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Pistols at dawn, sir!Double castles are a blight upon the series, the castle levels are the worst part of every Mega Man game.
Yes, which is why Doc Robots are awesome. Remixed harder levels that push their concepts further than you could on a first go.Double castles are a blight upon the series, the castle levels are the worst part of every Mega Man game.
Yes, which is why Doc Robots are awesome. Remixed harder levels that push their concepts further than you could on a first go.
100% agreed, I wish they had revisited the Doc Robot concept in later games. It's not perfectly implemented in MM3 (Doc is too tall, which makes the fights a lot harder), but I love the way they take the basic traps of the early stages and ramp up the intensity of them. I especially love that you can save your progress through them with the password system! Having a single password for the entire final castle (or castles, heavens forfend) has been a thorn in my side for 30 years now.Yes, which is why Doc Robots are awesome. Remixed harder levels that push their concepts further than you could on a first go.
there are really only three that I struggle to enjoy: 4, 7 and 9. Aside from being a little uninspired, 4 mostly loses points for sound design - both the effects and the music - plus for instigating a bunch of my least-favorite MM tropes.
Double castles are a blight upon the series, the castle levels are the worst part of every Mega Man game.
Yes, which is why Doc Robots are awesome. Remixed harder levels that push their concepts further than you could on a first go.
you monsterThey should make a Megaman consisting of nothing but castles
Not as bad as Mega Man 6's decision to make the sound from your uncharged shot and charged shot identical.My biggest complaint with Mega Man 5 is that they changed the noise of an exploding enemy to the same sound as a fully charged Buster shot.
Dreadful behaviour. A cruel trick to play on me after years of faithful service 0/10