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The Return Of The "Not Worth Its Own Thread" Thread

Peklo

Oh! Create!
(they/them, she/her)
Michael Myers, star of the horror film series Halloween
Jason Voorhees, star of the horror film series Friday the 13th
Freddy Krueger, star of the horror film series A Nightmare on Elm Street
Ash Williams, star of the horror film series Evil Dead, who fights the Deadites

Sorry, could endure no more of this.

As for the aforementioned games... the Evil Dead one doesn't give me pause; we've had several of those before and the tone of the series fits well into stereotypical video game milieus. Halloween is a different case, and depending on how sacrosanctly serious I'm feeling about the movie, this adaptation of it appears either hilariously tonally incongruous or actively rejectful of what ever made it stand out in the first place. I cannot imagine subject matter drawn from the archetypical slasher icons that's less suited for this kind of over-the-top splatterfest irreverence, so I guess it just comes down to whether you gel with that audacity or are repulsed by it; I'm likely wavering in fits of fascination. It's not like something more authentic doesn't exist as precedent, either: the Atari 2600 game is largely pretty in keeping with adapting the movie even within its significant constraints, and a couple of fan projects have also leaned toward the "escape the killer" kind of horror game expression that exploits the inherent tension of the source material aptly. I'm pretty baffled this is the direction that was landed upon, regardless of the developer.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
Sorry, could endure no more of this.
Thank you for your service.


Halloween is a different case, and depending on how sacrosanctly serious I'm feeling about the movie, this adaptation of it appears either hilariously tonally incongruous or actively rejectful of what ever made it stand out in the first place. I cannot imagine subject matter drawn from the archetypical slasher icons that's less suited for this kind of over-the-top splatterfest irreverence, so I guess it just comes down to whether you gel with that audacity or are repulsed by it
My immediate reaction to this news was something like "wait how are they going to make a 2D action game where you try to avoid Michael Myers in the year 2024?" Alone in the Dark isn't exactly a popular gameplay model to take after. Little did I realize their solution was to make you play as Michael Myers! Although, the existence of Laurie as a DLC character with her own story does suggest something potentially more thoughtful.

But ultimately, the amount of Halloween films that take the subject matter seriously is outnumbered by the opposite, so it made sense to me this game is going to be on the goofier side, conceptually.
 

Purple

(She/Her)
Trick is you say both and run. Maybe a few Beetlejuices in there for good measure. And of course you want to be sure to first watch the tape from The Ring on the 24th, and keep the Lament Configuration on hand, one move from being solved, just in case you need a quick distraction.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Well, sure, but 1) that's the worst Friday the 13th movie, and 2) that still doesn't explain why Friday the 13th and Halloween should be tied together.
Oh, well that's simple:

It's because I'm an idiot who meant to say Friday the 13th and Evil Dead, and somehow only just now noticed his screwup.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
Ah, well then.
Yes, quite.

bart-simpson-the-simpsons.gif
 

ShakeWell

Slam Master
(he, etc.)
Halloween is a different case, and depending on how sacrosanctly serious I'm feeling about the movie, this adaptation of it appears either hilariously tonally incongruous or actively rejectful of what ever made it stand out in the first place. I cannot imagine subject matter drawn from the archetypical slasher icons that's less suited for this kind of over-the-top splatterfest irreverence, so I guess it just comes down to whether you gel with that audacity or are repulsed by it; I'm likely wavering in fits of fascination. It's not like something more authentic doesn't exist as precedent, either: the Atari 2600 game is largely pretty in keeping with adapting the movie even within its significant constraints, and a couple of fan projects have also leaned toward the "escape the killer" kind of horror game expression that exploits the inherent tension of the source material aptly. I'm pretty baffled this is the direction that was landed upon, regardless of the developer.

I mean, while people hold the original 1978 Halloween in very high esteem, the sequels did kinda become over-the-top splatterfests, basically just doing a "yes, we can do that too" to the huge box office success of Friday the 13th movies in most of them from 4 onward, really until the David Gordon Green trilogy. I definitely didn't have "play as Michael in an action-platformer" on my BINGO card, but it's honestly less offensive to me as a fan of the property than either version of Halloween 6.

Also, I'm just glad it isn't an asymmetrical multiplayer game. Though apparently there is ANOTHER Halloween game in the works that will run on Unreal Engine 5, so... yeah, there's probably one of those coming, too.
 

Peklo

Oh! Create!
(they/them, she/her)
I don't think the sequels and what they did with the concept have much to do with this game in particular, since it seems to be adapting only that original movie and its iconography (and taking whatever artistic license there is with it--the sanitarium stage looks wrapped in even more insensitive imagery than the movie was), which to me makes the dissonance that much starker since there's a gap between its "legitimately good movie" and the rest of the series's "potentially fun schlock." That this game seems to be that specific in the pulls (playable Laurie patterned after her '78 self and no other incarnation, etc.) also makes the project's packaging--at least in marketing and trailers--in stock consumerist '80s signifiers feel really inauthentic to me since it's applied to material that doesn't even land on that decade.
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
The two franchises "should be" tied together because they have directly and prominently crossed over before in film form, was my reading! But apparently not.
Largely correct, except I said the wrong movie.

As an aside, I'd love to see WayForward or someone remake the NES Friday the 13th game. I feel like it might have just been a little ahead of its time, and maybe a few tweaks and QoL improvements could make a big difference.
 

Octopus Prime

Mystery Contraption
(He/Him)
Yeah the game was hugely unfairly maligned. The raw gumption of everything they were trying to do with the game more than made up for its shortcomings.
 

jpfriction

(He, Him)
Yeah, make day 3 Jason a little more reasonable, do something with the half the map that is basically unused and clarify the objectives a bit and you have a real winner. It’s a lot of fun as a speed run game as is once you know how to get the best weapon quickly.
 

ShakeWell

Slam Master
(he, etc.)
Legit just signpost things a little bit better. Like... not even that much more, just make the notes you find written in relatively plain English.
 
I've been playing through some NES/Famicom games I always wanted to beat but never got around to it. Just really random stuff.

Dragon Power (NES) - This game has a rabbit boss you have to fight twice. The rabbit has a very simple attack pattern, but it isn't articulated very well that if he touches you a SINGLE TIME during the boss fight, you will be turned into a carrot and given an instant Game Over. To be fair, they always make sure to give you a staff to fight the rabbit with. Otherwise, an unremarkable game outside of the slow text and Dragon Ball conversion.

Rollergames (NES) - I think this might actually be one of the hardest games on the entire console. It looks and sounds great because it's Konami, but when you actually try to play it, oh boy. It has a lot in common with Skate or Die Bad n' Rad in that respect. It's a hybrid beat-em-up and skating game and it's just absolutely brutal with the instant death pits. The final levels have you frequently having to do running jumps on conveyer belts and moving platforms with no margin for error. Also, you're on roller skates so you will ALWAYS move some when leaping on platforms. And it's a top down game with large characters, so you can't see the jumps required of you until the last minute. Just an absolutely brutal game you'd have to memorize to get through. And the final boss is hard as hell, just attacks over and over with no opportunity to escape.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Gameplay preview of Clair Obscur: Expedition 33


Do you know about timed hits?
 

RT-55J

space hero for hire
(He/Him + RT/artee)
I find it very funny that these 33-year-old JRPG protagonists are, by the game's premise, the oldest people on the planet.
 

Violentvixen

(She/Her)
Wow. Wandering around a kelp forest like that is stunning. Wishlisted as I'm very curious. With all the mature warnings that still seemed pretty cartoony so hoping you can just turn gore off or whatever.

I looked up what was going on with the age things mentioned and that's an interesting premise and I certainly like the idea of playing characters who are actual adults.

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again. We are Expedition 33.
 

Yimothy

Red Plane
(he/him)
I’ve been playing Alisia Dragoon for Mega Drive. At first it seems like a very sloppy game - the graphics are quite nice, but aiming is imprecise, it’s hard to avoid damage, the dragon familiars are hard to get any use out of, enemies seem to spawn randomly all over the place, bosses are hard to avoid, hard to hit, and it’s hard to tell whether you’re hitting them or not. With a bit of practice it gets better - finding the hidden power ups means beating enemies more quickly, slowing down a bit makes keeping on top of enemies simpler, you get used to what each familiar is useful for (the best early game boss killing strategy seems to be taking out the fireball that hovers behind you and does contact damage, then ducking in front of the boss while facing away) - but it remains kind of loose feeling. I find it hard to see enemy projectiles, and to dodge them when I do see them, and there are areas where enemies seem to spawn infinitely and sometimes where you’re standing. There are frequent health drops which makes me think you’re expected to be taking a lot of hits. So far I’ve reached the sixth level (of 8), so the end seems in reach, hopefully while I’m still enjoying it.
 

Yimothy

Red Plane
(he/him)
I’ve been playing Alisia Dragoon for Mega Drive.
I finished Alisia Dragoon, though I admit I used save states. I got as far as the stage 7 boss honestly, and now that I’ve repeated that boss a few times using the save states I could probably reach stage 8 without them, but ultimately I wasn’t interested in playing the first six stages over and over to get a couple of shots at the boss each time, so I made a state at the start of stage seven, then another just before the boss not because the stage is difficult but because it takes so long, then another at the start of stage 8 and between the two bosses. The late game gets kind of tedious - early game bosses go down in seconds once you know what to do, but the stage 7 boss just goes on and on even once you have the pattern down, and the first boss in 8 has about twice as much HP as I wanted it to.
 
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