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Yeah, that's probably true, too. I'd been playing Mega Man for a long time at that point, and I think I might have even had MM5 before MM4, but that's all fuzzy in my head now.I feel like that's true if you know these games well, but if you're a novice at them like me the charge shot is too painfully slow to make most of them workable without dying a number of times learning their pattern... or the boss being Toad Man.
Speaking of Mega Man 4, I found this quite interesting:
Includes some Game Genie codes to fuck around with the Charge Shot, etc.
ALSO: this video taught me that if Mega Man doesn't move, neither will SKULL MAN? Like, you can just stare him down.
Given his main attack targets the entire screen he would be nigh impossible to fight if you couldn't easily stop him from using it.As for Toad Man, he's ridiculously exploitable as long as you use the normal shot. You can keep him in the "cancel rain storm, slide under jump, cancel rain storm, repeat" pattern until he's dead. I almost always start at him because of that.
The Wily fight in Mega Man 7 is total crap. They balance it out a little in the Legacy Collection 2 by having him do half damage, which is good because you're going to need all the help you can get.
(By the way, no spoilers, but the ending is worth the trouble. Just trust me on this.)
Wait, really? Is that an easy mode thing, or anything you can adjust? I can take on Wily just fine, I'd rather go for the full experience if I decide to stream it or something.
Either way, though, yes, the ending is absolutely one of my favorites from the entire franchise. It gutted me when they removed most of it in Mega Man Anniversary Collection.
Dipping into Wily Wars to avoid skipping it entirely, this sure is the first 3 games but mostly worse.
You can turn it on and off as you please. I turned it on, because I think 7 was the one where he launches four tiny bullets that hone in on you and intersect on your location, all in the blink of an eye. Annoying! ANNOYING!