Aging Hipster Dragon Dad
Okay, my copy is getting ready for shipment now...
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You don't really "trigger" it, it's just there, like in the original.Mario Sunshine has been converted to widescreen, but aside from that it's basically the same as it was on the Gamecube. I haven't found a review that talks about how the analogue GC triggers are emulated, so I assume the game uses one of the Switch's extra buttons to take care of that. Galaxy is also mostly unchanged, except you can spin jump using a button (fuck yes) and use gyro aiming on the controller to emulate the pointer if you want. I don't quite understand how you trigger the gyro aiming mode, maybe you have to hold down a button? Either way, I'm curious to try Galaxy with a pro controller to see how it plays. The Joycons are a little small and I don't particularly want to play the game with one in each hand.
Yeah, being the only new 3D Mario for more than a decade didn't help at the time.I think Mario Sunshine will fare better in a world where we have seven 3D Mario games to choose from, rather than only two. In 2002 it was saddled with being the follow-up to one of the most revolutionary video games of all time, after a six year wait. Now it's just an odd duck out, and a delightful one at that. I like it a lot.
Except for the blue coins. Those are terrible.
Haven't gotten there yet, but since the menus are still motion controlled, I'm going to say "probably not."I am kind of shocked that so many reviewers are shocked that Nintendo didn't rework the entire camera system in Mario 64.
I don't think anything about the promotion for these ever implied anything beyond emulation with some tweaks to make the controls workable and the UI match the buttons on a Switch controller.
The inversion stuff is baffling, though. If they reversed it from the original game, surely there must be a way to enable an option to un-reverse it?
My question that I haven't seen a review address yet (not saying that it doesn't exist, only that I haven't seen it, if someone knows or has seen one please let me know): What's the situation with all the Galaxy motion-control mini-games? Are any of them just simplified to work with a control pad now, like how spin is just a button? If not, how do they control with the gyro?
I can't stand that they took away most of his moves, particularly the long jump.If we're talking about the joy of merely moving Mario, Super Mario Sunshine is the one that is the most fun to me.
Apparently, it's the rumble-enabled version (which I have on cart, and is neat, I'm glad people will now be able to experience 64 with rumble).Mario 64 seems to have literally no changes to it beyond the resolution bump
I was kind of excited to give Sunshine another chance, but since I'm still the weirdo who inverts look for everything on modern games, this will be a problem for me.I can see myself getting very annoyed that the FLUDD controls are not only no longer inverted, but there's apparently no way to change them back.
Anyone who has ever wanted to play as a canonical Captain Lou Mario might disagree.There's no real incentive to get all the Shines in Super Mario Sunshine, though. You get everything of interest just by playing and beating the game.
It really feels like the only reason the game has 120 Shines to collect is because Super Mario 64 had 120 Stars to collect.
It works a lot like the cursor in Skyward Sword. Pressing the R button re-centers the cursor, and the accelerometer moves it. When a cutscene plays or the camera shifts significantly, or if you don't do anything with it for long enough, the cursor goes away. When playing in handheld mode, the cursor is controlled by touch.Oh well that's nice. How do you control the pointer, is it just always on screen? That seems like it would be distracting.
I will absolutely play the collection and be happy doing so, but as a product I think there are some glaring issues. The one that I really can't forgive is the limited window to buy the compilation, even digitally. It's bad for consumers, it's bad for game preservation and there's no good reason for it aside that Nintendo thinks it will make them the most money this way. Other than that, I feel like the absence of Galaxy 2 is a big issue because Galaxy 1 feels incomplete to me without it. Maybe they'll make it available separately in 6 months, in which case that's fine. But with Nintendo, who the heck knows? Finally, you get to all the stuff that they could have done, and that's not something I can get as heated about. But you have to admit that it would have been wonderful to see concept art galleries, interviews on the development of these games, or maybe even some modes that implement cut content. These games are both important and really good, so it's a shame that they didn't go the extra mile to really celebrate Mario's history. Does that make what's in the package bad? Not really, but it's super easy to imagine a better version of this compilation.Playing this today I had this odd moment where it sort of sank on that, hang on, I'm playing Mario Galaxy, Mario Sunshine and Mario 64 in one package with near-instantaneous loading, and people aren't happy with this!?