• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Oh! Emperor Vandole is a DOG. - Let's Uncover the Secret of Mana!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 >
  #391  
Old 04-30-2012, 07:52 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Quote:
Originally Posted by Sky Render View Post
Oh yeah, that reminds me: this screen always bothered me because up until this moment I thought those things on its head were horns and then they suddenly are flapping in the breeze. And then i was like, are they floppy ears? I guess the art shows they are feathers, but as a kid just playing the game it bugged me.

Another first-playthrough thing, I NEVER really used dryad because I was freaking tired of grinding magic levels, so I missed out on Burst being awesome, AND when I got to the end I thought I had to use the Mana sword, and at Lv. 1 it lasted about 30 seconds!
  #392  
Old 04-30-2012, 08:06 PM
Torzelbaum Torzelbaum is offline
????? LV 13 HP 292/
 
Join Date: Feb 2011
Location: Central Illinois
Pronouns: he, him, his
Posts: 14,974
Default

Oy... The puns.

Quote:
Originally Posted by Sky Render View Post

Immediately we are accosted by a new enemy! Metal Crabs
That Metal Crab on the left seems real enthused to be here.

Quote:
Originally Posted by Sky Render View Post
Just don't walk into their blades and magic them to death.
Good advice for many enemies in many games.

Quote:
Originally Posted by Sky Render View Post
Just one last thing to do...



Finally. Should've done that months ago.
And the Master Mana Sword sleeps again... Forever! (Or at least until Square needs more money and decided to make a sequel.)
  #393  
Old 04-30-2012, 08:23 PM
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 27,306
Default

The Mana Beast is still my go-to example when I think of game-makers just doubling the scale of a graphic instead of actually drawing it to a large size.
  #394  
Old 04-30-2012, 08:59 PM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

Quote:
Originally Posted by Kishi View Post
http://i39.photobucket.com/albums/e200/grokyou/spritelayerdisabled.png
I lolled out loud.
  #395  
Old 04-30-2012, 08:59 PM
Vega Vega is offline
Tiger, Tiger, muddy dark
 
Join Date: Jul 2008
Location: Space Coast, FL
Posts: 4,241
Default

Quote:
Originally Posted by McClain View Post
I'm assuming soundtracks have to start being worked on pretty early, and these names seem kind of unrelated to how they eventually got used. "Did you see the sea?" No, in fact I don't think we ever really DID see the sea!
We sorta did. This song plays during the section of the Grand Palace that was raised out of the ocean and covered in sea stuff.

And now for a MEGA SPOILER! At least I hope not many of you are already aware of the following connection:




So, this tree is in a forest with moogles?



I guess that makes Mog's ending in FF6 a Percy cameo! Look carefully at the tree in the image below.

Last edited by Vega; 05-01-2012 at 07:08 AM.
  #396  
Old 04-30-2012, 09:18 PM
Aerdan Aerdan is offline
The Great Cave Offensive!
 
Join Date: Mar 2011
Posts: 415
Default

Here.

(Also, JPEG? Really? Most every image editor worth using supports PNG.)
  #397  
Old 04-30-2012, 09:33 PM
Destil Destil is offline
Rogue Robot
 
Join Date: Jul 2007
Location: Tucson, AZ
Pronouns: he / him
Posts: 24,749
Default

Quote:
Originally Posted by Sky Render View Post
What the hell!? What you are seeing there is some sort of spell overdrive that can happen. Any level 8 spell can randomly cast as a level 9 spell instead. This gives it a new animation and does an extra hit. The odds seem to go up with more spell experience, but I don't think anyone is crazy enough to get to 8:99 skill on every spell school just to get an extra 50 to 100 damage per casting.
I've done it. With every school of magic for both the girl and the sprite.

It actually makes your magic a lot weaker, overall, for the sprite because the level 9 offensive animations freeze time. Therefore you can't stun lock with spells. I can't recall off-hand if the same thing happens with beneficial magic, but if it did it could actually be useful there for the same reason.
  #398  
Old 04-30-2012, 09:38 PM
Phantasia Knights Phantasia Knights is offline
Returned to Light
 
Join Date: Oct 2009
Location: Texas, soon to be... SOMEWHERE ELSE!
Posts: 130
Default

I did it with the Sprite, and not only that, but got all the "ultimate" equipment drops from the Mana Fortress, and then farmed weapon orbs for a few hours before asking what the fuck I was doing when I still had jack.
  #399  
Old 04-30-2012, 09:48 PM
Solitayre Solitayre is offline
Penalty for being bard
 
Join Date: Mar 2011
Location: Michigan
Pronouns: He/Him
Posts: 9,236
Default

Quote:
Originally Posted by McClain View Post

Really?? I thought the line in the original SNES version was something along the lines of "It's a Flammie," as in, it's the same kind of creature, but not literally our friendly mode of transportation.
Oh man, are you ready to have your mind blown?

Meridian Dance is basically a remix of Flammie's Theme.

This LP brought back many fond memories! I enjoyed it.
  #400  
Old 04-30-2012, 10:27 PM
Violet Violet is offline
Discordia
 
Join Date: Jun 2007
Location: fairbanks, alaska
Pronouns: she / her
Posts: 11,014
Default

Round of applause for Sky Render. Great LP, great memories. And I don't care how cheesy this game's story is or how shallow the characters, I still tear up when I see

Quote:
Originally Posted by Sky Render View Post
And then the fight just loops. Here you can see me taking advantage of the spell-lock glitch in the other direction: avoiding incoming damage by being affected by a healing/effect spell just as the damaging blow would land.
If you really want to cheese your way through this fight you can use midge mallet or moogle belt to prevent all damage to yourself this way. You can do this all the time if you get the timing down, it's just really easy against the mana beast.

Also, I don't see a sprite in that FF6 image, just a waving moogle in the tree. Although I never noticed that before!
  #401  
Old 05-01-2012, 12:04 AM
Stiv Stiv is offline
PROF. VIDEO GAMES, PHD.
 
Join Date: Aug 2007
Location: Six feet off the floor
Posts: 3,204
Default

Totally boss.
  #402  
Old 05-01-2012, 12:06 AM
Violentvixen Violentvixen is offline
Shill for Big Cow DNA
 
Join Date: Sep 2007
Location: Bend, OR
Pronouns: She
Posts: 11,669
Default

Quote:
Originally Posted by Sky Render View Post
♪♪ Meridian Prayer ♪♪ (Best last boss theme ever, or best last boss theme ever?)
Holy crap, I didn't realize that this was the same as the intro song in SD3 (Meridian Child). I guess I just never heard the name until now...
  #403  
Old 05-01-2012, 12:34 AM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by Violentvixen View Post
Holy crap, I didn't realize that this was the same as the intro song in SD3 (Meridian Child). I guess I just never heard the name until now...
Yeah, that is a bit of a shock the first time you realize it. I don't think anyone expected the last boss theme from SD2 to be remixed into the title credits theme of SD3.
  #404  
Old 05-01-2012, 07:16 AM
Vega Vega is offline
Tiger, Tiger, muddy dark
 
Join Date: Jul 2008
Location: Space Coast, FL
Posts: 4,241
Default

Quote:
Originally Posted by Aerdan View Post
Here.

(Also, JPEG? Really? Most every image editor worth using supports PNG.)
Thanks for the web link. Actually, the only place I could find the image was in a YouTube clip, which had aleady blurred it somewhat, so I figured JPEG wasn't going to hurt it any more.

Darn it, I looked closely at the tree again and now I see the moogle waving. But it really looks like SoM's ending image, doesn't it?

Quote:
Originally Posted by Sky Render View Post
Yeah, that is a bit of a shock the first time you realize it. I don't think anyone expected the last boss theme from SD2 to be remixed into the title credits theme of SD3.
SD3 also remixes Meridian Dance into two of its early boss musics, Obsession and Nuclear Fusion.

Interestingly, SoM/SD3 weren't the first games to do this. Zelda 1's game clear fanfare became Zelda 2's dungeon clear fanfare.

Last edited by Vega; 05-01-2012 at 12:23 PM.
  #405  
Old 05-01-2012, 01:40 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by Vega View Post
Interestingly, SoM/SD3 weren't the first games to do this. Zelda 1's game clear fanfare became Zelda 2's dungeon clear fanfare.
Oh hell, recycling and remixing music in video games is as old as the Pac-Man era. Used to be the norm of how to put music into games, in fact: just take whatever was popular and stick it in your game. Same with sound effects. Simpler times, those were. Back before the game's programming staff were even allowed to include their names in the credits...
  #406  
Old 05-01-2012, 10:04 PM
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 27,306
Default

Quote:
Originally Posted by Sky Render View Post


I will say this: that Flammie sprite is damn impressive. And cute.

Quote:
Originally Posted by Sky Render View Post


I really like that Flammie sprite...

Everyone loves the Flammie sprite. Whoever touched up the graphics for the phone port put some special care into it, too.








  #407  
Old 05-02-2012, 09:50 AM
Vega Vega is offline
Tiger, Tiger, muddy dark
 
Join Date: Jul 2008
Location: Space Coast, FL
Posts: 4,241
Default

That old Flammie sprite is odd. It's only seven colors, including translucency. It's as if they took the same approach to coloring that Link to the Past did, only using half of the SNES's 16 colors per tile in order to save cartridge space.

Quote:
Originally Posted by Sky Render View Post
Oh hell, recycling and remixing music in video games is as old as the Pac-Man era.
Yes, but a game is putting a lot more faith in its audience by expecting it to recognize an endgame melody from a long adventure than anything from a brief arcade game.
  #408  
Old 05-02-2012, 10:35 AM
Shinkirou Shinkirou is offline
Back to the beginning
 
Join Date: Apr 2012
Location: McAlester
Posts: 437
Default

Quote:
Originally Posted by Destil View Post
I've done it. With every school of magic for both the girl and the sprite.

It actually makes your magic a lot weaker, overall, for the sprite because the level 9 offensive animations freeze time. Therefore you can't stun lock with spells. I can't recall off-hand if the same thing happens with beneficial magic, but if it did it could actually be useful there for the same reason.
I did this before I new about spell locks, but By the time I got around to it the Mana sword 1-2 hit everything but bosses.

Level 8:99 spells don't take nearly as long as you would think when you are grinding for gold though (I tried to get maximum and didn't get close where I was grinding at [Desert with spiders...]).
  #409  
Old 05-02-2012, 02:04 PM
Vega Vega is offline
Tiger, Tiger, muddy dark
 
Join Date: Jul 2008
Location: Space Coast, FL
Posts: 4,241
Default

Quote:
Originally Posted by Sky Render View Post


Burst is a deathspell unmatched by anything else. (Picture and quote put together for added effect.)
Today, when I had sushi for lunch, it dawned on me that Woolsey missed a great trick when he translated this spell's name: He should have called it Wasabi.
  #410  
Old 05-02-2012, 03:58 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Something tells me nobody's going to hunt down the hidden images in the LP without at least some impetus, so I'll go ahead and post the first one.

  #411  
Old 05-02-2012, 04:25 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Oh dear god why???
  #412  
Old 05-02-2012, 04:50 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by McClain View Post
Oh dear god why???
Well they are hidden for a reason...
  #413  
Old 05-07-2012, 11:55 AM
Beowulf Beowulf is offline
Puzzle-Solving Gentleman
 
Join Date: Jan 2012
Location: NYC Area
Posts: 1,411
Default

Quote:
Originally Posted by Shinkirou View Post
Level 8:99 spells don't take nearly as long as you would think when you are grinding for gold though (I tried to get maximum and didn't get close where I was grinding at [Desert with spiders...]).
Way back in the days before people posted these things to the internet, I discovered the level 9 spell effects quite by accident and set out to see every single one of them. I feel like I ended up skipping a bunch of the girl's effects, in the end, because running around the Ice Country grinding attack spells was fun (for a certain definition of "fun") but just running in and out of the inn grinding buff spells wasn't.

This would be around the same time that I attempted to land everywhere on the world map to try to find secrets, too.

This has been a great LP, Sky Render! Nice work!
  #414  
Old 05-07-2012, 11:57 AM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

The last time I finished this game I did it on emulator with an unlimited MP code and I basically nuked my way through half the game. I think I got most if not all of the spells up to 8.99.
  #415  
Old 05-07-2012, 12:08 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

It's hidden image time again! This one's from part X:



Fortunately, there's only two to go! Unfortunately, there's still two to go.
  #416  
Old 05-09-2012, 08:51 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Oh boy, another secret image!



That one was surprisingly tame. And hey, there's only one left!
  #417  
Old 05-11-2012, 09:18 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

...I apologize in advance.



On the bright side, assuming your sanity survived that, there's no more hidden images! In this LP, anyway! The Secret of Mana LP is out of secrets.
  #418  
Old 05-11-2012, 09:45 PM
Mogri Mogri is online now
used Detect!
 
Join Date: Sep 2011
Location: Austin, TX
Pronouns: he
Posts: 18,234
Default

Oddly, both convex Percy and concave Percy are less horrifying than the original.
  #419  
Old 05-11-2012, 10:21 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

So, before this LP disappears, I'd like to say that the dragon-slaying weapons aren't completely useless. Yes, the dragons of the Pureland are the only really dragon-like ones, but a LOT of enemies count as dragons for purposes of such weapons. Specifically:
Captain Duck/Duck General
Chobin Hood/Poron
Dark Ninja/Ninja
Eggplant Man/Chaos Sorcerer
Goblin/Goblin Lord
Kid Goblin/Goblin
Ma Goblin/Goblin Guard
Mad Mallard/Duck Soldier
Master Ninja
Robin Foot/Porobin Foot
Tomato Man/Dark Priest
So, they still aren't exactly useful, but not completely worthless, either.
  #420  
Old 05-11-2012, 11:52 PM
Kishi Kishi is offline
Little Waves
 
Join Date: Jun 2007
Posts: 27,306
Default



















...Dragons.
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 >
Top