Mario Sunshine has been converted to widescreen, but aside from that it's basically the same as it was on the Gamecube. I haven't found a review that talks about how the analogue GC triggers are emulated, so I assume the game uses one of the Switch's extra buttons to take care of that. Galaxy is also mostly unchanged, except you can spin jump using a button (fuck yes) and use gyro aiming on the controller to emulate the pointer if you want. I don't quite understand how you trigger the gyro aiming mode, maybe you have to hold down a button? Either way, I'm curious to try Galaxy with a pro controller to see how it plays. The Joycons are a little small and I don't particularly want to play the game with one in each hand.
You don't really "trigger" it, it's just there, like in the original.
And you have to recalibrate the cursor with R constantly.
Pro Controller does alright.
And as noted, FLUDD uses R and ZR for stationary and moving at full blast.
I think Mario Sunshine will fare better in a world where we have seven 3D Mario games to choose from, rather than only two. In 2002 it was saddled with being the follow-up to one of the most revolutionary video games of all time, after a six year wait. Now it's just an odd duck out, and a delightful one at that. I like it a lot.
Except for the blue coins. Those are terrible.
Yeah, being the only new 3D Mario for more than a decade didn't help at the time.
I am kind of shocked that so many reviewers are shocked that Nintendo didn't rework the entire camera system in Mario 64.
I don't think anything about the promotion for these ever implied anything beyond emulation with some tweaks to make the controls workable and the UI match the buttons on a Switch controller.
The inversion stuff is baffling, though. If they reversed it from the original game, surely there must be a way to enable an option to un-reverse it?
My question that I haven't seen a review address yet (not saying that it doesn't exist, only that I haven't seen it, if someone knows or has seen one please let me know): What's the situation with all the Galaxy motion-control mini-games? Are any of them just simplified to work with a control pad now, like how spin is just a button? If not, how do they control with the gyro?
Haven't gotten there yet, but since the menus are still motion controlled, I'm going to say "probably not."
If we're talking about the joy of merely moving Mario, Super Mario Sunshine is the one that is the most fun to me.
I can't stand that they took away most of his moves, particularly the long jump.