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madhair60

Video games
i think Sonic Superstars is: good! I like it! HOWEVER: there's quite a lot of bullshit in it, so it's a lot more fun on the second playthrough onwards when you know it's coming. I realise that's a very backhanded compliment, but it's a Sonic game and Sonic fans do not play these things just the once.
 

muteKi

Geno Cidecity
I have heard some people complain that there are a lot of instakill moments, but compared to nearly every game in the series over the past 15 years at least there are actually very few of them, I think. I can handle the occasional questionably-telegraphed cheap shot because that's why they give you rings. Hell, even a lot of boss battles give you regular ring pickups.

I've only played in single player, not co-op.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Got it today and started playing.

The most egregious thing is that they clearly don't want you to play as Knuckles, because I keep dying when I find a good place to go gliding and just hit an invisible wall and fall to my death. In the second and third Zones, a good few times.

I appreciate that unlike Mario Wonder, lives aren't a thing here.

The bosses haven't been bad so far. I still can't believe I got through the third Zone boss in one try.

Damn Badniks that are turrets, though... there's way too big a hit box on their projectiles. You'd think the faint trail well past the "this is the core of this energy bullet" part would be safe, but no.

Anyway, it's not bad so far. I don't know if I'm getting the same high off it as Mania, but it's (mostly) fine.
 

muteKi

Geno Cidecity
If anyone is having trouble with the golden capital act 1 boss. Use avatar immediately. Then stay out of the way until it takes a hit. Thank me later.
 

muteKi

Geno Cidecity
I've finally 100%-completed this. The challenge to get 600+ rings in an act fruit was one of the more difficult ones. I'll probably make a longer post with my thoughts on the game later but the short of it is that jokes notwithstanding this actually is pretty close to "Sonic 4 as you truly imagined it", and some faint hints throughout of some likely Sonic 4: Episode 3 concepts have me thinking a bit that trying to reuse content built before that game was ultimately scrapped is a key part of why the game uses a 3D engine.

It seems like people are still working to figure out what actually unlocks stuff in the prototype customization shop. Some are tied to game completion. I think there are a couple related to how many gold badniks you've defeated, there are some related to act fruit completion, there's at least one that you get from collecting 4 tokens in a single bonus stage (which requires collecting at least 100 rings and getting the three on each of a stage's levels), and a bunch that unlock the more tokens you spend. I know that you get the ability to buy black paint once you buy 5 prototypes (filling up all the available slots). I feel like there should be a Fang head but I don't think anyone has demonstrated it exists. I don't know of any really good way to quickly grind coins, though the special stages are worth 5 coins each once you get emeralds and the bonus stages can potentially get you 4. I am of the understanding that playing the battle mode long enough eventually gets you some kind of flicky accessory that costs 300 coins.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I'm liking this game the more I play, despite some things that are sticking in my craw.

I already mentioned the Knuckles stuff above.

It also pulls some stuff that would be especially nasty if you didn't have unlimited lives. Like, "you learn by dying"-type stuff.

And I'm not a huge fan of Golden Capital (did we really need two differently-skinned pinball-themed stages?), and its boss is incredibly trying.

Finally, more amused by this than bothered.


Aah, now that's the Sonic jank I grew up with!
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
So, I just discovered that the later bosses in the game are, in fact, quite adept at pissing me off.

Not even in a good way. They just feel cheap, maybe even sadistic.
 

muteKi

Geno Cidecity
They tweaked the extra content. A couple bugfixes (those pink-purple panels respawn when you're climbing the tower), a few movement tweaks, and a significantly increased window for perfect parries for that final challenge (YAY).
 

Kirin

Summon for hire
(he/him)
Just watched the (first) Sonic movie on an airplane. It was pretty okay. Probably the most fun Jim Carey performance I’ve seen in a few decades, so that’s something.
 

Becksworth

Aging Hipster Dragon Dad
Anyone tried Sonic Dream Team yet? I only played a bit, but without a controller so not the best situation. In any case it looked like Sega's stab at a paired down indie 3D platformer.
 

muteKi

Geno Cidecity
Can't wait to get my hands on the song from the Dan Olsen World Gold Council video essay and do some Sonic Superstars music modding
 

Violentvixen

(She/Her)
And I'm not a huge fan of Golden Capital (did we really need two differently-skinned pinball-themed stages?), and its boss is incredibly trying.
That level is high on my list of worst Sonic levels. Boring, confusing to look at/play, annoying sounds, just not fun and a dumb boss.

I had that bug pre-release and I'm surprised it wasn't patched as it seems eminently easy to reproduce
I've had it multiple times, very weird.

So, I just discovered that the later bosses in the game are, in fact, quite adept at pissing me off.

Not even in a good way. They just feel cheap, maybe even sadistic.
They're just not that interesting to me, and glitchy. I fell through the floor a bunch on the 3rd stage of the final boss and decided I didn't care anymore.

And the excruciating zero gravity laser stuff, ugh. Doing the level backwards is an interesting idea but a couple parts of that stage were quite annoying.

I really liked Sonic Superstars, but the more I played it the less I like it. It just felt like a mess by the end and I never got that satisfying feeling of progress/speed like in other Sonic games.
 

Kazin

did i do all of that?
(he/him)
Can someone help me understand and like Knuckles Chaotix?

I was able to learn to love (and beat several times) Sonic CD last year for the first time in my life after strongly disliking it for decades, and I want to feel similarly about Knuckles Chaotix. I don't really ever hear anyone talk about it. It's super weird and janky but it seems like there's some fun to be had here... You can really get moving fast, and while the level design seems, uh, not great so far (played 4 stages of Botanic Base, 1 of Speed Slider, and got lost in the first level of Techno Tower before shutting the game off in light frustration). The sprite art is cool (Knuckles himself looks fantastic here), and the music seems wild but decent. I don't even know where to start... All the characters feel different, and the special stages where you get "Chaos Rings" are neat, but the random level selection and dumb character catcher at the beginning is annoying. Is there like, a good character to play as? As well as a good partner for said character? Does it matter?
 

muteKi

Geno Cidecity
There is one way to enjoy Knuckles Chaotix and that is in getting good enough at the fling mechanics that you can cross half a stage in one throw. Of course, since one of the characters is graced with the power of infinite flight this isn't a particularly useful skill to master. I do genuinely enjoy the aesthetic of the game, and I do think the special stages are a highlight (and arguably the core of the game) but it's almost immediately obviously a game with lots of ideas that never had the time to edit them, let alone refine them.

Chaotix is a game about blasting from bonus to bonus on a short 2D stage to eventually reach the special stage and collect the chaos rings. No level is particularly long once you understand the controls and have a decent idea of where to go -- pretty much always up and then to the right, though Amazing Arena especially likes to screw with your path expectations and speed slider definitely makes some interesting choices for goal placement. Similar gameplay ideas to this are much better achieved in Nights, and similar aesthetics are in the vastly more coherent and focused Ristar.

The worst problem with Chaotix is that its areas are all clearly based on the same layout that, over each of its 5 iterations, only changes slightly, usually expanding in ways that you won't encounter while playing it, and without a time attack mode or option to revisit played states there's not much to be gained from them. Structurally Chaotix feels bland because its most efficient pathways are also its most repeated. Looking at the maps over time is a bit similar to watching a city get built out in time-lapse. Since there's no canonical stage cycle unlike nearly every other game in the series, the random stage selection does a good job of hiding this sort of narrative design. It makes an interesting design less coherent.

Perhaps if time attack / mission mode had been retained during development then there'd be something to write about in terms of the game's capacity for more elaborate and focused play, but as it stands the game counters its seeming maximalist design choices with a loop that attempts to stifle them as much as possible.

My 32X is mostly for (in rough order of importance) Virtua Racing DX, Shadow Squadron, Virtua Fighter, Mortal Kombat II, and NBA Jam. Chaotix is just, well, there. I don't play it much, and for good reason. A part of me wants to see it get revisited, but not without massive changes and possibly some expansion to the story and avaialble environments.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
This is why I'd have loved to see Taxman and Stealth have a go at refining what's there. If nothing else, at least reimplement the time attack mode.
 

Kazin

did i do all of that?
(he/him)
So it really is as it first appears, eh? Just a weird game with weird mechanics that never really gets any better? What a shame. I'll still try to play through it because it's the one Genesis 2D Sonic-adjacent game I haven't beaten (I've even beaten Spinball, ffs. Well, with savestates, anyway. That last level is ridiculous).
 

Kazin

did i do all of that?
(he/him)
But look at it, Stu. Look at it! I really like it's graphic design. 90s art at its most ridiculous. And I've always loved Knuckles...
 

gogglebob

The Goggles Do Nothing
(he/him)
I said before that Knuckles' Chaotix could have ushered in a glorious future where Sonic was synonymous with 2-player 2-D platforming where the second player could just tag along without having to have the same skills as Player One... but it was not to be. With that off the table, I am convinced Knuckles' Chaotix only ever existed to look good in issues of GamePro, and thus sell more 32X units. Worked on me!

(Also funny that Knuckles and Shadow the Hedgehog both premiered to amazing fan acclaim, shortly thereafter starred in their own games, and then only ever appeared as "sidekicks" for the rest of their careers...)
 

Kazin

did i do all of that?
(he/him)
I remember the brief time I wanted a 32X in the 90s. When I saw preview images of Knuckles Choatix in Game Players... Then read reviews of it and realized it probably wasn't worth getting, since nothing else on 32X at the time appealed to me (I'm a late convert to Virtua Racing Deluxe, for example, and prefer the original NBA Jam lineup anyway with Isiah Thomas on the Detroit Pistons. My apologies to Joe Dumars).
 

madhair60

Video games
knuckles chaotix to me is some interesting bosses and great special stages wrapped around some of the worst level design i've ever seen in any game. things seem to be placed completely arbitrarily, the enemies are an afterthought, and when you hit the goal pole you never feel any kind of satisfaction. there's a chance it could be hacked into a decent game, because god knows the graphics and sound are there, but it's just awful imo.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
(Also funny that Knuckles and Shadow the Hedgehog both premiered to amazing fan acclaim, shortly thereafter starred in their own games, and then only ever appeared as "sidekicks" for the rest of their careers...)
Always drove me nuts.

Knuckles in particular. I still want a full game based on his Sonic Adventure/2 style of gameplay. Rouge can even come along, too, if it helps, even though she had one of my least-favorite examples of those stages (the G.U.N. vault).
 

Kiyone

Workin' real hard to make internet cash.
(She/Her)
The Sonic Frontiers DLC is pretty bad!

It's one of the few video game things I had to hit da bricks on in recent memory.
 
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