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Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
Yes, which is my point.

edit: The Mass Effect scene is also "kinda gross", as is everything about Mass Effect imo, not that I think people who enjoy it are "kinda gross" because everyone brings their own associations -- and natural proclivities of highlighting this and forgetting that. Unscientific, but otherwise as wonderful a feature of the mind as could be. Also, it's difficult not to notice (or mock) how ostentatiously ME2 shoved Miranda's ass in your face; I wouldn't have expected to be taken at face value if I'd said "I didn't catch the story tbh, I was too busy staring at Miranda's ass" instead of this being glossed as a double jab at the acclaimed erotic visual novel RPG series (any entry in which is less of an RPG than Deus Ex).

As pertains to either Dagger's or Miranda's ass, I'll mock it because that is in effect the same as getting annoyed at it, but easier on my state of mind. If anyone insists at this point to think less of me for how I chose to say what's in substance "lol Dagger's ass gets as much attention in that game as the sci-fi", I'm not going to make any more effort: there's a hundred more relevant things in my words and conduct that they could as well take offense to.

I would just like developers (as well as people in general) not to be gross about women, thanks.
 

gogglebob

The Goggles Do Nothing
(he/him)
I used to think Final Fantasy II was the most obvious Star Wars analogy, but that was before I began XII.

Yeah, 2 and 12 are very weirdly connected by (spoilers for both) the feudal lord's big plan appears to be based on summoning a flying, death platform (that is incidentally super sci-fi). I was never quite sure if that was a deliberate allusion to FF2 in FF12, or if doing that was, ya know, a routine occurrence back in medieval times. I'm not a scholar.
 

Zef

Find Your Reason
(He/Him)
Oh, it's absolutely an allusion--both fortresses fly around enveloped in a raging cyclone, after all.
 
For years I've wondered, in FF6's final battle sequence, is it possible to skip the second tier's musical theme? Say you beat the first tier just after the music loops then you beat the second tier before the first tier's theme finishes. Would the music skip from first tier to third tier?

Maybe it's gauche to mess with the game's music, but hey, they've always played sound effects in front of it.
 
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Zef

Find Your Reason
(He/Him)
Hmm. I can see several strategies where you could wait for the first movement to loop again before killing off the first tier, then quickly deal enough damage to the second tier before the second movement started, but whether that would skip that movement entirely or just bump it up is another issue. I guess someone would need to take a look at the code to see whether each movement is tied to a specific tier or if it's just triggered by a transition.
 

4-So

Spicy
I remember finishing each section quickly on one of my umpteen playthroughs and I want to say the transition to the next section forces the music to fade and change. There wasn't a skip available; each part of the track was tied to that part of the fight. I could totally be misremembering, though. It's been a while since I've gone through it.
 

SpoonyBard

Threat Rhyme
(He/Him)
Can't speak for later versions like Steam but in the original SNES at least the music does not automatically change upon moving up a tier, it changes at a specific spot in the music assuming you're in the next tier.
 

Zef

Find Your Reason
(He/Him)
Can't speak for later versions like Steam but in the original SNES at least the music does not automatically change upon moving up a tier, it changes at a specific spot in the music assuming you're in the next tier.

Same. There's transition spots between the movements that "trigger" if you're the correct tier. Which can very easily coincide with you killing off the last enemy in the previous tier, making it sound like the music changes as you move up.
 
The scroll between tiers is slow largely to make it more likely the music is matched to the tier. But it feels like the whole thing lets the player move just fast enough to skip a musical section.
 

spines

cyber true color
(she/her, or something)
so. 15

i bought this on a sale last year because of all the hilarious glitch videos when the game was new. i imagine they got fixed; that's ok. later i downloaded it, then i bought sekiro and resonance of fate this year and after installing the former i found out my ps4 hdd was full because with all the dlc this thing was taking up 100 gb of it.

as a result i finally had to try it, since that's way too much to keep it around when didn't even know if i liked it or not. more than likely i'm expecting to delete it whenever i feel done, but i finished chapter 1 last night and i can safely say that that's..."not yet."

well, that's a cold way of putting it. this is a deeply weird game, one that's obviously trying to evoke a few very specific ideas and seems to have a lot of other stuff tacked on, like..."rpg mechanics" and "final fantasy stuff" out of apparent obligation. there's a cutscene near the end of chapter 1 that's composed like a trailer for the game. i don't think i ever watched trailers for this game and i'm not sure it wasn't

for example, the combat is very strange. i have a hard time following which character is which sometimes, and the general looseness really explains a lot about why there's a button that you can hold down to just become mostly invincible, slipping away from every attack possible. and it's kind of hard to make things happen on purpose in general. warp strikes and the team attacking elements are obviously the "point" of the system so far, and everything else just kind of fills in to make it feel like a jrpg. a little bit, anyway. likewise, the other systems that are supposed to involve the party members and endear them to you feel a little janky and busted. 90% of the photos turn out super weird (i was laughing super hard last night at one of ignis doing a crossed arms pose in front of a sign, which would've looked normal during the day but was instead totally backlit and off-center since it was taken at night instead), the food system is a bit of a hassle but also bewilderingly powerful compared to similar ones in other games i've played (tales etc.). it's great. i have a hard time not being reminded of how much more i liked playing the obviously broken and choppy nier gestalt and drakengard 3 than the polished and technical automata; i'm not as sure it'll last till i see the ending, but so far there's a lot of joy in the constant weirdness and just experiencing all of the strange and unexpected stuff that happens.

i think ultimately what i'm enjoying the most is the world tone, with the alternately dusty and rainy roadtrips, nighttime hikes, camping, fishing and stuff, feeling weirdly down-to-earth for a big game in general, much less final fantasy. and particularly since that's the kind of stuff that i experienced as a teen in the southwestern us, if not in exactly the same way. it's worn-down and anachronistic in a way i don't think i've ever seen in a jrpg before, and it's the first game i've played in the past ten months to really get me feeling wistful about late-night meals with friends and just going out and doing stuff. there's some stuff i'd definitely have to say is outright bad, but mostly so far i kinda think this game...sucks so good

(the corollary of "sucks so bad")
 

MetManMas

Me and My Bestie
(He, him)
there's a cutscene near the end of chapter 1 that's composed like a trailer for the movie.
Really early in Final Fantasy XV's life when it hit retail (Day One patch, I think), the game was patched to add in some Kingsglaive footage.
 

MetManMas

Me and My Bestie
(He, him)
Anyway, Final Fantasy XV is definitely a game that I feel is more about the journey than the destination. Often I'd go hunt monsters not because I care about the rewards but 'cuz it'd take me off the beaten path and I might discover something cool. Even if it's just a great view.
 

Cadenza

Mellotron enthusiast
(She/they)
(Posted in the correct thread this time, I think)

I've never done Final Fantasy X's endgame content before, but since we're still in lockdown and all I figured now's a good time to do it at least once. Here is the end result, after exactly 120 hours of gametime:

3XgE130.png


fPakZLj.png

The strongest superboss in the game is down for the count.

v5qbsDw.png


Thanks for all the Dark Matters I'm never going to use, nerd.
 

FelixSH

(He/Him)
Congrats. I tried to do that once, got all the ultimate weapons (Blitzball was the worst, it took a whole Saturday), and than decided to give up, when I realized how much grinding there would have been involved.

Which ultimate weapon was the worst for you? Butterfly dodging was also very annoying, but it took way less time than Blitzball.
 

jpfriction

(He, Him)
I gave up on lightning dodging the third time I screwed up with like 10 dodges left.

Blitzball was at least easy to cheese, nice of dad to teach you a shot that just kills two dudes every time you use it.
 

FelixSH

(He/Him)
For whatever reason, I made it through lightning dodging on my first try. I guess I have a very useless talent. Or I got very lucky.

Blitzball was easy, but it is either very hard, or soon completely mindless. At least that's my memory of it. And than you do the same thing for HOURS.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
I got all the ultimate weapons, but never finished the game. It was a whole thing. Spoilered here since I don't think I can link to a specific archive post:

Final Fantasy X. Man. Final Fantasy X. There's no RPG that I have more conflicted feelings on, and it has nothing to do with the game itself. I absolutely loved FFX from the moment that I laid eyes on it; I used to make my friends watch that amazing intro cinematic. The sphere grid is absolutely my favourite leveling system in any game ever, and it left such an impression on me that, to this day, just a screenshot of a similar system will get me incredibly excited. I sunk a hundred hours into Path of Exile, a game in a genre that I don't even like, based solely on seeing its sexy sphere grid.

So, given that, why am I conflicted? Let me tell you a story.

I sunk hundreds of hours into Final Fantasy X. I had a maxed-out blitzball team composed solely of the original Aurochs that I'd ground up from nothing. I raced my chocobos, caught my butterflies, and dodged my lightning bolts (I finally got the 200 while watching Letterman on my split-screen TV and only half paying attention to what I was doing). I was working on the post-game boss fights and just cleaning up a few remaining loose ends before I would finally allow myself to complete the main narrative and see the ending. And then my cousin asked if he could have a copy of my save file, because he had missed some Al Bhed primers and wanted them all so that he could play through it again and read the Al Bhed dialogue, and I of course had found them all. I think you see where this is going.

I was in the room, and I watched him do it. He just had a brain fart. It happens to the best of us. I watched as he copied his file and replaced mine with it. I swear all of the blood must have drained from my face. In my memory, I fell to my knees, but that was probably just metaphorical, because I was likely sitting. I wasn't even mad. I was just... I just felt dead inside. Privileged as I was, and ridiculous as it feels to say, I'd never felt such a sense of loss in my life before. You could tell that he felt awful, but I could barely even hear him anymore. I was just delivering terse one-word replies as I desperately tried to process what had just happened.

He offered to let me use his save file so that I could see the ending. After he left, I loaded it up and went to the last area. I got into a battle, and saw that his Tidus was a murder machine with 10 times as much HP as everyone else, and I just got up and quietly shut off the PS2. My team, of course, had all participated in every battle and were equally leveled. I couldn't go from my party that had been carefully crafted over hundreds of hours to this... mockery. I've still never seen the ending to FFX, and I never want to. It ended on that day for me.
Anyway, the lightning dodging was by far the hardest for me. As I say in the spoiler-wall, I got it while watching Letterman on my split-screen TV and only half paying attention. Which, thinking on it, is similar to how I finally got through the plane level on Battletoads. I guess I have better reflexes when I shut my brain off!
 

Zef

Find Your Reason
(He/Him)
........ouch.

Will you ever go back to it, on a Remastered edition that may have improved some things/made other things harder? I don't think I'd mind dodging lightning or catching butterflies too much, but the main issue preventing me from playing the HD versions is that I never want to do the final Chocobo race ever again.

(I'd complain about the UTTERLY mind-killing Blitzball, which was disastrously easy once I got the Jecht Shot and have Keepa the Super Goalie skill, but I think it's a lot less mind-numbing to burn a permanent Blitzball UI on my TV for 50 hours now that I can browse Twitter or watch a movie at the same time.)
 

aturtledoesbite

earthquake ace
(any/all)
The Remastered version lets you cut down the Jupiter Sigil grind significantly; I played it recently and it took me like... three hours? from having never touched Blitzball to getting the Sigil.
(also the chocobo race and butterflies really aren't that bad; they aren't even in the same magnitude as lightning)

Of course, if you're on PC, you can always just pop open cheat engine for any challenge you find unreasonable :V
 
Oh, that sucks, JBear.

Played through it twice. Got some weapons first playthrough and didn't get the rest until the second.

I never remembered being that troubled by lightning and got that one both playthroughs. I'm sure it's annoying and I didn't get it first try either time. I don't think I could successfully win the chocobo racing game in the first playthrough which was very frustrating because Tidus is the main character. I know butterflies gave me a lot of trouble but I think I did it both playthroughs. Involved a lot of looking at maps on GameFAQs. Didn't do Blitzball until the second; used a FAQ. To this day my least favorite conceptually (game-long mini games stress me out) and I didn't like that using him is apparently the way to easily beat the super bosses BUT I am also against optional superbosses so I am glad I didn't get his weapon back then.
 

MetManMas

Me and My Bestie
(He, him)
All the bullshit most of the super weapons' batteries are locked behind is one of my biggest pet peeves with Final Fantasy X. My capabilities to stand up to superbosses should not be limited by how good I am at doing a bunch of arbitrary mini games!

My other peeves have to do with the International Edition that's the standard now...namely spiked superboss squares blocking off previous locations in the lategame and that the 'helpful' dialogue triggers in battle weren't turned off to take into account the Expert Sphere Grid (Wakka I would take this "Use Lulu" advice to heart on the old linear grid but Tidus is Lulu here!).
 
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YangusKhan

does the Underpants Dance
(He/Him/His)
also the butterflies really aren't that bad; they aren't even in the same magnitude as lightning
Disagree!

I've never not done all the mini-games and got all the ultimate weapons when I get to the end of FFX. Which I have now done I think 3 times total?
 
Optional superbosses no longer confined to an arena? (been more than a decade since I played this; don’t know what’s different or have a very good memory of many things) Well, I will continue to let FFX remain in my mind a fondly remembered series of tunnels. (tunnels ONLY a compliment from me) Probably my favorite game I am unlikely to play again. And that’s fine!
 

Zef

Find Your Reason
(He/Him)
Amusingly, the one thing no one ever mentions is that you have to run through the entire world map twice in order to unlock Auron's weapon :p

Superbosses don't annoy me too much because you have to deliberately spend time catching 10 of EVERY type of enemy in the game in order to get all of them, so why would I spend so much time mindlessly getting into random battles, especially for ultra-rare enemies, when my "reward" is a boss so cheap I won't ever even try to fight it anyway?

Optional superbosses no longer confined to an arena? (been more than a decade since I played this; don’t know what’s different or have a very good memory of many things) Well, I will continue to let FFX remain in my mind a fondly remembered series of tunnels. (tunnels ONLY a compliment from me) Probably my favorite game I am unlikely to play again. And that’s fine!

The Monster Arena bosses are unchanged, AFAIK. But once you get the Airship in the International edition, all Temples are blocked off by "Heretic" versions of the Aeons, and even Valefor is a monster of a superboss. So if you missed the items from the Temples, which IIRC allow you to get Anima and the Magus Sisters, you now have to do those superbosses too.

Also, beating them all unlocks Penance, who's even worse than Nemesis.
 

aturtledoesbite

earthquake ace
(any/all)
But once you get the Airship in the International edition
This is not actually the case for all of them!
Dark Valefor appears after fighting the Crawler on Macalania Lake; returning to Besaid any time before then (if you really want to hoof it all the way back) is safe. This gives you a window of approximately three seconds to pick up the Jecht Sphere there safely.
Dark Yojimbo will appear the moment you defeat normal Yojimbo; however, thanks to the teleport pad that becomes accessible, you don't have to fight him.
 
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