Honest question here, genuinely curious. How long would you guestimate a fresh account, starting from scratch would take to catch up? Assuming they were mainlining the core story, had some wiggle room for learning the game mechanics, and weren't just skipping through cutscenes either trying to honestly engage with the story.
After years and years of looking up videos of FF Fanservice in XIV, and having many, many Tyrants doing their best to convince me to play the critically acclaimed MMORPG FFXIV that has a free trial up to Lv 60 and includes the Heavensward expansion, I was FINALLY convinced to start playing by the latest expansion trailer. I
bought the Complete Edition, created my character around Feb 8, but actually
started playing on the 28th. By March 27th, playing an average of 2 hours a day (allowing days I didn't touch it vs weekends), and doing almost every single sidequest around despite the Tyrant guild suggesting that I focus on the main scenario, I had completed the 2.0 main scenario and seen the ending credits.
I've since spent a LOT of time just...eating it up. I'm not even done with the 2.5 patch yet, I'm having so much fun doing
everything available to me (multiple times, even!) and I've taken on three other jobs that I'm happy to explore and learn the intricacies of. I'm more than ready to call it one of my favorite FFs, as the experience has been captivating and far beyond the majority of installments in the series, and that's just from a single-player, single-player content, and single-player main scenario perspective. I had scoffed at the MMO component for a long time (as many people can attest) because I thought I'd have to schedule my time with other people's in order to get things done, but that's the farthest thing from the truth. Even if the wonderful Tyrant guild weren't available to help out at a moment's notice (which they are) I
can just pick up, see what multiplayer content I want to do, and within minutes I'll have a randomly-assigned party, who will likely look at my "n00b hat" and either explain what to do, or literally carry me through the finish line. That's the kind of thing that makes me glad to do multiplayer bits multiple times, start helping other newbies myself, put more importantly, not be afraid anymore of things like, "Oh no I need to schedule so the TT guild can help me, oh no I'm taking time away from them when they'd probably prefer to do the latest patch, oh no I need to watch a guide first so people don't yell at me, oh no what if I'm not doing it right."
At the rate I'm going (that is, trying to do everything on each new map), I don't think I'll catch up for Endwalker when it drops in Fall, but I don't think I'll be too far behind. Considering I played Ghost of Tsushima*
nonstop from July to February, and that FFXIV has several times more content, I'm pretty happy with the bang I'm getting for my FFXIV subscription bucks.
(Coincidentally, playing FFXIV has made me less anxious/apprehensive about finally trying out GoT's MMO expansion, which other GoT fans have been foaming at the mouth over since October. So, I got even more value out of XIV than I expected.)
The only reason FFXIV could be considered unpopular is because it's an MMO which will naturally repel a percentage of players due to a handful of barriers inherent to the genre. And even then they're trying pretty damn hard with the free trial. If it was a traditional single player experience that retained mostly the same story, series fans would love the shit out of it.
Yup. The main plot of FF14 puts the politics of 12 and the character depth of X and XV to shame. Even this early on, there's characters my Warrior of Light would gladly lay down her life for, and knowing that I'll meet even more is driving me on even harder than the promise of cool FF bosses and references.