Reviews are starting to hit for 3D All-Stars and it really seems like these ports are about as straightforward as they could possibly be. Mario 64 seems to have literally no changes to it beyond the resolution bump, it still plays in 4:3 and the camera still behaves as if you're controlling it with the C-buttons of an N64 controller. I can't believe they didn't improve the game on either of those fronts, but here we are. As someone who replayed Mario 64 this year, I found it was still decent fun, but those camera controls make certain challenges downright unpleasant to overcome. Very disappointing that they didn't work on that aspect at all.
Mario Sunshine has been converted to widescreen, but aside from that it's basically the same as it was on the Gamecube. I haven't found a review that talks about how the analogue GC triggers are emulated, so I assume the game uses one of the Switch's extra buttons to take care of that. Galaxy is also mostly unchanged, except you can spin jump using a button (fuck yes) and use gyro aiming on the controller to emulate the pointer if you want. I don't quite understand how you trigger the gyro aiming mode, maybe you have to hold down a button? Either way, I'm curious to try Galaxy with a pro controller to see how it plays. The Joycons are a little small and I don't particularly want to play the game with one in each hand.
Anyway, my son recently saw a video of Mario Sunshine and is super excited for that game, so I guess I'll be getting this collection in order to play what most people think is the worst 3D Mario game? I'm actually kind of looking forward to it, that game looks weird as hell. And having an updated port of Galaxy is too important for me to pass up, even if it's a literal crime that we aren't getting Galaxy 2 and somebody should be going to jail for it.