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Since it got put on Switch Online, I made it a goal to really beat Kid Chameleon for the first time. And to beat every single level in it. Through the use of save states and such, I can say I beat every single level and Elsewhere on this thing - http://images.wikia.com/kidchameleon/images/0/0a/Map.svg

Certainly an interesting game. I can see why it has a small but dedicated following of people speed-running it and breaking it apart, making ROM-hacks and expansions. I need a little distance before I feel up to trying to playing this again, but I learned a lot of things that will make it easier in the future.

Thanks to Switch Online for helping me beat Atlantis no Nazo and now Kid Chameleon
 

Lokii

(He/Him)
Staff member
Moderator
Neat! I had no idea Kid Camel was so expansive. Is it secretly a maze game, or is it more like all these branches are alternate routes to the end?
 
You can roughly break all the levels into four "Stages" that end with a boss. The first three Stages are more like an alternate route game. Based on the exit you take on a level, you might go to the next sequential one or you might skip a few. As you get more familiar with the game, there's a definite risk-reward cycle. You can try to skip ahead, but you're likely going to have to play harder levels to do it and get less resources.

If you scroll down to the bottom of that map after "Bagel Bros" you're in Stage 4, which very much is a maze thing. If you know exactly where you're going you get to the final boss pretty directly. But the levels at the end of the game are BIG and take advantage of all the transformations and tricks in the game thus far. So if you take the wrong exit out of a level, you can easily get stuck in a loop of levels going in a circle and getting no closer to the boss.
 

gogglebob

The Goggles Do Nothing
(he/him)
I just want to note for anyone wondering that there is really no "here is what you are doing wrong" indication within Kid Chameleon, so getting stuck in that final level loop for a while is really likely... if you're playing in 1992. And then watching your lives and continues slowly fade away as you try desperately to make progress...

I've said it before, but Kid Chameleon would have been a lovingly remembered game if it had a Nintendo Power feature/strategy guide attached to it to explain its more opaque design decisions. As it is, I wonder how many people actually beat it back in the day, and how many people thought it was literally impossible.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
My understanding is that most levels have multiple exits. The whole thing is fairly arcane if you're trying to go for completion, so I'd love to hear the process behind what you did.
 
It's impossible to visit every level in the game on a single play-through, so I basically resolved that I would complete every "exit" a level had. This required making save states at certain "forks" in the map, so I could go back and finish off those levels after a playthrough. It would have been impossible for me to achieve if not for the big map on the Kid Chameleon wiki and VGMaps


For instance, check out Diamond Edge. This whole level you're on a hover board that can run on the ground or ceiling but can never STOP. You also have 5 potential teleporter exits. Good luck! https://www.vgmaps.com/Atlas/Genesis/KidChameleon-DiamondEdge.png

Honestly, the hardest part of the game is that the game doesn't tell you where you are if you use a teleporter. Beating a level normally by getting to the flag gives you an intro screen for the next level so you can start mapping stuff yourself. The only way to learn the name of a level that you TELEPORT to (as opposed to using the flag) is to DIE and restart the level. Makes navigation very tricky.

The structure isn't as insane as Atlantis no Nazo because there ARE groupings of levels and much less hateful stuff like warping you backwards, but it's definitely a game you'll need to write some stuff down for to make it to the end.
 

Purple

(She/Her)
I respect your accomplishment and find the premise of ever recreating it to be... absolutely no, never, damn that game needed an editor. No the other kind.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
Kid Chameleon is both a great mareo-em-up and a perfect example of a game you should never attempt to finish.
 
Oh, didn't know there was a modding community around this. Anything interesting?

I haven't gotten too deep yet, but I'm impressed by how much the people who dig Kid Chameleon REALLY dig Kid Chameleon.


Folks seem to have thoroughly disassembled this game to mine it for quirks
 

WildcatJF

Let's Pock (Art @szk_tencho)
(he / his / him)
I tried the demo and even with free movement on I just can't get my mind around this style of game. Shame for me as it's clearly very good, but at least I could find that out for free versus $30 or so later. Soundtrack kicks ass tho
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I haven't gotten too deep yet, but I'm impressed by how much the people who dig Kid Chameleon REALLY dig Kid Chameleon.


Folks seem to have thoroughly disassembled this game to mine it for quirks
Cool stuff. Thanks!
 

Violentvixen

(She/Her)
I tried the demo and even with free movement on I just can't get my mind around this style of game. Shame for me as it's clearly very good, but at least I could find that out for free versus $30 or so later. Soundtrack kicks ass tho
Same, I tried very hard to play that game but confirmed that I still have no rhythm and the game in general just wasn't working for me. My spouse already has it and I watched him play which was fun but playing it for myself was meh. I love how they merged these two art styles though, it's perfect.
 

Octopus Prime

Mysterious Contraption
(He/Him)
You can turn on Fixed Beat mode and not bother with the rhythm game aspects whatsoever, then it’s just a regular ol Roguelite and *way* more playable
 

Bongo

excused from moderation duty
(he/him)
Staff member
I finished the base campaign last night and I like it, but I think that I'm done with it. Digging (heh) deeper doesn't really feel like my jam (heh).
 

Sprite

(He/Him/His)
I finished the base campaign last night and I like it, but I think that I'm done with it. Digging (heh) deeper doesn't really feel like my jam (heh).
It’s fairly shallow by roguelike standards, in that there aren’t a ton of differences between runs, at least in the base game. I don’t know how variable the DLC is.

I adore it, though, and wish more roguelikes had a mode where permadeath was optional.
 
I typed this question into ChatGPT.

Before the ESRB put age ratings on video games, did Nintendo of America put age ratings on any video games?

I expected it to answer Boogerman, Beavis & Butthead and Mortal Kombat. Instead, it answered this.

Before the establishment of the Entertainment Software Rating Board (ESRB) in 1994, Nintendo of America did put age ratings on some video games. In the late 1980s and early 1990s, Nintendo used a rating system called the "Nintendo Seal of Quality," which included different colors to indicate age appropriateness. A game with a gold seal was considered appropriate for all ages, while a game with a red or black seal was considered to have more mature content and was intended for older players. However, this system was not as comprehensive or standardized as the ESRB's current rating system.

I don't remember Nintendo of America doing this. I Googled a bit and didn't find any evidence that they did. But a gold-red-black system would've made about the same amount of sense as Sega of America's pre-ESRB system. Did Nintendo do this in other regions? Or is ChatGPT just really good at making stuff up?
 

4-So

Spicy
The only seal I was able to find that was red and black were promotional images for the Virtual Boy. The original seal was gold on a black background, as befits the early black NES boxes. Maybe NIntendo changed the color on some games if the box itself ws gold? I dunno. I looked at some Legend of Zelda box art and they all seem to have the appropriate seal for the time.

ChatGPT is really good at making stuff up because it just spiders through the Internet and pulls together the information it finds. If it hears bullshit, it will spout bullshit. It's a sophisticated parrot.
 

muteKi

Geno Cidecity
Garbage in, garbage out.
I'd argue the input to your AI model is usually not garbage, though in early stages of work it gets turned into the equivalent of magnet poetry. Robots, it turns out, don't really have a sense of meaning. Just probability.
 
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