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muteKi

Geno Cidecity
It continues to be totally baffling, tbqh. Like, I was legit shocked they didn't do it even as a one-off thing for DK94 when it hit 3DS.

At least with DK94 running in SGB mode you'd need to include SNES sound hardware emulation to get those 'help' sounds unless you messed with the ROM. I would believe the Switch is up for managing this but not the 3DS, and can mostly understand why they didn't bother.
 

Becksworth

Aging Hipster Dragon Dad
Yeah, you would have simultaneously emulate the SNES and the Gameboy, a BIOS that interfaces between the two, and then the game in question*. I think even the retroarch implementations of Super Gameboy titles were incomplete last I checked (Like they got color data and the border for DK 94, but still the helps were still wrong).

Edit: *That or a specific Super Gameboy emulator designed to read Super Gameboy roms and interpret them into a SNES like environment. Either scenario is probably more resources than Nintendo willing to allocate here.
 
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lincolnic

can stop, will stop
(he/him)
For what it's worth, there's a standalone openFPGA Super Gameboy core for the Analog Pocket, but I know hardware emulation is a very different animal from software. Still, it's possible!
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Dream Land 2 without Super GB coloration feels like a crime to me, and I realize that this is an insane thing to think but I do think it. I am not lying here, this feels akin to criterion releasing a cut of a film that was actually a handcam recording from a theater
On the contrary, this is a perfectly logical and rational way to think.

At least where DK'94 is concerned. Can't speak to the rest.
You can change to the GBC color palette in settings though.
Not even remotely the same.
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
It's a bummer that the official Analogue Pocket firmware still doesn't support SGB colour. Borders I understand; the SGB border artwork is apparently under copyright and can't be reproduced legally, but SGB colour modes were supposed to be patched in ages ago.
 

Phantoon

I cuss you bad
For what it's worth, there's a standalone openFPGA Super Gameboy core for the Analog Pocket, but I know hardware emulation is a very different animal from software. Still, it's possible!
There's one on the MiSTer too, I'm willing to bet it's where the Pocket core came from
 

lincolnic

can stop, will stop
(he/him)
There's one on the MiSTer too, I'm willing to bet it's where the Pocket core came from
It's possible! The Pocket core came from the person widely believed to be Kevtris, so there's an equal chance that it's original work, but a bunch of the Pocket cores have been ported from MiSTer.
 
Per people digging on Twitter, the reason there's no SGB support at the moment seems tied to save state compatibility. No matter what color filter/mode you choose on Switch Online, the game is playing on a Game Boy Color emulator that simply disables certain things based on your options. This ensures save state combability between the games running on GB/GB Pocket/GBC. Folks do think it should be technically possible to have the SGB borders/features show up in a GBC emulator, but Nintendo obviously hasn't enabled that yet.
 

Vaeran

(GRUNTING)
(he/him)
This looks great. I worried a bit that any new systems they added would overcomplicate BotW's simple elegance, but they all seem well-considered and fit in well with what came before. Link's Awakening-style MacGyvered bomb arrows are back, baby!

My hype for this game is giga-maximum.
 

muteKi

Geno Cidecity
I was just thinking the other day how the world is ready for a new Nuts n Bolts style platformery actiony game. I forget what the context was, but I can see that I had good reason to be confident in my conclusion.
 

MrBlarney

(he / him)
As if I wasn't outed as a gigantic nerd already from my years on the internet, but I like the fact that Link's coordinates are given on the mini-map: not just X- and Y-position, but also Z-height. They'll probably go negative too, with the teased/rumored underground sections of the game. That might make it easier for sharing of information, when you can provide much more specific coordinates than solely pins on an interactive online map.

Anyways. The Fuse ability seems pretty neat, seems like there's a lot of fun to be had there. Hopefully it should make the fact that items still break more exciting for folks that were against the durability mechanics in the first place by encouraging players to make (and break) more toys for them to play with. I'm not quite as sold on the Ultrahand ability, it feels like a lot of busywork for building devices that you might only use for a fairly short time. However, there might be some interesting puzzles built around the ability. And of course the speedrunning community will probably find some crazy ways of breaking the game wide open with it in the months and years following the game's release -- there's also a lot of creative potential there.
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
I've been having a really good time with the Switch lately!

I picked up Stardew Valley during the anniversary sale, and it's been the perfect Switch game. I've been trying to actively limit my time with it because of how much of a timesink it can be, but there's so much to do and and it's absolutely made for bedtime and downtime.

I also picked up two things in the Mario Day sale: the first was Luigi's Mansion 3, which I finished in just a week with everything collected and the highest rank possible, but had a great time with it. I love the theming and it's extremely satisfying if you're like me and have an intense urge to avoid the critical path and go fuck around with every little thing in sight, and I never in a million years would have expected a reference to The Ring, one of my all-time favourite horror movies, in a friggin' Mario game.

The second was a double-dip on Super Mario 3D World, which may have been my favourite game back on the Wii U. This version increased every character's movement speed and cut out a lot of the downtime from the slow-to-load Wii U version, and it all serves to make the whole thing feel absolutely manic. I imagine it's an absolute blast to play multiplayer. I rolled the credits today after just a few days with it, but there's still tons of that super-hard postgame to get through. I've just started to dip my toe into Bowser's Fury, but it hasn't really grabbed me yet. I guess we'll see.

I also decided to make a hundred dollar investment and replace my first-party Nintendo Switch Pro Controller with the 8Bitdo Ultimate Bluetooth Controller, and I think I love it more than any other controller I've ever used, except possibly the Dualsense on a good day. It's got a dock, and when connected via Bluetooth (as opposed to 2.4ghz) it can replicate nearly every standard feature of the official Pro controller and joy-cons, excepting an NFC reader for Amiibo and an IR sensor for... what even uses that? It also doesn't have Nintendo's signature HD rumble, but compensates by having the kind of powerful rumble that characterized early rumble controllers, rather than the weedy vibrations of modern ones. I feel as though very few games take advantage of HD rumble to begin with, so I'm more than happy with the tradeoff. Ergonomically it feels fantastic. I wasn't sure how I felt about the sharp seam along the inner surface, but it's not even close to where my hands actually rest and all the important stuff is obviously very well-considered and feels great. I love the textured grips and the smooth face buttons obviously trump the harsh edges of the first-party alternative. I'm also a fan of analogue triggers, and even though they're not really necessary with the Switch's digital input, they still feel great. I've never had a controller with back paddles before and I wasn't sure I would actually use them, but I set up a profile for The Legend of Zelda: Breath of the Wild where Sprint and Crouch were mapped to them and found it immediately felt very natural. You can remap and tweak just about everything in software and get three profiles on top of the standard to work with, so I'm gonna have to mess around with that a bit more. I feel like the ability to program macros could be a huge convenience boon for farming in Stardew Valley. Anyway, it's great! And it matches the white OLED Switch! And it has a dock! Dooooock!

IMG_20230327_122835301.jpg


My one and only caveat is that the dock has a very large, very bright LED to indicate that the controller is charging. I'll probably be picking up some LED-blocking stickers to dim the light a little bit. Otherwise, heartily recommended.
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
(I promise it is in fact the same white as the white OLED Switch, I'm just utterly incapable of taking a photo of it where they're under the same lighting)
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
Oh yeah, and I totally neglected to mention the best feature even though it was a huge part of why I bought it: shake to wake! On the regular Pro Controller, when you press the Home button while the console is sleeping, if you hit it again at just the right moment, it'll sometimes wake the console. The mechanism is extremely finnicky and especially clumsy when you consider that every other console in since the PS3 has managed to nail it every time, including the Wii and Wii U thanks to dedicated power buttons. On the 8Bitdo controller, you just pick up the controller and... wiggle it around. Just shaking it a bit tells the console to wake up, and it works every single time. It's goddamn magical and much, much more reliable than the official option.
 

ArugulaZ

Fearful asymmetry
Why is it so hard to make the Switch wake up from a button press on a wireless controller, anyway? It's just straight up irritating. None of the third party controllers want to do this, either. Come on, Nintendo, Microsoft mastered this YEARS ago with the Xbox 360.
 

Violentvixen

(She/Her)
Huh, I've never had an issue with double-pressing home to wake up. It took me a hell of a long time to learn that's how it worked though, for quite a while I just thought it wasn't an option at all.
 

4-So

Spicy
I've never had an issue waking the Switch up wth the Pro controller. I just hit the home button.

If I don't use the controller for a while and it's completely dead, I have to re-sync it after charging it back up. Even if it's charged, the buttons just cause blinking and do nothing until a re-sync happens. But a charged controller? I just hit the Home button and the Switch wakes up.
 
Botw2 looks awesome. I was kind of lukewarm on the idea of it up until seeing this footage. The new ideas seem sort of overwhelming to me now, but I'm sure I'll get acclimated. I hope the main map isn't too similar to the first game.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Wait, I thought you had to hold the Home button. You just press it to wake the Switch up??

I do find that it can be finnicky, but generally reliable.
 

Daikaiju

Rated Ages 6+
(He, Him)
Y'all think sky islands will replace shrines in BotW2?
Dunno. But I feel for everyone who grinded out the Master Sword power-up in BotW's DLC. Reminds me of MML2 which started with Roll selling all your gear from MML1.
Dear Shining Laser, I hardly knew you...
 

Tegan

𝑬𝑿▰▰▰▰▰▱▱▱
(She/Her)
I'm worried that the Sky Islands (Skylands) that they showed didn't seem particularly substantial, but I think they're just saving the good stuff.

Did anyone else watch the video and find themselves slightly annoyed with the fact that Aonuma wasn't just mashing A constantly and picking up every little thing? That's not how you play Zelda!
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I press the Home button. Sometimes it wakes up, sometimes it doesn't. I'd say it's near enough to 50/50 on that front.

In the latter cases, I'll press it again, and that usually does the trick. Don't know what's wrong on those first times...
 

Daikaiju

Rated Ages 6+
(He, Him)
I'm worried that the Sky Islands (Skylands) that they showed didn't seem particularly substantial, but I think they're just saving the good stuff.

Did anyone else watch the video and find themselves slightly annoyed with the fact that Aonuma wasn't just mashing A constantly and picking up every little thing? That's not how you play Zelda!
I dunno, My inventory was teetering on capacity a lot towards endgame. I stopped reflexively grabbing everything.

Also he's making the game. If anyone knows what to grab and what to leave, it'd be Aonuma. What irked me was that uneven looking solder material. Had an urge to sand down the excess.
 
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