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Honestly the time investment is what stops me. I have the free trial installed in my PS4, my PS5 *and* my Mac. I even created a character. I just haven started playing because the time investment paralyzes me - I went down that rabbit hole with WoW 15 years ago and I'm not sure I want to go there again.See, first it was intimidating because it was an MMO, now it's intimidating because even if it's turned out to be an MMO that studiously respects your time, at this point it's like five entire games or something.
Papaya?
looks up the song on YouTube
Oh! This song is awesome.
Yeah, that's... not bad. I dig the jazzy keyboard bridge. And the whole thing is kind of Katamari-esque, or just general Namco sound team on a chill day.Papaya?
looks up the song on YouTube
Oh! This song is awesome.
Yeah, that's... not bad. I dig the jazzy keyboard bridge. And the whole thing is kind of Katamari-esque, or just general Namco sound team on a chill day.
*mutters under breath* Lalafells...
The developer/gameplay philosophy you highlighted is enlightening, and that probably goes a long way to helping to explain part of why fervent fans are so fervent. But it also highlights what I'm pointing out, and what my argument is more contingent upon - that perception might not perfectly reflect reality, but it's still an obstacle for games like this to reach the highest peaks of broad popularity. This person asking the question in this anecdote is a player, and even they didn't get the idea - what chance does a bystander have? All of that is a good sell, but your average joe/jane gamer isn't going to know any of that unless someone in their life did a lot of proselytizing to them previously. What they are likely to know, is that games take time and money, and lotta people are short on one or both, and they do the best to make decisions for themselves with their limited knowledge. And also while you've outlined an optimal way of playing the game, you're not going to get everyone to agree that that's the way that they'll play it either, and their natural proclivities will lead them to having a suboptimal experience that may cause them to bounce off. If I recounted to you my experience with the game, you'd probably either die of embarrassment or pop a blood vessel.How is this not clear:
I have a few hundred hours of FFXIV logged back during 2.0, but it's been a hot minute so you're right that I don't exactly know what the game is like now. I know that there's been lots of streamlining with regards to allowing players to level at an accelerated pace, as well as the stripping of a lot of inconsequential side content in the early parts of the game. But even still, the story in 2.0 was a slog to get through and something I never personally managed. The gameplay cycle never really clicked with me either. I've read endless times that the later expansions are some of the best in the franchise, but you've got to get through the early stuff first to get there. And it's never a great proposition to ask someone to wait until it gets good, because not everyone can do that.I am attempting to give you the benefit of the doubt, but you don’t seem to actually know what FFXIV is like.
Someday, I will see your /playtime. Someday. MBs, too.For me, I’ve never unsubbed: I’ve been playing since the last ARR beta.
Someday, I will see your /playtime. Someday. MBs, too.
Ahaha, no. It's already bad enough I've been playing since 1.0 (which was a decade ago).
There may be a threshold where it's easier for the server to just do a Date Diff between today and the subscription date...I just want to see if the servers crash when they try to calculate that number, is all, you two.
No, I trust everything you guys have been saying about accessibility and time respect. It's not that I hated the game either, I played it for hundreds of hours. I generally don't do that with a game unless there's some redeeming qualities that clicked with me at some point. It's just back then, 2.0 was a bit too MMOy for me, and a lot of the game's core mechanics didn't sit well with me either. A lot of that I acknowledge is more a reflection of me as a gamer and my proclivities than anything the game does itself. If you present me with a gigantic smorgasbord of "optional" content to go through, I'm the kind of gamer that is compelled to do it all, and at some point I'll invariably burn out if I don't run out of content first. And that's setting aside other aspects to my experience how combat never clicked with me, and neither did 2.0's story. I keep hearing how the story gets better, but I just usually have a fundamental disconnect from a lot of game stories that feature silent protagonists, so I've got doubt I'll ever get the most out of the expansions. Y'all would cry if I actually detailed my play experience with the game.If you didn’t like it that’s fine. But as with the varied responses you’ve seen here, especially Kazin’s you can see that FFXIV isn’t an mmo that requires players to maintain an ongoing subscription nor dedicate their lives to the game in order to grind something out to see “progress”.
I'll throw you a bone: I'm at 264 days, 14 hours, 52 minutes as of this postSomeday, I will see your /playtime. Someday. MBs, too.
This is just shy of 6,351 hours, in case anyone was curious (I know I was. Last I checked I want to say I was at like, 2,000 hours? Maybe? Can't remember. They should put playtime on Lodestone).I'll throw you a bone: I'm at 264 days, 14 hours, 52 minutes as of this post
n 2.0, when confronted with a bunch of text-heavy dialog for the story, where you're at best a very passive participant with a character who just kinda watches things that happens around them or is talked at for minutes on end, much like when I play Elder Scrolls games I was like, "Why should I do any of this story stuff? Why does my character care? Why should I care?"
To be fair, talking underwater is not that hard when you use textboxes. They read each other's dialogue - that's my headcanon and I'm sticking to it.... And talk underwater.