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#271
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Music: The Toys Move on Their Own This is the last Jeff-in-a-Bag. They can attack normally, use ice magic, or watch you, which telegraphs shrouding their party in thick smoke. Smoky enemies will dodge 50% of all attacks. What's more, this smoke apparition thing is a ghost, and thus resistant to physical attacks but weak to light. It's very annoying. Music: Overlook Amusement Park Jimmy barely tolerated Mr. Beaver's rules, Molly. No way he's listening to you. Music: The Toys Move on Their Own Oh yeah you can find Super Rad Ghosts here. They're still way too fast for even a Hyper Jimmy to keep up with. Music: Overlook Amusement Park Oh, a teacup ride. That's it, huh? After taking the toys, they spin a bit. Shortly after, we find ourselves in Hug Monkey's jungle. It probably looked a lot better in the past. We find our destination at the end: a tent with a close-enough interpretation of Jonathon Bear on it. I guess this was a fun house? If we try to vampire into these, we just get into a fight. With one exception. This appears to vary at random, so you have to examine all the mirrors to find the one that doesn't have ghouls within. We're just knocking these all out, huh. Anyway, the hall is pretty short, just one twisty corridor. And you won't believe me, but we're at our destination. Music Just this TV here at the end. Today's going to have a very special episode. Music: Morning Lullaby It's time for a retrospective. Quote:
Music But let's not forget what the Jonathon of the dream world did. Being hidden away by Jimmy is absolutely no excuse for pushing Punch Tanaka over the edge with his words, nor for trying to be one hell of an abusive "best friend" to Jimmy after the fact. At the very least, we can be sure that Jonathon Bear will never hurt anyone again. I'd do it again, too. No bullying Jimmy and his friends. In any case, Jonathon Bear is an important enough part of Jimmy's story that he is worth an energy nexus point all on his own. Quote:
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Music: Overlook Amusement Park There's still one last thing to remember. |
#272
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Music Because Jonathon won't let us forget. Music: Morning Lullaby Quote:
Next Time: Spiders, Gloria! Giant spiders! And they're... they're living inside their skin! |
#273
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The Mouse family has been through so much tragedy.
Mrs. Mouse losing her baby daughter, and her husband abandoning the family for the sake of himself, had a huge impact on her. For a good while she is mean to Jimmy, but she was just afraid for them after a low-level goon shook up the place, afraid that Jimmy might attract other unsavory types to harm her loved ones. All she ever wanted was for her family to be safe. And then Cordelia was murdered by Mr. Cat. It's bad enough to lose a family member, but it's even worse when they're killed by somebody you trusted. Not that we ever hear any Mouse family members' opinions on Mr. Cat other than Cordelia being concerned about his well-being and hoping that he likes her, but given that Mrs. Mouse was willing to rent a room to him over a child and presumably even let him have a say in the decor (blood red with scary paintings) she at the very least tolerated his presence in the Mouse family's lives. Losing another daughter so cruelly was too much for her. And though she never would've admitted it, I'm sure she was also worried about Timothy a lot. So she shut down...and now there are three graves in Smile. Mr. Marvelous and his brother are living in a hut at Information Isle. Mr. Beaver, invigorated and inspired by the late Cordelia's coffee-flavored muffin, now rules over a tower of rules. Ms. Mole is forever beneath the man (well, rodent) she loves. Ms. Robin and Mr. Grouse have both flown the coop, the former selling goods in humble booths across the world and the latter gradually going from humble hometown banker to corrupt arms dealer. All that remains are the remnants of the mouse family: Sunny running the inn with Timothy back from his journey of self-discovery to help, and Beatrice manning the original Smile First Bank of Grouse for however long Mr. Grouse still considers it even worth keeping open. I know the Mouse family is just a bunch of figments of a dying boy's imagination, but even so I wish them the best. Dunno how long the inn will keep being an inn but at the very least they probably won't be hurting for money with the sizable nest egg Beatrice has built up. |
#274
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Music: Carton of Smokes, Half-Smoked Let's queue us up a new clue from Ludwig. We're super close to the magic number of 25 lightbulbs! Music: Parabolic Smile Quote:
Unfortunately, the benefit of the Spooky Set is pretty underwhelming. Crits are nice, true, but only a 10% boost isn't very much since there's so few ways to boost crit rate in the first place. Could be nice if you've been building Jimmy for LUK, maybe. Quote:
Music: Finer Circuitry I make another dive into Deep Dungeon as well, but this time I start on floor 20. If I really want to get those early toybox treasures, I need to have the starting items, and I can't do that without points. Music: The Growing Ladder A whopping five floors below, we finally get our first item. This is why you REALLY want those starter items. I have been completely at the RNG's mercy this entire time. Music: Rhythm Factory And six more floors later, we finally get a break. Absolutely nothing happened on the rest of those floors except for points and fights. None of the fights got even close to being a threat, the real issue was the steady trickle of XP that would ruin the fun of any upcoming bosses. But dang it, I want some of the gear here! It's super cool and deserves to be showcased! Music: Quest for the Journey And me being the dumbass I am, I grab the wrong item. I wanted the Skeleton Key Ring, but my lizard brain picked up the Safety Tips instead. I definitely grabbed the Trick Dice Set though, I'd be an even bigger fool not to: Quote:
Music: Let's Color Today Enough goofery. Let's hit this Abandoned Cineplex. Music: Fly Eggs in my Brain Wonder what sort of place this is. At the very least, it registers as spooky enough that Jimmy doesn't have anything to say. There's two sides to this place, as is the usual. We'll go left first. The stairs lead to the projector rooms. I want to check out the lower floors first. Music: Beat Squad Quote:
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Music: Fly Eggs in my Brain Anyway, let's see if anything's playing. Guess not in this room. We'll keep looking. Music: Beat Squad Quote:
Music: Fly Eggs in my Brain Something about this movie poster just speaks to me. Don't know if you can burn all the posters, but burning this one leads to hidden prizes. Quote:
Well, let's move on. Next room, maybe a toybox? Think I have too much money. Heading up to the projector room, all the rooms are boarded up. Well, almost all. |
#275
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Very good. To the right, then. Hm, guess we have to wiggle in through the movie room. Music Oh, there's a movie playing in this one. Might be a bit outside Jimmy's tastes. Quote:
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This is what constitutes a joke for Buck. Jimmy doesn't really need help being afraid of you. Music: Fly Eggs in my Brain Once the movie wraps up, a door appears in the projector screen. Just a very normal version of Jimmy's home here. Just your average home cave. This section isn't super long, but it's pretty cool. Those holes in the floor with TV static through them are neat. Cool, next? Huh, another theatre. Same movie here, so let's ignore it and move on. A new movie, maybe? Music Yep, there's Buck working up a sweat. Wonder what this is gonna be like. Quote:
See? He's trying to be just like you! He's having a hard time with that bar though. Quote:
Everything flickers. He doesn't seem to be able to lift it at all. Jimmy's doing his best here, but it's clearly taking a toll. |
#276
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This is not proper motivation, Buck. How long has he been here? You're not helping at all, Buck. This is clearly too much for Jimmy to do. Kay, this isn't funny, Buck. Help your brother. He isn't strong enough to lift this, and it's hurting him. Buck, knock it off and help! Busted. You better believe Helga gave Buck a long, LONG scolding after this stunt. Music: Fly Eggs in my Brain Let's keep moving. This next area is a gym, complete with posters for Buck's favorite workout tunes supplier, Gut Punch. Quote:
Easily the shortest of the movie worlds, though. One more. Music A streetlamp-lit sidewalk at night? What's this got to do with Buck? Jimmy's here, moving fast and wearing a cap. He's cornered by a stray dog, and it's growling something fierce. Jimmy falls back, but just before the dog pounces... Buck intercepts and kicks the dog away! The dog runs off, and Buck checks on his brother. So, throughout the game, Jimmy's been scared of Buck. And not without reason: he's a muscle-bound bully who's been pushing him to get stronger and fend for himself. I said it at the start that he's every stereotype you've had about meathead jerk older brothers, and that's been proven several times over. At some level, Buck still cares about Jimmy. But he is absolutely not equipped with the emotional skillset to really give Jimmy the help he needs, and as a result, he spends more time hurting him than helping him. Music: Fly Eggs in my Brain Put a pin in that for now, and you can probably guess why. Let's go for a walk. Incidentally, this event here goes a long way in explaining why Jimmy doesn't like dogs. I know that they're usually seen as dopey friends for a lot of people, and they are, but you need to be careful, because they're still pack hunters by nature, to say nothing of things like rabies. Nearly done here. Our destination is this small, unassuming closet on the side. |
#277
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Another orb to hold on to. Music Are you strong enough, Jimmy? Music: Morning Lullaby Quote:
Music: Fly Eggs in my Brain He is already doing his best. We're doing one more thing here before we go. One of the projector rooms on this side is unboarded. Let's swap this one out. We've seen all these movies, anyway. Hey, isn't that the island where we need the lightbulbs for? Fascinating. Music Oooh, we're close! Music: Carton of Smokes, Half-Smoked Quote:
If you get enough tips from Ludwig, you can get a secret! Or you can get all the lightbulbs first. That works too. This is where the one toybox in Mute Notes is that's been bugging all you completionists for ages. Now you can noir up the Clubhouse to your heart's content. Music: Parabolic Smile Once you defeat the Whisper Weaver, you can talk to Pointman to tell him about the encounter. Did you forget? Yes. Quote:
Music: Dead Whale Defeat the Whisper Weaver, then talk to Pointman to get a new arm-ladder. Music: Osaka Konnichiwa For the rest of today, I'm gonna mess around in Shinryu, buying up furniture and stuff. Here's my Whack-a-Ms.-Mole high score, worth 1000 extra tickets. Music: Parabolic Smile Check it. Quote:
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The Modern Set is exactly my jam, but it might not be yours. Extra item potency never steers me wrong! Oh, and some hidden sets. Well-Lit just needs a lot of lamps: a Classy Lamp, a Lava Lamp, a Colorful Lamp, and a Jack-O-Lantern. It's nice if you need LUK, I suppose. Stone Mason is about having statues. Specifically, the Easter Island Statue, the Hero Statue, the Sculpture, and the Marvelous Statue. Be mindful of that last one, that LUK penalty is pretty hefty. And then there's Weaponized. Like it says: get lots of weapons! A Weapon Rack, a Guillotine, a Strawberry Bomb, and a Sword in the Stone does it here. Next Time: You're a... DAMN FART is what I think! |
#278
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So, good news for me: I'm finally returning to work at the theatre after like six months!
Bad news: that was the last update in my backlog and I'm right at the start of tech week, so it's time for another break. I also might need to take another break as we start postgame for user-participation reasons, but we'll see. For now, I just need a bit of time. I'll be back soon, probably in a couple weeks! |
#279
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Given that Buck's the only member of Jimmy's family to be affected by the Pulsating Mass, I'd previously wondered if Memory Andrew's line about "Should we have another?" was referring to Buck, not Jimmy. But this explains a lot about why Buck has the arc that he does in Jimmy's dream.
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#280
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No worries, Kalir. Take all the time you need! You've been an absolute machine when it comes to updating this LP.
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#281
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I like that at one point Timothy Mouse tells you "imagine how awkward it would be to wander around a village full of chimpanzees" and a good chunk of the game you're wandering around a village of unnerving tailless apes.
Would you like me to repeat that? |
#282
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Music: Let's Color Today Hey, remember this weird tower at the center of Homeflower, innocuously separated from everything by a small lake? Well, now we get to enter it. Music: City of Phosphorescent Moss Man, I love this song too. I don't know if I'd replace Parabolic Smile in the clubhouse with it, but I might! Hey, more Buddy Bees! Quote:
Okay, so, nausea... Overall achiness... And depression. Got it, let's see what we can do. Music: Motion Sickness Quote:
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Music: City of Phosphorescent Moss Nice looking place, although the flora here is a bit weird. Music: Motion Sickness Quote:
Music: City of Phosphorescent Moss Hm, this looks like one of the flowers they mentioned. Let's shake that sucker. Just like that, a cloud of pollen falls onto Jimmy. Nice! That should help with the Buddy Bee having the depression. Guess there's some side effects. Music: Motion Sickness Quote:
Music: City of Phosphorescent Moss Right, let's try this out. There we go, right as rain! Hope the nausea doesn't throw them off. Let's leave and come back so we can shake off the excess pollen, just in case. Music: Motion Sickness Oh, no need! Just giving the pollen is enough to clear the stat on Jimmy. Music: City of Phosphorescent Moss The layout for the area kind of winds around the tower in the middle, heading gently downward. There's side paths, but nothing too onerous. We'll even go behind it here! There's another flower right by it. We're high-leveled enough to skip all the encounters here, so it shouldn't be a big deal to get through. Oh no, we can't even Revolting Blob through this fence! It's simply too powerful for us!!! Let me tell you something about Punch Tanaka, FENCE |
#283
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The only healing fountain in the area is just past the Buddy Bees, who are blocking the way. So the side effects from the pollen here can be really troublesome to manage. Speaking of. That should be good for pain treatment. Yeah that figures. Oh, and we'll get the last lightbulb too! Might use this one! Music: Motion Sickness Sure enough, the blue pollen means Jimmy starts every fight Sleeping. Music: City of Phosphorescent Moss There we go! You guys'll be okay in no time! Weird. I bet these guys only got minor effects since they were so far from the hive when it went sour. But the Buddy Bees don't do so great when away from the hive for long, either. I hope they find a way to manage. Whoa, watch out Jimmy! Let's go get that red pollen. We're all done with toyboxes here, so once we get that done we can enter the tower. We'll open up a shortcut back. And more pollen. Should help the nausea. Rude. I didn't get this one seen in a fight, but it inflicts Unmotivated on Jimmy. Anyway, here you go. That's all the Buddy Bees treated! Yeah I hear that. This part's got a theme to it that merits some discussion... but we'll wait until we enter the tower. First, our reward. No worries. I think this is the last one, anyway. Right, in we go. |
#284
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Music Wonder how tall it is. Huh. Not exactly what I was expecting. That smell's got to be the only thing that stands out here. Waiting rooms, huh? Well, let's see what's at the end. Oh, there's the last energy nexus point, but also... Jimmy? Music: Skin Thieves So we've seen a lot of people get angry or upset in the game, sure. Buck is mad by default, and we've had Andrew being disappointed in everyone including himself. In fact, we've seen everyone everywhere through Jimmy's eyes, and despite how dangerous and scary things get, none of them ever get really furious. Quote:
Music: Righteous Scrabble Which means that unlike every other energy nexus point, we're having a fight here, and it's Jimmy beating himself up. Just like our own Jimmy, this boss will cycle through different forms of imagination, changing to the next form unlocked at every eighth of his health gone. This changes up his moveset, like so:
The nice thing about this fight is that you already know exactly what each of the many, many phases does for the fight. It doesn't get really hard until you hit Red-Billed Squawker, and even then it's not too bad. You can also absolutely shortcut past the later, trickier forms by using spike damage if that's your thing, but I wanted to show them all off, so I went with my usual damage over time deal. Music: Skin Thieves But even though we won the fight... it's still Jimmy beating himself up for no good reason. It's just an eight years old boy who has no idea how to properly swear, being white-hot furious with himself for things completely outside of his control. This might just be the saddest of the energy nexus points yet. Music Just keep doing your best, Jimmy. That's all you can do. Music: Morning Lullaby Quote:
Music We have to face the Pulsating Mass eventually. Music: Parabolic Smile Quote:
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This completes more than a few sets. The Gym Set's bonus is... not great, honestly. We also have the Gross Set, which causes everyone's normal attacks to apply Sticky, which IS pretty good, the Fuzzy Set which gives everyone +15 AGI, and finally... Nice. That's some good regen right there. Probably not the rare set I'd stick with, but it's good at what it does. Oh, but we also have hidden sets! Top Tables requires every table in the game: the Boring Table, the Spider Table, the Classy Table, the Drafting Table, Rose Table, Slaughter Table, and the Happy Little End Table. Seven entire pieces of furniture is a lot, but most of them are at least rare, so you'll have some nice stats to contend with. I'm taking this one for sure. It's People is also good too. For this, you need the Dolly, Astronaut, Beefcake, King, and Severed Hand. Music Let's also tackle this area. It should be nice and brief. In we go. Coming along, fanboy? We can be your friends, but that's up to you. |
#285
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Music: Glass Cathedral Right, let's see what all that light can do. Neat place. Music: Interstellar Field Trip Quote:
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Music: Glass Cathedral Ah, another one of these. No luck, though. They go out almost immediately after igniting. We'll need to light both at once somehow. Maybe we'll find something. For now, a climbing we will go. Music: Interstellar Field Trip Quote:
Music: Glass Cathedral Lotta stairs over here. Ah, there's the lava. This IS a volcano, y'know. Music: Interstellar Field Trip Quote:
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The heat doesn't seem to bother Jimmy. All this plant life seems burnt out. Not surprising, really. The view is nice. Maybe if we can heal the plants here, we can head up. Thankfully, Phoenix Mountain isn't very long. Quote:
Gotta be getting close to the top, right? Okay yeah. Just across here, hopefully. Oh yeah this is screaming finality. Right, what's at the end? That a Phoenix egg? Music Oh. Well, that's a Phoenix, anyway. |
#286
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Bring the heat, pal. Music: Righteous Scrabble The Phoenix is an optional boss fight with a hell of a kick to it. The moveset isn't too bad at first: normal attack, breathe fire, Combust, and they can heat up like the Fire Guardian, gaining the Counter state for a few turns. While heated, they can release a torrent of liquid flame at the party, or do a two-hit rampage. That's all fine, but the real danger comes from when you defeat the Phoenix... and it does the thing Phoenixes do and instantly revives to full health. From then on, it uses a more powerful moveset, with the two-hit rampage and liquid flame moves being available without heating up, the fire breath upgraded to a fireball, and heating up giving access to a four-hit rampage or a white-hot sea of flames that deals crazy huge damage. More than any other fight, the Phoenix is one where you NEED to save your biggest, baddest moves for the second phase, and it's very clearly indicated as to when that happens. Also: don't forget that Startle also neutralizes any Counter effect, so you can break the Phoenix out of its heated-up state with a single HONK. I'm also super proud of my performance in this fight, how I was able to turn a near team wipe into coming back strong. If you only ever watch one fight in this LP, make it this one. Music With one final screech, the Phoenix bursts into white-hot flames! It dissolves away into ash... So that new life can bloom. That's the Phoenix for you. Music: The Noble Sea Quote:
With the power of imagination... Even death itself can be overcome! Music: Glass Cathedral The Phoenix is the last form Jimmy can obtain. Like Punch Tanaka, the Phoenix form grants lots of power but takes longer to level up. Each level awards +1 MAT, MDF, and AGI. Fittingly, the Phoenix is primarily about healing, replacing the Happy Little Sunflower in many ways, although it's definitely no slouch as a magical attacker. Quote:
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With the Phoenix defeated, the volcano is flowing with life once more. Let's not forget the last two hidden bits though. Field-action wise, the Phoenix is identical to the Rotting Jack O' Lantern except that its flare effect hits on all sides of it. Quote:
And that's Confidence unlocked. Now Jimmy has more stats in every stat than most characters do in their good ones. True Endgame Jimmy is here. Next Time: Now, this is of course all your typical ancient civilization sky worship and karmic energy mumbo jumbo. Last edited by Kalir; 12-17-2019 at 03:57 PM. |
#287
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Hey, I was just thinking about this! Glad to see you back.
hmm, now I gotta get back to Ogre Battle... |
#288
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#289
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Do passive counter sources stack, and do they pair with active counter skills? Because you could probably make a pretty mean spike-tank Jimmy if they do.
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#290
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I have no idea. But I do know how we could test it, though that will have to wait a few updates.
Music: Air Spirals Okay, NOW we check out the Temple of the Inward-Looking Eye. It's all purpley. Quote:
Most of them. Quote:
We'll get to the mirror in due time. Quote:
Kickin' rad. Let's get in there. Music Nobody's home in the other temple. Entrance is sealed too. But we can go further in! Pools of murky water greet us on either side as we progress. That's a big one. Wonder what that dark spot is. Let's go find out. Hold your breath as long as you can! Music: Altar of Severed Hands The real Temple of the Inward-Looking Eye is down here. It looks sort of like the other structures of Secret Meridian, but decidedly different. Quote:
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We'll have to track down the leader of this cult and figure out what nonsense they're up to. Well... we don't HAVE to. But we're here now, so we will. What's the point of these giant torches if you're going to keep your temple flooded all the time? Quote:
Man, your evil fish god is ugly and weird. These must be some of their sacrifices. Grisly stuff. We can't go up the side paths, too Innsmouthy. The decor in the inner parts of the temple looks a lot darker than the entrance hall. What else we got? |
#291
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Looks like a procession of cultists. We can't really follow them from here though, no way to that bridge. Going back under, we can see one of the paths has been unclogged. Maybe there's clues over here? While I look for them, I remembered that I wanted to build Andrew for Molecular Beam usage. This is the build I eventually came up with. It's not even at maximum power, there's a trinket Chuff sells that can take this even further, but for now it'll do. Dead end... but what's that happening over there? A secret passage! Fascinating. Uh-oh, the sacrifices are gone. Wonder where they went... As neat as the cult mystery suspense is... these halls are still just as samey as every other Secret Meridian area. Get me to the boss, will ya? Stonemasonry is not enough! Got Immolate, though. I don't know if I want to max out Phoenix the same way I did Punch Tanaka, to be honest. The higher-level stuff there just doesn't appeal to me very much. I might get it up to 25 and then go dip in Red-Billed Squawker, Rotting Jack O' Lantern, Happy Little Sunflower, and 50's Style Vampire for the rest of my levels, just really get all those stats rounded out. The temple halls have given way to cellars. Some of them stranger than others. Hey, here's the bridge! Oh. Can I help you? Yeah we gathered as much. Good luck, we have Imagination. The presumably-sacrificed sink back into the darkness, letting us continue. Your walls are real melty down here. That's the kind of problem you want to call a specialist for. Let's see where this goes. Bog cave. Cave bog. What Quote:
Must be near to where the cultists were going, at least. Just fly on over this skeleton, maybe pass another bog or two. Oh yeah, that's some primo bog. |
#292
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Music Knock knock open up the door it's Jimmy. Music: Skin Thieves Quote:
They got a real Doomsday Clock, at least. Music: A Cocoon Throbbing in a Dead Man's Mouth The Black Prophet at least puts their money where their mouth is. Each round, the Doomsday Clock will tick ahead by one. When it hits 13, you don't just get defeated. You get an honest Game Over, complete with booting you to the title screen, unlike every other fight in the game. That information terminal was back there for the sake of the people who had played all the way up to this point without saving. Pour one out for those unfortunate souls. Anyway, the Black Prophet is the actual fight you have to contend with. He can use a bolt of electricity to Startle, dark magic to attack everyone, or diseased claws to hit everyone and inflict Sick. He can also chant in a strange language to either telegraph a cast of Barrier or Black Fountain, or he can chuckle himself to telegraph setting the Doomsday Clock further by one. While you can steal a bit of Time from the Doomsday Clock to push it back, you are facing a significant time restriction on this fight no matter how you slice it, so your goal is to pile on as much damage to the Black Prophet as quickly as you can. He doesn't have as much health as some other bosses would at this stage of the game, so blasting him down quickly isn't impossible, but you need to commit to that right out of the gate. This is a big part of why I geared Andrew up for Molecular Beam: I wanted him to hit the ground running as hard as possible. I don't need to tell you how to hit hard in this game, by this point you've already got that handled, so as long as you can go right for that without noodling around with pesky minor things like "sustain" you'll be all right. I don't know for sure, but I THINK Startling the Doomsday Clock will stall it for a turn, so if you're having trouble, that might be worth exploring. Probably the hardest of the nightmare zones to tackle, but should be manageable. Music: The Noble Sea And yeah, obviously this is a nightmare zone. The Lovecraftian inspiration is extremely evident here, although I think the fear here is more of existential horror, of realizing that everyone and everything will eventually die, wither away into nothing, and be forgotten by everyone and everything that knew them. That's a hard fear to grapple with, regardless of your age, but it is one that's possible to confront and accept. You've only got the one shot at life, so make it count and make it a good one. The Temple of the Inward-Seeking Eye's position in the game also matters, as this is, again, the hardest nightmare zone yet for Jimmy. When you only have an expected eight years to your life, every day being potentially your last is an even scarier concept. Quote:
More furniture. Quote:
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And the Geometric Set is absolutely one I consider worth going for. 20% MP discounts are no small thing! I almost decided to go for this instead of Top Tables/It's People... but then I didn't. Shrug. Quote:
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Right, let's get fancy. Music Quote:
Music: Righteous Scrabble We already know all of the movesets available here... mostly. Windsor's moveset is unchanged, but he retains his ability to change everyone between offensive and defensive stances, which in the case of the Legato Knights unlocks extra moves. I'll put the full moveset list here, just in case you don't remember that far back (and I wouldn't blame you if you didn't).
That's a hell of a repertoire to handle all at once, huh? Thankfully, each individual Legato Knight has far less health than most bosses at around this point in the game would. The Black Prophet, for example, has 25k HP. The health totals for these guys hover at around 8k, slightly more for the slower Roland, slightly less for the speedier LeGrange and Claire. If you can survive long enough, the best strategy by far is big huge area attacks. Immolate, in particular, will make mincemeat of these guys, even in a defensive stance (although Claire could potentially survive with her Barrier). The trick is in surviving long enough. The good news is that nobody here uses magic, the only area attacks present here are from LeGrange and Coltrane, and the former only does those in a defensive stance anyway. As long as you can have someone tank up long enough to let the rest of your team unleash those big moves, you're golden. Just watch out for LeGrange, because that instakill can seriously throw off your game and leave the rest of your team wide open to heavy hits from Roland and Coltrane. Music Hell yeah! I'm proud of you, Jimmy! Music: March of the Corgis Of course we get a reward for this, and of course it's worth it. Quote:
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And that's the last thing to do in Legato. Again, I really like the Legato Knights as a whole, and their boss fight in particular is really fun. Something about the fact that all of these knights represent serious forces in the world, both inside Legato and out, but also they're silly musical instrument people... it just tickles me! With that, we've done everything we can realistically do, outside of more Dark Dungeon, in Jimmy's dream. We've seen a lot of people and places, and confronted a lot of horrible fears. Only one place left to go. Music: Let's Color Today We've got all the energy nexus points. Last edited by Kalir; 12-19-2019 at 11:38 AM. |
#293
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Music We should be able to get in now. Yep, door's opening. As soon as it does, Cubbins barks happily. And... in he goes. We'll keep an eye on him, don't worry. Brace yourselves. Next Time: ... |
#294
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You can, it's fun.
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#295
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I wonder if Rubik is even still alive after the Pulsating Mass consumed the place. And if he is, I hope he hasn't met a fate worse than death in there. Given the dark places the game has gone, I just have this sneaking suspicion that turning him into a fountain might've been the more merciful thing to do.
I really hope that I'm wrong. I'd like Rubik and Cubbins to have a happy reunion, just like how we got Henry to cheer up Mr. Marvelous after a good portion of the game took a dump on the poor dapper frog. |
#296
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What's the Phoenix's field action?
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#297
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It can light TWO things on fire to the sides of it.
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#298
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#299
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Quote:
I don't see Punch rejoining the party before the last boss fight or anything, the family party makes the most sense. Wondering who's going to drop so Buck can rejoin, though. Finding a new equip for Hitomi's a puzzler. |
#300
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Smart money says you get to rearrange your party at some point (possibly postgame).
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