nosimpleway
(he/him)
Hell, it'll take an hour or two just to dodge lightning bolts, that's downright reasonable (compared to what it is otherwise)
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As I understand it, the HP/MP scaling is separate from ignoring defense, and Masamune is the only weapon that actually benefits from the scaling effect. That is, against an enemy with no defense and with Tidus at full HP, Caladbolg should deal the same damage as a custom weapon with the same abilities. If Tidus loses HP, Caladbolg deals less damage; if the enemy has defense, the custom weapon does less damage. I could be mistaken, it's been a long time.All the celestial weapons have a hidden ability that makes their damage scale based on the character's remaining HP or MP instead of the target's defense, which gives them an advantage over anything you can customize.
Especially the furries.... Dear Capcom, please do this with the Breath of Fire universe. Everyone would enjoy it...
I'd argue the exact opposite. Knowing a character is named after an item from 20 games ago doesn't meaningfully add to the core understanding or appreciation of whatever game you're playing. And now that we live in the Information Age, anyone can go look up that short, meaningless reference with pretty much zero effort or time investment on a fan wiki or a let's play or a youtube video. At their core, FF games are designed for pre-teens to play and appreciate. You can always get more out of them if you dig as deep as you can, but that's not really a 'barrier for entry' to 'understanding' the franchise.I said this back in the World of Final Fantasy Let's Play, but Final Fantasy has a ridiculous barrier of entry for "understanding" the whole of the franchise.
No, weapons and armor are exactly the set of abilities they impart (except for the endgame Celestial Weapons, which have some hidden properties).
what? crit rate is luck based, i thoughtMonster Arena drops also are a bit different. Most equipment has a 6% crit rate rather than the normal 3%.
what? crit rate is luck based, i thought