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Tidas and Wakka are definitely jocks. A lot of towel snapping going on in the Aurochs locker room.I remember really, REALLY hating Blitzball. I'm terrible at sports games. Having it loom so large in the game felt like a stereotypical jock hi-jacking your D&D game into a dodgeball fracas.
I've been seeing built-in cheats more and more into retro games. I think devs are beginning to learn that their primary demo is looking for a nostalgia trip, but don't have the patience or time to sit and grind for dozens of hours anymore. Might as well make these games friendly to their audience so people keep buying them instead of firing up an emulator and then they get no money.That’s wild. Did the developers assume you’d find an AP exploit like that, or did they intend for you to grind 1,000 AP at a time for days from the fiends in Zanarkand?
The Dark Aeons weren't originally part of the postgame and their inclusion really does inconvenience a lot of stuff in parts of the world.
I will say that you're really not gonna have a good time grinding for levels the "normal" way because the stats you need to even touch the Dark Aeons are in the 200+ range. All of the postgame sphere grid stuff is most efficiently accomplished through the monster arena. There's essentially 2 pieces: getting enough sphere levels to fill out the grid, and getting the item drops to fill in empty nodes on the grid with +4 stat nodes instead.
It's the "spell animation queue." It's in all versions of the game, and it's one reason attack magic was pretty bad in the original release. Basically, the strongest spells are so resource-intensive that they need all of the engine's animation power.
I mean, this is the same company that would, 4 years later, release FFXIV in a state that even decent hardware specs would struggle to run the game at a decent framerate because there was so much obsession with graphical fidelity and animation quality. There were flower pots that had as much graphical fidelity as a player character! They couldn't even release the PS3 version until 2.0 came out 3 years afterwards because the PS3 flat-out could not run the game in the state it was in.I assumed it was something like this, thanks for the explanation. Well, that's great. I guess I'll stick to the elemental spells, then, or just not use Fran anymore. I just...why would you do something like this? If your engine can't handle these animations, make them simpler. I mean, that's a pretty critical thing to ignore. It's not like Flare looks that great.