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#151
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Patrice runs to black cave to grab the clue.
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#152
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Ursula moves to the other side of the City of the Great Race.
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#153
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I feel like I'm getting nowhere fast. I'll stay where I am and try to buy something this time. Maybe I can help clean the streets or something.
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#154
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Speed/Sneak to 5/1
Minh decides books are more her speed, and heads to the library for a little research (and to get away from the monsters for the moment) but first, a little more reading from her Ancient Tome. This time, as she flips through the tome, she finally feels like she unlocks its secrets! She'll grab herself a spell, and return the book to the library, as she has no more need of it. Last edited by poetfox; 03-04-2012 at 05:52 PM. Reason: Additional Dumb Joke Inserted |
#155
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Jim would've liked himself a little spelunking, let's be honest. But he'll settle for a tour of the bayou.
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#156
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Poetfox - Minh gains the Mists of Releh
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Akachi gains the Enchant Weapon spell. Mogri - So where is Jim Culver going? Last edited by sraymonds; 03-04-2012 at 07:44 PM. |
#157
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Quote:
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#158
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Sorry, that was a vote for Unvisited Isle, Arkham's #1 unvisited tourist location.
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#159
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City of the Great Race. Ursula is there
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#160
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Luke Robinson moves to the second space in the Dreamlands.
Mark Harrington jumps out of the Dreamlands and lands at the Historic Society and he's going to attempt to close the gate. Wish him luck! Fight of 6, +1 for Dreamslands, -1 for the Lurker = 6 Dice. Success! I've got 2 Clue tokens, so should I borrow 6 of Patrice's clue tokens to seal the gate? |
#161
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Go for it. I'm on my way to get more.
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#162
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Done!
Mark has 0 Clue tokens left and Patrice has 3. This gateway to the Dreamlands has been shut and the Historical Society is now sealed. The Gug is sent back to wherever it came from. Encounters get posted tomorrow. |
#163
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No Upkeep for me, but I think you already assumed that
Edit: Except to refresh the Relationship Card |
#164
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Arkham Encounters Patrice Hathaway
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Jim Culver
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Minh Thi Phan
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Roland Banks
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Mark Harrigan
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Akachi Onleye
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Other World Encounters Luke Robinson - Dreamlands
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Ursula Downs - City of the Great Race
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Last edited by sraymonds; 03-05-2012 at 06:26 PM. |
#165
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Really no skill check? No chance to defend myself?
Just Lose 1 Sanity. Thanks lady luck. |
#166
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I'll trade you.
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#167
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Those library people are SO LOUD, GODDAMN.
Anyway, I automatically fail, so no clue tokens for Minh. |
#168
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I updated the encounters with the shopping stuff (which Roland can't afford) and the spells Ursula learned.
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#169
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It's like 10,000 spoons when all you need is a knife.
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#170
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Hey guys, I wanna get an informal poll here. Being cursed sucks and all, but is it worth burning a clue token for a chance at not getting cursed?
My experience is that the patrol wagon breaks down with absolute certainty at the first opportunity, but cursed is forever. |
#171
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I think it's worth burning a clue.
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#172
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Burned, and a 6 rolled. Whew!
"Something seems off here, but I can't tell what," Jim muses to himself. "Good thing I'm the Luckiest man alive." |
#173
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Mythos - Police Step Up Patrols in Northside! All monsters in the Northside street or locations are returned to the cup. Of which there were none. Clue appears at : Graveyard Gate already open at Graveyard Monster Movement:
Gate - Gate of Madness leading to the Great Hall of Celeano (-1) opens at the Silver Twilight Lodge Byakhee and Cultist (Flying, -2 to combat) appear. Patrice gains 1 Clue Token. Doom Track: 1 2 3 4 5 6 7 8 9 10 11 12 13 Gates Open to Begin Final Battle: 2/6 Elder Signs Needed to Win: 1/6 Arkham Monster Limit: 6/11 Terror Level: 1 Code:
|| Roland Banks || Mark Harrigan || Akachi Onleye || Patrice Hathaway || || Sanity: 4/4 || Sanity: 2/3 || Sanity: 7/7 || Sanity: 5/5 || || Stamina: 5/6 || Stamina: 7/7 || Stamina: 3/3 || Stamina: 5/5 || || Speed/Sneak: 2/3 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 || || Fight/Will: 2/4 || Fight/Will: 6/0 || Fight/Will: 2/3 || Fight/Will: 1/5 || || Lore/Luck: 1/4 || Lore/Luck: 0/4 || Lore/Luck: 3/2 || Lore/Luck: 5/0 || || Luke Robinson || Ursula Downs || Jim Culver || Minh Thi Phan || || Sanity: 6/7 || Sanity: 5/5 || Sanity: 6/6 || Sanity: 6/6 || || Stamina: 3/3 || Stamina: 5/5 || Stamina: 4/4 || Stamina: 4/4 || || Speed/Sneak: 1/3 || Speed/Sneak: 3/2 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 || || Fight/Will: 3/4 || Fight/Will: 2/3 || Fight/Will: 0/5 || Fight/Will: 3/2 || || Lore/Luck: 3/2 || Lore/Luck: 1/4 || Lore/Luck: 1/5 || Lore/Luck: 4/0 || Last edited by sraymonds; 03-06-2012 at 06:58 PM. |
#174
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Speed/Sneak: 2/3
Move to Train Station Hopefully that's not the dumbest move. |
#175
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You also got to deal with the byakhee and the cultist
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#176
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Jim will head to the woods. Gotta be some booze in the woods.
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#177
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I don't think you can make it there with what your speed score is at.
Edit: sorry, I don't think I've been paying enough attention to everyone's stats. Did you change them at some point? |
#178
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No, but I have a motorbike. +2 movement, if I'm not mistaken.
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#179
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That's right, I forgot about it. Carry on, good sir!
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#180
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Do we have people in both gates? I'll just go try to close one to close it if need be, though I can't seal it.
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