Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#301
|
|||
|
|||
I'll adjust Speed/Sneak to 1/4 and Lore/Luck to 2/3.
Roland should also be down one stamina because of the last encounter. |
#302
|
|||
|
|||
Fixed
|
#303
|
|||
|
|||
|
#304
|
|||
|
|||
Quote:
|
#305
|
|||
|
|||
(Thanks Sraymonds. You were right about the conference but now I'm back and game.)
Patrice continues her clue conquest and makes her way to the Historical Society |
#306
|
|||
|
|||
I'm not sure what I can do that's useful, being sort of out of range of most open gates, so Ursula will just head on over to the Library to see if she can find anything interesting.
|
#307
|
|||||
|
|||||
Arkham Encounters Akachi Onleye - Ma’s Boarding House
Quote:
Patrice Hathaway - Historical Society
Quote:
Ursula Downs - The Library
Quote:
Minh Thi Phan hangs out by the Rivertown streets Mark Harrigan gets some TLC at St. Mary’s Hospital Luke Robinson - Curiositie Shoppe Quote:
Jim Culver is LOST IN SPACE and time Other World Encounters Roland Banks - Yuggoth
Quote:
|
#308
|
|||
|
|||
A Luck (-1) check gives me three dice to roll two successes on. Result: 5, 4, 3.
Drat. I'll burn 1 clue in hopes of getting something better: 6. All right! What do I win? |
#309
|
|||
|
|||
It's not that Patrice has bad luck, she just doesn't have much good luck.
Patrice autofails the check and throws the papers in the garbage. |
#310
|
|||
|
|||
|
#311
|
|||
|
|||
Quote:
|
#312
|
|||
|
|||
Cool. Oh, and consider my missing Sanity cured with my Healing Stone at upkeep, plz.
|
#313
|
|||
|
|||
Yeah, the base game. Sir William Brinton it is!
|
#314
|
|||
|
|||
Someone refresh my memory. Jim Culver lost in time and space this round and delayed and next turn he'll be undelayed and get to move back into Arkham? Or will he have one more round being lost?
|
#315
|
|||
|
|||
The former, if I understand the rules.
|
#316
|
|||
|
|||
Quote:
|
#317
|
|||
|
|||
Mythos - Blood Magic (Enviroment) Investigators who end their movement in Rivertown streets may choose to delve into dark mysteries using their life force. They roll dice equal to their current Stamina, and for every failed die, they lose 1 Stamina. If this reduces them to 0 Stamina, they are devoured and the player must start a new character. Otherwise, they gain 3 Clue tokens. Clue appears at : The Unnamable Monster Movement:
Gate - Moving Gate leading to Another Dimension (+0) opens at Independence Square
Patrice gains 1 Clue Token. Reckoning- Give the Devil his Due: Each investigator with a Dark Pact must discard 1 Gate trophy or 5 toughness worth of monster trophies or 5 Clue tokens, if able. If he cannot, he must discard all his monster trophies and Clues.
Doom Track: 1 2 3 4 5 6 7 8 9 10 11 12 13 Gates Open to Begin Final Battle: 4/6 Elder Signs Needed to Win: 3/6 Arkham Monster Limit: 8/11 Terror Level: 1 Code:
|| Roland Banks || Mark Harrigan || Akachi Onleye || Patrice Hathaway || || Sanity: 4/4 || Sanity: 1/3 || Sanity: 7/7 || Sanity: 1/5 || || Stamina: 5/6 || Stamina: 7/7 || Stamina: 4/4 || Stamina: 5/5 || || Speed/Sneak: 1/4 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 || || Fight/Will: 4/2 || Fight/Will: 6/0 || Fight/Will: 3/2 || Fight/Will: 1/5 || || Lore/Luck: 2/3 || Lore/Luck: 0/4 || Lore/Luck: 3/2 || Lore/Luck: 5/0 || || Luke Robinson || Ursula Downs || Jim Culver || Minh Thi Phan || || Sanity: 4/7 || Sanity: 5/5 || Sanity: 6/6 || Sanity: 4/6 || || Stamina: 3/3 || Stamina: 5/5 || Stamina: 4/4 || Stamina: 4/4 || || Speed/Sneak: 3/1 || Speed/Sneak: 3/2 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 || || Fight/Will: 3/4 || Fight/Will: 2/3 || Fight/Will: 1/4 || Fight/Will: 2/3 || || Lore/Luck: 4/1 || Lore/Luck: 2/3 || Lore/Luck: 1/5 || Lore/Luck: 4/0 || Last edited by sraymonds; 03-28-2012 at 03:38 PM. |
#318
|
|||
|
|||
Roland will keep his stats as is.
|
#319
|
|||
|
|||
I'll heal up that last Stamina point, and move my Fight/Will one over toward Will. And let's up my Lore score by 1 while we're at it. So:
Sanity: 5/5 Stamina: 5/5 Speed/Sneak: 3/2 Fight/Will: 2/3 Lore/Luck: 2/3 I'm thinking I might head to Rivertown to give Minh Thi a hand. |
#320
|
|||
|
|||
Patrice huffs it to the Science Building.
|
#321
|
|||
|
|||
Quote:
|
#322
|
|||
|
|||
Things are heating up for the scooby gang!
|
#323
|
|||
|
|||
Quote:
I thought you were calling the monster a dick hole. Turns out it's really called Dhole. Yeah, Patrice sees the Dhole are Scooby-Doo runs to The Witch House |
#324
|
|||
|
|||
COMBAT!!!!!!!!!!!!!
Grr. Attacking the Mi-Go, gonna get myself an item. Oh wait, I can't, I'll go insane. Uh. Ideas? I can only Mists of Releh from one of them. |
#325
|
|||
|
|||
I can port back to Mintyfan's location. Or to Hibbs and then foot it the rest of the way.
|
#326
|
|||
|
|||
You know what? Let's just go for it. Kamikaze Minh, baby.
Upkeep: Fight/Will to 2/3. Mi-Go Fight: Horror Check. Two Dice. Everything on the line. Great. Thanks. I don't need this Cigarette case anyway. Let's try that again. Noticing the reflection of the Mi-Go in her Lucky Cigarette Case as it sneaks up on her, Minh finds the time to steel herself for facing down the unknown, though she drops the case in the process of nervously readying her weapon. That's better! Thank you, cancersticks! Now for murder. 3 Fight + 2 for the Derringer is 5 dice for one success. Doable. One Success, but that's all Minh needs to kill that Mi-Go. Unique Item me, please! An Enchanted Knife to go with my gun would be appreciated. (I can dream, right?) Okay, now I'm going to cast Mists of Releh to dodge this Flying Polyp and call it a day. Done and done. Whew. Last edited by poetfox; 03-25-2012 at 08:38 AM. Reason: I wrote more flavor because why not? |
#327
|
|||
|
|||
|
#328
|
|||
|
|||
I think it's funny that the game says Minh is Korean when the name is clearly Vietnamese, if anything.
I guess I'll reappear at Hibb's. Gotta get my booze on. |
#329
|
|||
|
|||
Sorry, had a busy weekend. I'll update everything ASAP
|
#330
|
|||
|
|||
Hmm, I am not too sure what I should do this turn. I could stay at the Curositty SHop and attempt to gain another spell for Sarcasmorator and myself; we should be able to hit a Shriveling soon. I could also just slow heal my Sanity at the Hospital so that I can constantly cast the spell that helps for gate closings for everyone. If anyone wants to suggest a move, I am all ears.
|