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Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!

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  #301  
Old 03-20-2012, 09:54 AM
The Giant Head The Giant Head is offline
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I'll adjust Speed/Sneak to 1/4 and Lore/Luck to 2/3.

Roland should also be down one stamina because of the last encounter.
  #302  
Old 03-20-2012, 09:58 AM
sraymonds sraymonds is offline
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Quote:
Originally Posted by The Giant Head View Post
I'll adjust Speed/Sneak to 1/4 and Lore/Luck to 2/3.

Roland should also be down one stamina because of the last encounter.
Fixed
  #303  
Old 03-20-2012, 10:15 PM
sraymonds sraymonds is offline
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Luke learns Sigil of Hermes Trismegistus
Ursula learns Intervene
  #304  
Old 03-20-2012, 11:11 PM
CaptBlasto CaptBlasto is offline
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Quote:
Originally Posted by sraymonds View Post
Luke learns Sigil of Hermes Trismegistus
Ursula learns Intervene
Nice! That spell should come in handy!
  #305  
Old 03-21-2012, 03:54 PM
dussssstin dussssstin is offline
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(Thanks Sraymonds. You were right about the conference but now I'm back and game.)

Patrice continues her clue conquest and makes her way to the Historical Society
  #306  
Old 03-21-2012, 04:24 PM
Sarcasmorator Sarcasmorator is offline
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I'm not sure what I can do that's useful, being sort of out of range of most open gates, so Ursula will just head on over to the Library to see if she can find anything interesting.
  #307  
Old 03-21-2012, 04:39 PM
sraymonds sraymonds is offline
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Arkham Encounters


Akachi Onleye - Ma’s Boarding House
Quote:
(An ally of your choosing) goes up to Akachi and askes "Are those two gate trophies in your pocket or are you just happy to see me?" Akachi gives (ally) two gate trophies and (ally) decides to tag along.
Choose any ally from the core set.

Patrice Hathaway - Historical Society
Quote:
A widow donates some papers to the society. Make a Luck (-2) check to see if the curator recognizes their significance. If you pass, gain 1 Spell.
Ursula Downs - The Library
Quote:
Someone left the basement door unlocked! Make a Luck (-1) [2] check. If you pass, gain 1 Unique item.

Minh Thi Phan hangs out by the Rivertown streets


Mark Harrigan gets some TLC at St. Mary’s Hospital


Luke Robinson - Curiositie Shoppe

Quote:
Originally Posted by Shopping
Jim Culver is LOST IN SPACE and time


Other World Encounters

Roland Banks - Yuggoth
Quote:
Pass a Luck (-1) check to discover information about the Mythos. Gain 1 Clue token for every success you rolled.
  #308  
Old 03-21-2012, 04:49 PM
Sarcasmorator Sarcasmorator is offline
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A Luck (-1) check gives me three dice to roll two successes on. Result: 5, 4, 3.

Drat. I'll burn 1 clue in hopes of getting something better: 6.

All right! What do I win?
  #309  
Old 03-21-2012, 04:51 PM
dussssstin dussssstin is offline
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It's not that Patrice has bad luck, she just doesn't have much good luck.

Patrice autofails the check and throws the papers in the garbage.
  #310  
Old 03-21-2012, 05:24 PM
The Giant Head The Giant Head is offline
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Roland has a Luck of 3 (3 - 1 + 1 (skill)).

Roland also does not have a clue.

  #311  
Old 03-21-2012, 05:44 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
A Luck (-1) check gives me three dice to roll two successes on. Result: 5, 4, 3.

Drat. I'll burn 1 clue in hopes of getting something better: 6.

All right! What do I win?
Cultes des Goules
  #312  
Old 03-21-2012, 05:51 PM
Sarcasmorator Sarcasmorator is offline
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Cool. Oh, and consider my missing Sanity cured with my Healing Stone at upkeep, plz.
  #313  
Old 03-21-2012, 10:26 PM
sraymonds sraymonds is offline
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Yeah, the base game. Sir William Brinton it is!
  #314  
Old 03-22-2012, 03:40 PM
sraymonds sraymonds is offline
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Someone refresh my memory. Jim Culver lost in time and space this round and delayed and next turn he'll be undelayed and get to move back into Arkham? Or will he have one more round being lost?
  #315  
Old 03-22-2012, 03:44 PM
Mogri Mogri is online now
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Quote:
Originally Posted by sraymonds View Post
Someone refresh my memory. Jim Culver lost in time and space this round and delayed and next turn he'll be undelayed and get to move back into Arkham? Or will he have one more round being lost?
The former, if I understand the rules.
  #316  
Old 03-22-2012, 04:36 PM
CaptBlasto CaptBlasto is offline
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Quote:
Originally Posted by Shopping
Cabala of Saboth - $5
Holy Water - $4
Necronomicon - $6
I guess I will take the Holy Water, neither of the other 2 items are going to be that useful.
  #317  
Old 03-22-2012, 09:18 PM
sraymonds sraymonds is offline
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Mythos - Blood Magic (Enviroment)


Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens.

Clue appears at : The Unnamable

Monster Movement:
  • White - Square, Diamond - None
  • Black - Circle
    • Dhole moves into the Miskatonic U Streets
    • Mi-Go and the Flying Polyp leaves the skies and enter the Rivertown Streets

Gate - Moving Gate leading to Another Dimension (+0) opens at Independence Square
  • A Dimensional Shambler and a High Priest appear

Patrice gains 1 Clue Token.

Reckoning- Give the Devil his Due: Each investigator with a Dark Pact must discard 1 Gate trophy or 5 toughness worth of monster trophies or 5 Clue tokens, if able. If he cannot, he must discard all his monster trophies and Clues.
  • Marks discards Gug, Maniac, and Zombie



Doom Track: 1 2 3 4 5 6 7 8 9 10 11 12 13

Gates Open to Begin Final Battle: 4/6

Elder Signs Needed to Win: 3/6

Arkham Monster Limit: 8/11

Terror Level: 1



Code:
||    Roland Banks  ||  Mark Harrigan   || Akachi Onleye    || Patrice Hathaway ||
|| Sanity: 4/4      || Sanity: 1/3      || Sanity: 7/7      || Sanity: 1/5      ||
|| Stamina: 5/6     || Stamina: 7/7     || Stamina: 4/4     || Stamina: 5/5     ||
|| Speed/Sneak: 1/4 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 ||
|| Fight/Will: 4/2  || Fight/Will: 6/0  || Fight/Will: 3/2  || Fight/Will: 1/5  ||
|| Lore/Luck: 2/3   || Lore/Luck: 0/4   || Lore/Luck: 3/2   || Lore/Luck: 5/0   ||

||   Luke Robinson  ||   Ursula Downs   ||    Jim Culver    ||  Minh Thi Phan   ||
|| Sanity: 4/7      || Sanity: 5/5      || Sanity: 6/6      || Sanity: 4/6      ||
|| Stamina: 3/3     || Stamina: 5/5     || Stamina: 4/4     || Stamina: 4/4     ||
|| Speed/Sneak: 3/1 || Speed/Sneak: 3/2 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 ||
|| Fight/Will: 3/4  || Fight/Will: 2/3  || Fight/Will: 1/4  || Fight/Will: 2/3  ||
|| Lore/Luck: 4/1   || Lore/Luck: 2/3   || Lore/Luck: 1/5   || Lore/Luck: 4/0   ||
Jim can return to any location he wishes.

Last edited by sraymonds; 03-28-2012 at 03:38 PM.
  #318  
Old 03-22-2012, 09:31 PM
The Giant Head The Giant Head is offline
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Roland will keep his stats as is.
  #319  
Old 03-22-2012, 09:31 PM
Sarcasmorator Sarcasmorator is offline
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I'll heal up that last Stamina point, and move my Fight/Will one over toward Will. And let's up my Lore score by 1 while we're at it. So:

Sanity: 5/5
Stamina: 5/5
Speed/Sneak: 3/2
Fight/Will: 2/3
Lore/Luck: 2/3

I'm thinking I might head to Rivertown to give Minh Thi a hand.
  #320  
Old 03-22-2012, 09:33 PM
dussssstin dussssstin is offline
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Patrice huffs it to the Science Building.
  #321  
Old 03-22-2012, 09:43 PM
sraymonds sraymonds is offline
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Quote:
Originally Posted by Sarcasmorator View Post
I'm thinking I might head to Rivertown to give Minh Thi a hand.
Quote:
Originally Posted by dussssstin View Post
Patrice huffs it to the Science Building.
Lemme stop you right there and let you redo your move if you want to. There's a dhole in Miskatonic U Streets. I need to update the image
  #322  
Old 03-22-2012, 10:12 PM
Büge Büge is offline
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Things are heating up for the scooby gang!
  #323  
Old 03-22-2012, 10:21 PM
dussssstin dussssstin is offline
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Quote:
Originally Posted by sraymonds View Post
There's a dhole in Miskatonic U Streets. I need to update the image

I thought you were calling the monster a dick hole. Turns out it's really called Dhole.

Yeah, Patrice sees the Dhole are Scooby-Doo runs to The Witch House
  #324  
Old 03-23-2012, 10:40 PM
poetfox poetfox is offline
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COMBAT!!!!!!!!!!!!!

Grr.

Attacking the Mi-Go, gonna get myself an item.

Oh wait, I can't, I'll go insane.

Uh.

Ideas? I can only Mists of Releh from one of them.
  #325  
Old 03-23-2012, 10:45 PM
Mogri Mogri is online now
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I can port back to Mintyfan's location. Or to Hibbs and then foot it the rest of the way.
  #326  
Old 03-25-2012, 08:26 AM
poetfox poetfox is offline
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You know what? Let's just go for it. Kamikaze Minh, baby.

Upkeep: Fight/Will to 2/3.

Mi-Go Fight: Horror Check. Two Dice. Everything on the line.
Great. Thanks.

I don't need this Cigarette case anyway. Let's try that again.
Noticing the reflection of the Mi-Go in her Lucky Cigarette Case as it sneaks up on her, Minh finds the time to steel herself for facing down the unknown, though she drops the case in the process of nervously readying her weapon.

That's better! Thank you, cancersticks!

Now for murder. 3 Fight + 2 for the Derringer is 5 dice for one success. Doable.
One Success, but that's all Minh needs to kill that Mi-Go. Unique Item me, please! An Enchanted Knife to go with my gun would be appreciated. (I can dream, right?)

Okay, now I'm going to cast Mists of Releh to dodge this Flying Polyp and call it a day.
Done and done.

Whew.

Last edited by poetfox; 03-25-2012 at 08:38 AM. Reason: I wrote more flavor because why not?
  #327  
Old 03-25-2012, 09:54 AM
Büge Büge is offline
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Quote:
Originally Posted by poetfox View Post
Kamikaze Minh, baby.
  #328  
Old 03-25-2012, 05:54 PM
Mogri Mogri is online now
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I think it's funny that the game says Minh is Korean when the name is clearly Vietnamese, if anything.

I guess I'll reappear at Hibb's. Gotta get my booze on.
  #329  
Old 03-26-2012, 08:33 AM
sraymonds sraymonds is offline
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Sorry, had a busy weekend. I'll update everything ASAP
  #330  
Old 03-26-2012, 08:25 PM
CaptBlasto CaptBlasto is offline
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Hmm, I am not too sure what I should do this turn. I could stay at the Curositty SHop and attempt to gain another spell for Sarcasmorator and myself; we should be able to hit a Shriveling soon. I could also just slow heal my Sanity at the Hospital so that I can constantly cast the spell that helps for gate closings for everyone. If anyone wants to suggest a move, I am all ears.
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