I'm losing my marbles thinking about
this Kemco RPG bundle on Xbox. Hell no I'm not going to get it, but it's got a certain enormity that compels attention. Fifty complete, real games from the past decade or so, pumped out at a rapid cadence for mobile-first release, and now gathered into a single transaction. They had to have been made cheaply to make so many, and they sure look it.
You'll never find me saying that a low-to-no-budget potboiler can't be good, and in a beloved genre, just going through the motions can satisfy. But nothing about this makes me confident in the product. Suppose that one of these Kemco RPGs managed to hit the jackpot. How could you possibly tell? It would be a hidden gem, but hidden by being outwardly indistinguishable from the dross. Just like the others, the title would still be unmemorable, the art derivative, the translation stiff, and only cursory reviews of it would be written.
Still, quantity has a quality all its own. Let's run some numbers. According to
the Guybrush Threepwood principle, at the current $200 point, it'd need to contain just five games worth the time it takes to boot them up in order to avoid being dismissed out of hand. That's just one in ten. Do you think Kemco is batting .100? I doubt it, but when I put it that way it doesn't seem implausible.