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It's so annoying that games don't get Super Game Boy stuff when Nintendo puts them out this way.
Yeah, that's what I was thinking, which honestly... kinda sucks? Both Digital Eclipse and Capcom's internal teams have shown a lot more care than "dump the ROMs into an emulator" like they do for Switch Online.
Also, I still pine for a leak of the ROM of the GBA ports/compilation.
MMV on Game Boy is definitely "great," a legit underrated MM game, however I do have to say that I have a personal bias against all Mega Man games that split the 8 Master Robots into two groups of four.
finally, after all these years, confirmation that Mega Man Mania is cancelled
Xtreme and Xtreme 2 suffer way too much from the cropped screen of the GBC vs the SNES, if you ask me, makes them pretty tough to tackle.
Still, an official Capcom collection with all those and some odds 'n' ends (Powered Up and Maverick Hunter X, for sure. And maybe Rockboard? Battle & Chase? Soccer? Rockman & Forte? Maybe even Power Fighters/Battles, even though those are on Capcom Arcade Stadium) would be aces and tie a nice bow on the pile of collections from them I already have.
MMV on Game Boy is definitely "great," a legit underrated MM game, however I do have to say that I have a personal bias against all Mega Man games that split the 8 Master Robots into two groups of four.
Here, here. Certainly not the only reason but one of the pimary reasons Mega Man 7 and 8 rub me the wrong way.
I'd need to double check, but Mega Man 3 was like two different loops of five and three.MM7 at least has a password that gives you all 8 bosses from the start, which is more than I can say for MM8.
MM6 is clearly designed with two pairs of 4 --- the elemental bosses and the warriors (I forget if one set has all 4 Beat parts or not) --- but to the game's credit it does not fall prey to this sin.
(For the record, I wouldn't mind if they ever did a 6-6 split, with a post-game option to disable it, but I doubt they'd ever do more than 8 main bosses per game.)
I'm not quite sure what you mean.Wait, so is Top Spin the Dan Hibiki of Mega Man 3?
One of which is mine!
Dan is considered a joke but can be incredibly powerful in the right circumstances.I'm not quite sure what you mean.
But... if I'm understanding it right? Then yes.
Ah, I suspected as much. Then yes, absolutely.Dan is considered a joke but can be incredibly powerful in the right circumstances.
PREACHOG Enker (he was slightly improved in later appearances) is the epitome of Yellow Devil nonsense of "sit here and wait your turn" action gameplay that I maintain is the opposite of how anything in a Mega Man game should work. Oh? Actually depleting his health gauge means you are going to get wrecked? Jail for Capcom! jail for Capcom for One Thousand Years!!!!