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#91
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Does anything happen if you choose not to shove the suicide supporting bear into the fire?
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#92
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You can't progress until you do. Jonathon won't move away from the fire, even if you shake him.
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#93
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Ah, I see. "But thou must shove the very bad bear into the flames" and all that. Jonathan Bear immolation is an event flag.
Also just by going by what we've seen in Smile I already have a pretty good idea why Mr. Mouse is crying. |
#94
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Music: Terminal Broadcast We're going into Jonathon Bear's Playtime Forest today. We don't want to be here, but Jimmy has to face this. Right now it's just a TV show set. Guess Jonathon Bear's Playtime Forest is like Sesame Street or whatever and done chiefly via puppets or something? Quote:
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Hm... Jonathon's house. Nobody here, though. He must be waiting somewhere else. Quote:
All of these encounters are too high level to cancel, but none of them pose a threat. Everyone is, after all, Jonathon's friend, and he's Jimmy's friend, right? Eventually, we're able to walk off the set. Wonder what we'll find at the end. I guess this is the real forest? As we enter, it gets way darker. The path is no longer a straight shot, but it's too claustrophobic to really call it winding. In the forest, Jonathon's friends are hard to make out from the shadows. Their movesets and stats are slightly changed: everyone can just watch you in addition to keeping the giggle, Molly Raccoon can chomp down hard on one person or tear into the entire party, Thomas Porcupine can attack directly, and Jennifer Skunk's smell now guarantees Sick and does minor damage. This is the only fork in our path. If we go where the sign says we shouldn't... Quote:
All right, now for the way we're expected to go. Things are getting worse. Almost every enemy in the game does have a chance, albeit a very small one, of dropping a Marvelous Coin. There are no other random drops in the game and the Marvelous Coins are extremely nonessential to get and very easy to farm once you get to the right area, so the usual response to this is "huh, how about that". Things are getting way, way worse. The forest abruptly ends, but our path does not. I don't know if this can even be called Jonathon Bear's Playtime Forest anymore, but we've yet to see any sign of the main bear. Maybe this is more suited to his disposition now. There's a lot in common with most of Grim Echoes' cheesy overkill Halloween decor, but this feels maybe a bit moreso. I don't have much to say for here, but I think this all needs to be seen anyway. By this point, the relatively harmless denizens of the forest have gone way dangerous, and now pose threats above what the usual encounters we've seen can do. None of them giggle or watch anymore, they're all hostility now. Jennifer Skunk's got a Toilet to steal, and will either use the foul odor from before or inflict Miasma on the party, like the earliest phase of the Mutt fight. Thomas Porcupine is incredibly fast and can attack, bite down hard, or rotate his head 360 degrees to telegraph tearing into the party hard. Molly Raccoon can still bite down or tear into the party, but she can also perform the same mucousy growl we saw from the Mutt to telegraph a three-hit rampage. I'll show Hug Monkey when we encounter him, because there's no way we won't. |
#95
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Jonathon's clearly waiting for us. He's just beyond here, so if you're playing along at home, be ready. Hug Monkey, at this stage, can normal attack instead of grabbing, and will also deal damage to whoever he has Grasped, both passively over time or with a more active grasp at the end of the turn. I'm not sure what governs the latter, maybe if he takes damage that turn, but whatever the case, it HURTS, so I'd say taking down Hug Monkey first is the way to go in this area. That very same encounter manages to drop both Helga and Buck while Jimmy is low on MP. This is what we call a bad situation. Let's back off and resupply. Music: Let's Color Today I want to be sure I'm ready for this fight. It's not one you can afford to make mistakes on. Music: Oh-So-Cool Castle Quote:
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Music: Hotel at the End of the World Right, got myself a good stash of consumables, let's do this. Music: Terminal Broadcast Once again, through the idyllic TV set... Through the murky forest... And through the bloody hellscape. Jimmy comes to a stop in front of this pit. Music I think we've found Jonathon Bear. A horrendous half-groan, half-growl echoes from the bottom of the pit. Quote:
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And very fittingly, Jonathon Bear, as representative of this powerful fear, is not only one we have to face to proceed... But in a completely different league compared to every single boss we've faced to this point. Meet the final boss of Grim Echoes. Music: A Cocoon Throbbing in a Dead Man's Mouth Jonathon Bear doesn't have any gimmicks or field effects like the Mutt or Ebeezil does. He doesn't need them. He is just a straight up slugfest. He's got a powerful bite, a roar that damages everyone and inflicts Afraid on Jimmy, and a diseased claw attack that inflicts Sick. He can also telegraph one of a triple bite or a two-hit rampage when his skin writhes and twitches, and he can grab someone in his mouth to Grasp them. If someone is Grasped long enough, he'll bite down hard and spit out what's left, instakilling them. His moveset changes at 40% health, telegraphed by him staggering back. The mouth grab remains the same, but he can now rampage without charging, hit everyone with the diseased claws, and the telegraph is now for a tremor that hits everyone hard. You can grift Stitches from him, which will cause maggots to spill forth from the rip and deal heavy damage. With a three person party facing an extremely dangerous grab, you need to be on top of your game when fighting Jonathon Bear, and you need to do this while also being VERY careful about when you Startle. Jonathon Bear's damage output is basically constant as well, which means you neglect your healing at your own peril. I actually lost this fight my first time around, and that was partly because I made the same mistake as I did with the Grumble Bear, of not holding back my stronger attacks until the dangerous low-health phase. Not only that, but the Stitching steal should ideally happen during that phase too, because the most important thing at that point is ending the fight on your terms rather than his. It's also important to note that by this point in the game, you can render the entire party immune to Sick (Helga's already immune, you have a Barf Bag, and Jimmy can have Antibodies) which is important because you very likely don't have the actions to handle that as it comes up. Music And even after defeating Jonathon Bear, he's still got just enough strength to try something drastic. Music: The Thresher He's fast, but Buck isn't going to let anyone try to boss Jimmy around except himself. Jimmy's shoved out of the way just in time, and Jonathon drags Buck into the pit as he falls. Helga's not about to take that lying down, of course. So she goes right the hell in after him, of course. |
#96
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Jimmy hesitates for a moment, but he doesn't want to be left alone, so he follow suit shortly after. Music I don't know what this means, but when we get to the end of the pit... Music: Beep Beep Boop Village Jimmy finds himself somewhere safe. But Buck is nowhere to be seen. Quote:
Helga is, understandably, in no state to head off at the moment. For what it's worth, we've arrived at the fourth continent, Everchip. Something about the place and its inhabitants has an archaic feel to it. We need to find some way to lift Helga's spirits. Perfect. Let's ask Mulgren about the pod. Can't you already invoke fireballs and darkness with your imagination? Quote:
Well, Helga just lost one of her sons and learned that the other shoplifted the bear responsible. Lars reunited with his dead grandma in AI form and then had to be kicked out to save his life. Pretty understandable they'd be feeling about the same. Quote:
Helga will still dismiss you with style, though. Eh, fair. She seems to have a thing for scholarly dudes, I guess. Music: Let's Color Today Let's go give Everchip proper a look! That must be Kingland to the south. Shouldn't take long to get there. Music: Quest for the Journey Well that didn't take long. Quote:
With a sudden scratchy roar, a dragon swoops in! Oh COME ON! Don't just take our party member right from in front of us! We JUST had that problem! Guess that's our immediate goal for Everchip: rescue Lars (who is currently a princess) from the Dragon. As a secondary goal, find whoever left him as dragon bait and pummel them a bit. So, King's March, at least right now, is a small area, but it's got a lot of complexity to it that we can't immediately detect, as well as a bit we can. For one thing, there's temples scattered all over it. Quote:
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#97
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In Aurora's case, there's these statues. By becoming the visage of evil itself, we can pull the knight statues toward us a space. By surrounding Aurora with her knights, we do the thing the sage said and open the way to TRESHAR Quote:
A lot of people find the Everchip arc to be a bit of a weak point for this game. I can see why, it lacks the creative touch of the other areas, but I don't mind it that much. Everchip has its charms, for sure. The bridges go out so often that the architects around here just build multiple redundant bridges. Music: Battle in the Fire Tornado Quote:
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Music: Quest for the Journey Quote:
Mystery fish is gradually getting braver. What is your story, mystery fish? Music: Battle in the Fire Tornado Quote:
Music: Quest for the Journey Not much else to King's March. It's a short area, and there's another enemy I missed, but I can live with that for one reason... Music: Let's Color Today King's March actually surrounds Kingland itself from all sides. But if we try to check any other parts of it out... Music: Quest for the Journey We'll be prevented from going further by knights. This guy's half right about Dark Dungeon, though: right now, we don't really want or need to go there. Later? Whole different ballgame. I'll give it a quick look when we finish up in Everchip, at least. Music: Let's Color Today We'll head into Kingland for now. But today's been a pretty heavy update anyway. Let's rest. Next Time: If it takes a trespasser to save the kingdom, then I'll just have to change the law to make trespassing legal! |
#98
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Man, two updates and we've lost half the party.
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#99
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He is a disgrace to all J Bears.
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#100
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Is there a thematic link between Jimmy confronting his criminal past and the enemies in this area generally having nothing to steal besides middling amounts of cold hard cash, or am I reading too much into it?
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#101
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That feels like something that wasn't intended, but it is a neat coincidence, at least.
Music: Beep Beep Boop Village Welcome to Kingland! It's a very traditional sort of place. Quote:
Uncanny. Quote:
Curious. There's a bit of truth in every legend, but unless we get to the bottom of Dark Dungeon ourselves, we're not going to learn much more than that. New area, new gear. Ms. Robin also sells all pieces of the Medieval Set (there's no other towns in Everchip), but we can't afford them all at the moment. Still, let's cover the rest of the gear here.
At least there's a bank in town. This must be the hero James' house. The house is bare and ancient, with the floorboards all gone. The sole inhabitant is this dog. While it will track us as we move around, this is the most we can get the dog to do. Nothing else causes a reaction that I can tell. There's another temple here, although this one isn't built to honor a hero. Nope, this is just your standard old RPG church. Nobody in Jimmy's party ever dies though, so there's no need for the church's services. Man, first Mulgren with the "fair maiden" and now you calling Helga a goddess. Rein it in, fellas. You? You get shaken. I will brook no princess fan clubs. Wait... is one of the princesses seriously named Stinkweed? Why? Good to know. Good to see you again, too, little buddy. There's three important buildings on the upper level of the town. That stands to reason. Did it actually eat the princesses yet? That'll be a hitch in the plan to rescue Lars if that's the case. I dunno, probably imagine yourself as a Rotting Jack O' Lantern and unleash ghostly flames on it. That's what I'll stick to, I think. YOU! You're the one responsible for Lars' fate! Well, I have two things for you, and they're both my hands! Prepare to get shook! FIGHT THE SYSTEM! Whoops we're in jail now. Still can't access the Clubhouse, it's in the direction of Dark Dungeon. |
#102
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Huh, that's interesting. Normally we'd wait until after meeting the fake Chancellor to discover this. The drain in our cell leads us to this aqueducty thing. And we can just hop on out. Maybe we can get the king to give us a proper quest. No reason not to try. This looks like his throne, but he's not here. There's a grimy bed in the basement. Don't know who lives here. A more conventional bed is on the second floor. Rats. This room has a fancy makeup table as well as a bed. Which means there's a mirror, which means we can explore the MIRROR DIMENSION Huh. One of the princesses is here sleeping, and there's a big green eye looking through the window. Starting to notice a pattern here: most mirror worlds seem to take us to the past, or some vision of it, it feels like. Quote:
Music: Let's Color Today I AIN'T GOT ALL DAY! LET'S LEAVE! We can see Castle Dragon in the distance here, but even if we couldn't, there's no passage to the south or east. I assume the King is fine with adventurers trying to face the Dragon, and nobody really cares about Mulgren. Music: Quest for the Journey The encounters do slightly vary throughout the different parts of King's March, but the actual paths are largely similar and inconsequential. Quote:
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I don't consider that a high bar to clear. Guess that's our big clue for how to solve the temple's riddle. Well I was going to trash talk you, but you are clearly an unshakable fellow. Music: Battle in the Fire Tornado Quote:
Music: Quest for the Journey You notice this temple at all, Captain Fish? Quote:
And just like before, we'll meet Chuff in person later. But for now... Let's solve this puzzle. It's probably the easiest one to manage. Low-Level Goons are experts in messing with valuables. |
#103
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Just gotta redirect his attention elsewhere. Quote:
Again, each of the branches of King's March are super short. We need to go south for treasure, but first. Quote:
We'll try to pay attention to these monuments as we go, by the way. Music: Battle in the Fire Tornado Quote:
Music: Quest for the Journey Right, that's Western King's March. Music: Battle in the Fire Tornado Quote:
Music: Let's Color Today This way to Castle Dragon. It's that easy. Music: Dragon Slayer Castle Dragon might feel big and imposing, but it's not a very tricky area to navigate. I'll start by going through this bottom floor passage. There's three doors in the main hall, each with a fork. I head left at the first fork. Music: Battle in the Fire Tornado Quote:
Music: Dragon Slayer Oh hey, Clean Getaway unlocked. I sure am gonna make use of that move. Most of Jimmy's forms are hovering around level 10 right now, I still haven't got a plan for how to commit. I want to get Happy Little Sunflower high enough for Positive Work Ethic, but that will take a long time and the moves that unlocks aren't very important with Helga on the team. We can't use this mirror with 50's Style Vampire with how dark it is. There's a prison cell in the other direction. Hi, have we met before? Quote:
Oh no! The lever to unlock the cell is behind us, and it also lights up the eyes of the little stone dragon head behind it. That's fine. Music: Battle in the Fire Tornado Quote:
Music: Dragon Slayer Unsurprisingly, we have to find and free all three princesses before this door will open. And as you might surmise, that door leads to Lars. Another fork. Which way... |
#104
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Going north takes us to this boiler room. Why does a dragon need a boiler room? You're not keeping this place heated? You must be freezing! Let's fix that. Next cell, who's here? Quote:
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Music: Dragon Slayer With what? You're unarmed and locked in a cell. Let's tag that next switch. Quote:
One last one left. If the pattern holds, the last princess should be up those stairs, so we'll delay that for a bit. We're in a library now! Wow! Mystery tome, but we can't do anything with it right now. Wonder what the last princess will be like. Quote:
Well, this is Princess Stinkweed, I guess. Yeah that's not happening. Stick around if you want, but walk yourself. Door's open now, but I want to give that mirror a little more of a look. Got a hunch. Huh, is this a gas lamp? Maybe now that the gas is on, we can light it. There we go. In this version, the room isn't full of treasure hordes anymore. But it's also not closed off either, so we can explore all of Castle Dragon in this state. I'm not doing that right now for Reasons. All right, enough time wasted. We've got a Princess Lars to rescue. Cool statue. Just a few flights of stairs. Healing fountain right outside the boss room, very traditional. Let's hit it. |
#105
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What do you think, Helga? Quote:
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He's not leaving without a fight, though. Music: Dragon Slayer We've got to pry him out of the Dragon's talons first. Let's have ourselves a good old-fashioned boss fight! Music: Righteous Scrabble (8-Bit) The Dragon of Castle Dragon isn't a very tricky fight on the whole. She can scratch or cast Fire 1, of course. She can also bat her eyelashes, which makes Jimmy Afraid (he's shy even in front of dragon ladies) and either telegraphs Fire 2, or flashes a toothy grin to telegraph a later Fire 3 that hits the party. At low health, she'll upgrade the scratch to a bire, and skip batting her eyelashes to either use Fire 2 or telegraph Fire 3. Nowhere near as serious a threat as Jonathon Bear was, although the fact that she alternates between physical and magical attacks matters for one big reason: Lars joins us as an active party member for this fight! He might have a tendency to Slack Off in these fights, but nobody does that as well as he does. His stats and gear will get a breakdown after the fight, but since the skills immediately matter... Quote:
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The dragon roars once more and flies off, leaving us alone. Quote:
There we go. Welcome to the party, Lars. Music: Dragon Slayer We already saw what Lars was capable of in a fight, but here's the stat screen breakdown anyway. Lars has the highest HP and DEF in the game, and isn't too bad with ATK, MDF or LUK either. The drawback here is that his MAT isn't much better than Buck's, and he's got the absolute lowest AGI out of all our possible party members. He is built to take hits, and can dish them out in return, but don't expect him to do much else. Lars is definitely a Lazy kind of guy, but that has its advantages too. When you're always taking it easy, you're maintaining a constant level of rest that helps keep you healthy. Lots of people forget to pace themselves, but not Lars. His starting gear is a Rolled-Up Comic (+18 ATK, +5 DEF/MDF): Quote:
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Music: Let's Color Today DON'T FEEL LIKE WALKING OUT All right, let's deliver us some princesses. Music: Beep Beep Boop Village That's fine. Quote:
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Whichever form you enter Kingland with after defeating the dragon determines the title you get, naturally. Which title will you try for if you play? Quote:
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The Chancellor, or rather, his impostor, manifests, as if going back in time from being disintegrated. Music: Skin Thieves (8-Bit) ...You don't see anything wrong with this guy at all? This looks normal to you? Quote:
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#106
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The area throbs with a sickening green tint. Quote:
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Music: Slaughter Promise So yeah, time for the tournament arc! This is a five-round single-elimination tournament, and we'll have lots of time to talk to all the competitors. In fact, doing so is required. It gets a little tedious, since there's 31 other people we have to bother to start. And we don't get Helga or Lars on our team. Far from it, we might end up fighting them. We're going to take this on all the same! Next Time: FEED THE BEAST! FEED THE BEAST! FEED THE BEAST! |
#107
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It wasn't anything in this particular update but I think I worked out the plot theme. I hope not.
But this update did make me think of something: Jimmy is eight, right? Can... can Jimmy read? Because if not that makes what I think the game is about even sadder. |
#108
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#109
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Cancer, I'd guess?
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#110
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The game will make itself more clear as to what it's about eventually.
If you already know, don't spoil it. |
#111
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I don't wanna say in case I'm right, but on a reread With Perspective I'm pretty confident that this is gonna get Binding of Isaac levels of depressing.
Also, and unrelated, and another thing I'm hoping I'm wrong about: Cordelia Mouse is already dead, isn't she. Quote:
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#112
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I already spoiled myself on a lot of this game after first seeing the zombees and having my interest piqued enough to go searching and wiki diving (Jonathon the Very Bad Monster Bear is like the first result of that BTW), but out of respect for Kalir's awesome LP I'm making like Mr. Cat and going "..." until the relevant parts.
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#113
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Yeah, already knowing most everything about the game is why I'm not posting in this thread so much.
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#114
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This is all speculation so I don't think I'm stepping on too many toes by thinking out loud and spoilering everything. Am I?
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#115
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I think that was more for people like me who have played or seen the whole game already. A bunch of us ended up playing it more-or-less at the same time.
Jimmy inspires that kind of I have to share this game with people!!! energy (citation: this LP exists), which makes it a spoilers danger zone. |
#116
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Music: Slaughter Promise Right. As mentioned, you have to talk to all the combatants in the round before you can proceed, so HOPE YOU LIKE LOTS OF DIALOGUE BOXES AND NO ACTION Quote:
Wonder how that's gonna go for you. Quote:
Guess they're pretty indiscriminate about who they sentence to gladiator matches. Y'know what I think about a guy whose primary weapon is money? I think GIMME YOUR LUNCH MONEY YOU LITTLE PUKE I see we've found the crowd favorite. Quote:
Thanks, Mainie. Quote:
If you say so, buddy. The four adventurers from the tavern are here and I have nothing to say about them right now. One of them at least mentions Aurora got out of the way. Chancellor Pulsating Mass is really just nabbing anybody they can, huh. I hope we get matched up with you first, you caricature of a ghost. Anyway what else we got here... Yep, that's Coltrane. The dude has nothing to say unless we shake him, which... He doesn't waste words, that's for sure. This Black Belt hails from Kung Fu Tower, which is that tall building you might've seen in southeast Everchip. We can't actually reach it though, no bridges. Hey Chuff. You sure don't have the demeanor of a legendary hero who sealed away Dark Demon, but you do have the demeanor of a scoundrel who got mixed up with the people who were doing that thing. Guess that means Mulgren was the last of the four adventurers, then. He'll probably be a powerhouse of a competitor. Hey, uh, this is gonna sound weird and all, but... maybe don't go back to Giant Garden when you're done here, okay? Quote:
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It's not your fault, Big Enormous. |
#117
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Wow, one-track mind over here. Bring it on, then. Let's get things started. Quote:
Oh this is gonna be onesided. Feed the... beast? FEED THE BEAST! FEED THE BEAST! FEED! THE! BEAST!!! This shouldn't take long. Yep, sounds about right. That's the only round we see that isn't involving Jimmy. Got ourselves an easy fight for this first round. The two competitors march out into the arena from opposite entrances. Can't help you there, chief. PUNCH EACH OTHER Music: Battle in the Fire Tornado The Hopeless Mook is a virtual non-issue to defeat. He can either attack, apologize for being weak, or build up courage, which will either telegraph a slam attack or him tripping and faceplanting to self-damage. The slam attack hurts, but it's unlikely that it'll ever happen, and pretty much impossible for him to kill you with it. Presented for scale. Music Aw, buddy... Maybe gladiator combat just isn't your thing. It's okay. Music: Slaughter Promise Quote:
Music Jimmy is woken up in the night by a loud clanging. GO AWAY, TRYING TO SLEEP Oh, it's Princess Honeysuckle. Quote:
That's Princess Honeysuckle for you, I guess. Fine, back to this slab of concrete that passes for a bed. Next time you visit, BRING A PILLOW |
#118
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WE JUST GOT BACK TO SLEEP I don't know what you were expecting. Go away. Need sleep. Actually have to engage in blood sport tomorrow. We don't even get to lay down before another person starts wailing on the door. YOU SLEEP IN THE TOWER NEXT DOOR. LEAVE US ALONE. If that ever becomes an issue you will be the first to know. Music: Slaughter Promise Right, let's post the Round 1 matchups and victories.
Good to hear. You better watch out, buddy. Helga raised two strong boys, she's no slouch. Quote:
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The only agreement I have with you is that I will shake you every round between rounds. Quote:
You're either very lucky or very unlucky and sometimes it's hard to tell which is which. This man is already dead. Quote:
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Can't say the same for DeeDee here though. Bring it on. Our last fight was a bit of a cruel joke, but this one? DeeDee hates losing, and especially losing to a kid. She's gonna go all-out for this one. Music: Battle in the Fire Tornado DeeDee's revamped her moveset significantly since the fight at Blue Staff River. She can still attack normally, but she now has a two-hit rampage that tires her out for a turn, and can bat her eyelashes and then look disgusted to telegraph a high-speed attack. Her remaining moves are a little more interesting: she's the first opponent we've seen who can actually chain a sequence of moves together. She'll start with a palm strike as seen here, which telegraphs her signature Startling leg sweep next turn, which then leads into a guillotine kick the turn after that hits WAY HARD. Doing this combo tires her out on the fourth turn, though. There's a few fights later down the road that take this principle and expand on it, although by that time you'll already be in full-on "vaporize random encounters with area attack spam" mode so they're easy to miss. It's a shame, I think it's a cool idea. Music Your strength isn't contingent on the strength of others. You did seriously put the pain on for that fight! |
#119
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Music: Slaughter Promise Quote:
Music Fiiine. Quote:
Music: Slaughter Promise Aw, we have to fight Helga? I don't want to fight Helga. Well, here's the round 2 listings.
I guess whoever wins, we'll both have fun! HAHAHAHA! AHAHAHAHAHA! BA-HA-HA-HA! Coltrane's only now acknowledging us directly. Would someone really bring that kind of demon-destroying magic into arena fights? Serious question. Hang on, I have a good response to this. Doesn't seem to bother him much. But no, leave Helga be. Quote:
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Time to mom duel. Hi again Helga. Let's just enjoy ourselves for a bit, then. Or that. Music: Battle in the Fire Tornado As you might guess, Helga isn't actually going to go ham on fighting Jimmy. She'll spend some turns being distracted by the audience, and even heal Jimmy every so often. She does have a basic attack, and if she can't stop smiling, she's telegraphing a self-heal. Rumor has it that if she's distracted by the audience, that sometimes telegraphs a powerful Super Slap move that can really pack a wallop, but you'd have to be pretty unlucky to get defeated like that. Music Jimmy is fine, Helga. Music: Slaughter Promise Quote:
Music: HONK IF JIMMY CAN'T SLEEP NEITHER CAN ANY OF YOU Quote:
Music: Slaughter Promise Right, let's check the matches. We've gotten all the small fries out of the way, so only the biggest names remain.
We're not facing Mulgren next. Not Coltrane either. Quote:
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#120
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Bring it. You still got your trashtalk? Quote:
Semifinals! Music: Beach Volleyball Massacre For this showdown, Punch Tanaka's moveset is the same as ever, but his tells have changed up. He'll announce the action he's going to take, but the hesitation is actually telegraphing the opposite move in his repertoire. So if he says this, he's preparing a Magnificent Combo, and if he says he's, um... going to WAIL on us? That means a Counter Stance. At about halfway through, he'll drop the hesitation from some, but not all, of these callouts, which indicates that he's not bluffing and will do what he says. Winning this fight is all about gauging these tells accurately and playing to counter: striking with magic or healing up when he goes for a Counter, and playing defensive when he's using Magnificent Combo. Also I like how not even the ancient feel of Everchip can throw off the groove of Punch Tanaka's battle theme. Also I forgot that he flees at low health again. Music He doesn't even realize he's going for the escape until he's already done it. Music: Slaughter Promise Quote:
Music Quote:
Music: Slaughter Promise May as well post that last update of the matchups.
I kind of love that there's an order of brave knights scattered across the lands, and that each one is a force of nature in their own right, but also they're goofy musical instrument people. The game isn't talking them up as empty threats, either: if you unite all five Legato Knights, they're a fight worthy of postgame. Gotta say, I think the Pulsating Mass kinda misplayed here. The only person who I think would've gone actually hard if they won was DeeDee. Coltrane's a powerful fighter, but he's an honorable one. Let's make this a clean match. As usual, Coltrane's a saxophone of few words. Music But before we can begin, a familiar scratchy roar echoes over the arena! Music: Dragon Slayer The dragon's back! But why? Neither of us is a princess, last I checked. Ah, this was Lars' plan all along. Quote:
Later, Coltrane! We'll have that fight proper someday! The dragon takes off with another roar. That's the number one rule of tourney arcs: it's not about who wins, but how cool the finale is! Music But someone's not taking this result lying down. Music: Quest for the Journey The dragon makes landfall right at the southern entry to King's March. Just like Helga says, it always pays to be kind. |