I wrapped up FFX last night; first completed playthrough since the game's release. Braska's Final Aeon was surprisingly a pushover. I guess I was over-leveled. I remember him being pretty tough but this time I had Yuna and Lulu double-casting ultima and he didn't even put up a resistance. I'm glad he was easy though, I really didn't want to deal with a roadblock right at the finish line.
I love everything about the final sequence from the culmination of Tidus' arc to the vague nature of the Yu Yevon fight to the pretty truncated ending. You can really see Square swinging for the fences on the emotional angle, rather than, you know, the impact of Sin's defeat on the world or how the entire culture is upended with this one event. It's all in the background while instead the game focuses on character relationships and the freeing of the fayths from their servitude. Keeping the big picture stuff vague and in the margins makes it more effective.
On the other hand, the final dungeon is kind of a letdown. The encounters are good, but the environmental and interactive design is very arbitrary and its hard to see what they were going for. The wiki says its supposed to be a dark reflection of Zanarkand, which would be great if that is what was depicted. Instead it's an empty pond and a blocky hall. It's sufficiently otherworldly, which does some heavy lifting, but there's not even a lot of spectacle going on. Mostly it feels like Assets: The Dungeon rather than something that caries emotional or thematic weight. An odd choice for climax of the exploration play experience. I guess they can't all be a witch's castle or the center of the moon.
I think I'm done with the game for now. Maybe I'll play around some of these arena fights, but I feel like I'd have to follow a guide to even begin to get a toe hold. I would like to get Tidus' ultimate weapon but it's trapped behind Dark Bahamut and my attempts against Dark Valefor ended in laughable humiliation so that seems like a lot of grinding for little reward. Still, doing this post-game stuff would mean I get to move my little pieces around the grid some more, so maybe its worth poking my nose into.
I had a great time revisiting X. I didn't expect to be pulled in so strongly considering this was an impulsive playthrough kicked off by A Contest of Aeons coming round on the FFXV radio. X's a strange game, a big departure for the series, and in a lot of ways of its time. Yet, it holds up great, even with some stiff character choreography and awkward voice acting. It stands at the fulcrum of old Final Fantasy and new and I think it does a more than successful job spearheading the advance. An awkward game for sure, but one would expect some awkwardness in a game of this era, objective, and ambition. Despite the occasional clumsiness, it still stands as a beautiful and artistic work. Well worth the time investment; would chocobo race again.