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MCBanjoMike

Infamous third lava dolphin
(He/him)
Played a little Super Mario All-Stars yesterday; first time in decades. I'm disappointed that SMB1 and Lost Levels messed up their physics (I've screwed up jumps I could make in the 8-bit originals), but IMO it's worth playing just for the awesome port of Super Mario Bros. 2 and the Mario Bros.-esque battle mode from Super Mario Bros. 3 being available as its own separate option.
Yeah, SMB is the weakest game on that collection. SMB2 and 3 feel spot on to me, plus I like the extra colors and the save feature in SMB3. I haven't played enough Lost Levels to know how faithful it is to the NES game, but as I recall there are differences in the physics between the two NES games. Isn't Lost Levels the first one where you can do a high bounce off an enemy?
 

Phantoon

I cuss you bad
One of these days, I would like a version of OG Star Fox that takes advantage of the faster processor speeds.
There's that micro game in Wii Wario Ware that shows what we want too


I really prefer the NES version of SMB3's soundtrack. For example, compare the Castle theme. SNES version is toothless by comparison
 

ShakeWell

Slam Master
(he, etc.)
I'm always amused when people cite that site, because I used to work with one of the founders (I also wrote for them for a bit.)

Portability is pretty nice, though.
That's what got me the most, honestly. I'll play through Mario 64 again sitting on the couch while my wife watches sports.

I’m excited to replay Sunshine as it’s the least fresh in my mind and furthermore, because the games inexplicably beautiful water textures are just hypnotic
I'm excited to give Sunshine another chance, but I worry it will turn out the same as every time I've tried to give Adventure of Link another chance.
 

Issun

Could be a fren
Although of all the games in Nintendo's catalog, Zelda 2 most deserves a ground-up remake. Honestly I wish they'd done that one instead of Link's Awakening.
 

Phantoon

I cuss you bad
I agree. It's a fascinating game that with a bit of polishing and a less savage difficulty could have been a good basis for a new franchise.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Didn't they severely overtune the difficulty for the US release?
 

Jeanie

(Fem or Gender Neutral)
You mean how the US version keeps your levels after a game over versus the Japanese version lowering your highest levels down to match your lowest?
 

Daikaiju

Rated Ages 6+
(He, Him)
Zelda II would have to go beyond a remaster. You would have to re-forge it. IT was experimental in many ways and years later when games have all built off of it's ideas, I really not sure anyone would have the patience to put up with it's quirks now.

Meanwhile; StarTropics + BotW engine... C'mon Nintendo.
 

MetManMas

DNM-123
(He, him)
You mean how the US version keeps your levels after a game over versus the Japanese version lowering your highest levels down to match your lowest?
To be fair, levels are also a lot easier to gain in the Japanese version. The rewind feature in the Switch Online version helps to make the game more palatable too.

That said, there's one palace that doesn't have enough keys and it's all too easy to make the game unwinnable because fairy Link can't pick up stuff since you have to hit everything with your sword.
 

Mogri

Round and round I go
(he)
Staff member
Are you sure you can get in an unwinnable state? The magic key should be obtainable even if you're unable to get several other items.
 

MetManMas

DNM-123
(He, him)
Are you sure you can get in an unwinnable state? The magic key should be obtainable even if you're unable to get several other items.
It's the dungeon with the raft you need to get to the entire second half of the game that's well before you have access to a magic key, so yes, you can make things unwinnable in the FDS version where you have to Stab 'n Grab. I checked a FAQ when stuck and confirmed there were less keys than doors in that particular dungeon.

Only managed to get through there by using the fairy to go past the post-boss door (be sure to touch the floor of the pedestal to place the crystal in the statue) and then taking the boss key back to the raft room.
 
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"Super Mario 3D World + Bowser’s Fury"

Tell me what you think: will 'Fury' turn out to be faint cat pun once more details are revealed?
 

Tiers in Rain

Gaming Replicant!
Nintendo put up very nice websites for both SMB and SMB2 (Lost Levels) on their Japanese site, full of lovely art and things:


 

Becksworth

Aging Hipster Dragon Dad
I hope my 3D All Stars pre order doesn’t get f’ed up with all the hoarding/scalping going on. Yeah, I can get a digital copy, but I want the physical copy dang it!
 

Eusis

Obsessive girl
(she/her, they/them)
"Super Mario 3D World + Bowser’s Fury"

Tell me what you think: will 'Fury' turn out to be faint cat pun once more details are revealed?
Did you beat SM3DW?
He totally goes in cat mode in it, using the power up for himself. Bowser’s Fury would have to build off of that else why bother with this game specifically?
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Super Mario Bros.: The Lost Levels, aka Super Mario Bros 2.
Super Mario Land 2.
Super Mario Galaxy 2.
New Super Mario Bros. 2.
New Super Mario Bros. U, which is a direct sequel, so you could arguably call it New Super Mario Bros. Wii 2.

I see the pattern here.
For Mario fans, the day Nintendo graced their internet was the most important day of 2020.

But for Nintendo, it was not Tuesday.
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
Reviews are starting to hit for 3D All-Stars and it really seems like these ports are about as straightforward as they could possibly be. Mario 64 seems to have literally no changes to it beyond the resolution bump, it still plays in 4:3 and the camera still behaves as if you're controlling it with the C-buttons of an N64 controller. I can't believe they didn't improve the game on either of those fronts, but here we are. As someone who replayed Mario 64 this year, I found it was still decent fun, but those camera controls make certain challenges downright unpleasant to overcome. Very disappointing that they didn't work on that aspect at all.

Mario Sunshine has been converted to widescreen, but aside from that it's basically the same as it was on the Gamecube. I haven't found a review that talks about how the analogue GC triggers are emulated, so I assume the game uses one of the Switch's extra buttons to take care of that. Galaxy is also mostly unchanged, except you can spin jump using a button (fuck yes) and use gyro aiming on the controller to emulate the pointer if you want. I don't quite understand how you trigger the gyro aiming mode, maybe you have to hold down a button? Either way, I'm curious to try Galaxy with a pro controller to see how it plays. The Joycons are a little small and I don't particularly want to play the game with one in each hand.

Anyway, my son recently saw a video of Mario Sunshine and is super excited for that game, so I guess I'll be getting this collection in order to play what most people think is the worst 3D Mario game? I'm actually kind of looking forward to it, that game looks weird as hell. And having an updated port of Galaxy is too important for me to pass up, even if it's a literal crime that we aren't getting Galaxy 2 and somebody should be going to jail for it.
 

Sprite

(He/Him/His)
I think Mario Sunshine will fare better in a world where we have seven 3D Mario games to choose from, rather than only two. In 2002 it was saddled with being the follow-up to one of the most revolutionary video games of all time, after a six year wait. Now it's just an odd duck out, and a delightful one at that. I like it a lot.

Except for the blue coins. Those are terrible.
 

Octopus Prime

Mysterious Contraption
(He/Him)
And the sound Yoshi makes when he’s spitting juice. Sounds like he’s drowning on his own vomit. Euch

Other than that, I’m pleased that there’s no Waggle, just Gyroscopic Aiming, which, while similar, is a different kettle of fish entirely.
 

Phantoon

I cuss you bad
I can see myself getting very annoyed that the FLUDD controls are not only no longer inverted, but there's apparently no way to change them back.
 
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