Alisia Dragoon is a game I often confuse with El Viento.
It’s not that game, they are unrelated except in the broadest terms
It’s not that game, they are unrelated except in the broadest terms
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It really, really is. And Alisia Dragoon has a lot to recommend, once you get your head round itI don't have the pricier NSO, but I will recommend to anyone that has never played Beyond Oasis (it's available in a bazillion ways) to play it. It's really, really good.
"Get your head round it" is right; the first time I played it, I got a game over very quickly and didn't understand what I was doing wrong. The key is to realize that despite how it seems, it's not actually a blazing-fast action game, but something a bit more deliberate. Once I started poking around the stages to uncover power-ups, paying attention to which familiar I used, and just taking encounters a bit slower, the whole thing fell into place.It really, really is. And Alisia Dragoon has a lot to recommend, once you get your head round it
Yeah, once I realised what I was supposed to do I really appreciated it. It's hugely different to everything else and I love games that do that."Get your head round it" is right; the first time I played it, I got a game over very quickly and didn't understand what I was doing wrong. The key is to realize that despite how it seems, it's not actually a blazing-fast action game, but something a bit more deliberate. Once I started poking around the stages to uncover power-ups, paying attention to which familiar I used, and just taking encounters a bit slower, the whole thing fell into place.
The way I see it, 1992 represented something of a sophomore slump for the Genesis, and it desperately needed something impressive to keep my eyes from wandering to competing systems. Sure, there was Streets of Rage 2 and Sonic 2, but 1992 was also the year that brought us Chakan: The Forever Man and Bart vs. the Space Mutants and Greendog the Beached Surfer Dude and Chase HQ II and Ex-Mutants and Action 52, and a buttload of 16-bit badness. The Genesis needed a game like Alisia Dragoon to balance out the quality of its software library and keep the boat from capsizing during a rough year.
Surprised to see the lukewarm reaction to Alisia Dragoon here; in my eyes it's one of the best games in the Genesis library.
Surprised to see the lukewarm reaction to Alisia Dragoon here; in my eyes it's one of the best games in the Genesis library.
"Get your head round it" is right; the first time I played it, I got a game over very quickly and didn't understand what I was doing wrong. The key is to realize that despite how it seems, it's not actually a blazing-fast action game, but something a bit more deliberate. Once I started poking around the stages to uncover power-ups, paying attention to which familiar I used, and just taking encounters a bit slower, the whole thing fell into place.
Nintendo gotta Nintendo! Give it a gen or two -they'll fix it as something as they find something else that should be ridiculously intuitive and/or a solved problem but they have to implement their own way.Why can't it just generate a list of everything it knows I own?
They always are, and sometimes that's the problem.Sure would be nice if I could indicate my interest in buying a N64 controller for Switch Online. Perhaps even "pre-order" one or be added to a list so when one is in stock, I could buy it, rather than just randomly hoping I'm online in the 30 seconds they're restocked. But clearly that's impossible, Nintendo is just doing its best.
Still think they'd do better just selling them separately again.
Yeah, I appreciate I'm a vanishing minority here in that I have a ton of Virtual Console games. It's a shame it apparently didn't work then; legal availability of these old games with good emulation was fantastic.Basically everyone who's ever commented on Virtual Console sales has said that people only want to buy the same 10 games over and over and ignore everything else; the essence of people not putting their money where their extremely loud Twitter mouths are