Watching this, it frustrates me that I want to buy this, but can't.
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Still think they'd do better just selling them separately again.
Yeah, I appreciate I'm a vanishing minority here in that I have a ton of Virtual Console games. It's a shame it apparently didn't work then; legal availability of these old games with good emulation was fantastic.Basically everyone who's ever commented on Virtual Console sales has said that people only want to buy the same 10 games over and over and ignore everything else; the essence of people not putting their money where their extremely loud Twitter mouths are
I'm the exception to that rule! After buying tons of PSOne Classics, I completely skipped the PS4 once it became clear that they weren't going to bring those games to the platform. And I have a decent library of Wii VC games, but I completely refuse to pay for Nintendo's online service just so I can play the ones I already own again. I have made, shall we say, other arrangements.Basically everyone who's ever commented on Virtual Console sales has said that people only want to buy the same 10 games over and over and ignore everything else; the essence of people not putting their money where their extremely loud Twitter mouths are
If you have no one local I'd figure Nintendo is probably your best bet. I've had consoles repaired before (PS3, some years ago) when there was a local guy who did that, and it was at least $60. Factor in shipping costs and you're going to hit close to a hundred anyway, I would think.
I'm the exception to that rule! After buying tons of PSOne Classics, I completely skipped the PS4 once it became clear that they weren't going to bring those games to the platform. And I have a decent library of Wii VC games, but I completely refuse to pay for Nintendo's online service just so I can play the ones I already own again. I have made, shall we say, other arrangements.
As a side note, it made me SO HAPPY that Sony gave free copies of the PSX games they added to PS+ to those who had previously bought them. For now, all that gets me is yet another way to play Wild Arms, but it's a really nice gesture.
Also possibly a legal issue? It's already kind of a grey issue when something gets patched beyond recognition but like, I bought a piece of software from you, you remotely deleted it from my computer, and are trying to buy me off with something else as a consolation which I don't want and made no agreement to take in its stead.It's been pretty clear that the companies that made the games don't give a shit if they are preserved unless a respectable return on investment can be made. This is why, I think, we keep getting less down on emulation unless we have to pretend to be so we don't end up in legal trouble.
Although Blizzard erasing Overwatch 1 from existence once 2 came out poses a whole new preservation issue, Better minds than my own will have to figure that one out.
Pilotwings 64 ticks all these boxes for me: I haven't played it since the N64, it hasn't been re-released since the N64, and it's been enhanced, to boot!One problem with me and retro games is I don't want to keep having to rebuying the same ones over and over without either some major improvements or at least some major discount. I'm still all about buying retro games I either never played or haven't been rereleased often. Chrono Cross/Radical Dreamers being a good example of this.
Yeah I'm definitely too ignorant to know what is and isn't insulting in these incidents. Both Taylor and Hale are union so I assume the amount offered was within union guidelines. $451/hr is definitely a living wage. I think Taylor just overestimated how much she was worth to the franchise and tried to hardball them into a better deal. Her last IMDB credit is Smash Bros. in 2014 so it sounds like her career is just going poorly in general.
The story doesn't add up. If Platinum only offered Helena Taylor $4000, and she turned that down, why would they then turn to Jennifer Hale? Hale is one of the biggest names in the industry and obviously commands a fee of more than four thousand dollars; Platinum surely spent more money by hiring her instead. So if Taylor isn't lying (or at least being creative with her numbers), then there's something more to this that we aren't hearing. I'm with Purple on this.
I'm not particularly knowledgeable on how much voice actors tend to make, either, but I feel confident in assuming that it cost more to hire Jennifer Hale, one of the most experienced and prolific actors in the industry, than Helena Taylor. Not to the extent that some of the comments on the Kotaku article say (someone speculates she earned "north of 100K" for the role, and another said she can "name her own price", both of which are ludicrous), but definitely more than the base rate. I don't think Platinum broke the bank by getting Hale or anything, but if the goal here was just to save money… I can't imagine this was the cheapest option.Honestly? I have no context for what the pay scale looks like for top talent in voice acting. Hale is the best of the best at her job and obviously in demand enough that she has no trouble finding roles, but I don't know how much that translates into an increase over the base rate. 2x? 3x? 4x? I seriously doubt it's that high, given that even popular voice actors probably do not have a huge impact on sales numbers. I suspect that even prolific voice actors are far less compensated than people assume.
But that's just speculation on my part. I really have no clue.
This might happen, but I don't think a third party will be able to accurately determine how much studio time was used. It's not gonna be as simple as adding up the total time of Bayonetta's dialogue in the game, because that doesn't account for how much time it took in the VO sessions to get the right reads. Actors don't just deliver every line once and move on, you have to do multiple takes to get to a place where the director's happy. And that's just for in-game dialogue; for cutscenes you'd have to ADR all of their lines unless you had the actor on set performing the mocap (which doesn't seem to be the case for this game). That takes even longer, because not only do you have to get a good performance, but you have to be able to squeeze it into the timing that matches the set audio. For a main character, if they're good at ADR, I'd estimate you're probably looking at 30-60 minutes of work per cutscene (depending on length). But this can vary wildly, from actor to actor and scene to scene.The real thing here is that we simply don't know how much voiced dialogue Bayonetta actually has in the game yet. I imagine after the game releases, somebody will crunch the numbers and that will give us an idea whether the offer is in line with what is typical.
One thing to keep in mind is that the trailers appear to show that there are multiple versions of Bayonetta in the game- if that means that there is far more dialogue to voice than the first 2 games, then that might explain Taylor feeling insulted by the offer.