraymonds is offline
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No monsters would go away this turn. On the next one, Akachi could close that gate and send the Gug packing.
  #432  
Old 04-10-2012, 10:07 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Queen Possum View Post
Yeah buddy.
You wake up and search your pockets for $5. It was all a dream(lands).

C'mon peeps, shut down some gates
  #433  
Old 04-10-2012, 10:10 PM
The Giant Head The Giant Head is offline
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Can't talk, learnding.
  #434  
Old 04-10-2012, 10:16 PM
Mogri Mogri is online now
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Quote:
C'mon peeps, shut down some gates
Okay.

Wait, no. I get zero dice after figuring in the Lurker's penalty.

  #435  
Old 04-10-2012, 10:37 PM
Sarcasmorator Sarcasmorator is offline
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FINE

Fight check against gate 3(+0): 3, 2, 1, bullshit!

Clue: 2
Clue: 2
Clue: 4

The fuck, dice?

What do you guys think? Worth burning one of Patrice's clues to close the gate, or do I let it sit for another round?
  #436  
Old 04-10-2012, 10:42 PM
sraymonds sraymonds is offline
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CaptBlasto could still technically cast the spell to give someone a +1 to close a gate. If none of these gates are closed and another one opens up, Hastur is going to wake up.
  #437  
Old 04-11-2012, 03:08 PM
CaptBlasto CaptBlasto is offline
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Ok, casting Sigil of Hermes Trismegistus, 1 Sanity lost. Roll 3 dice (4 Lore -1 Difficulty). Rolls are 4,1,5. So it is cast. It gives a +2 to the check of anyone closing a gate. Who wants it?

I think it might be beneficial for Mogri to take it, and hopefully close the gate he is at, since you could reroll without the spell's aid next turn Sarcasmorator. If Mogri fails to close/seal, then I could burn my clue tokens to get 2 shots at closing the gate I'm at.
  #438  
Old 04-11-2012, 03:12 PM
Sarcasmorator Sarcasmorator is offline
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OK, I'll hold off to reroll next round, and hope for the best.
  #439  
Old 04-11-2012, 03:30 PM
Mogri Mogri is online now
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Rolled 3, 3. I can use clue tokens, but I'd rather hold off.
  #440  
Old 04-11-2012, 04:31 PM
sraymonds sraymonds is offline
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Just an FYI, but if a gate opens up on the next Mythos phase, the final battle with Hastur begins.

CaptBlasto and Mogri? You're our only hope.
  #441  
Old 04-11-2012, 06:28 PM
Falselogic Falselogic is offline
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You guys are screwed!



So screwed!
  #442  
Old 04-11-2012, 06:41 PM
sraymonds sraymonds is offline
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This might also be one of those cases where we use Patrice's clues to help out.
  #443  
Old 04-11-2012, 06:52 PM
Mogri Mogri is online now
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Nah, I got my own clues. Let's burn 'em.

1

4

5

I don't suppose we still have enough clues to seal...
  #444  
Old 04-11-2012, 08:32 PM
sraymonds sraymonds is offline
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Not enough to seal but at least we live to fight another day.

SO THERE FALSELOGIC WE'RE NOT SCREWED AT ALL
  #445  
Old 04-11-2012, 08:49 PM
sraymonds sraymonds is offline
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Mythos - Heat Wave (Enviroment)

  • Fight checks in Arkham are made at a -1 penalty.
  • Lore checks in Arkham are made at a +1 bonus.
  • Fire Vampires have their toughness increased by 1.

Clue appears at : Independence Square - Gate open, no clue

Monster Movement:
  • White - Square, Diamond
    • Moving Gate at Independence Square moves to the Downtown streets
  • Black - Circle
    • None

Gate - Woods; location is sealed



Doom Track: 1 2 3 4 5 6 7 8 9 10 11 12 13

Gates Open to Begin Final Battle: 4/6

Elder Signs Needed to Win: 4/6

Arkham Monster Limit: 2/11

Terror Level: 1

Code:
||    Roland Banks  ||  Mark Harrigan   || Akachi Onleye    || Patrice Hathaway ||
|| Sanity: 4/4      || Sanity: 1/3      || Sanity: 7/7      || Sanity: 1/5      ||
|| Stamina: 5/6     || Stamina: 1/7     || Stamina: 4/4     || Stamina: 5/5     ||
|| Speed/Sneak: 4/1 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 ||
|| Fight/Will: 3/3  || Fight/Will: 5/1  || Fight/Will: 3/2  || Fight/Will: 1/5  ||
|| Lore/Luck: 2/3   || Lore/Luck: 2/2   || Lore/Luck: 3/2   || Lore/Luck: 4/1   ||

||   Luke Robinson  ||   Ursula Downs   ||    Jim Culver    ||  Minh Thi Phan   ||
|| Sanity: 5/7      || Sanity: 5/5      || Sanity: 6/6      || Sanity: 2/6      ||
|| Stamina: 3/3     || Stamina: 5/5     || Stamina: 4/4     || Stamina: 4/4     ||
|| Speed/Sneak: 2/2 || Speed/Sneak: 4/1 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 ||
|| Fight/Will: 3/4  || Fight/Will: 2/3  || Fight/Will: 1/4  || Fight/Will: 3/2  ||
|| Lore/Luck: 4/1   || Lore/Luck: 3/2   || Lore/Luck: 2/4   || Lore/Luck: 4/0   ||

Last edited by sraymonds; 04-13-2012 at 08:21 AM.
  #446  
Old 04-11-2012, 09:22 PM
dussssstin dussssstin is offline
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Wait is that gate just chilling in the street?

Ursula, I think that's all yours. Patrice is a little too dainty for the gates.
  #447  
Old 04-11-2012, 10:01 PM
Sarcasmorator Sarcasmorator is offline
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Let's tick Ursula's Fight/Will over a couple notches so she can deal with any unexpected horror checks; Lore's going to be the gate closer this round.
  #448  
Old 04-11-2012, 10:30 PM
Mogri Mogri is online now
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Quote:
Originally Posted by sraymonds View Post
Lore checks in Arkham are made at a +1 bonus.
Rock on.
  #449  
Old 04-11-2012, 11:08 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
Let's tick Ursula's Fight/Will over a couple notches so she can deal with any unexpected horror checks; Lore's going to be the gate closer this round.
That's if I don't pull another Environment Mythos card before you can explore the gate again and get back to Arkham.
  #450  
Old 04-11-2012, 11:15 PM
CaptBlasto CaptBlasto is offline
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Gonna sit tight where I am, to try and close this gate again. Tough luck on the move on the other gate though :/
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