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#181
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I feel really bad for Mr. Marvelous right now. Not as badly as I do for Timothy after his reunion with his asshole dad, but still, Shinryu arc's been taking one dump after another on the poor frog after his falling out with Mr. Grouse (another asshole) back in number land. Granted, the guy was pretty full of himself and putting statues of himself in strangers' houses that he claimed were his own, but it's still sad to see the guy fall this hard. |
#182
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Music: Osaka Konnichiwa Screenshot unrelated, but today's going to be the day where I have to give a content warning for implied sexual assault. Right now, though, we're just gonna take it easy at the Shinryu Arcade. I gave myself a nice reasonable budget of 6000 dollars to use here, which is important because I want to point out exactly how expensive this place is. There's four possible arcade games here, this one being Whack-a-Ms.-Mole. You get 30 seconds to whack as many Ms. Moles as you can. There's two other people that can pop up: hitting Happy Smile Lady as seen here awards no points and kicks you out if you do it twice. Hitting Information Guy, on the other hand, awards 5 points. At the end of the game, you score tickets equal to points. Sounds simple enough, yeah? But there's a catch. The Game Master here will award you a huge ticket payout if you successfully beat his high score. But beating his high score in these games requires more than a little luck. In the case of Ms. Mole: the weight of any given boppable coming up is skewed heavily towards Ms. Mole, then slightly toward Happy Smile Lady, then toward Information Guy. You always get the exact same number of appearances in any game. Given all of that plus the fact that there's enough input clunkiness that buttons won't always register, a large number of games of Whack-a-Ms.-Mole simply are not mathematically viable to beat the Game Master's score. Next up is Punch Tanaka's Ultimate Man Test. This one's simple too. Time your button presses in alternation so that your indicator hits the highlighted area. The timing gets more and more strict as you go, but only up to a cap. That cap is still VERY unforgiving. This is usually around where I end up, which gets us a payout of... Weak. Whack-a-Ms.-Mole is one of the harder games to beat the Game Master's high score with, but it's also the most consistent, you can almost always guarantee around 30 tickets a play. This game, though. Rock Paper Scissors: Championship Edition? This is, bar none, the worst game here. You already mostly know how it works. You choose one of rock, paper, or scissors. Then the CPU shows you its result, and if you win, you get 10 points. You can double-or-nothing every round up until a cap of 8, I think. If you draw, you can bank a bonus point (up to a cap of 2), spend a banked point to turn it into a win, or flip a coin to determine if it becomes a win. The problem here is that there is no good strategy to break more than 10 tickets here. If the AI had a strategy that you could play against, that would be something, but I'm fairly certain it's literally just "you have a 1/3 chance of losing every time". And if you lose here, you lose all the progress you had. I kinda like Rock Paper Scissors normally since you can do stupid fun mindgame stuff with it, but when it's just an RNG instead of a person? Very frustrating. If you actually want your money's worth in ticket payouts, Super Score Skee Ball is the way to go. You get five throws, and each round one of the 10 point pockets lights up all rainbow, doubling its point value. You have two timing meters for your accuracy. That's it. No RNG, no frame-perfect input chains, just a bowling sim. It is not hard to get a consistently good score every time, with a better payout than every other game out there, unless your timing is Literally The Worst (in which case you can still play Whack-a-Ms.-Mole and come out okay). And this is the easiest game to trounce the Game Master at. Just net four rainbow throws and you're golden. Fortunately literally all of this is optional. If you don't want any of the stuff Prizebot can give you, you can ignore the arcade forever. Anyway we're skeeball champs. I trained under the best master I know: my late grandma. Every game you get the highest score on awards increasing major ticket payouts from The Game Master. With the games we've been playing, 250 tickets is a pretty big haul, but if we go over to Prizebot with everything we have now... YEAH THAT SUCKS HUH. You can buy tickets from the Game Master outright, at 100 dollars each. The only thing that counts as a deal for is your time: it is far easier to just go play even Punch Tanaka's Ultimate Man Test at a minimum and get better returns. (It's still better than Rock Paper Scissors: Championship Edition.) I really want that manual for Lars, but if I was to just pay upfront for it, that would be roughly Too Damn Much. I like my odds on this game getting a high score next, so I give it a few passes, and eventually match up with Punch himself. Super Score Skee Ball still pays better! |
#183
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That's still exactly even with the Game Master. We have to go a level beyond. I don't think there's an actual ceiling for how many points you can get in this game, so if you have some way to generate frame-perfect inputs you could probably get enough tickets to afford everything in there twice over. Me, though, I'll take this. A few more games of Whack-a-Ms.-Mole later, and we get... Quote:
Music: Quest for the Journey Right, time for another pass through Dark Dungeon. I'm gonna be pretty light on content for this update, so I may as well dive in here. Music: Eye of Newt Floor 1 and it springs this on me. And of course there's a toybox behind it. This is slightly less nonsense than it looks, due to the fact that among the things Chuff sells, there's a bunch of items that let you start Dark Dungeon with extra bits. So if I had those, I could get the 1-5 toybox easy peasy, not that I particularly need it right now. There's that. Goal for this run: try to make it to floor 20 for convenience's sake later. I could've hopped to floor 10 immediately, but it's nice to have the item buffer to get those later toyboxes. Landing on a Rubik space brings him up bearing a slight typo to offer one of his deals. Sometimes they're free, sometimes not, usually they're nice choices either way. Ordinarily I'd take the keys here, but that is a LOT of trap detectors that could make some puzzle layouts far more profitable, and we already have a key anyway, so! Rubik spaces are always a bit of a gamble, but even if you don't know what you're getting out of them, it's worth it to check it out. And then the game just offloads a ton of keys on that same floor just to prove I made the right choice! LOOK AT HOW VINDICATED I AM RIGHT NOW Quote:
Oh nice, we're hitting level 25 on our forms now. For Happy Little Sunflower, that unlocks Comforting Smile (and a good time for it too), but for other forms? Those are the statboosting passives. Hell yes give me those things. Even if you've already gotten the rare prize for your floor range like we have, toyboxes can still contain jumbo-sized point payoffs. I still have a ton of trap detectors, let's do this. But sometimes this happens instead. You're allowed this option, which is nice, because the Mimics here scale with the floor and are just as mean as they were in the Halls of Greed. Music: A Cocoon Throbbing in a Dead Man's Mouth I take the gamble and it ends up going badly for me, bringing this run through Dark Dungeon to an early end. I still escape, but not with as much as I wanted. Music: Quest for the Journey Still don't have much in the way of points, the earnings scale up with each floor. But hey, this thing is nice. Nothing against Eye of Newt as a track, but you don't want to have to listen to only that for an entire Dark Dungeon run, TRUST ME. Music: Let's Color Today We've kept the good people of Smile waiting long enough. Let's track down Cordelia Mouse. These were her last known whereabouts. The last two people to see her were Mr. Beaver, who is currently MIA, and Jimmy. However, there's a third potential witness in the area! When we arrive at Mr. Cat's den, though, it's empty, and the closet in the back has opened. Music: Watching an Empty Screen Huh. Guess his home is more than just a cave with a bed like some Skyrim bandit. The color quickly fades as we go through the hallway. Interesting decor. |
#184
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And even more interesting fight design. All the enemies are barely visible at first, just shadows on a shadowy background. But with closer examination... Quote:
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This area isn't totally monochrome, but there's a real theme of leeching the color out of everything. Compare Jimmy's palette to the area. Even Ebeezil's palace had more color to it. Outside the windows, shadowy beings walk around. Occasionally, one touches the windows audibly. Between the scenery and the enemies, you're going to feel like you're being watched the whole time. This phone was ringing but there's nobody answering. Lotta phones in this hallway. Quote:
The phones are now ringing faster than we can answer them. Maybe we shouldn't. Let's keep going. This is our best lead for finding Cordelia. I don't think we've ever seen anyone go into a nightmare zone other than Jimmy, though. None of these cell doors open for us. Quote:
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The bloody cell has someone, or something, banging on it from the other side. Gotta take the long way to get there. It opens as we approach, and we pick up the Rotting Jack O' Lantern's Brainiac passive at a very good time. Now that we've got three passives, I'm probably going to bring up Jimmy form in combat a little more, especially if my team composition and/or the boss fight means that having a properly-tuned set of skills is better than switching forms. I eventually trade Brainiac and Early Riser's spots, but this is a good one for the fight at the end of this area. No amount of skill tinkering is going to outweigh the dread here. ...Wait, what? This is Smile, but something's amiss. Mr. Beaver and Ms. Mole's homes are boarded up, and I don't even want to think about that fountain's contents. The bank and Mr. Marvelous' home are both open, though. Or, well... this maybe used to be the bank. Mr. Marvelous' home is similarly worrisome. |
#185
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There they are! Stupid fence, we've got to go through the inn to get back there. No sign of the rest of the mouse family, just these... beings. With one exception, if we go up to Mrs. Mouse's room. The inn doors close on us as we walk through. We're right there, though! Or... not? Those are Mr. Cat's clothes. I recognize that hoodie and scarf. As we run down the hall, the lights go dim. When they return, we're greeted with this. We can't get discouraged. We're so close! Music But just like that, we're trapped. There's no door behind us to slam shut. The window slides open, and darkness pours from it like ink. I don't know who's watching us now, but I don't like it. Music: Watching an Empty Screen As quickly as they appeared, the darkness and the eyes are gone. We've left the hallways and the shadow of Smile entirely. We're in the domain of... something. This has got to be the home stretch. Right? Just up here... And through here, right? Music Just a phone in this room. It's ringing, of course. We answer it, and as before, nobody's on the line. Inky darkness surrounds us once more... These eyes are different. This is Mr. Cat's true form. Music: A Cocoon Throbbing in a Dead Man's Mouth Turns out that all this time, Mr. Cat was a seriously powerful monster. He's got a moveset composed of the same techniques the enemies in the dungeon telegraphed: tremor, dark magic, biting down and spitting out what's left, sleepy-time breath, and a triple attack, as well as scratching with diseased claws to damage the party and leave them Sick. Like the other inhabitants of this area, Mr. Cat will watch you every turn, which technically telegraphs one of the above moves. So you'll get two turns to his one... until you damage him enough that he yowls in pain, at which point he attacks almost every turn (with a newly added, but small, chance to yowl in pain again). And even though we were high-leveled enough to skip past the encounters here if we so chose, Mr. Cat's stats are high enough that he'll pack a kick basically no matter what he elects to do. Of the tricks Mr. Cat can pull, the sleepy-time breath is the biggest danger, since it'll rob your party of a lot of opportunities to act. If Jimmy's at at least level 15 in Red-Billed Squawker, that's great, because you can pull Early Riser to give him immunity and throw the Caffeinated Inhaler on someone else (I chose Hitomi). Natural Alarm is a good way to undo the harm this can potentially do, so I've equipped that to his Jimmy form, which I make ample use of in this fight. Outside of that, Mr. Cat is another of those bosses where you need to go high-octane when you drop him below a certain HP threshold, which is exactly the kind of situation Karma Release shines in. I learned my lesson from the Principal Pulsating Mass fight, and was careful to pace out my moves for the earlier, easier phase so I could go nuts on the later one. And he's also wicked fast, so you should make lots of use of the Revolting Blob's Sticky Phlegm to ensure that everyone gets off the moves they need to. He's dangerous, but we took him down! Music: The Noble Sea Hell yes loot time. Quote:
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#186
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Still some more furniture. Quote:
Music You might have noticed something in that last room: there wasn't a way to return to a safe space. Because if there was, this tale would've had a very different ending. Music: My Animal Friends So. In a lot of ways, I really like the dungeon we just did. It's got an extremely powerful theme throughout it, especially with the monsters in the fights barely being visible until highlighted, and the fear represented (kidnapping, of course) has a fittingly grim resolution. Jimmy got through it okay, but that's mostly because it didn't happen to him. There's also a heavy feeling of guilt, of "maybe we could've saved her if we got there sooner" tempered by knowing that if we did go in as early as possible, the encounters would've kicked our asses. By the time we knew what was up and could do something about it, it was already too late. Quote:
With all that said: I really don't like how Cordelia Mouse's fate ended up being revealed. Yes, Mr. Cat is a murderer and a kidnapper and that's horrible, but did we really need the extra layer of implied sexual assault? Seeing the discarded clothes as we go through the hideout and the trail of blood from the bed to the closet... that was just plain uncalled for. If that scene above had just had the bloodsoaked closet without the bed, followed by the shot of the graves behind the inn, that would've had just as much weight. And don't forget, as far as Jimmy's concerned, "adult fun time" means hula hoops and dancing in your room. He shouldn't even have a frame of reference for this. It's a cheap and easy way to make Mr. Cat look more evil, which he really doesn't need the help for. Quote:
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Music: Osaka Konnichiwa Quote:
Right, you need to get back to your usual bombastic self. Quote:
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And there he goes. Good luck. Next Time: I'll have you know that Tetsuya Kawaii is one of the longest-running shows in Japan. Although it has an aesthetic that appeals to children, the underlying themes can still be enjoyed by adults. |
#187
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Gonna talk about this in the spoiler pop.
By the way, does Mr. Mouse have any sort of new reaction at all if you talk to him after this horrible tragedy? Last edited by MetManMas; 11-17-2019 at 04:23 PM. |
#188
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Well, think of what the Mouse family represents; the neighbor family where Jimmy's friends with one/two of the younger kids his age. Having something like that happen to people you're close to would be horrifically traumatizing, and definitely build that kind of fear in a small child.
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#189
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Any "called it!" reaction image that might go here is triumphant or smug and that is the opposite of how I feel about it.
Anyway. There was Mr. Cat's shadow looming over a crib, a grave behind the Mouse family residence, and Mrs. Mouse says she's been through this before. ...yep. |
#190
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Even if you can tell Mr. Mouse that Cordelia is dead, I don't see him ever going back. He already ran away and cut his old family out of his life to dull the pain of having one child cruelly taken from him. |
#191
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I'm way behind on this, but JESUS FUCK LARS.
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#192
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I almost fell out of my chair at the "FEEL WHEN NO ASIAN GF" bit.
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#193
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And now that I'm all caught up, JESUS FUCK.
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#194
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Music: Let's Color Today Okay, enough dallying. I don't have enough money for the Accelerated Dynamics luncheon, so let's get earning. Music Nobody home. Guess they've evacuated due to Buck. Well... almost nobody. Music: Knuckle Sandwich and Ladyfingers Hey Johnny. And DeeDee. Digging the new outfits. Quote:
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That sounds right. Quote:
So yeah. If these were the old Petty Thugs, we'd have to fight them for sure, but now? Water under the bridge. They simply walk out of our way and let us go on. Sounds like fun. Music Even though you've never married, you're a dad now, Punch Tanaka. Anyway let's go face Buck. Music: Night Stroll Or not? Well, no big deal, let's just get those last few floors climbed. Five of 'em this time. Nothing but restrooms to the right. Music: Beat Squad Quote:
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There's only one other enemy, but I somehow never encountered it until after I cleared the area, finished playing for the day, and looked up the encounter list. Be patient. Music: Night Stroll Well, let's try this direction, then. IM SORRY WHAT Suddenly Tales. Quote:
A little further in, we find a break room. Mine. |
#195
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There we go. Six entire floors available to us, counting our current floor of 86. We've already done everything we need to do here, though. There's higher security on this floor, though. Our Level-1 Pass won't cut it. Guess we've got a lot to do. I'll just go check each floor in order. Quote:
At least I get to shake any NPCs I don't like. Anyway, keep going. Quote:
Floor 89 only has this exit. This is marginally more interesting than the Yang siblings. Quote:
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Floor 90. But also there's stairs? Another thing in a vat. Hey, we can probably open th-- OH NO ITS TIME AGAIN Quote:
Inside the Level-2 door is an office and the guy whose face has been on busts throughout the building. Quote:
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Backing up to the locked doors on floor 87. |
#196
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Since this is the level-2 security station, we can use Verbose Yang's code on it. Quote:
The level-3 security station SHOULD be overseen by Arrogant Yang, but he forgot the code like the idiot he is. Important rule about security: there's always vulnerabilities, often without even needing to glance at a password. Just gotta pay attention. Quote:
Floor 91. The fountain's not working right now. Oh what stupid garbage do you have for me now? Quote:
Well, we keep moving. And moving. This machine is shaking and making a grinding noise. Jimmy doesn't have the slightest idea how to fix it, so he just does what Punch Tanaka would. Hit it really hard and hope that fixes the problem. It did! This easy-to-miss bathroom has an easy-to-miss drain in it. Man, can we spice this area's decor up? Maybe some real mutants, maybe a bloodstain, maybe some alien shape not identifiable by the sane? Anything? These things barely count as bio-horrors! They're puny! Don't know what that means, buddy! There's a bathroom on each floor, but they don't necessarily link to the same area as the elevators. Gonna just cut out all the boring featureless hallways from here on. Quote:
I'm stealing your music and there's nothing you can do about it. One bathroom drain later: STRIPES!!!!!!!! We enter in the Level-4 code, but it's no good. Maybe we should ask for a clarification. That's what I thought. I had to go through all those bathroom drains again just to track you down. Armed with Tricky Yang's actual security code, we can actually access... |
#197
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Best of all: that means we're done with Tetsuya Kawaii for now, and the Yang siblings forever! And soon we'll be done with this, too! Quote:
Music Rooftop time. Music: Skin Thieves Buck flies in, flexing his arms as he flaps his wings. Quote:
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But it's got enough of him that talking him down isn't an option. Music: Gut Punch Buck serves as the final boss of Megatropolis, and he comes packing a signature boss theme with a feel unlike all the others. He's got two phases. In the first, he handles more or less like he did as a party member, but with some new monstrous tricks. He can Bully, or screech to damage and Startle the party. He has two telegraphs with different properties. One has his skin writhe and pulse to telegraph a four-hit rampage. The other has him grit his teeth and shake in pain, which not only leaves Jimmy and Lars heartbroken for a turn but telegraphs a Magnificent Combo. At half health, he'll start Flying, switching his moveset up. He retains the screech but switches to dark magic to attack the party, including a stronger telegraphed magical attack if his skin writhes and pulses. After a few turns of this, he'll slam into the party, dealing significant damage, startling them, and landing again. He can also drop his guard at very low health (if not Flying) to start absorbing energy, becoming weak to physical moves but immune to magic. He'll absorb energy for at least one turn after that, but then eventually stop and unleash it, doing mondo huge damage to the party that scales up depending on how long he's charged. Buck doesn't really have any serious tricks you haven't seen before. If he does go for the energy absorption (didn't happen for me this time), you need to drop everything you're doing and go pure punchham on him, but that shouldn't be an issue. When he's flying, Punch and to a lesser extent Lars lose a lot of utility, so I like to have Punch stick to support with healing items. Lars usually has a support move on him anyway, so that's easy enough to do. Not a lot to say here, really. This fight has rad music and some cool thematic stuff to it, but as an encounter it's not too dangerous. Music: Skin Thieves You talk a big game, Buck, but if this is all you can do I'm a little disappointed. Quote:
Music You say that like this is Jimmy's fault somehow! Possessed or not, you're being a real dick. Well, we didn't really make any progress with Buck. We'll need to track him down and figure out some way to break him free from the Pulsating Mass. Quote:
Hold that thought LARS WHERE DID YOU GET THAT MOON LADDER FROM Quote:
In any event, Lars and Hitomi go up the moon ladder to get married, leaving Jimmy and Punch alone. Again: so much of the Megatropolis arc is clearly Jimmy wanting to make a place Lars would like, because Lars is his friend and Jimmy doesn't like that Lars is sad all the time. And that's really sweet and sad! But then the events that happen to cheer Lars up... just, not a great situation. The good news is that with that, we can put all of that behind us and move on to brighter pastures. Music: An Open Window GOOD LORD AM I HAPPY TO SEE YOU Quote:
Music Yeah that's fine. Helga's got new gear for the area too: she's found a second Kiondo and has a Souvenir T-Shirt. Music: An Open Window Guess wherever she goes, Helga's popular. Music: Osaka Konnichiwa Getting real close to that luncheon. Music: An Open Window Just going right for it I see. Thanks for helping us talk to Buck, Andrew. Really came through for us. |
#198
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Music Quote:
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Music: Carton of Smokes, Half-Smoked So we're now working with a Punch/Helga/Andrew party. Andrew rejoins equipped with a Travel Guide, and I quickly set things up so that Helga gets raw physical offense and Punch gets more utility. None of that matters for this little bit, because it's time for a little secret bonus thing! Music Quote:
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Music: Open Your Eyes This doesn't give us a reward and is not required for completion. But it's nice. Music: Beat Squad Quote:
The Number One Mascot didn't come out quite like Mr. Makura's childhood drawings at first, I guess. Without the costume, its DEF and MDF are significantly lower, and it drops the hug move in favor of hocking up something gross to inflict Sick. Music: Let's Color Today Super tempted to include the Subway in today's update, but I should really pace things out a bit, and this update already took lots of time. Next Time: I wouldn't expect you to understand. You're just a child, after all. |
#199
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I'm as glad Lars is gone as anybody, but I wonder what that means next time Helga is feeling gloomy.
Game plot theory: Okay, this is definitely the story of a young child struggling to cope with the cancer that's metastized into his nervous system and killing him. That... that's great. Awesome. Very cool. |
#200
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We already know that Helga's bipolar, guessing best-mom-ever Helga is merely the form of Helga that Jimmy wants to remember/dream about.
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#201
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Thank goodness that Lars is gone. I get that Jimmy just wants his loser uncle to be happy, but that whole "Lars gets an anime waifu" arc was creepier than the shadow monster cat brutally murdering the adorable cartoon mouse girl in his personal *REDACTED* dungeon.
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#202
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There's more than a slight whiff of misogyny in Lars' whole deal, and it's uncomfortable to sit through, but I don't think this statement is actually true.
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#203
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Still glad we won't have to see Lars again for who knows how long, though. |
#204
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Remember that Jimmy's just a kid who hasn't even started puberty yet and has no real idea of what romance is supposed to be outside of whatever his experiences have been to date; which appears to be a giant pile of anime and...his parents' marriage.
That suggests a few things, because the sparseness and rote stereo-typicality of both Lars' romance and Andrew/Helga's marriage suggest a few things in contrast to how in depth pretty much anything else is in the dreamworld so far. Gonna go out on a limb and guess that neither Helga or Andrew are very attentive parents to Jimmy in particular, and that Lars spent a lot of time minding him for them. E: I think a lot of the city chapter is meant to bring home how oddly fake the parents are in comparison to Lars, who feels much more like a real person (even if Jimmy gives him his bad romance). |
#205
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Yeah, I don't expect a preteen child to have a concept of what constitutes true love.
Of course, an 8 year-old boy also shouldn't be able to imagine up gruesome monstrosities and brutal deaths, but it wouldn't surprise me if he had watched a horror movie marathon with Buck or found some of Lars's 18+ OVAs or something. EDIT: And yeah, as creepy as the Lars thing is, he definitely feels like a much more developed character than either of the parents. |
#206
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And Jimmy has a memory of it. He said that in Jimmy's presence. Lars is a creep but after that I have no sympathy whatsoever for Andrew either. Completely reprehensible. |
#207
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I can't hate Lars. I and too many people in my real life social circle have been some level of Lars: demotivated, dysfunctional sacks who struggle to do the most basic parts of participating in life on their own. Some of us have gotten better, some of us turned into MMO poopsockers, some of us are still stuck in the middle. I can't help but find this end to Lars' story more tragic than anything. He wouldn't be the first acquaintance I've lost when they developed a hentai addiction.
Finding the Wave Cannon in this update got Wave Motion Gun by Marcy Playground stuck in my head and it doesn't feel totally inappropriate here; the theme of watching anime and wanting the stuff from that anime to replace your crap life certainly seems accurate enough to Lars. Edit: just to be clear, I'm not trying to excuse any of the creepier things about Lars. Just saying that I'm way too familiar with, well, him and the life I imagine he has outside of Jimmy's imagination to hate on him. Last edited by Lucas; 11-18-2019 at 09:56 PM. Reason: There was a time I thought rereading Maison Ikkoku and KOR scans counted as a social life too |
#208
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#209
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Music: Let's Color Today Again, super wanted to include the Subway in the previous update, but for pacing's sake, it's happening now instead. I remembered to equip Helga with the Coinpurse, so if we're really lucky we'll get to explore Accelerated Dynamics, too. Music: Slurry of Malformed Words Huh, is that a Low-Level Goon in there? Guess not. Sounds like a plan, Punch. And no plan survives contact with a Mutant Goon. Music: Beat Squad Quote:
Music: Slurry of Malformed Words So that was weird and surprising but not actually very threatening. Quote:
This area is another fairly straightforward one though. A bit on the long side, but not unbearably so. There's a nice convenient directory at every stop. Music: Beat Squad Quote:
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Music: Slurry of Malformed Words Anyway, none of the subway trains are running, so we'll alternate between stations like this and climbing down onto the tracks. There's a fair few toyboxes hidden out of the way, sometimes in traincars, sometimes in stations. Music: Beat Squad Quote:
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The lights don't reach very far into the subway tunnels. Pretty cool stuff sometimes. It's always worth checking out each stop. Yeah this'll be easy to follow. All the other stops are closed down, though. Music: Beat Squad Quote:
Music: Slurry of Malformed Words Bend! Oooh, what's over here? Nice! Had about 80k in the bank, so we can probably get into that luncheon soon! Collapsed in here, but we should be able to squeeze through. |
#210
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Easy enough. More stuff? Oh hell yes we're going to a luncheon after this. This is where the directory map sort of diverged, so I guess we have to go this way? Oh, maybe not! And we learn a secret this way. Ah, but this part actually is a dead end. Off the beaten track we go! This passage has lots of little fleshy tendrils retreating as we approach. Service tunnel. Let's be cautious, though. Reminded of the doghouse from way back at Home. Music I can hear a heartbeat sound. Hope we're not about to get into an encounter. Oh, we might be. ...Are you serious? Quote:
How can Jimmy fight against something that massive? How can anyone? Music: Slurry of Malformed Words Can't think about it like that, not if we want to stand a chance. We're nearly there. Back up this ladder to the subway proper. And we're there. Nice. Probably not gonna use this passive as much as the status immunities, but it's nice to have. Music Outside, there's no noise but the waves. This must be Central Hub. All we've got to do is get in here and use the Secret Knowledge... somehow. Music: Let's Color Today Central Hub is the final island in Jimmy's journey. There's still a lot more of the game we can explore, but most of what we've yet to explore is postgame. Music This little spot doesn't really have much of anything right now. All the robots are extremely perfunctory. I'll tackle all of this next update, it's kind of a lot. For today, we're just gonna backtrack through the Subway and go check out that luncheon. Music: Slurry of Malformed Words This is right around where X marked the spot. |