• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

  • TT staff acknowledge that there is a backlog of new accounts that await confirmation.

    Unfortunately, we are putting new registrations on hold for a short time.

    We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.

    ~TT Moderation Staff

Becksworth

Aging Hipster Dragon Dad
I’ve always preferred Galaxy over Galaxy 2 as I thought it did a better job with the space theme and Rosalina’s backstory made for interesting window dressing than whatever captain Lubba’s deal was. I was watching Game Grump recently though, and Arin had one of those surprisingly smart moments between his usual doofyness.

A big problem with Galaxy 2 is it’s just forgettable from a fundamental design perspective level, which is something I can agree with because I honestly remember very little of Galaxy 2. The majority of both of these games take place on free floating objects, which makes It more difficult for our brains to process what we are seeing into something memorable.

At least with Galaxy skewing more closely to the space theme it has a mental framework for memories to latch on to. The first set of galaxies is supposed to be near earth planetoids, and as you get more grand stars your exploring into deeper and weirder places of the universe. Everything you’re seeing, while often wild and inventive, fits into an established theme.

Galaxy 2, meanwhile, was a mix of unused ideas from the first game and newer ideas included to fill it out to a full sized release, and it feels like it. The space theme isn’t as closely followed in the largely original areas, while other areas seem like even more abstracted versions of stuff from the first game. Also narratively it’s largely just copying the first game, so the overall framing of the game has less of impact as well. That’s not that to say that it isn’t just as fun if not more fun to play. It’s just harder to remember any of it afterwards.
 

Kazin

did i do all of that?
(he/him)

I had a blast doing (most) of the regular stars, and (almost all) of the green stars. The 242nd star is a crime. I can rest now. Galaxy 1 > Galaxy 2.
To follow up on this briefly now that I'm not enraged from the stupid last star, I have to say I get why they did it that way. You shouldn't try to get all 242 stars - the green stars are where you should end it, if you enjoy those (as I did). It's too frustrating to try and beat that last star. You get no checkpoints, 1 health, and it's a long, difficult level, topped off by having to kill a bunch of super accurate hammer brothers and boomerang guys. It's bad. Don't do it. The fact you have to grind all those star bits out is the game trying to warn you you're about to waste a bunch of time (and lives) on a ridiculously difficult last level.

I would like to thank Neil Cicierega's Mouth Dreams for entertaining me while grinding out 9,999 star bits.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I did The Perfect Run on original hardware back in the day. after hundreds of tries. By passing through this crucible, I attained video game enlightenment, and single-player games almost never get me tilted any more.
 

Beta Metroid

At peace
(he/him and such)
I don't intend to dismiss any opposing opinions; I just want to give voice to positive SMG2 Yoshi discourse. After his unplayability in a few 3D Marios, and his limited/awkward playability in a couple others, Yoshi's implementation in SMG2 was everything I hoped for. I felt this when the game first came out, and nothing changed when I revisited the game about a year ago.
 

muteKi

say "fish don't exist" to my face, motherfucker
I think having beaten SMG2 to 100% completion was a major impetus for creating Super Mouthy Oh Brother by which I mean that last level did in fact break my brain
 

Kazin

did i do all of that?
(he/him)
I don't intend to dismiss any opposing opinions; I just want to give voice to positive SMG2 Yoshi discourse. After his unplayability in a few 3D Marios, and his limited/awkward playability in a couple others, Yoshi's implementation in SMG2 was everything I hoped for. I felt this when the game first came out, and nothing changed when I revisited the game about a year ago.
I will give SMG2 Yoshi this - he absolutely is 100% better than playing as him in Sunshine, and I love Sunshine.
 

muteKi

say "fish don't exist" to my face, motherfucker
I have decided to get into this through the back door (which as all of us Mario fans know is the much easier option) by way of the WiiU VC port of Mario 64. Hey, emulation is emulation, right? There are a few notable priority issues from time to time (e.g., Mario appears in front of trees in places where he probably shouldn't) but it overall is still pretty great, and while I know the WiiU VC has a reputation for washed-out colors, fortunately there's no loss of vibrancy on my TV.

Bob-omb Battlefield is such a delightful statement of purpose, even if the mission where you have to grab coins from the cannon is hampered by the low object draw distance. I've 100%-completed the missions for it, Thwomp's Fortress (also quite excellent, though the 3 easy stars make it a much less memorable level), Snow Man's Land (a pain to navigate if you don't know about the warp, but it's easy to stumble on accidentally), and Big Boo's Haunt (mostly quite fun except for the bit where you have to kill king boo on the roof -- that bit with the double jump to the wall kick is unpleasant and not helped by the fixed camera angle; same with actually getting to the top of the roof to reach the star).

I've gotten partway through Shifting Sand Land too, and that level is as un-fun as I remember. The first star is fine since it's so simple (just get to the other side from the closest spire by a long-jump next to the pyramid's main entrance), as is the pyramid alcove star, and heck, even the one where you just climb inside the pyramid (probably the most fun one of the bunch because there's no instakill sand inside it!). I spent an inordinate amount of time trying to get the 'stand on the 4 pillars' star, because those pillars are fiddly and I think you have to select the star in question to get the top to pop off properly. Still haven't done the 8 red or 100 coin stars, nor the pyramid puzzle and I'm not particularly looking forward to them.

I already have 38 stars (got the wing cap, vanish cap, dark world, first Mips, both slide, and one Toad secret star), so I don't actually need to do any of these basement levels other than Bowser's sub at this point, but I want to make a serious attempt at most of the game, as it's been a while and I've played enough newer 3D Mario that I want to take it seriously. As someone who never really liked how the game controlled, I think my experience with newer Mario games is helping a lot, because while the jumping still tends to be pretty fiddly it's much less frustrating than when I was a kid.
 

Phantoon

I cuss you bad
Isn't one of the big problems with the Wii / Wii U versions the joystick sensitivity? Mario starts running way earlier in the joystick throw than he should do so it makes him really skittish
 

Jeanie

(Fem or Gender Neutral)
The trick to getting to the roof of Big Boo's Mansion for the star is crawling. INNN! MY SKINNN!

Don't ask me to explain why, but crawling around can get up many hills that Mario would slide down.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
Bob-omb Battlefield is such a delightful statement of purpose, even if the mission where you have to grab coins from the cannon is hampered by the low object draw distance. I've 100%-completed the missions for it, Thwomp's Fortress (also quite excellent, though the 3 easy stars make it a much less memorable level), Snow Man's Land (a pain to navigate if you don't know about the warp, but it's easy to stumble on accidentally), and Big Boo's Haunt (mostly quite fun except for the bit where you have to kill king boo on the roof -- that bit with the double jump to the wall kick is unpleasant and not helped by the fixed camera angle; same with actually getting to the top of the roof to reach the star).
I feel like you're leaving something out...
 

muteKi

say "fish don't exist" to my face, motherfucker
Isn't one of the big problems with the Wii / Wii U versions the joystick sensitivity? Mario starts running way earlier in the joystick throw than he should do so it makes him really skittish
If that's a problem it's not one I've noticed particularly, and in fact it feels a little easier to control than I remember on the original, not that the N64 joystick was ever considered a bastion of analogue control quality.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
There's definitely a difference; I could just barely bonk my way to the end of Star Fox 64 the first time I played it on Wii. But once I adjusted, I never had a problem on either Wii or Wii U. (Now put it on Switch.)
 

muteKi

say "fish don't exist" to my face, motherfucker
I feel like you're leaving something out...
Do you ever think it's funny how the one large sea creature the game has a sign to warn you about getting eaten by is the only one that is content to simply ferry you across a pond?
 
the trick with the wall jump to get on the roof is that it's easier if you side somersault -> wall kick, and then flashier if you dive into the landing
 

muteKi

say "fish don't exist" to my face, motherfucker
Unrelated but this video showed up on the youtube homepage and I'm disappointed that this level never became a thing. It looks like Whomp's Fortress but better (it even has the through-planet pipe that Throwback in Galaxy 2 had). I love revisiting old Mario stuff as much as the next guy (I mean, hence my previous post) but it feels like a genuinely missed opportunity that this isn't in Galaxy 2. I suppose a lot of its ideas were subtly folded into Odyssey stages...

 

muteKi

say "fish don't exist" to my face, motherfucker
Now I really want to know what the deal is with the guy who's like "sure this water level is nice but what it really needs is a eel so big a single tooth is nearly the same size as Mario" like where did this tradition come from
 
Top