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ArugulaZ

Fearful asymmetry
Out of curiosity, I fired up Mega Man Legacy Collection on my 3DS. What I noticed is that in Mega Man 2, scoring a hit on a robot master gives him temporary invincibility, and shots will slip right through him until the window of invincibility closes. In Mega Man 3, hitting a robot master gives him invincibility, during which time all bullets that hit him vanish. I can't precisely pinpoint how long the window of invincibility is in both games, but it feels longer in Mega Man 3. What I can tell you is that I don't like how enemies seem to absorb bullets in Mega Man 3.

Also, maybe it's just the emulation, but DAMN is there some massive slowdown in the fight with Snake Man. It's like you're fighting both Snake Man (and that's hard enough) and the limitations of the NES processor.
 

Sarge

hardcore retro gamin'
I'm almost positive it's there in the original hardware, too. I think Mega Man 3 is pretty unoptimized in a lot of ways, and that fight shows it.
 

Super Megaman X

dead eyes
(He/Him)
It very much is there on the original hardware, because Megaman Legacy Collection was designed from the get-go to be exactly as it was on the original release, Frank Cifaldi was going for 100% accuracy. So those games aren't just emulated over, they're emulated to be identical, with all bugs and glitches and problems intact.
 

zonetrope

(he/him)
I've been playing the Zero collection on PS4. The save point option makes the challenge level kind of trivial, but it also means I get to focus on the fun part of the games (the combat) without fussing too much over collecting energy crystals and feeding cyber-elves. When you get to spend most of your time fighting bosses, it really sinks in how good it feels to move around in this series.
 

Ludendorkk

(he/him)
It very much is there on the original hardware, because Megaman Legacy Collection was designed from the get-go to be exactly as it was on the original release, Frank Cifaldi was going for 100% accuracy. So those games aren't just emulated over, they're emulated to be identical, with all bugs and glitches and problems intact.

And yet they fixed the glitched pixels on Shadow Man's portrait in 3... 🤔
 

ShakeWell

Slam Master
(he, etc.)
They didn't, tho. And, in fact, leading up to the release of it called specific attention to the fact that they didn't.
 

fanboymaster

(He/Him)
I finished the NES Mega Man 1 for the first time, it was alright except for Ice Man's stage which is either obnoxious or actively doesn't work properly in turns.
 

Ludendorkk

(he/him)
They didn't, tho. And, in fact, leading up to the release of it called specific attention to the fact that they didn't.

It is on the 3DS version...

IMG_20210523_175938670_HDR.jpg
 

ArugulaZ

Fearful asymmetry
That and Wily 1 are the levels I could never beat without the Magnet Beam.

I'm more fond of Mega Man 1 than most... it was after all my first experience with the series. But yeah, the Ice Man stage is incredibly borked. CAN you finish it without the Magnet Beam? Possibly, but why do that to yourself? I'm pretty sure that if you're struck with a bullet while you're on top of one of those platform robots, you fall straight through them to your death. This provides almost no margin for error, and it's a really long section of the stage, AND the platform robots seem to move at random, AND there's flicker galore. Airman's stage feels like a take two of Ice Man's chasm of certain doom, and it's more fair, more stable, and more predictable.

Wily 1 is a stage which requires that you have the Magnet Beam... there are long shafts which can't be climbed out of without it, and there are those damned platform robots again, this time positioned over instant kill spikes. The first Wily stage gives at least half of your loadout a good workout, with fire spouts that can't be safely traversed without the ice beam and walls that can't be broken through without the guts arm.
 

Sarge

hardcore retro gamin'
Elec Beam also breaks Guts blocks.
Yep, and this is incredibly useful if you just can't get past Guts Man's stage without the Magnet Beam. I used to do this a lot when I was a kid, just replaying Elec Man's stage instead.

@ArugulaZ : Yeah, that Ice Man section is rough. I almost always use the Magnet Beam, but I have cleared it a few times without. It's astoundingly infuriating, though, because as you say, it's super random, and you can be stuck waiting for a platform to get in jumping range, all the while potentially taking a shot that sends you plummeting to your doom.
 

Ghost from Spelunker

BAG
(They/Him)
I always wished the bombs you got from Bomb Man also worked on Guts blocks. That's what bombs are for! You do it in Bomberman all the time!
Did they fix that in the PSP version?
 

RT-55J

space hero for hire
(He/Him + RT/artee)
The platforms in Ice Man stage are especially funny imho because (IIRC) the bullets they fire go in the opposite directions of what they're supposed to (i.e. instead of firing away from the platform, they fire through it), which is why you can take damage from them just standing on them.
 

fanboymaster

(He/Him)
Part of the reason I did Mega Man 1 was that I've never particularly liked the classic MM lineup (I blame my first one being the first Game Boy MM which whatever else you want to say is a supremely unfriendly game) and wanted to contextualize them. So I then played MM2 which I've played the majority of but never actually had finished. That context helped me better understand what MM2 is better about. I'll never have the nostalgic fondness for it that most people here have but it's at least a solid 8/10. Some archaic choices in terms of what's an acceptable requirement for weapon/item energy in the Wily stages but a good sequel.
 

fanboymaster

(He/Him)
Polished off Mega Man Dr Wily's Revenge, I received that game as a birthday present 25 years ago and couldn't get anywhere in it, I despise it with every fiber of my being for being just way too goddamn hard and it has forever tainted my ability to enjoy the classic MM line, but I have defeated it, I am whole.
 

fanboymaster

(He/Him)
I have never in my life played Mega Man 3 before and... holy shit this does not run well comparative even to 2. Like every screen or so it tries to crowd 4 or 5 enemies on screen and it tanks the framerate and eats inputs why did they make this decision? The level designs seem fine so far but man that really just makes it feel sluggish and unresponsive.
 

ArugulaZ

Fearful asymmetry
I didn't like Mega Man 3 either. In addition to the slowdown issues (and they are issues; you have a lot of jumping to do in this game and you don't need inconsistent speeds and sluggish response getting in the way of your progress), there's something about the physics in the game that feel slightly off. Add that to the Doc Robot stages (at Capcom, we recycle!) and the iffy boss designs (really... Hard Man?) and Mega Man 3 feels to me like the start of a decline for the series. It's more in line with shark jumpers like 4 and 5 than the foundations of the series.

Mega Man 6 came up with some pretty nifty concepts that helped breathe new life into the series, but man oh man I wish it didn't take so long for Mega Man and Rush to merge. I'm still not entirely sure it's worth waiting for Mega Man to change into his alternate forms.
 

MCBanjoMike

Sudden chomper
(He/him)
I've always wished someone would hack the games to make use of the select button in some way. For most MM games, it could serve as a quick change back to the buster, or maybe a toggle between the buster and the most recently equipped weapon. And for MM6, you could use it to quickly equip one of the Rush suits, which would really help the flow of that game. I don't know if any of those ideas would be difficult to program, but now that I've played Mega Man 11 I wish every game in the series had as many options for fluidly shifting between all of Mega Man's abilities.
 

madhair60

Video games
Chalk me as another one not overly fond of Mega Man 3. Though I might have made that clear in the Retronauts ranking hootenanny thing.
 

4-So

Spicy
I love all of the NES Mega Man games but Mega Man 3 is probably my favorite because of how zany and ridiculous some of the design decisions are, like the egg/tadpoles in Gemini Man's stage, most of Snake Man's stage, pretty much everything to do with Top Man, etc.

The Doc Robot stages can go straight to hell, though.

Also, if you're playing one of the newer builds of MMLC, you should enable Turbo mode if the slowdown is an issue.
 

Sarge

hardcore retro gamin'
Also understandable! I've played through Mega Man 3 many times, so my next run will likely be through that patch, though. :)
 
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