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nosimpleway

(he/him)
Hell, it'll take an hour or two just to dodge lightning bolts, that's downright reasonable (compared to what it is otherwise)
 
All the celestial weapons have a hidden ability that makes their damage scale based on the character's remaining HP or MP instead of the target's defense, which gives them an advantage over anything you can customize. It doesn't apply to magic or overdrives, though, so if you're using someone as a mage, you don't need their celestial weapon.
 
another pro tip is there's a spot in the map where you can guarantee a lightning strike. makes things way easier for timing and speeds up the process entirely.
 

R.R. Bigman

Coolest Guy
Thanks for all the super weapon tips. I’ll go for the ones I think are somewhat reasonable. Probably not Wakka’s. I was slightly into Blitzball until the randomness of breaking and whatnot kicked in too many times. Are there cosmic rays influencing Wakka’s Venom Shot?
 

ThricebornPhoenix

target for faraway laughter
(he/him)
All the celestial weapons have a hidden ability that makes their damage scale based on the character's remaining HP or MP instead of the target's defense, which gives them an advantage over anything you can customize.
As I understand it, the HP/MP scaling is separate from ignoring defense, and Masamune is the only weapon that actually benefits from the scaling effect. That is, against an enemy with no defense and with Tidus at full HP, Caladbolg should deal the same damage as a custom weapon with the same abilities. If Tidus loses HP, Caladbolg deals less damage; if the enemy has defense, the custom weapon does less damage. I could be mistaken, it's been a long time.

Anyway, Masamune is the best of the lot by a wide margin.
 
No ultimate or ultimate-ish weapon is remotely necessary or worth it if you're simply just looking to play and beat the game. It only becomes necessary once you start doing the dumb monster coliseum stuff. FFX is designed to be accessible and fun, and honestly kinda easy. I would always forego 100% of the time.

I've finally been playing the FF12 remaster on PS4 (on my PS5). This game is to the original FF12 what Subsistence was the MGS3. Just the 4x speed alone makes the game imminently more playable and accessible. And the jobs, while limiting in one sense, helps add some variety and stops me from being crippled by indecision and ocd. The only big thing I'm annoyed by is how frequently equipment upgrades fly at the player. I get the sense I'm not supposed to obsessively buy everyone the best equipment at all times, and just what I can afford here and there. But that's not fun.

I also really appreciate the narrative this time around versus when it first came out. The story is still obtuse af, but being trained in history helps me appreciate the feel and tone they're going for. Probably still a mistake in the big picture, but I still dig it. I also dig how much of everything is pulled from FFT/A, but then adapted and adjusted to fit a more active/mmo combat system and 3D world. It feels both incredibly forward thinking but also weirdly anachronistic at the same time.
 

Kirin

Summon for hire
(he/him)
Huh. Well, yeah, I could definitely see that working better than most of the other numbered entries.
 
giphy.gif
 

MetManMas

Me and My Bestie
(He, him)
I had never heard of Cyber Group Studios until now and a quick Google of their oeurve doesn't exactly inspire confidence in this product, but who knows how this'll turn out?
 

gogglebob

The Goggles Do Nothing
(he/him)
I said this back in the World of Final Fantasy Let's Play, but Final Fantasy has a ridiculous barrier of entry for "understanding" the whole of the franchise. A reference to why a princess might be named after a knife in Final Fantasy 14 requires something like ten hours of playing a 20 year old game to understand, left alone the additional thirty hours to actually finish that princess's story. I am all for anything that makes these stories more accessible to an audience that does not necessarily want to spend all day grinding equipment points just to see a resolution for a wee black mage. And Final Fantasy 9 has the benefits of being having a very "cartoon-y", almost Dragon Ballian world to work with, so there could be a lot more to it than just "the Final Fantasy 9 plot again". It really could be a great animated series, and probably one of the "easier" Final Fantasy titles to adapt to a format that does not require random encounters.

... Dear Capcom, please do this with the Breath of Fire universe. Everyone would enjoy it...
 
I said this back in the World of Final Fantasy Let's Play, but Final Fantasy has a ridiculous barrier of entry for "understanding" the whole of the franchise.
I'd argue the exact opposite. Knowing a character is named after an item from 20 games ago doesn't meaningfully add to the core understanding or appreciation of whatever game you're playing. And now that we live in the Information Age, anyone can go look up that short, meaningless reference with pretty much zero effort or time investment on a fan wiki or a let's play or a youtube video. At their core, FF games are designed for pre-teens to play and appreciate. You can always get more out of them if you dig as deep as you can, but that's not really a 'barrier for entry' to 'understanding' the franchise.
 

gogglebob

The Goggles Do Nothing
(he/him)
I think we have a generally different definition for understanding here.

Easy example that always comes to mind for me: I am not a big Resident Evil fan. The franchise/gameplay has never really clicked with me, and something about hording herbs and typewriter tape gives me anxiety just thinking about it. Even the more "modern" titles in the franchise (RE4 is old enough to drive in some states that allow Gamecube discs to get licenses) weirdly repel me, and I feel like I have to "try" just to get into them. That said, from afar, I generally enjoy the characters involved, and I have a weird fondness for pretty much anyone that ever visited Raccoon City. Couldn't give you their biographies in the same way I could for the cast of Mortal Kombat, but I've got a general idea of their arcs. That's my "base" with the Resident Evil franchise.

That said, I am a giant fighting game nerd, so I was all over Marvel vs. Capcom 2 and Marvel vs. Capcom 3. Jill Valentine appears as a fighter in those games. In MvC2, she's the woman I recognize from RE1, and is able to summon zombies and a rocket launcher. I had not played through RE1 at the time of MvC2's release, but I understood what was happening there. In MvC3, Jill returns in a catsuit, is relying on a prominent "jewel heart", and she moves around a lot more like a feral Venom than Spider-Man. What the hell happened there? I checked a wiki at the time, and, while I generally understood what I was reading, there was no way it filled in the finer details of why the sudden transformation into a Tekken character, why it happened from a motivation-for-everyone background, or if this was intended to be Jill's status quo going forward in the RE franchise (or elsewhere). I "understood" what was happening here, but I didn't understand what it was supposed to mean for the character and her relation to the other RE reps in their parent franchise (or MvC). And I certainly didn't understand why she was talking to The Man-Thing!

And all of this is saying that if there was a Resident Evil 5: The Movie at the time, or a 13-episode season that I could passively watch while playing Marvel vs. Capcom 3 on the Vita (it happened!), I would have been a lot happier than with the prospect of playing a videogame I didn't want to "learn". Could this hypothetical adaptation have been bad, or at least not as nuanced as the videogame source material? Almost certainly. But it would give me a better grip of the character than a wiki article. And, thus, I would have a better understanding of whether a character "making a reference" to older material is actually meaningless, or informs the character in a more nuanced manner.

So, anyway, just glad there are going to be more people that can more easily discuss why Vivi is cool.
 
I wouldn't trust it, but as I was playing ix I truly did have a thought that it would work well as a show. Maybe the pacing, or just how much of it reflects on big questions
 

R.R. Bigman

Coolest Guy
After a long hiatus, I have gone back to FFX. I just got through the Thunder Plains and killed many little cacti men for weapons and accessories that I can only assume are better than the ones I already had. I don’t get how weapons work in this one. Do they not have their own base attack values?
 

Mogri

Round and round I go
(he)
Staff member
Moderator
No, weapons and armor are exactly the set of abilities they impart (except for the endgame Celestial Weapons, which have some hidden properties).
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Some of them are identical, even!

The name of a piece of equipment is derived from its abilities, so it's possible to have two slightly different swords with the same name. At some point -- if you haven't already -- you'll get the ability to modify equipment, and that's very worthwhile late in the game. Some vendors sell items that only have blank ability slots just for that purpose.
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
No, weapons and armor are exactly the set of abilities they impart (except for the endgame Celestial Weapons, which have some hidden properties).

Monster Arena drops also are a bit different. Most equipment has a 6% crit rate rather than the normal 3%.
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
what? crit rate is luck based, i thought

It is, but all gear normally has a hidden 3% crit rate on them.

However, some of the gear from the Monster Arena has 6% crit instead. It depends on the specific monster you’re fighting in there.

But for instance take Earth Eater:


iLoxotq.jpeg



It isn’t really worthwhile planning your equipment around it, but if you happen to get a nice drop to build around, it can be a nice bonus.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Wait, armor conveys crit chance as well? That's... wacky.
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
Equipment in FFX is pretty funky! Some weapons also have a higher hidden base attack stat. It’s fuckin’ wild.
 

R.R. Bigman

Coolest Guy
I’m fifteen hours into FFX and most of the regular battles amount to switching to the right character to kill a particular enemy in one hit. Bosses are a bit more involved, but I did not think this game had so much going on underneath the hood.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Apparently so, but the lights weren't on in the SNES version.
 

4-So

Spicy
Right. Narshe was always there in that scene. No lights. There are lights in the opening credits scene, though, with the mode-7 and magitek armors walking.
 

nosimpleway

(he/him)
Biggs: "There's the town..."
Wedge: "Where?"
Biggs: "Right there."
Wedge: "I don't see it."
Biggs: "It's over there to the right. Not sure why we're looking off in this direction, to be perfectly honest."
 
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