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Exposition Owl

more posts about buildings and food
(he/him/his)
Levi Stubbs Jr.

I have never been able to accept any alternative.

he does also speak in World of Final Fantasy, which did sound suitably LSJ-like, IIRC

I would like to retract my previous vote and give it to Octo’s nominee instead. I should have known that a fellow cephalopod would know what an octopus’s voice should sound like.
 

MetManMas

Me and My Bestie
(He, him)
No doubt about it. The technology and budget just wasn't there to do a cartridge-based game with extensively voice-acted dialogue in 1994.

1996, sure, but Squaresoft had different priorities than shoving an anime theme song and piles of voice-acted dialogue into a cartridge. Especially with that disc-based console they were preparing to jump ship to.
 

gogglebob

The Goggles Do Nothing
(he/him)
I am looking at a MP3 in my collection that has a download date of 1/14/2000, and is definitely the official Square Enix Aria de Mezzo Carattere of the time. It's got vocals, and I think it's in Latin. I believe it is from the Final Fantasy VI: Grand Finale album that was released in... May of 1994, apparently. This is a thing.

Also, there was this from PSX release...


I feel like it would have been weirder if SE didn't find a new way to play with the opera music/presentation.
 

q 3

here to eat fish and erase the universe
(they/them)
She's just about to break out of her chains and break into a heavy metal rendition of the song.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
It's an old enough video that the thumbnail was very likely autogenerated, if that's any consolation.
 

Kirin

Summon for hire
(he/him)
Yeah as a forever FFVI Stan I’m fine with the opera; probably inoculated by decades of exposure to multiple vocal versions of the music on various soundtrack albums including the one bob linked and others.
 

ASandoval

Old Man Gamer
(he/him)
I played a little bit of this today to get a feel for it! So far it's pretty good, but there are some baffling choices.

First, the positives:

- As always, the new music is a treat. Just really good, I love the choice of different instrumentations they use for their interpretations of different songs, particularly the battle themes.
- I feel like this runs on my computer a click better than the other pixel remasters? There's usually slight hitches or lag when it does the new, fancy spell effects, but not in this game.
- I'm not entirely sure without directly comparing the two but I think this game has a new localization? It's not super different from the GBA one, itself hewing pretty closely to the Woolsey translation already. One thing I'm pretty sure about is that there's a soldier in Figaro Castle in the GBA translation who makes a jab at people who are made that Kefka is still spelled with a K which is not in this version, so if not completely new, then touched up at least.

Now here's the weird stuff:

- I've always had screen tearing in these pixel remasters but this one seems especially bad. Screen jitters all over the place when walking around the world map.
- For all our talking about the new opera sequence for good and for ill, one thing they didn't do is replace a lot of the sound effects which don't sound great outside of SNES hardware (and didn't sound particularly good there, either). The wind sound effect in Narshe in particular was super grating through headphones.
- This one's hyper specific but it bares mentioning; there's no credits in the intro march to Narshe? This really takes away from the cinematic feel of the intro and makes a sequence that's already a bit dull now that I've seen it a bunch of times and makes it even more of a slog. And as far as I can tell, you can't skip it at all.
- The font is still bad and there's no in-game way to change it. This has been true for all of these games now but seriously, this really needs to be addressed. Not just adding a decent pixel font either, but a non-pixel font that is much more legible for accessibility reasons.

Over all, outside of the font the biggest turn off has been the weird decision to remove credits from the march, otherwise I'm really excited to dive into this more and hear more of that lovely soundtrack. That said, between Elden Ring and really wanting to play the other remasters which I haven't played a ton of times already, I'm not sure when I'm really going to fully sink my teeth in. Maybe once I get my Steam Deck.
 

Kirin

Summon for hire
(he/him)
No credits in the intro scene is a weird decision. Without them it's just a cut-scene of extremely slow walking presumably. I wonder if there's something in them that's explicitly inaccurate for the remaster due to removed content? Cause outside of some contractual issue I can't fathom why anyone would decide that was a good idea.
 

SpoonyBard

Threat Rhyme
(He/Him)
The no credits decision was jarring, yeah. I also noticed the janky map movement of a lot of the sprites. I'm also certain some of the sprite animations play slower than they originally do, this is something I noticed in a lot of the cutscenes in FF4, the ol' jump 'n spin pantomime lacked the energy the original had.

Another weird change, it seems some secret passages are now clearly marked, like the hidden chamber in the South Figaro basement that has the Hyper Wrist and Hermes Sandals.

The soundtrack, by and large, is another banger, so no real complaints there. Weakest track thus far is probably Fanfare, it just sounds nothing like the original, like it could have come from any of the Pixel Remaster games.

And thank goodness, Kefka's laugh is untouched.

Truly petty quibbles/weird things:
-spell effects seem to be the same ones used in the other PRs, which was expected.
-the effects for enemy and boss deaths are also the same as the other PRs
-The mansion in Figaro belonging to the Empire informant plays the Martial Law town bgm on your first trip to Figaro, but only on the first floor
-Son of a Sandworm, not Son of a Submariner
-The 'That was Magic! MAGIC!' scene in the Magitek Armor battle during the escape from Figaro just feels wrong with the expanded screen size, janky sprite movements, and the lack of personality in how the text is formatted. No single lines of Ms from Locke this time.

But by far the most egregious oversight is the lack of unique text box backgrounds. I didn't even see an option to change colors! This is a version that will be bereft of Demon Chocobo, so I guess it's automatically disqualified from GDQ.
 
I've yet to see video confirmation, but it sounds like Cyan's Sword Tech skills are updated to work like the mobile release, so they should be easier to actually use.

(Are they still probably strictly worse than just selecting Fight for huge portions of the game even with this change? Probably! In FFVI, "just select Fight" is an extremely OP strategy. Special moves are all about seeing those unique animations.)
 

Bongo

excused from moderation duty
(he/him)
Staff member
I noticed the screen tearing in fullscreen mode, but switching to borderless windowed mode fixed it. Don't these people know about vsync? Ah, whatever.
 

Lokii

(He/Him)
Staff member
Moderator
I wrapped up FFX last night; first completed playthrough since the game's release. Braska's Final Aeon was surprisingly a pushover. I guess I was over-leveled. I remember him being pretty tough but this time I had Yuna and Lulu double-casting ultima and he didn't even put up a resistance. I'm glad he was easy though, I really didn't want to deal with a roadblock right at the finish line.

I love everything about the final sequence from the culmination of Tidus' arc to the vague nature of the Yu Yevon fight to the pretty truncated ending. You can really see Square swinging for the fences on the emotional angle, rather than, you know, the impact of Sin's defeat on the world or how the entire culture is upended with this one event. It's all in the background while instead the game focuses on character relationships and the freeing of the fayths from their servitude. Keeping the big picture stuff vague and in the margins makes it more effective.

On the other hand, the final dungeon is kind of a letdown. The encounters are good, but the environmental and interactive design is very arbitrary and its hard to see what they were going for. The wiki says its supposed to be a dark reflection of Zanarkand, which would be great if that is what was depicted. Instead it's an empty pond and a blocky hall. It's sufficiently otherworldly, which does some heavy lifting, but there's not even a lot of spectacle going on. Mostly it feels like Assets: The Dungeon rather than something that caries emotional or thematic weight. An odd choice for climax of the exploration play experience. I guess they can't all be a witch's castle or the center of the moon.

I think I'm done with the game for now. Maybe I'll play around some of these arena fights, but I feel like I'd have to follow a guide to even begin to get a toe hold. I would like to get Tidus' ultimate weapon but it's trapped behind Dark Bahamut and my attempts against Dark Valefor ended in laughable humiliation so that seems like a lot of grinding for little reward. Still, doing this post-game stuff would mean I get to move my little pieces around the grid some more, so maybe its worth poking my nose into.

I had a great time revisiting X. I didn't expect to be pulled in so strongly considering this was an impulsive playthrough kicked off by A Contest of Aeons coming round on the FFXV radio. X's a strange game, a big departure for the series, and in a lot of ways of its time. Yet, it holds up great, even with some stiff character choreography and awkward voice acting. It stands at the fulcrum of old Final Fantasy and new and I think it does a more than successful job spearheading the advance. An awkward game for sure, but one would expect some awkwardness in a game of this era, objective, and ambition. Despite the occasional clumsiness, it still stands as a beautiful and artistic work. Well worth the time investment; would chocobo race again.
 

Octopus Prime

Mysterious Contraption
(He/Him)
I was very surprised when I finally got around to replaying FFX to realize that the song that plays during the fight with the Final Aeon is not Dragula, as I’d always thought it was.
 

Falselogic

Lapsed Threadcromancer
(they/them)
Do we not have a Final Fantasy 14 thread? I thought we did but when I did a search for "final fantasy 14" with the title box check and unchecked it returned nothing.

I recently had to change computers and I upgraded my 360 controller to a newer xbox one and the controller scheme is all messed up and I was looking for direction.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Because I succeeded in ordering a PS5, but it's not here yet, and its inaugural game will be Stranger of Paradise, I started a game of Final Fantasy 1 Pixel Remaster. Cheerleader the Monk, So-And-So the Thief, WhatsHerFace the White Mage, and The Ugly One the Black Mage have sallied forth to rescue some rocks and retroactively prevent some time bullshit.

These pixel remasters seem pretty good so far. 6 replaced all the old bugs with a variety of new, less exploitable bugs, but unlike the GBA version the music in the final cutscene is properly synchronized. I figure that they released them on PC and mobile first in order to save money on the many bugfix patches they're going to release, since they'll likely have more than a few in common.

Anybody know where I can go to learn about the modding scene?
 

Exposition Owl

more posts about buildings and food
(he/him/his)
I have literally zero information on the modding scene, but this?

Cheerleader the Monk, So-And-So the Thief, WhatsHerFace the White Mage, and The Ugly One the Black Mage

This is the work of a legend, and I couldn't let it pass unremarked-upon.
 

Kirin

Summon for hire
(he/him)
Well shit that’s heckin dangerous. Tempted by 6, 12, 4, 9, 13, etc, roughly in that order but I really don’t need half a dozen 20 dollar t-shirts at the moment.
 
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