Infamous third lava dolphin
Man, the FLUDD-less levels in Sunshine can go to hell, and that's from someone who spent the last month playing kaizo Mario hacks.
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Yeah it's like every secret level is basically Rainbow Ride. Something like the early secret with the red-blue flip platforms is pretty weird, because the jump to get to the platform with the star has to be done at a pretty oblique angle, which is pretty out-of-character. If that's not the intended strategy I'm not sure what is, because it's a very difficult task for what is otherwise so early in the gameYou have to make a lot of quick decisions in these levels, which is rarely true in 64
100% agree.I remember hearing that too, back when the game was new. I'm guessing people were frustrated that the core of the game was so different from classic Mario, so they latched on to the "pure" platforming sections? But the platforming here is maybe not even as good as it was in Mario 64, yet the level design is a lot more demanding. You have to make a lot of quick decisions in these levels, which is rarely true in 64, but the controls are squirrely, unlike in Galaxy. And you don't have access to the backflip (my most-used move in any 3D Mario game) or the spin from Galaxy, so the moveset feels extra limited. I just find myself constantly flying off the levels in ways that are surprising and very aggravating.
I think there is the disconnect. 15+ years ago they were an exciting change from the 3D Platforming of the era, but now there are so many better options.There's at least one in every level, usually two. And the controls don't suck! I like them just fine. They're not as good as Galaxy or Odyssey, mind you, but they're not bad. I still think Mario controls better in Sunshine than in 64.
It's possible other parts of this are complex (haven't looked), but .7z should just a be file extension for compressed files. It's the equivalent to like a .zip and most likely whatever software you are already using to expand .zip files will work for a .7z file as well. If not, there are a lot of free and safe programs out there to do so. It's like if you had only ever opened .jpgs and you saw a .png for the first time. You probably have the software to do it, and if you don't yet it's helpful to have because it's not that obscure of a compression format.I tried downloading Dolphin and then it was all "7Z" and I was like oh yeah, emulating anything above N64 is some fucking shit and gave up.
Not to derail us too much, but check your control config for dolphin and look for a setting of "upright toggle". If there's no button/key mapped there, then add one (I usually use R3). Pressing that button will make the emulator think you're holding the remote upright for the duration until you toggle it off, and all simulated motion inputs will be considered from that upright perspective. Just don't forget to toggle it off when you're done with the ball segment.I'll also have to figure out what's going on with the upright ball rolling mode, because it uses the right stick to steer that rather than motion controls and the "center" is the right stick fully down, which means I can't roll backwards. I got the one star I needed doing it so far, but anything harder than that I won't be able to beat as is.
The whole last world is terrible, yeah. One of the levels is a rehash of a single planetoid from Galaxy 1, and the wall jump level barely functions.It's those last two worlds. They drag the whole thing down for me, sadly. Especially that one sand world where you slide into the screen ala Crash Bandicoot while dodging rolling enemies. It's toilet in a way Mario almost never is.