Coopreme R40S Retro Handheld
I thought that between the advances in retro handheld technology and the ridiculous tariff nonsense that I was done getting packages from China. Well, that lasted a couple of months, but then there was a sale and I figured I probably didn’t have a lot more chances, so I got three more handhelds, all around $30 after various discounts.
This one was the worst of them, though amusingly, it was the opposite of the last lousy widescreen handheld I tried (the RG50XX). That one was a half-decent hunk of plastic with terrible software. This, on the other hand, is a piece of crap with decent emulators installed.
So, the good: It’s running proper RetroArch without any of the stupid lockdowns. You can change your screen resolutions (they’re stretched to fullscreen by default), you can change key bindings (though they seem correct by default), you can access save states and cheats and all the usual RetroArch menu functions. The device even has a function key, though oddly it’s next to Start on the right of the device and Select is off on its lonesome on the left (which is only the beginning of the lousy physical design choices). It’s got the same level of “tier 2” power that we’ve come to expect at this point, where SNES/Genesis/PS1 runs great, and N64/PSP pretend they can run games but aren’t actually good play experiences.
The bad part is the actual construction of the device. I was immediately concerned when I first felt the shoulder triggers (there’s only one set, and they’re set out from the back of the device) and they felt loose and clicked slightly from side to side. Then I started trying games and discovered that the D-pad was one of the worst I’ve EVER used. It’s mushy and imprecise, but more importantly, it regularly missed or delayed inputs. Forget an action game, this would be annoying to use to play an rpg. The analog stick is better and more responsive, but it’s low and set-in which means you have to hold the device somewhat cocked to use it and the buttons (which also are clicky but feel loose, and also aren’t the best at registering input consistently).
If this had a TV out (it doesn’t, just a headphone jack) I’d say it might be workable as a TV box with a plug-in controller. But it doesn’t support that, so never mind.
Overall: What I’d really want to do—which I’m certain isn’t feasible—is take the internals from this and put them in the RG50XX, because that had half-decent (though still cheap, let’s be honest) build quality but was hobbled by terrible software, and this gives you access to all the software tools to make things playable but is one of the worst-built handhelds I’ve used. Honestly, most of the $10 Famiclone bootleg handhelds (…though not all) were more playable.