Sarge
hardcore retro gamin'
Fist-bump to all other members of the "7 is the worst one" club.
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Fist-bump to all other members of the "7 is the worst one" club.
What about Mega Man & Bass, tho.
Only in Japan.
Mega Man 8 is a beautiful misunderstood child and I'm tired of the endless claptrap. MM8's biggest offense is what- jump jump slide slide?
You have my bowMega Man 8 is the worst one...
It's just so insanely boring. I replayed it recently on MMLC2 and, ugh, no. The whole stages split into two thing. The music having no punch whatsoever. The bosses being repetitive. I just didn't like it at all.
(I mean it's a functional 2D Mega Man, so, you know, it's fine. Better than most stuff.)
Edit: just remembered I was on that podcast so yall know.
Treble.Gospel.
The one I could never get into is 10. The people who love it love it dearly but I've always been crossways with it for no real definable reason other than it just feels off to me. It's especially odd as Pump Man's stage is one of my absolute favorite levels in the whole Mega Man universe.
The whole stages split into two thing
I think a good point has been brought up repeatedly in this thread- that all Mega Man games are prettttyy good.
I like MM5 more than most, so I'm not quite on that train. But MMV is indeed extremely good.MMV on Game Boy is better than MM5 on NES.
hugs 9 and 11 tight and close
The one I could never get into is 10. The people who love it love it dearly but I've always been crossways with it for no real definable reason other than it just feels off to me. It's especially odd as Pump Man's stage is one of my absolute favorite levels in the whole Mega Man universe.
I can't put MM9 in my top tier because that final boss is just the worst in every way. I had a much, much, easier time with MM7's Wily capsule in my last playthrough than with that thing.
The Best
Mega Man 3, Mega Man 6, Mega Man 7, Mega Man 8, Mega Man 10
The Very Good
Mega Man, Mega Man 5, Mega Man 9, Mega Man 11
The Just Fine
Mega Man 2
The Oops
Mega Man 4
I think I want to mention 10's music briefly, because it's really stunning to me. It's the most atypical the NES or NES-esque games ever got in terms of compositional qualities--not only in terms of atmosphere which leans towards the grimy and dreary, but just how the music is written. It has less emphasis on catchy memorability and instead goes hard on minor scale moodpieces, fiddling with hints of arpeggios as if its heritage lies in NES works from a totally different part of the world than expected. It contributes a great deal to a very solid sense of individual identity even as the base aesthetics are so well-trodden and familiar.
All of that makes it feel like they were attempting to do new things within the rigid constraints of the formula, instead of the very reverential to 2 MM9, which I found relatively stifling because I don't hold it in that kind of regard.