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#241
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Feel like we're finally making progress. How'd the caterpillar squeeze through that tiny staircase? And we're back at the entrance. Quote:
Oh. Guess this is the way to the Queen now. Friggin' creepy giant caterpillar. Music Hell yes it's revolution time. Let's tear that curtain down. Quote:
Something tells me that none of these will be the right answer here. Quote:
Wait, your "husband" was behind the curtain the whole time? Then where-- QUEEN AT FIVE O' CLOCK, JIMMY Music: A Cocoon Throbbing in a Dead Man's Mouth Like Jimmy, the Mad Queen can change between forms every three turns, although her forms are based on poker suits rather than imagination. In all forms, she's able to use the Joker's wild card to fully heal or instantly kill a party member, or use a claw attack that inflicts Withering. Also, she's undead and thus weak to light. The abilities for each suit loosely correspond with those of the matching enemy in the castle:
I always sort of like stance-shifting bosses, but honestly the Mad Queen's different suits just don't do enough to merit huge tactics shifts. There's nothing in this moveset that would demand you handle her differently from any other boss-class enemy. Heal everyone, do a lot of damage, pick people up if she wildcards them. By this point, your build for Jimmy should be up and running to the point where you can just do what comes naturally and make it out all right. Case in point: THAT FINAL BLOW VIVA LA REVOLUCIN Music: The Noble Sea Right, theming for this nightmare zone. The big fear represented here is torture, or more specifically, abuse (I just said torture twice). All the big signs are present throughout the story here: constant questions with no right answer, countless oppressive rules you're never told of, theoretical rewards for doing well, constant punishment for being "wrong", claiming that they know best without your input, doing anything in their power to keep you close enough to control you... really the entire shebang here. And consider that this coming from a former beloved queen of Legato, who the Legato Knights are still conflicted about having to seal away despite her crimes. And remember: the Queen used to be someone that everyone in Legato loved, up until her child died. But as soon as that happened, she turned cold and controlling. Probably not hard to figure out the culprit there. It's also not hard to draw a parallel to Helga in some way: the fear that if she loses Jimmy, she'll become just as much of a monster as the Mad Queen was. After all, the people of Legato assumed her to be the Queen at first. I personally think that even if that is the case here, it's a fairly unfounded fear on Jimmy's part. Helga might have emotional highs and lows, but she always eventually recovers from tragedy, if what happened with GAMM-E is any indication. But just because a fear isn't likely doesn't mean it isn't scary. Anyway, let's loot. Quote:
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Let's wrap this up. Music: March of the Corgis With the Mad Queen defeated for good, the people of Legato are no longer plagued by nightmares. Smile may have had a tragic fate to it, but at the very least, we could make Legato safer and happier. Music: Parabolic Smile Quote:
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Music: Let's Color Today One last thing. Remember this weird rock next to Unbreakable Bridge? Music: Starless Zone This brings us to a weird bit of moon terrain. We can get into fights from the planets here if we want to (no real reason to, none of them have stuff worth stealing). Quote:
Next Time: REROUTING POWER TO MAINFRAME... |
#242
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I love that Information Guy isn't just some dude who dies all the time, but an entire race of human-like apes that can quote tutorial materials they've read up on all their lives but can't even comprehend the words that are coming out of their mouths.
Were there any hints to this being the case if you shook up any Information Guys before their li'l village? Or are the ones away from there better at faking a human-ish reaction to being throttled? |
#243
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Music: Let's Color Today This place has probably been on everyone's mind ever since they first saw it. Well, now we can reach it! Music: Fun, Sunny Day Rainbow Park is a bit of a continuation of the themes present throughout our journey in Sweet Melody. It also centers around young Helga! We'll see ghostly images of her as we go through. Music: Rainy Sunday The weather up here is pretty volatile, and shifts between sunny and rainy every so often. And as it does, so too do the ghostly images change in perspective. Music: Fun, Sunny Day Anyway everyone on the hippo blimp. Music: Rainy Sunday This area is sort of like the memory caves but not 100%. Obviously, these aren't Jimmy's memories of Helga, he wouldn't even have been born yet. Most of this place is straightforward enough: walk over rainbow bridges and take in the scenery. The rainy/sunny thing is there but not a big part. Music: War of Hearts Quote:
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Autumn Season Monkeys lose the basic attack in exchange for Ghost Fire, and their cackle telegraphs a torrent of liquid flame to hit the party. Music: Fun, Sunny Day A little ways ahead, we find a small playground! Music: Rainy Sunday But ghostly image Helga just isn't feeling like swinging today. Music: Fun, Sunny Day Sometimes she is, though. Quote:
Music: War of Hearts Quote:
Music: Rainy Sunday The scenery is nice here, at least. Music: War of Hearts Quote:
Meanwhile, the Spring Season Monkey can either scratch with diseased claws that inflict Sick, or cackle to telegraph a cloud of spores that inflict Sick. Music: Fun, Sunny Day Oh, no. It's this stupid place. In order to get through this hedge maze, we have to race through it in 24 seconds or less. If you try just walking, you'll be about a second short, so obviously you have to use Red-Billed Squawker form, right? Well, yes. But... Since the Red-Billed Squawker's dash is basically a hack to the usual RPG Maker overworld movement thing, the input on it is incredibly bad. You have a lot of startup on it, no way to cancel the dash partway through, and honestly not that much speed gained from dashing. You can only really use it in LONG straightways, where you do not need to turn even a little bit. And even then, you barely gain enough time to make it work. It's just incredibly awkward and not fun, and there's a reason I spend most of the maze just walking. Far more maneuverable and nearly as fast. I'd really just as soon not have a racing segment in this engine. The one good part here: if you send Inspector Ludwig to Rainbow Park, he'll run the race for you, so you can get the lightbulb just by visiting. I don't really think it's a great idea to include this segment, but at least there's a way around it. IM FREE Over here, we find Helga and Andrew in their younger days! Look at how happy they are! Music: Rainy Sunday Unprepared, though. We could move on to the next area, but I want to explore each sky island in full. Music: Fun, Sunny Day Huh, giant bell. What if we give it a glass of punch, Tanaka style? |
#244
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Secret treasure! Let's go get it! Music: Rainy Sunday Quote:
Music: Fun, Sunny Day Let's keep moving. There's more yet to see. Music: Rainy Sunday Rainbow Park is basically a giant circle, so when faced with a fork in the road, head outward from the circle for extra hidden goodies. For example: that's close enough to jump over. Music: Fun, Sunny Day Hey, nice. Pretty sure that's the last bit of the Musical Set! Music: War of Hearts About dang time. Winter Season Monkeys can either normal attack, or cackle to telegraph a three-hit rampage. They're also undead for some reason. Music: Rainy Sunday Just keepin' on here. Music: Fun, Sunny Day Hey, look at that! That there's a baby Buck if I ever did see one. They're having fun, looks like. Music: Rainy Sunday But even when you're ready for a kid, they're still going to exhaust you far beyond what you're ready for. We're nearly done with the loop, what else is there? Ah, that fits. One to mirror the other building. Boy howdy am I gonna be glad to not have to loop these with every other screenshot. Right. This, right here, is what we came all the way out here for. This is one of the energy nexus points the robot back at the Pulsating Mass mentioned. Let's grab on and hold on. Music Keep holding. Music: Morning Lullaby Quote:
Music: Rainy Sunday With that, the orb has faded, and the lockdown on Central Hub has one energy nexus point. Five to go. Music: Parabolic Smile Quote:
And that's the Musical Set completed! Unfortunately, the bonus here is... well, it's not bad, but it's not one I really feel like I need. I'm pretty diligent about snatching up furniture from monsters (although I'm less diligent about showcasing furniture I've stolen, as evidenced with the Banana Phone). Music: Simple Arithmetic Armed with the Autophonograph to lessen the amount of mindgrind brought on by too much Eye of Newt, I take another Dark Dungeon dive. Should really stop going in from floor 1 though, at least until I bank enough points to grab some starting items. Beginner's Luck is ours now. Music: Haunted Bicycle Gimme that thing. I'm sure someone out there is super excited about collecting furniture in Jimmy and the Pulsating Mass. That someone is not me. Music: Balancing the Great Rings Rubik spaces are always super nice down here, and I like to try to shoot for them with Loaded Dice if I have a surplus of them. |
#245
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Music: Adventuring for Beginners Ach. Was hoping for a toybox on floor 21. Well, I'm strapped for resourced and patience anyway, so we'll get some points and move on to the next place we want to check out. Music: Parabolic Smile Quote:
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Music: Carton of Smokes, Half-Smoked Quote:
Music: Night Stroll MEMENTO MORI HEHEHEHEHEHEHEHE Mr. Makura also gives you a hint for this one, subtle though it is. There's three throughout the building. Scare all of them into this vat and begin the convergence... And they fuse together. Lightbulb! Music: Worm Party At some point I got 15 Marvelous Coins, so what've you got for me now? Quote:
Music: Let's Color Today Let's stop in here real quick. Music: Finer Circuitry Only things here are this track and that robot. I wish I could help you. We might have to shake some sense into this thing. Well... we shook some nonsense out of it. That's a start, right? Music: Let's Color Today Okay, next on the docket: we've finally tracked down the Iron Flamingo. Looks like the Mutt really did a number on it. Prepare to board! Music: Machines en Vogue Guess it must've crashed. GAMM-E isn't responding immediately. Well, let's look around. The terminals are all staticky. Maybe we can technomancy our way into something here... Quote:
Music: Toaster with Teeth Quote:
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Music: Machines en Vogue Quote:
Getting there. Slowly. Quote:
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#246
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Music: Toaster with Teeth Quote:
Music: Machines en Vogue Progress being made here, slowly. Can you talk? Quote:
Music: Toaster with Teeth Now that we can encounter Super Deathbot 5000 in the wild, let's actually go over its moves. It can either normal attack, fire a buzzsaw at someone, use a flamethrower to deal magical damage to everyone, or use a lethal injection to deal damage and cause Terminal, which just to refresh your memory, will kill the victim in three turns. Music: Machines en Vogue The vending machine still works, and still has 50 bucks in change. Quote:
Five toyboxes here, for the record. Quote:
One more! Quote:
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Now then, down this hallway next to Information Guy's containment pod, there's a hallway we previously could not get into. But with GAMM-E more-or-less restored to full capacity and her security systems overridden, we can enter. Oh, hey! Quote:
My nose isn't very good even on the best of days, so to be real, I don't. Quote:
Hold that thought, machinery. |
#247
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Music: A Cocoon Throbbing in a Dead Man's Mouth GAMM-E wasn't kidding when she said she was impervious. The only thing that can reliably break double-digit damage on her is the 138 Gun, and while I used that for this fight (to prove I could), it's kind of pointless, because the actual way to defeat her is to just keep dealing hits. Damage over time doesn't work here like it does vs. Mr. Grouse's personal computer, but the actual damage from each hit is irrelevant. A noodle-armed booksmack from Andrew hits exactly as hard as an Analysis-boosted Karma-Release for all practical intents and purposes. Each hit reduces the counter on the left by 1, and when it drops to 0, GAMM-E takes 5000 damage and escalates to the next security protocol, upgrading her moves and replenishing the counter. You can steal a wide variety of numbers from her to accelerate the counter further.
If you want to build a strategy for this fight, aside from the obviously powerful Shakedown, it's important to get a bunch of ways for your team to support each other, rather than maximizing damage. Make use of Rejuvenate, Adrenaline Shot, First Aid, and whatever other support manuals you have, especially on Andrew since his entire skillset is worthless against GAMM-E. Try to wait until higher security to start stealing numbers, since the early phases are comparatively non-threatening. That about covers it, really. Music I don't know if this counts as a full-fledged fear, but this counts as enough of a nightmare fight to register to Squirm. It's not really surprising that Jimmy wouldn't be enthusiastic about visiting GAMM-E. Think about how many people don't want to visit their grandparents, in a lot of ways because there's too much of a generational divide to really connect, in other ways because it's not uncommon for people to hold a lack of visits against their grandkids. Visiting your grandparents feels like an obligation rather than a fun time, for many people. It's really hard to deal with that, especially when even if they don't guilt you, you never really know when the last time you see them will be, or whether your next visit will be overshadowed by hospital machinery and overworked nurses. Music: Morning Lullaby This is, of course, one of the more tragic ones. GAMM-E was already low on power before we rerouted almost everything else out of the ship. Now she's lost a fight, too. Quote:
Music GAMM-E is offline. Music: Machines en Vogue Quote:
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Animal Crossing and the Pulsating Mass Quote:
Next Time: Finally, that degree in mechanical engineering paid off. Last edited by Kalir; 01-04-2020 at 04:30 PM. |
#248
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Huh, that Slithery Dee reference came out of nowhere, but I suppose it really does fit a game about a child's nightmares (especially if he got the song out of Scary Stories to Tell in the Dark). It makes me wonder what else I should have been catching in terms of mostly-dated pop culture references.
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#249
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Sky Guardians are all legs and cleavage, but Jimmy's not afraid of them. It's a Helga-themed area. I assume these two tidbits are related.
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#250
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Also, they sing lullabies and put you to sleep. Wow that design did not come through on mobile.
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#251
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Music: Air Spirals Today our journey takes us back, very briefly, to Sacred Lantern. We're still not going to the Temple of the Inward-Seeking Eye, but now that everyone's back, the temple has opened for lessons. For now, that lets us loot this. Music: Let's Color Today More specifically, we're headed to the Great Triangle. Music: Circle of Snakes Oh, hi. Quote:
Race ya. Oh he's a quick one. There they go. Oh, by all means. We'll catch up. So the Great Triangle is very much about Captain Fish and his family, and also maybe about graverobbing. Music: Interstellar Field Trip Quote:
Music: Circle of Snakes Huh, why are you in this ancient mural, Andrew? Quote:
If nothing else, Jimmy has some good rapport with Andrew, even if he's a pretty subdued person. NO TIME FOR FIGHT, TIME FOR TOYS I'm upset. Well, this isn't a very deadly trap. Lots of soft sand to fall onto, and no other threats. Quote:
Sure, show us what you got. Captain Fish flips both switches, but nothing happens. Quote:
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Music But nothing happens. Music: Circle of Snakes You probably missed some obtuse clue in the murals earlier or something. Quote:
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#252
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Mrs. Fish flips the left switch twice, then the right switch once, then the left switch. Quote:
Well, mostly. Let's keep going. Got to keep them out of trouble. There's a lot of otherwise-unremarkable hallways in this segment. This area branches down a few different paths. Not much in this room save for some curious etchings on the wall. I get the feeling I may need to burrow here. Well, I didn't NEED to, but I wanted to. Music: Interstellar Field Trip Quote:
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Music: Circle of Snakes Forgot to demonstrate, but Mrs. Fish is waiting in the path up ahead. She got separated from the rest, but found the way forward. Who's over here? Well, we'll find out quickly. Quote:
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Success! Well, for a brazen adventuring type, Captain Fish doesn't have smarts, or much in the way of fighting skill, or even much in the way of charm. But he sure is fearless. omigosh its so tiny and good and its my new friend Let's try this side next. Hey Guppy. Probably not safe to sit in the sand like that. Quote:
Well, like father, like daughter, I guess. Hang on, I'll flower for ya. Quote:
Last edited by Kalir; 12-05-2019 at 12:02 AM. |
#253
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If we burrow into the sand opposite of where Guppy was, we get ourselves some savings! Also furniture I guess. Okaydoke, let's check in. Hey guys. Happy to help! All right. Didn't even occur to me to try bothering them all on the switches. Maybe I'm good at following the rules, or just impatient. Probably both! So how are you related to Mainie and Henry Frog and Jorgen then? Depends on what kind of weregild LeGrange would ask for. Hey, all in good fun. We're rich anyway, so treasure isn't what we're here for. Doesn't hurt, mind you. Back to hallways for a bit. Oh, time for more ancient history! Quote:
But enough about that, let's get the treasure and loot priceless cultural artifacts from the people of Secret Meridian! Well, first we've a locked door to handle. Back in five. Lots of spikes on the floor. Well, Guppy's unharmed. Quote:
Guppy flips the switch behind her, as usual waiting for someone else to see. Quote:
But hey, we know that we can dash over these quickly to get around the trigger! Getting there. Of course they didn't wait up for us. Jerks. I think we're about done here, right? One more mural, but this one doesn't look anything like the others. |
#254
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Too big to carry. But I do see something behind where it was... You know this wall is tough because it takes three Tanaka punches to bring it down. Quote:
On the left is the energy nexus point we were looking for. Let's learn even more. Music You have to keep learning, even if it's scary. Music: Morning Lullaby Quote:
Music: Circle of Snakes Helga's energy nexus point was pretty straightforward, but for all the rest, we're going to get plain reminders that every member of Jimmy's family is A: incredibly, deeply flawed, and B: loves and cares about Jimmy and is doing their best, just like he's doing his. This rope is a shortcut back to the first floor of the Great Triangle. Quote:
Music: Parabolic Smile Anyway, furniture showcase time! From left to right: Quote:
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Next Time: Well, they used to call me "Short Fuse Shelly" after my old instructor smiled at me wrong and I broke his nose with a flying knee, but those days are long behind me. |
#255
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I can only imagine how insufferable Andrew would be if he were an oncologist instead of a paleontologist.
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#256
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The Marvelous Statue decreases luck, huh? I'm glad Mr. Marvelous is doing better, but I'm already getting the impression that this ain't a Dragon Quest style mini medal sidequest.
On the subject at hand, Andrew definitely strikes me as the kind of guy who's high on the INT spectrum but low on WIS and CHA stats. |
#257
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Music: Parabolic Smile Quote:
Boring. Give me offense instead so I can kill encounters faster. Music: Skin Thieves (8-Bit) I wanted to go knock out the Stinkweed Cup first this update, but checking in the church... They don't even mention the Goddess anymore, whoever that was. It's become a cult. Music: Beep Beep Boop Village Well, nuts to them. We got some blood sport to do. Music: Slaughter Promise Y'all know the drill: these fights contain spoilers for later areas.
Music That wraps up the Stinkweed Cup, save for the exhibition. There's one more cup we can do, but it's postgame only. Music: Beep Beep Boop Village Got bored, had lots of money, bought all the Everchip tracks. Anyway let's do us an exhibition! Music: Slaughter Promise Time to see what Bashicus Maximus can do! GRUDGE MAAAATCH Music GOT BEASTS TO FEED Music: Righteous Scrabble (8-Bit) I bet you were expecting Bashicus to be a real physical powerhouse, and he is, but did you know he's also a CYBORG? Wow! Like the Grumble Bear, Bashicus Maximus gets more pissed off, and thus more powerful, at lower health. He starts off with a simple moveset: normal attack, laser, flexing to telegraph slashing the party like a maniac, or charging his cybertronic core to telegraph a super mega ultra laser to deal heavy single-target magic damage. At 2/3 health, he'll change it up, dropping the normal attack and laser, but gaining the ability to enter a cat-like state of readiness to apply Alert, and his telegraphs also being either for their usual moves or a Counter Stance/Barrier. At 1/3 health, he drops the telegraphs outright, and can slash like a maniac, fire the super mega ultra laser, do a three-hit rampage, or fire a party-wide laser. Oddly, I'd say that the middle phase is the easiest to work with, and a prime place to get set on lining up your ducks for a lethal blow to cut through the third phase. Yeah, you can't Startle him out of his heavy moves, but he'll rarely actually attack in that phase, and never more often than once every two turns. Once he reaches that low-health phase, though, you're facing a constant barrage of pain, and need to be able to end the fight before he does. It's easy to underestimate this guy, especially if you leave the Arena for later and come back grossly overleveled, but Bashicus Maximus didn't earn his title by being a pushover. Music I actually lost once to him! Of all people, I lost to Bashicus Maximus! In any case, that's the tournament done for now. Shoot, I skipped the Silver Jimmy, gotta look up where that is. Music: Parabolic Smile Quote:
Music: Let's Color Today We're staying on Everchip for the entirety of today though, and tackling Kung Fu Tower. Music: Four Black Belts in a Pinto This area can get kind of tedious, but it's got some charm to it, too. So, we've got to climb up five floors here. I mean that's pretty cool I guess. Quote:
Yeah that sounds about right. Well, we're off to a great start. Anyway yeah we whupped Bashicus Maximus about fifteen minutes ago, heard of him? Only the most famous fighter in the Kingland Arena, y'know. Nah, you look like you're having a bad day. Go ahead and take five. And that's it. Lots of fights on each floor are skippable, I'd say even more than half of them usually. |
#258
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So there's a theme here, in that all of the martial artists training here study one of three key virtues. That doesn't sound very honorable to me. Tell you what: we'll steal some knowledge for you later. Nothing saying we can't be dishonorable on the side! This guy, I'm pretty sure there's no way around. Music: Battle in the Fire Tornado Quote:
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Music: Four Black Belts in a Pinto Again, the fights here aren't tricky, just time consuming. So we've got honor, patience, and courage. Sure. She is exactly as much of a pushover as the sage. Hell yes give me new stuff to discuss. Music: Battle in the Fire Tornado Quote:
Music: Four Black Belts in a Pinto You guys ARE cool. I'll fight a sleeping person! Wonder how that came about. No, the fewer fights I have to deal with, the better in my book. I guess an XP hound would try to fight everyone all the time, but I'm not that and there's better ways to get XP anyway. Cool, later. So yeah, if you want to just gun straight for the next floor, you only have to do two entire fights here. But to get the secret on each floor, you have to "defeat" all challengers. The fights get super samey, since every single one has a Sage, a Martial Artist, or both. Eight is the magic number here. Barely needed to fight anybody here. Why should I fight you? Quote:
With the eighth person "defeated" we can now get behind the Lucky Neko panel! This is where all of the toyboxes for the area are. Next floor, let's go. Music MEANWHILE, A SHODOWN Lars and Jimmy are playing one of his games when there's a knock on his door. Pretty heavy one, too. Quote:
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#259
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Music: Four Black Belts in a Pinto Quote:
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Music: Four Black Belts in a Pinto Uh... okay! I see we've already reached our first obstacle. This person refuses to even engage Jimmy. Quote:
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Music: Battle in the Fire Tornado As a Green Belt, she can tense her muscles to telegraph a ten-brick punch, which hurts exactly as much as it sounds like it does. Music: Four Black Belts in a Pinto I'm just helping you train your patience, that's all! This martial artist will change what she says to match your form. Here, look!
This is the only way to defeat her. Her pessimism is without peer. I mean I guess. That's technically a fight. Sure. Music: Battle in the Fire Tornado Violet Belts have learned to chain their straight punch into a Startling leg sweep. Music: Four Black Belts in a Pinto I appreciate the effort. Three more fighters up here. So far, we've only had the one required battle. So yeah, a thousand bucks. Quote:
Bring it. Quote:
...Yes? I'm doubtful, but points for enthusiasm. You could... just go get some? You don't need to chop things to obtain them. Y'know what? Sure. Shine on you crazy diamond. Nah we're cool. And that about does it for floor 2. Again, only one fight on this floor is required at all! Nice of them to showcase the furniture we're getting beforehand. Music HEAVEN OR HELL? LET'S ROCK |
#260
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Dead silent here. Quote:
Lars gets up and walks over to the radio. Ah. I guess this is when Grandpa Hans died. No wonder Helga's floorbound. Music: The Please God Make It Stop Polka The man actually listened to polka? Wild. Lars isn't a great dancer, but he's trying his best to lighten the mood. And hey look, Grandma's clapping along! After a bit, Helga hauls herself to her feet. There we go, she's getting there. Jimmy would dance, but he's shy. Music Quote:
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But really, this scene isn't about Hans. It's about the rest of his family. Lars has already had to deal with heavy depression for most of his life, so this kind of heavy feeling from a tragedy isn't really news to him. What's more, it shows that he's got a surprising amount of emotional insight, given that he went for playing some of Hans' old music to try to cheer Helga up. Helga's had a constant theme of music to her character, so it follows that that would be a good way for her to cope here. Hell, Grandma's been here the whole time, and the only interaction she displayed at all was clapping along to her husband's favorite music. Music: Four Black Belts in a Pinto Quote:
Uh... like so. Armed with this powerful evil knowledge, we head around to flank his first pupil. If you're wondering "why don't you just use Rotting Jack O' Lantern form" for this, then I have to point out that this is Jimmy's dream and maybe things don't have to make sense OKAY This person has developed a powerful anti-ghost technique involving spinning in place constantly. You could probably avoid this fight with timing that I don't care to bother with. Music: Battle in the Fire Tornado Orange Belts go from the straight punch to a rabbit punch on the next turn, doling out three hits. They'll continue from there to the leg sweep. Music: Four Black Belts in a Pinto Whatever you say. We can be a boy ghost with the power of imagination. We'd rather be a cool dude though. So it goes. Uh... huh. This feels like a trap. Don't know what happens if you approach from the side. Whoops. Music: Battle in the Fire Tornado Blue Belts gain the ability to center their chi, which self-heals. |
#261
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Music: Four Black Belts in a Pinto Did you hum the Ghostbusters theme? I hear that helps. Hm... Suppose we scoot you over like so. You could've turned in another direction at any time. So... of the people on this floor, two out of the seven are required fights. But wait, aren't there supposed to be eight people to a floor? A secret passage! Aside from the number of people, your major clue would be the mechanics that we'd see on the next floor, partiuclarly hidden doors like this. Anyway, I'd say that you could give people a heart attack, but I think Jimmy accidentally the only guy who was at risk, so uh... go nuts, I guess. Cheers. Since this puzzle is trickier than the others, the reward is something you could get a clue from Ludwig for. Music PREPARE FOR A CHALLENGE Got a bad feeling about this one. The only sounds are the beeping of the monitor and the rhythmic hiss of the oxygen. Quote:
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This guy, for example, turns invisible before Jimmy's eyes! Invisible, but not intangible. So. Let's go find some hidden dudes. Well, you're not very tricky at all. No, the ghost is on the lower floor, and was also just a trickster from this floor. So really, you're just surrounded by a bunch of very real people who will absolutely prey on your worst terrors. Not even close to the same thing as a ghost. Is that how it works, then? No, I'm good. Hang on, I'm gonna try to get around behind you to look for ghosts. More secret passages! Nobody else in here. |
#262
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I'm gonna poke your spine! Hoo hoo hoo! Like the instructor said, everyone else is hiding. Some of them are doing a better job than others. Music: Battle in the Fire Tornado Brown Belts can chain from centering their chi into a chi blast that deals magic damage to the party. Music: Four Black Belts in a Pinto Sure, whatever. So... this is either really stupid... Or decently clever. Don't know if you can avoid the fight by checking the other tree first. A lot of these fights' methods of avoidance kind of boil down to knowing the answer beforehand, to be honest. Okay. Uh... think you're a bit late there, champ. But sure. Haha no. This is what you call tricky, huh? I guess that's your clue about secret passages, though. For example. Hey, nice. Right. So, if I guess wrong... Oh, depth-perception-inclusive imagery. Always good for a prank. Still missing someone... Aha! Quote:
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Music CHALLENGER APPROACHING! Quote:
Like, this. This, right here. Lars doesn't even think highly enough of himself to go eat dinner with everyone else, possibly because he's worried (and not without cause) that Andrew and Buck won't welcome him. Music: Four Black Belts in a Pinto Time for the final floor. I knew Kung Fu Tower would be a long one going in, but oof. Oh, I think I've laughed at your dad before. |
#263
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Nope, I refuse your money and want to knock you the hell out. YOUR ANGER ONLY STRENGTHENS ME. Music: Battle in the Fire Tornado Black Belts have a significant boost in stats compared to lesser Martial Artists, and are also the ones with stealable furniture. They can also chain off of two existing moves: they'll follow up the leg sweep with a shockwave that hits the party, and they'll follow up the chi blast with a chi release that deals heavy damage to the party but has some recoil to it. Oh, and unrelated: Jimmy's LUK is now high enough that he can beat Helga's steal rate with Master Criminal with Shakedown! Wild. Music: Four Black Belts in a Pinto I've defeated Mr. Grouse in hand-to-hand combat. You cannot hope to match my ability to save money. Quote:
Let's skip all the other stuff they have to say and get to the flanking. Quote:
I MISCALCULATED SEVERELY Lots of these fights. Boogidy boo et cetera. Hm... got some pattern recognition alarm bells here. Nailed it. These are easy. These are too, but it's less fun. Don't really know that we needed a fifth floor of this. Quote:
Gimme five minutes and we'll get right on that. Let's get that last toybox. Quote:
Finally. I've had enough fighting for now. Music Let's just stay out of the way. Music: Morning Lullaby Quote:
Music: Four Black Belts in a Pinto Halfway done. Next Time: Once upon a time, there was a bear. |
#264
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#265
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Mild hint for the Silver Jimmy if you don't want to go FAQ diving: Didn't someone you know recently mention that they wonder how their family is doing?
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#266
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Yeah I looked it up on the wiki, we'll get that next update. I've been keeping a VERY close eye on boss stats as we go through so I can get a proper handle on when we fight each of them.
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#267
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The Sky Guardian as a beautiful angelic creature parses. The Science Guardian as a Poindexter with a laser gun makes sense. The Digital Guardian as a woman flying on a broom, uh...
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#268
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Music: Parabolic Smile Quote:
Music: My Animal Friends Let's go check in with the Mouse family one more time. Quote:
Music: Worm Party Quote:
Music: My Animal Friends Nobody's at the front desk when we arrive. Let's head upstairs. Music Hey, there's all the postcards Timothy sent! Can you name all the locations? Music: Morning Lullaby Quote:
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I just wish the other two would've had that chance. Music Mrs. Mouse did her best. Music: My Animal Friends And if you think about it: these three children are all that remains of Smile. Mr. Beaver, Ms. Robin, and Mr. Grouse left to go pursue projects of their own. Ms. Mole left to stalk Mr. Beaver. And Mr. Marvelous, well, he's kind of a drifter anyway. Smile's somehow ended up even more quiet and empty than Calm Valley. Quote:
In any case, that's the Silver Jimmy. Quote:
Music: Beep Beep Boop Village Forgot to check in on Bashicus Maximus after our victory. Times is hard for a former champ down on his luck. Soon, of course, meaning postgame. Music: Parabolic Smile Quote:
Music: Adventuring for Beginners Say, remember this dark and spooky cavern full of spiderwebs? Well, we're FINALLY now at a good point to tackle it. Technically, Bashicus Maximus is a harder opponent than the boss in here, but eh. Least this way we can scoot past most of the encounters. Music: Sarcastic Applause from the Darkness Again, we can get here as early as Rotting Jack O' Lantern. We are only just now, after half the energy nexus points, just BARELY over par for this area. But hey, what's one more nightmare zone? Honestly, this area isn't super large, but the extremely low light makes it take a lot longer to get through. Technically, the upper area we've already explored is just as large as this part here. As with the upper floor, our path ahead is beyond the raised minecart tracks. We have to find a switch to lower them. Also like the upper floor, the encounters here start off shrouded in darkness. They'll emerge one turn into the fight, which can make people Afraid. |
#269
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Anyway, let's find that switch. You thought it was dark before? Man, these are gonna be some fun screenshots to try to read, huh. Quote:
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I'll be real with you: it's going to be impossible to convey this dungeon with the lighting this bad. Rotting Jack O' Lantern can improve visibility with the fireball effect, but even then only briefly, and doing so only extends the radius a small amount. Just imagine Punch Tanaka: Jimmy Edition stumbling around in the dark and occasionally roaring at spiders until he finds the switch. With the power of imagination, this can be a user-participation LP! There we go. Thankfully, the minecart tracks make it easy to get your bearings and backtrack, and they'll never really steer you wrong. Just gotta find the damn thing again, that's all. Got it. Hey, what if spiders? Quote:
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I dunno what those crystals that were formerly being mined here are. My gut says Red Sugar, but that's because I'm the kind of guy who will bellow ROCK AND STONE at the slightest provocation. Oh, back to this level of lighting, huh. The minecarts are still here, but they look like they were abandoned mid-use. Some of the old lamps still work, but not really well. The track's got another raised portion ahead, so let's go down this corridor to the right. Nothing to it. But as we enter the old lamp-lit room, the lamps go out and a horrific screech can be heard throughout the area. Hope you remember the path! Literally just go left, not hard. The track gets super windy here, but you can still easily follow it. Huh. Guess the spiders dragged the miners down here. Nobody even mentioned mining operations in Smile, so this has probably been here for ages. At this point, the minecart's come to a point where we can't follow the track. These detours would be more unnerving if we weren't trouncing every spider we see. Aha! A passageway further in. Lots of mineral deposits here too. Guess the miners dug too deep and too memetically. |
#270
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Wonder if we're close to anything we can take? Music Hang on... You ever get that feeling that you're being watched? Eyes flash and blink irregularly in the darkness. Think we found the big one. Music: A Cocoon Throbbing in a Dead Man's Mouth Unlike the other encounters here, the Whisper Weaver can stay hidden in the darkness for extended amounts of time, or retreat back to it. It still causes party members to become Afraid when emerging. While hiding in the dark, it can either hock up something gross to inflict Sick on the party, hock up Acid on someone, or click to telegraph covering the party in thick webs that deal damage and leave them Sticky. Once it's in the open, it switches to more direct offense. It can attack normally, or Grasp someone. If they're Grasped for long enough, the Whisper Weaver will inject them with Terminal poison. It can also click in the open, which telegraphs either scratching the party with diseased claws that inflict Immunodeficiency, or biting down really hard. The Whisper Weaver has a lot of nasty status effects, although Sleep is notably absent. The combo of damage over time, Sticky, and Immunodeficiency makes it really hard to ensure that everyone's health totals can keep up. For this reason, I'd advocate focusing more on regen effects over raw healing power, since those can avoid most of the worst effects here. Likewise, Helga may want to focus more on curing status effects than on healing. Or, of course, you can have her just go nuts on damage, that's cool too. In the event you tackle this earlier with a different party, you can have a few more possible strategies open to you (a team of Lars/Punch/Hitomi could be fun to try here), but getting around the extreme difficulty in straight healing is the number one element here. Music AIN'T NO HIDING FROM ME, BUG Music: The Noble Sea The fears represented here are extremely blunt and straightforward: fear of the dark, fear of spiders, both super common for kids, and the latter even pretty common among non-kids. In fact, I think that's represented in gameplay a bit too. You can enter the Whisper Weaver's cave super early, but don't really get in there far enough for the true fear to manifest. You're aware of it, but you don't have the tools necessary to actually confront it until much later. I think that's extremely fitting of a fear like these two, where they're equal parts simple and terrifying to a level beyond the other, more esoteric fears. Anyway, stuff! Oh, and by the way: we got level 40 Punch Tanaka from this fight, unlocking Magnificent Combo. We're really close to that Confidence thing! Quote:
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Music: Parabolic Smile Quote:
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Music: Let's Color Today Hey, remember the estimate I had for this place being haunted? I think I may have underestimated. Music: Overlook Amusement Park Jonathonland was probably super popular, once. Now, though, it looks long abandoned. At least the directory is in one piece. Music: The Toys Move on Their Own Quote:
Worth noting: you can also encounter the King of Fops in Kung Fu Tower, using the statue. He gains the same lower resolution as everything else in Everchip if you do. Music: Overlook Amusement Park Anyway, as much as we don't want to be here, it's important. Music: The Toys Move on Their Own Quote:
By the way, since we've seen four Guardians now: those weird paper bag masks each have an expression that matches one of Jimmy's party members. Do you remember what all the personalities looked like? The Guardians tend to stick around areas that are linked to whoever they share a personality expression with, which isn't a huge surprise in the case of the Night Guardian. Quote:
Music: Overlook Amusement Park Anyway, let's get this place over with. Was probably a lot more festive in the past. Music: The Toys Move on Their Own Quote:
The hands! They'll grab you with the grabbing hand, then cut you with the cutting hand. This all happens in one action, with the end result of leaving the victim damaged and Startled. They're pretty quick, too. Music: Overlook Amusement Park I guess the Jennifer Skunk area is the food court or whatever the amusement park equivalent is. Probably, uh... not the best marketing idea in the world. This is the first fruit tree we've seen in all of Grim Echoes. Doesn't look good for eating. Music: The Toys Move on Their Own New kind of Jeff-in-a-Bag. Eyeballs here will normally just fire a laser, but if they spend their turn watching you, they're queueing up a super ultra mega laser that hits the entire party. Protip: don't get hit by that! Music: Overlook Amusement Park Anyway, even if we don't eat this bomb, it can be useful. It's like a key, but better. Quote:
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